VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Aoi

fly_taster22

  • Pai
  • Akira
Career matches8,301
Career win rate50.2%
Round win rate48.7%
Peak rank36
Distinct opponents239
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1708 #766 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi366,4763,2263,25049.8%
Pai331,80792987851.4%
Akira26189950.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,302 of 3,221 rounds counted

5.9 inputs a second (354 a minute) this season. Faster than 16% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi5.93521,954
Pai6.0359339
Akira6.84099

By opponent's character

Jacky5.8351292
Akira6.0359219
Goh6.0358168
Lau6.1368141
Jeffry5.9354108
Lion5.8348184
Wolf6.1368144
Aoi5.9351155
Brad5.9353146
Jean5.835093
Shun5.9354107
Sarah5.7344129
Kage5.8349124
El Blaze5.8349105
Vanessa5.935474
Lei Fei5.733935
Taka5.734438
Dural5.734425
Pai5.633715

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky112545848.2%+2.5
Akira92504254.4%+4.0
Goh59283147.5%-0.2
Lau56302653.6%+4.1
Jeffry53242945.3%+2.2
Lion51203139.2%-3.0
Wolf49232646.9%-1.9
Aoi47232448.9%+5.3
Brad44242054.5%+5.3
Jean37142337.8%-12.7
Shun36112530.6%-14.2
Sarah35161945.7%-5.8
Kage34142041.2%-5.2
El Blaze31121938.7%-6.2
Vanessa24111345.8%+0.3
Lei Fei148657.1%+10.2
Taka106460.0%+4.0
Dural84450.0%-6.2
Pai76185.7%+35.7

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open88385043.2%-5.4
Half Fence87345339.1%-9.6
Single Wall87503757.5%+12.2
Low Fence84424250.0%+2.0
Breakable Half Fence83434051.8%+2.2
Full Fence83394447.0%-1.6
Rectangle82404248.8%+0.5
Octagon68313745.6%+3.5
Breakable Full Fence59263344.1%-3.3
Full Fence and Open34161847.1%-1.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls46246.1%47.4%-1.3
No walls25950.2%47.6%+2.6

Walls against open: -3.9 points (95% range -11.8 to +3.9), p 0.326 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Phrazes_For_The_Young (Rank 35)2026/10/1775271.4%
sby (Rank 32)2026/10/17105550.0%
インド人を右に (Rank 35)2026/10/1692722.2%
∈挙動不審∋ (Rank 34)2026/10/151712570.6%
LEO (Rank 36)2026/10/15136746.1%
みんみんさん (Rank 35)2026/10/14134930.8%
リズム感のある者たち (Rank 34)2026/10/1296366.7%
ふぇに (Rank 35)2026/10/1035152042.9%
ぬっき~@ (Rank 36)2026/10/1094544.4%
BigBoin (Rank 33)2026/10/07169756.2%
ヘニオ (Rank 34)2026/10/04137653.9%
寿司眼鉄 (Rank 36)2026/08/311551033.3%
Koromo (Rank 33)2026/08/28125741.7%
★闘将拉麵男★ (Rank 38)2026/08/0397277.8%
躑躅 (Rank 36)2026/08/0384450.0%
タピる。 (Rank 37)2026/08/0282625.0%
司馬 威太郎 (Rank 36)2026/07/2982625.0%
影虎 (Rank 33)2026/07/2894544.4%
AMUSEUM (Rank 32)2026/07/2775271.4%
さいたま梅澤/T.Umezawa (Rank 31)2026/07/1773442.9%
BANANA (Rank 29)2026/07/1685362.5%
SAMCHAY® (Rank 31)2026/07/1376185.7%
yamaneko (Rank 33)2026/07/02106460.0%
おむすび山▲かずkaz_kcj (Rank 35)2026/06/1693633.3%
ルビーロマン葵 (Rank 33)2026/04/21109190.0%

Round openings

Every character

backdash into guardG40414.6%
Ryoushi43P1023.7%
guardG into backdash923.3%
Ouda6P+K into Oushu Hiji'ate6P+KP853.1%
forward movement into punchP833.0%
guardG833.0%
backdash into Sou'unha66K802.9%
Ouda6P+K652.4%
backdash into Raijinha6K642.3%
Ensei Haijinkyaku7K+G632.3%
backdash into evade up602.2%
Ouda6P+K into Chudan Hiji'ate6P592.1%
crouch into Maegeri3K531.9%
Sou'unha66K491.8%
Tenchi In'youP+K+G421.5%

326 further openings account for the other 1,384 rounds.

