VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

Student?

  • Wolf
  • Aoi
  • Kage
  • Sarah
  • Jeffry
  • Lion
  • Akira
Career matches3,263
Career win rate61.6%
Round win rate61.4%
Peak rank42
Distinct opponents161
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1883 #173 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky422,1251,16296354.7%
Sarah393052208572.1%
Kage382571847371.6%
Lion361751363977.7%
Jeffry341481123675.7%
Wolf36122932976.2%
Aoi3682651779.3%
Akira2849381177.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,198 of 1,473 rounds counted

8.9 inputs a second (534 a minute) this season. Faster than 86% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf8.6517382
Aoi9.0541293
Jacky9.0538266
Kage9.154849
Sarah9.7580115
Jeffry8.148629
Lion8.550751
Akira9.356113

By opponent's character

Jacky9.3557162
Akira9.2551159
Jean8.651590
Pai9.255060
Wolf8.651799
Jeffry9.054155
Lion8.953376
Kage8.953647
Shun8.651862
Brad8.651837
Aoi8.249058
Lau9.356041
El Blaze8.852550
Sarah8.752242
Vanessa9.255246
Goh9.154642
Lei Fei9.657425
Taka7.846529
Dural8.752414
Eileen8.14884

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky50361472.0%+2.4
Akira40221855.0%-17.3
Jean32201262.5%-6.5
Pai2619773.1%-3.5
Wolf2622484.6%+18.1
Jeffry2516964.0%+1.8
Lion2216672.7%+6.2
Kage2116576.2%+9.9
Shun2114766.7%-5.4
Brad1514193.3%+21.7
Aoi1411378.6%+9.5
Lau148657.1%-16.8
El Blaze139469.2%+3.8
Sarah137653.9%-17.4
Vanessa128466.7%+5.6
Goh107370.0%-2.9
Lei Fei86275.0%+8.1
Taka86275.0%+4.5
Dural32166.7%-1.7
Eileen1010.0%-82.0

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall68432563.2%-5.8
Half Fence48361275.0%+9.4
Breakable Half Fence4031977.5%+6.7
Breakable Full Fence37241364.9%-2.9
Octagon3327681.8%+13.2
Full Fence30161453.3%-18.0
Open2718966.7%-2.3
Rectangle27161159.3%-15.5
Low Fence2618869.2%-1.0
Full Fence and Open1917289.5%+22.4

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls21569.8%69.5%+0.2
No walls12165.3%68.6%-3.3

Walls against open: +3.6 points (95% range -6.8 to +14.0), p 0.500 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

かんしゅ (Rank 41)2026/08/2184450.0%
takamo_white (Rank 35)2026/08/2142250.0%
jinmenusagi (Rank 41)2026/08/2142250.0%
jikacho-Gigas (Rank 39)2026/08/21440100.0%
ビルちゃん (Rank 39)2026/08/21660100.0%
banjar (Rank 38)2026/08/1741325.0%
zaduhkj (Rank 34)2026/08/0354180.0%
こんにちわアキラ (Rank 39)2026/08/0354180.0%
漂泊の民回線ジプシー (Rank 34)2026/08/0354180.0%
maripon (Rank 32)2026/08/0254180.0%
Light (Rank 33)2026/08/0265183.3%
NewRaulyokoyoko (Rank 30)2026/08/0254180.0%
LEO (Rank 33)2026/08/0254180.0%
ガリバー (Rank 31)2026/07/2564266.7%
skyward_wildcat4 (Rank 26)2026/07/0542250.0%
Akama-HALO (Rank 29)2026/07/0574357.1%
マハリータまるこ (Rank 39)2026/07/0464266.7%
CLEARCARE (Rank 41)2026/07/0451420.0%
かっこ悪いジャッキー (Rank 39)2026/06/0541325.0%
expensive-sand (Rank 38)2026/06/0554180.0%
ぱりぱり (Rank 39)2026/06/0543175.0%
真夏 (Rank 42)2026/05/2853260.0%
Drum'S子 (Rank 41)2026/05/2851420.0%
ぷこ (Rank 32)2026/05/2354180.0%
よどがわ (Rank 41)2026/05/0676185.7%

Round openings

Every character

Arrow Knuckle3P563.8%
forward movement into punchP563.8%
backdash into evade down473.2%
forward dash into guardG372.5%
Ouda6P+K362.4%
Chudan Hiji'ate6P352.4%
backdash into guardG322.2%
crouch dash forward into evade down261.8%
backdash into evade up241.6%
backdash into punchP231.6%
Low Hammer2P221.5%
backdash into throwP+G221.5%
punchP191.3%
forward dash into throwP+G181.2%
backdash into Elbow Butt151.0%

477 further openings account for the other 1,005 rounds.

Wolf

Career
93–29 · 76.2%
This season
100 matches · 74.0%
Peak rank
36

First hit in 60.0% of 373 rounds. Won 67.4% of the rounds they struck first, 65.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Arrow Knuckle3P5614.7%
Low Hammer2P225.8%
backdash into guardG184.7%
backdash into Elbow Butt4P143.7%
backdash into evade down123.1%
backdash into throwP+G102.6%
crouch dash forward into evade down82.1%
Arrow Knuckle3P into crouch dash forward61.6%
Arrow Knuckle3P into guardG61.6%
Elbow Butt4P61.6%
crouch dash forward into Arrow Knuckle3P61.6%
forward dash into throwP+G61.6%
punchP into kickK61.6%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K51.3%
backdash into punchP51.3%

111 further openings account for the other 196 rounds.

