VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Jean

outlawbeast

  • Kage
  • Aoi
  • El Blaze
  • Vanessa
  • Goh
  • Jeffry
  • Brad
  • Lau
  • Jacky
Career matches3,767
Career win rate71.3%
Round win rate58.4%
Peak rank39
Distinct opponents68
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1862 #208 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean3873151022169.8%
Kage3757939418568.0%
Brad3852336116269.0%
Vanessa3947935212773.5%
Aoi383432449971.1%
Jeffry383332518275.4%
Goh333082317775.0%
Jacky301831245967.8%
El Blaze351621214174.7%
Lau2972561677.8%
Akira—2923679.3%
Lion—2519676.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

990 of 1,604 rounds counted

6.5 inputs a second (390 a minute) this season. Faster than 31% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean6.3380257
Kage6.5387168
Aoi6.740489
El Blaze6.5391200
Vanessa6.841013
Goh6.337790
Brad6.338168
Lau6.539361
Jacky7.545244

By opponent's character

Wolf6.2373117
Akira6.4386194
Sarah6.740430
Brad6.538955
Jeffry6.539077
Aoi6.739913
Lion6.136839
Jean6.840684
El Blaze6.740080
Pai6.740359
Goh6.740164
Jacky6.740358
Shun5.935650
Dural7.041830
Taka6.036221
Eileen8.85273
Lau6.63959
Lei Fei6.43857

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf60253541.7%-8.9
Akira54391572.2%+2.5
Sarah45321371.1%+10.1
Brad35221362.9%-10.0
Jeffry3426876.5%+9.5
Aoi2315865.2%+11.6
Lion2261627.3%-28.4
Jean2017385.0%+13.4
El Blaze1981142.1%-18.5
Pai1917289.5%+8.0
Goh1815383.3%-1.0
Jacky1813572.2%+4.7
Shun159660.0%+7.5
Dural76185.7%+36.1
Kage54180.0%+4.0
Taka51420.0%-59.2
Eileen43175.0%-19.9
Lau32166.7%+18.9
Lei Fei220100.0%+57.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence56391769.6%+3.2
Octagon45291664.4%+5.0
Low Fence44301468.2%+4.2
Rectangle43271662.8%-5.9
Breakable Half Fence41202148.8%-14.3
Full Fence36251169.4%+5.5
Half Fence36261072.2%+1.1
Single Wall32191359.4%-5.7
Open31171454.8%-6.3
Full Fence and Open26151157.7%-7.4

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls25764.6%65.3%-0.7
No walls10761.7%63.4%-1.7

Walls against open: +1.0 points (95% range -9.8 to +11.7), p 0.859 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

kila_kam (Rank 40)2026/09/2927171063.0%
brogasaurusrex (Rank 34)2026/09/2998188.9%
Kingheim (Rank 43)2026/09/2931102132.3%
jubbjubb767Europe (Rank 30)2026/09/2944301468.2%
luckystrike (Rank 28)2026/09/1676185.7%
Citywolf (Rank 32)2026/09/1662433.3%
EverlastingFGC[SCO] (Rank 33)2026/08/2976185.7%
KryeandtheFamilyStone (Rank 38)2026/08/042081240.0%
Iavoidgoodplayers2rankup (Rank 42)2026/07/3192722.2%
EDO (Rank 13)2026/07/31660100.0%
Espiro (Rank 35)2026/07/27550100.0%
Dadino67italy (Rank 36)2026/07/27118372.7%
Rodryu (Rank 33)2026/07/20149564.3%
Akumasama (Rank 33)2026/07/2054180.0%
Monody (Rank 38)2026/05/2664266.7%
EBRAD (Rank 31)2026/05/1975271.4%
Taro_Pietro (Rank 33)2026/05/101310376.9%
Rayne (Rank 42)2026/05/06123925.0%
Sorrycablewillbebacktomorrow (Rank 40)2026/04/2574357.1%
Khan_Rhan (Rank 26)2026/04/2295455.6%
MisterVFDC (Rank 40)2026/04/0628121642.9%
navenski1 (Rank 36)2026/04/061771041.2%
sponak_leifei (Rank 33)2026/03/2853260.0%
optimusuk (Rank 37)2026/03/2854180.0%
Faded (Rank 33)2026/03/27990100.0%

Round openings

Every character

backdash into evade down1137.0%
backdash into guardG422.6%
backdash into Gen'you4K+G382.4%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G251.6%
punchP into kickK251.6%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK231.4%
Rasen4P into Hagakure-ryu In Shippujin4P+K+G221.4%
backdash into Darkness Sword43K+G211.3%
backdash into Jousei Ryusenshou214P+K211.3%
Sokuten44P+K+G into Hagakure-ryu You Jumonji KamaeP+K+G201.2%
evade up201.2%
Ouda6P+K into backward movement171.1%
punchP171.1%
backdash into Kake'uchi~Maekeri'age46PK150.9%
backdash into Ryubisen44K+G150.9%

502 further openings account for the other 1,175 rounds.

