VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

yama∞@麻雀ガチ勢

  • Sarah
  • Jean
  • Wolf
  • Jacky
  • Lei Fei
  • Goh
  • Aoi
  • Pai
Career matches1,330
Career win rate57.3%
Round win rate51.7%
Peak rank26
Distinct opponents73
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1364 #2,850 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage2640323217157.6%
Sarah2531419412061.8%
Goh231901058555.3%
Jacky23113555848.7%
Lei Fei25100663466.0%
Pai2393454848.4%
Wolf2258302851.7%
Jean2455342161.8%
Aoi2141325.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

289 of 437 rounds counted

5.4 inputs a second (324 a minute) this season. Faster than 6% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage5.633690
Sarah5.432469
Jean5.432484
Wolf5.030137
Lei Fei4.32593
Goh5.23096

By opponent's character

Aoi5.030256
Akira5.432523
Jacky6.136814
Wolf5.633620
Jeffry4.82857
Kage5.633723
Lau5.733910
Brad5.231511
El Blaze5.332025
Goh5.231121
Jean5.13077
Sarah5.533215
Pai5.33169
Shun5.834511
Eileen5.331911
Lion5.533010
Dural5.93558
Lei Fei5.73458

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Aoi158753.3%-5.5
Akira138561.5%+0.7
Jacky95455.6%+15.6
Wolf95455.6%-5.2
Jeffry85362.5%+19.0
Kage75271.4%+17.2
Lau74357.1%-7.8
Brad63350.0%-10.3
El Blaze64266.7%+19.2
Goh61516.7%-36.7
Jean52340.0%-8.2
Sarah52340.0%-17.9
Pai41325.0%-23.7
Shun43175.0%+9.5
Eileen330100.0%+34.5
Lion31233.3%-24.1
Dural220100.0%+43.2
Lei Fei21150.0%-1.0
Vanessa21150.0%-1.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle167943.8%-11.6
Single Wall1610662.5%+7.3
Octagon158753.3%-4.3
Breakable Full Fence146842.9%-9.4
Breakable Half Fence129375.0%+25.1
Open119281.8%+24.5
Full Fence106460.0%+0.6
Half Fence71614.3%-43.1
Full Fence and Open64266.7%+13.5
Low Fence63350.0%-4.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7450.0%54.6%-4.6
No walls3366.7%56.9%+9.7

Walls against open: -14.3 points (95% range -34.2 to +5.6), p 0.158 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

StudiedZeus3532 (Rank 21)2026/08/02330100.0%
tokyo_dept (Rank 25)2026/08/022020.0%
hitokabe2003 (Rank 23)2026/07/262020.0%
gin-chaman (Rank 25)2026/07/0521150.0%
elbowcommand (Rank 28)2026/07/0521150.0%
さとし (Rank 21)2026/06/2721150.0%
kota_mofumofu (Rank 22)2026/06/27220100.0%
入れ込むかもしれない (Rank 26)2026/06/2621150.0%
へんたいラウ (Rank 24)2026/06/26220100.0%
エルポー$ (Rank 23)2026/06/2054180.0%
hide2480gt (Rank 21)2026/06/2042250.0%
hayasano1226 (Rank 21)2026/06/1332166.7%
委員ちょ (Rank 21)2026/06/1332166.7%
neco (Rank 21)2026/06/10330100.0%
nyu_necoginjo (Rank 25)2026/05/302020.0%
Fuji_Atsuka (Rank 21)2026/05/2421150.0%
osaka_mouko4649 (Rank 23)2026/05/17220100.0%
SICHIROUJI (Rank 24)2026/05/17220100.0%
w-Purple-sheep-w (Rank 25)2026/05/092020.0%
kapapur (Rank 24)2026/05/0921150.0%
SOLA (Rank 21)2026/05/0921150.0%
みーふく (Rank 22)2026/05/0921150.0%
naowai (Rank 21)2026/04/0332166.7%
スタンプジャンパー (Rank 21)2026/04/0221150.0%
asatoasato (Rank 20)2026/03/3021150.0%

Round openings

Every character

Rasen4P into Rasen Urageri4PK276.1%
Snap Side Chop3P into Setup Combination3PK143.2%
guardG143.2%
Leg Slicer2K+G112.5%
Round Kick8K+G112.5%
Arrow Knuckle3P92.0%
Low Drop Kick62K92.0%
guardG into evade down92.0%
Low Spin Kick81.8%
Doukudaki46K71.6%
Groin Kick6K+G71.6%
Hiji'uchi6P71.6%
Shutoukiri4P into Chinshin Seichuken4PP71.6%
Screw Hook63214P into Screw Lariat63214PP61.4%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK61.4%

179 further openings account for the other 288 rounds.