Aoi

Career
65–17 · 79.3%
This season
75 matches · 78.7%
Peak rank
36

First hit in 54.3% of 291 rounds. Won 69.6% of the rounds they struck first, 62.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ouda6P+K3612.3%
Chudan Hiji'ate6P3511.9%
backdash into evade down206.8%
forward dash into guardG103.4%
backdash into evade up93.1%
backdash into guardG82.7%
backdash into Sodeshinken33P+K72.4%
crouch dash forward into Hou'oushu3P72.4%
Hou'oushu3P62.0%
Ouda6P+K into punchP51.7%
backdash into Maegeri3K51.7%
backdash into Sou'unha66K51.7%
crouch dash forward into evade down51.7%
forward movement into punchP51.7%
Gedan Shouda2P41.4%

74 further openings account for the other 126 rounds.

Jacky

Career
1,162–963 · 54.7%
This season
67 matches · 59.7%
Peak rank
42

First hit in 46.2% of 266 rounds. Won 54.5% of the rounds they struck first, 54.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP259.4%
crouch dash forward into Smash Straight3P124.5%
Squat Straight2P93.4%
backdash into Middle Smash6P83.0%
backdash into Squat Straight2P72.6%
forward dash into guardG72.6%
punchP62.3%
crouch dash forward into Middle Smash6P51.9%
crouch dash forward into Squat Straight2P51.9%
forward dash into throwP+G51.9%
Middle Smash6P41.5%
Slant Back Knuckle1P41.5%
Squat Straight2P into backdash41.5%
backdash into Long Stride Back Knuckle4P+K41.5%
backdash into Slant Back Knuckle1P41.5%

105 further openings account for the other 157 rounds.

Kage

Career
184–73 · 71.6%
This season
45 matches · 64.4%
Peak rank
38

First hit in 52.0% of 179 rounds. Won 67.7% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Hiji'uchi6P137.3%
forward dash into Jizuridan2P95.0%
backdash into Nakageri3K84.5%
forward dash into guardG84.5%
forward movement into punchP73.9%
Jizuridan2P into backdash63.4%
Ura Tsumujigeri44K63.4%
Rasen4P42.2%
backdash into evade down42.2%
backdash into punchP42.2%
backdash into throwP+G42.2%
Hagakure-ryu In Raijingeki46P+K31.7%
Jizuridan2P31.7%
Senpujin2P+K31.7%
backdash into Hiji'uchi6P31.7%

75 further openings account for the other 94 rounds.

Sarah

Career
220–85 · 72.1%
This season
28 matches · 50.0%
Peak rank
39

First hit in 54.8% of 115 rounds. Won 52.4% of the rounds they struck first, 51.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Snap Side Chop3P76.1%
backdash into evade up65.2%
forward dash into Long Snap Side Chop3P+K54.3%
forward dash into Rising Elbow6P54.3%
backdash into Rising Elbow6P43.5%
backdash into evade down43.5%
crouch dash forward into evade down43.5%
Sharpsword44K32.6%
Sharpsword44K into Sharpsword Combo44KK32.6%
Squat Straight2P32.6%
backdash into Double Rise Kick4P+K32.6%
backdash into Switch Kick4K32.6%
Rising Elbow6P21.7%
Snap Side Chop3P into backdash21.7%
Snap Side Chop3P into guardG21.7%

49 further openings account for the other 59 rounds.

Jeffry

Career
112–36 · 75.7%
This season
27 matches · 74.1%
Peak rank
34

First hit in 56.5% of 108 rounds. Won 63.9% of the rounds they struck first, 59.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP65.5%
Dash Elbow66P54.6%
forward dash into throwP+G54.6%
kickK into Stunner KnuckleKP43.7%
backdash into evade down32.8%
backdash into punchP32.8%
forward dash into guardG32.8%
forward dash into punchP32.8%
forward movement into Knuckle KickPK32.8%
punchP32.8%
Elbow Butt6P21.8%
Hammer Slide1P21.8%
Low Knuckle2P21.8%
Smash Upper3P into punchP21.8%
backdash into Dash Elbow66P21.8%

52 further openings account for the other 61 rounds.

Lion

Career
136–39 · 77.7%
This season
25 matches · 72.0%
Peak rank
36

First hit in 52.0% of 102 rounds. Won 62.3% of the rounds they struck first, 59.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP87.8%
Katousui2P65.9%
backdash into punchP65.9%
Banchu6P54.9%
Katousui2P into backdash54.9%
punchP54.9%
punchP into kickK43.9%
Sentai4K32.9%
backdash into Dantai3K32.9%
Senkyutai1K22.0%
backdash into Katousui2P22.0%
backdash into Tanhikyaku46K22.0%
backdash into backward movement22.0%
backdash into evade down22.0%
crouch dash forward into Sentai4K22.0%

43 further openings account for the other 45 rounds.

Akira

Career
38–11 · 77.5%
This season
7 matches · 71.4%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into guardG311.1%
Housui2P27.4%
backdash into forward dash27.4%
backdash into forward punch+kick6P+K27.4%
forward dash into punchP27.4%
Chouyoushu1P13.7%
Jouho Senshou46P13.7%
Rimon Chouchu66P13.7%
backdash into Rimon Chouchu66P13.7%
backdash into Senzankou66P+K13.7%
crouch dash back into Chouzan Housui46P+K13.7%
crouch dash back into Jouho Touken6P13.7%
crouch dash forward into Jouho Touken6P13.7%
crouch dash forward into Rimon Chouchu66P13.7%
crouch dash forward into evade down13.7%

6 further openings account for the other 6 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Wolf: 0 of 15 tests hold up
  • Aoi: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Akira: not tested (too few rounds)