Jean

Career
510–221 · 69.8%
This season
104 matches · 63.5%
Peak rank
38

First hit in 52.4% of 397 rounds. Won 62.5% of the rounds they struck first, 54.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down297.2%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK235.7%
backdash into Kake'uchi~Maekeri'age46PK153.7%
Shitamaeken2P133.2%
Hizageri4K into Kousenshu4KP123.0%
backdash into Yoko'enpi6P123.0%
Gyaku Seikenzuki66P112.7%
evade down into Shitazuki3P112.7%
punchP into Gedan Mawashigeri2K112.7%
Oiseikenzuki (Deflect)236P+K102.5%
backdash into guardG102.5%
Chudan Ushiro Mawashigeri66K92.2%
punchP into Maeken~Joudan MawashigeriPK92.2%
Kouyoushu4KK into Kouyou Getsutotsu4KKP82.0%
Tate'enpi33P82.0%

98 further openings account for the other 214 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–2 · 86%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
394–185 · 68.0%
This season
85 matches · 54.1%
Peak rank
37

First hit in 44.7% of 342 rounds. Won 54.2% of the rounds they struck first, 52.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Gen'you4K+G3811.0%
backdash into evade down277.8%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G257.2%
Rasen4P into Hagakure-ryu In Shippujin4P+K+G226.4%
Sokuten44P+K+G into Hagakure-ryu You Jumonji KamaeP+K+G205.8%
backdash into Ryubisen44K+G154.3%
backdash into Kodachinuki4K144.0%
backdash into Hagakure-ryu In Shippujin4P+K+G113.2%
backdash into Rasen4P92.6%
Rasen4P into Rasen Urageri4PK82.3%
evade up82.3%
evade up into kickK82.3%
Sokudan1P into Sokudangasane1PK72.0%
Fusen Renkyaku6K+G61.7%
Ura Tsumujigeri44K61.7%

75 further openings account for the other 122 rounds.

El Blaze

Career
121–41 · 74.7%
This season
49 matches · 79.6%
Peak rank
35

First hit in 50.0% of 200 rounds. Won 68.0% of the rounds they struck first, 61.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Darkness Sword43K+G2110.5%
crouch dash back into Straight6P+K136.5%
backdash into evade down105.0%
backdash into guardG94.5%
backdash into Head Smash Kick46K73.5%
Shadow Spear6K into forward dash63.0%
crouch dash back into Hammer Smash46P+K63.0%
guardG63.0%
evade down into Hammer Smash46P+K52.5%
Sit Jab2P42.0%
backdash into Demon's Tail9P+KK42.0%
backdash into Shadow Strike6P42.0%
backward movement into Shadow Strike6P42.0%
punchP into kickK42.0%
up, up-back kick+guard87K+G42.0%

61 further openings account for the other 93 rounds.

Aoi

Career
244–99 · 71.1%
This season
52 matches · 73.1%
Peak rank
38

First hit in 46.0% of 189 rounds. Won 63.2% of the rounds they struck first, 64.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Jousei Ryusenshou214P+K2111.1%
Ouda6P+K into backward movement178.9%
backdash into evade down136.8%
Sou'unha66K115.8%
backdash into guardG105.3%
crouch into Hou'oushu3P105.3%
backdash into throwP+G63.2%
Shinchuzuki (Deflect)236P+K52.6%
backdash into Hou'oushu3P52.6%
Tenchi In'youP+K+G42.1%
backdash into Sou'unha66K42.1%
crouch into Maegeri3K42.1%
Ouda6P+K into forward movement31.6%
backdash into Ouda6P+K31.6%
backdash into Ougimai4P31.6%

59 further openings account for the other 71 rounds.

Vanessa

Career
352–127 · 73.5%
This season
32 matches · 71.9%
Peak rank
39

First hit in 23.1% of 130 rounds. Won 66.7% of the rounds they struck first, 57.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: evade up118.2%
Defensive Style: backdash into guardG86.0%
Offensive Style: evade up into kickK75.2%
Defensive Style: Back Charge Kick43.0%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP43.0%
Defensive Style: Stinger Low Blow43.0%
Defensive Style: backdash into evade down43.0%
Defensive Style: crouch into Stinger Low Blow1P+K43.0%
Offensive Style: Bunker Buster43.0%
Offensive Style: evade up into backdash43.0%
Defensive Style: Wind Elbow32.2%
Defensive Style: backward movement into Cut-in Knee Kick6K32.2%
Offensive Style: Counter Strike into punchP32.2%
Offensive Style: crouch dash back into Pile Bunker6P+K32.2%
Offensive Style: kick into punchP32.2%

54 further openings account for the other 65 rounds.

