VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

きよ丸

Career matches16,134
Career win rate49.2%
Round win rate49.0%
Peak rank37
Distinct opponents431
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1655 #1,023 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei3716,1347,9318,20349.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,531 of 6,696 rounds counted

6.4 inputs a second (384 a minute) this season. Faster than 28% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei6.43845,531

By opponent's character

Jacky6.7400746
Akira6.3379473
Wolf6.3379472
Lion6.3381375
Sarah6.5390405
Pai6.7400387
Goh6.2374350
Kage6.2374310
Jean6.1367330
Jeffry6.5392232
Lau6.3381233
Brad6.7400194
El Blaze6.3376157
Aoi6.3381189
Vanessa6.4382186
Lei Fei6.4382159
Shun6.2374167
Eileen6.136464
Taka5.935485
Dural6.639617

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky2109211843.8%-6.8
Akira146875959.6%+11.5
Wolf132557741.7%-7.6
Lion117585949.6%+1.7
Sarah117615652.1%+1.6
Pai110486243.6%-6.0
Goh109466342.2%-8.3
Kage89395043.8%-3.8
Jean85454052.9%+6.8
Jeffry79364345.6%-3.9
Lau76443257.9%+11.6
Brad63253839.7%-8.8
El Blaze54243044.4%-0.3
Aoi51203139.2%-4.5
Vanessa51341766.7%+23.3
Lei Fei48301862.5%+15.5
Shun46212545.6%+1.7
Eileen2516964.0%+10.8
Taka2381534.8%-11.4
Dural5050.0%-45.4

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence189949549.7%+3.1
Rectangle185949150.8%+2.3
Breakable Half Fence177849347.5%-1.3
Open174769843.7%-3.0
Breakable Full Fence159778248.4%+2.9
Octagon155738247.1%-2.7
Low Fence141618043.3%-7.6
Single Wall140627844.3%-4.0
Full Fence138726652.2%+4.8
Full Fence and Open91484352.8%+3.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,00349.3%47.9%+1.3
No walls45543.7%48.0%-4.3

Walls against open: +5.7 points (95% range -0.3 to +11.6), p 0.061 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

五寸釘くん (Rank 34)2026/10/1635142140.0%
kbs (Rank 35)2026/10/16178947.1%
お~ちゃん (Rank 34)2026/10/163023776.7%
jeffry_inoue2025 (Rank 33)2026/10/16102820.0%
さみぃ_ANTARES (Rank 38)2026/10/16106460.0%
あぽろん (Rank 36)2026/10/1694544.4%
kagemaru1 (Rank 33)2026/10/161710758.8%
Akishin-0313 (Rank 32)2026/10/16137653.9%
ヘニオ (Rank 34)2026/10/153024680.0%
ニトロ (Rank 35)2026/10/15105550.0%
ねこむーと (Rank 38)2026/10/151421214.3%
ツッチー (Rank 38)2026/10/15137653.9%
anzenpai (Rank 34)2026/10/1421101147.6%
Wallaby360 (Rank 37)2026/10/1430102033.3%
∈挙動不審∋ (Rank 34)2026/10/14146842.9%
montanmo (Rank 38)2026/10/1395455.6%
gear8570 (Rank 39)2026/10/121741323.5%
フルレバ (Rank 36)2026/10/1135122334.3%
hattori1357 (Rank 36)2026/10/081661037.5%
ken3000wo (Rank 36)2026/09/18126650.0%
荒駒松太郎 (Rank 38)2026/09/1793633.3%
PuzzG/ぱず爺 (Rank 36)2026/09/121881044.4%
ジークリオン (Rank 35)2026/09/10103730.0%
alleni3xvf5ws (Rank 38)2026/09/02101910.0%
paoya0423 (Rank 37)2026/08/2896366.7%

Round openings

Lei Fei

Career
7,931–8,203 · 49.2%
This season
1,636 matches · 48.2%
Peak rank
37

First hit in 49.7% of 5,113 rounds. Won 53.3% of the rounds they struck first, 45.0% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: moves in first in 4.5% of rounds, against 1.3% in their other rounds.
  • Against Taka: waits first in 39.0% of rounds, against 7.8% against everyone else.
  • On Open stages: moves in first in 4.6% of rounds, against 1.9% on the other stages.
  • After opening the round before by waiting: waits first in 19.2% of rounds, against 8.1% after anything else.
  • After winning a round: backs off first in 19.2% of rounds, against 14.6% after losing one.
  • When the score is level: backs off first in 19.9% of rounds, against 16.5% when ahead or behind.
  • In round 4 or later: opens with “66K+G Senpukyaku” in 8.5% of rounds, against 4.3% in their other rounds.
  • Against Shun: opens with “2P+K Soushou into 2P+KP Haishin Chugeki” in 22.8% of rounds, against 5.8% against everyone else.
  • After opening the round before with “offensive move into 3K Bunkyaku”: opens with “P punch into PP Sayu Shouken” in 7.9% of rounds, against 4.2% after anything else.
  • After the opponent opened the round before with “backdash into evade up”: opens with “66K+G Senpukyaku” in 13.2% of rounds, against 6.5% after anything else.
  • After losing a round: opens with “66K+G Senpukyaku” in 9.6% of rounds, against 3.8% after winning one.
  • When behind: opens with “66K+G Senpukyaku” in 8.8% of rounds, against 4.8% when ahead or level.

How is this tested?

offensive move51910.1%
Soushou2P+K into Haishin Chugeki2P+KP3256.3%
Senpukyaku66K+G2785.4%
punchP into Sayu ShoukenPP2595.0%
offensive move into Bunkyaku3K2555.0%
Sayu ShoukenPP into Renkan MahosuiPPP2074.0%
Touku Tenshinkyaku8K+G1933.8%
Kaisei Tento1P+K1853.6%
backdash into Toushintai33K+GK1703.3%
SokutankyakuK+G into Shishi DaichoukouK+GP1573.0%
guardG1482.9%
backdash into offensive move1412.7%
Rigoutai6K1332.6%
crouch into Fukusoushou2P1312.5%
punchP1112.2%

155 further openings account for the other 1,930 rounds.

Counted from 1,256 of the 1,636 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky37–43 · 46%24–31 · 44%+3.7
Wolf25–42 · 37%14–18 · 44%-7.3
Akira53–30 · 64%7–14 · 33%too few to test
Goh23–30 · 43%11–17 · 39%too few to test
Lion31–27 · 53%5–13 · 28%too few to test
Pai18–24 · 43%12–12 · 50%too few to test
Sarah29–24 · 55%5–9 · 36%too few to test
Jeffry20–26 · 43%3–6 · 33%too few to test
Lau22–22 · 50%12–6 · 67%too few to test
Jean23–14 · 62%13–14 · 48%too few to test
Kage14–21 · 40%6–10 · 38%too few to test
Brad13–20 · 39%7–10 · 41%too few to test
El Blaze14–15 · 48%4–11 · 27%too few to test
Vanessa17–10 · 63%7–2 · 78%too few to test
Shun11–17 · 39%7–5 · 58%too few to test
Aoi4–6 · 40%3–8 · 27%too few to test
Lei Fei14–7 · 67%0–4 · 0%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

380 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 12 of 18 tests hold up