Counted from 685 of the 799 matches played. The rest were not pulled for openings.

Aoi

Career
3,226–3,250 · 49.8%
This season
676 matches · 48.1%
Peak rank
36

First hit in 49.3% of 2,362 rounds. Won 50.6% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 33.4% of rounds, against 15.9% in their other rounds.
  • Against Shun: waits first in 33.3% of rounds, against 19.8% against everyone else.
  • After winning a round: attacks straight away in 38.0% of rounds, against 28.9% after losing one.
  • In round 1: opens with “G guard into backdash” in 12.5% of rounds, against 0.8% in their other rounds.
  • Against Sarah: opens with “G guard into backdash” in 11.6% of rounds, against 3.3% against everyone else.

How is this tested?

backdash into guardG37615.7%
Ryoushi43P1024.3%
guardG into backdash893.7%
Ouda6P+K into Oushu Hiji'ate6P+KP853.5%
backdash into Sou'unha66K803.3%
Ouda6P+K652.7%
forward movement into punchP652.7%
guardG652.7%
backdash into Raijinha6K642.7%
Ouda6P+K into Chudan Hiji'ate6P592.5%
crouch into Maegeri3K532.2%
backdash into evade up502.1%
Sou'unha66K492.0%
Tenchi In'youP+K+G421.8%
forward movement into Nirentotsu OuchuPPP381.6%

246 further openings account for the other 1,114 rounds.

Counted from 592 of the 676 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky24–32 · 43%15–7 · 68%too few to test
Akira23–17 · 58%11–13 · 46%too few to test
Goh16–19 · 46%7–7 · 50%too few to test
Lau11–15 · 42%11–7 · 61%too few to test
Aoi13–16 · 45%6–3 · 67%too few to test
Wolf16–7 · 70%1–10 · 9%too few to test
Lion5–11 · 31%5–8 · 38%too few to test
Jeffry13–13 · 50%5–1 · 83%too few to test
Sarah7–11 · 39%5–2 · 71%too few to test
Jean4–11 · 27%6–5 · 55%too few to test
Brad7–5 · 58%7–5 · 58%too few to test
Kage1–11 · 8%4–3 · 57%too few to test
El Blaze2–5 · 29%4–9 · 31%too few to test
Shun6–11 · 35%1–3 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

84 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
929–878 · 51.4%
This season
120 matches · 43.3%
Peak rank
33

First hit in 47.4% of 359 rounds. Won 50.6% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 30.0% of rounds, against 12.8% in their other rounds.
  • After losing a round: backs off first in 26.8% of rounds, against 13.6% after winning one.
  • In round 3: opens with “7K+G Ensei Haijinkyaku” in 28.4% of rounds, against 13.8% in their other rounds.

How is this tested?

Ensei Haijinkyaku7K+G6317.4%
backdash into guardG277.4%
forward movement into punchP185.0%
guardG185.0%
up, up-forward kick+guard89K+G143.9%
up-forward kick+guard9K+G123.3%
Enbu Renkyaku6K+G102.8%
backdash into evade up102.8%
Kochoukyaku4K+G92.5%
crouch dash forward into Souanshou3P+K92.5%
Senchuken6P82.2%
Senchutai3K71.9%
crouch into Senchutai3K71.9%
backdash into Soukasui3P61.6%
guardG into punchP61.6%

86 further openings account for the other 139 rounds.

Counted from 90 of the 120 matches played. The rest were not pulled for openings.

Akira

Career
9–9 · 50.0%
This season
3 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sokutai3K into guardG222.2%
Souka Housui3P+K222.2%
backdash into guardG111.1%
backward movement into Jouho Touken6P111.1%
crouch dash back into Youhou33P111.1%
guardG into forward, down punch+kick62P+K111.1%
guardG into kickK111.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Aoi: 5 of 16 tests hold up
  • Pai: 3 of 15 tests hold up
  • Akira: not tested (too few rounds)