Goh

Career
231–77 · 75.0%
This season
24 matches · 62.5%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1415.6%
backdash into Soukyu46P55.6%
crouch into Kirin33P55.6%
punchP into kickK55.6%
offensive move44.4%
backdash into Hiji'ate6P33.3%
backdash into Karura4P+K33.3%
crouch into Minamo Barai2P+K33.3%
Ni'oudaoshi3K+G22.2%
Raikou3P into Denkou3PP22.2%
backdash into forward dash22.2%
backdash into guardG22.2%
backdash into kickK22.2%
crouch into Denkou3PP22.2%
forward dash into Tsukikage6K22.2%

33 further openings account for the other 34 rounds.

Jeffry

Career
251–82 · 75.4%
This season
19 matches · 57.9%
Peak rank
38

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kenka Hook46P1014.1%
Overblow Shoulder66P+K79.9%
backdash into evade down79.9%
backdash into Full Swing Double Hammer41236P+K68.4%
punchP into kickK68.4%
crouch into Low Knuckle2P45.6%
backdash into Megaton Knuckle43P+K34.2%
backdash into guardG22.8%
kickK into punchP22.8%
Destruction WaveK+G into backward movement11.4%
Ducking Low2K+G into forward dash11.4%
Elbow Butt6P into Elbow Hammer6PP11.4%
Full Swing Upper33P11.4%
Kenka Hook46P11.4%
Low Knuckle2P11.4%

18 further openings account for the other 18 rounds.

Brad

Career
361–162 · 69.0%
This season
17 matches · 47.1%
Peak rank
38

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sway Back4P+K+G1116.2%
backdash into Stop Kick4K68.8%
Middle Spin Kick66K45.9%
backdash into evade down45.9%
Dtee Sawk Dtrohng4P+K34.4%
crouch into Sit Jab2P34.4%
punchP into kickK34.4%
Rapid Short UpperP+KP into Rapid CombinationP+KPP22.9%
Spine Whip4P into Lumpini Combination4PK22.9%
Stop Kick4K into forward movement22.9%
crouch into Sharp Shoot1P22.9%
punchP22.9%
punchP into Jab~High KickPK22.9%
Ducking6P+K+G into Sting BlowP+K11.5%
Jackal Straight46P+K11.5%

20 further openings account for the other 20 rounds.

Lau

Career
56–16 · 77.8%
This season
16 matches · 56.2%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Touku Shashou897P+K711.5%
backdash into evade down69.8%
evade up58.2%
backward movement into Chugeki6P46.6%
backdash into Kosoushou46P34.9%
crouch into Renshou Senputai3PPK34.9%
RaigekishouPPP into Renkan TenshinkyakuPPPK23.3%
backdash into guardG23.3%
backdash into kickK23.3%
crouch into Fukko Kensou1P23.3%
guardG23.3%
Chouhi Teishitsu66K into kickK11.6%
Chugeki6P11.6%
Chugeki6P into Hou'ou Soushou6PP11.6%
Gako Choushitsu6K11.6%

19 further openings account for the other 19 rounds.

Jacky

Career
124–59 · 67.8%
This season
10 matches · 70.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K715.9%
backdash into Spin Heel Sword4K+G613.6%
Spinning Back Knuckle4P into Spinning Arm Kick4PK36.8%
backdash into evade down36.8%
backdash into Standing Knee Kick4K24.5%
punchP24.5%
Dragon Combination 11P+K into Dragon Combination 21P+KP12.3%
Lightning Kick 12K+G into Lightning Kick 22K+GK12.3%
Middle Smash Back Knuckle6PP into Middle Back Knuckle Spin6PPK12.3%
Middle Smash6P into Middle Smash Sword6PK12.3%
Slant Back Knuckle1P into Rage Kick1PK12.3%
Spin Heel Sword4K+G12.3%
Switch StepP+K+G into Switch Chopping BlowP+K+GP12.3%
backdash into High Angle Upper Kick6K12.3%
backdash into Long Stride Back Knuckle4P+K12.3%

12 further openings account for the other 12 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (23 here; about 1.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 0 of 12 tests hold up
  • Kage: 0 of 11 tests hold up
  • El Blaze: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jacky: not tested (too few rounds)