Sarah

Career
194–120 · 61.8%
This season
30 matches · 60.0%
Peak rank
25

First hit in 49.1% of 114 rounds. Won 64.3% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Snap Side Chop3P into Setup Combination3PK1412.3%
Leg Slicer2K+G119.7%
Round Kick8K+G119.7%
Low Spin Kick3K+G76.1%
Rising Elbow6P into Elbow Side Chop6PP54.4%
guardG into evade down54.4%
evade up into Dragon Smash Cannon1K43.5%
guardG43.5%
Hide Side Kick (Deflect)P+K32.6%
Jackknife Kick3K into Jackknife Middle Kick3KK32.6%
Queen Bee Needle66K+G32.6%
Rising Elbow6P into Double Joint Butt6PK32.6%
Switch Kick4K32.6%
guardG into Setup Combination3PK32.6%
Rising Elbow6P21.8%

31 further openings account for the other 33 rounds.

Kage

Career
232–171 · 57.6%
This season
31 matches · 54.8%
Peak rank
26

First hit in 47.6% of 103 rounds. Won 59.2% of the rounds they struck first, 46.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P into Rasen Urageri4PK2725.0%
Doukudaki46K76.5%
Hiji'uchi6P76.5%
Fusenjin3P into Shippuzan3PP43.7%
Rasen4P43.7%
backdash into Kodachinuki4K43.7%
Nakageri3K into Nirenkyaku3KK32.8%
Rasen4P into crouch dash forward32.8%
Senpujin2P+K into Hagakure-ryu You Jumonji KamaeP+K+G32.8%
throwP+G32.8%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G21.9%
Rasen4P into backward movement21.9%
Ryu'eikyaku66K21.9%
Tsumujigeri2K+G21.9%
backdash into Gen'you4K+G21.9%

31 further openings account for the other 33 rounds.

Jean

Career
34–21 · 61.8%
This season
21 matches · 57.1%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shutoukiri4P into Chinshin Seichuken4PP78.3%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK67.1%
guardG67.1%
Hizageri4K into Kousenshu4KP56.0%
Gyaku Seikenzuki66P44.8%
evade up into Gyaku Seikenzuki66P44.8%
Shutoukiri4P into Shutoukiri~Ushirogeri4PK33.6%
Renge Karitsumi2K+G22.4%
Shitazuki3P into Oishitazuki3PP22.4%
crouch into Gedan~Joudan Mawashigeri2KK22.4%
evade down22.4%
evade down into Gyaku Seikenzuki66P22.4%
evade down into Ryoutezuki66P+K22.4%
evade down into Shitazuki3P22.4%
evade down into Tate'enpi~Tenkai Hizageri33PK22.4%

31 further openings account for the other 33 rounds.

Wolf

Career
30–28 · 51.7%
This season
17 matches · 41.2%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Arrow Knuckle3P912.9%
Low Drop Kick62K912.9%
Screw Hook63214P into Screw Lariat63214PP68.6%
forward movement into Elbow Butt4P57.1%
Elbow Butt4P34.3%
Face Lift Kick3K34.3%
backdash into Heavy Middle Kick3K+G34.3%
guardG34.3%
Comet Hook1P22.9%
Knee Lift6K22.9%
Screw Hook63214P22.9%
evade down into Face Lift Kick3K22.9%
evade up into Regret Discharge33P+K22.9%
Body Blow6P into Rolling Back Elbow6PP+K11.4%
Comet Hook1P into punchP11.4%

17 further openings account for the other 17 rounds.

Jacky

Career
55–58 · 48.7%
This season
6 matches · 66.7%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Groin Kick6K+G729.2%
Middle Smash6P416.7%
crouch dash back into Beat & Back KnuckleP+KP312.5%
Spinning Back Knuckle4P into Double Back Knuckle4PP28.3%
Bil Jee6P+K14.2%
Body Blow3P+K14.2%
Low Spin Kick1K+G14.2%
crouch dash back into Groin Kick6K+G14.2%
evade down into Beat & Back KnuckleP+KP14.2%
evade down into forward dash14.2%
guardG into Middle Smash Sword6PK14.2%
throwP+G14.2%

Lei Fei

Career
66–34 · 66.0%
This season
4 matches · 50.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Bunkyaku3K214.3%
offensive move214.3%
offensive move into evade down214.3%
Gaiken6P+K into punch+kick+guardP+K+G17.1%
Rigoutai6K17.1%
Souhikyaku9K+G17.1%
Tenshi Ryusentai6K+G17.1%
guardG17.1%
guardG into Bunkyaku3K17.1%
kickK17.1%
offensive move into Kongou Renshin HoudaP+KPP17.1%

Goh

Career
105–85 · 55.3%
This season
3 matches · 66.7%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kyousengeri46K330.0%
Jibishou3P+K110.0%
Soukyu46P110.0%
evade down110.0%
evade up into Soukyu46P110.0%
guardG into Soukyu46P110.0%
guardG into evade up110.0%
guardG into kickK110.0%

Aoi

Career
1–3 · 25.0%
This season
2 matches · 50.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sou'unha66K337.5%
Kusanagi2K+G112.5%
Maegeri3K112.5%
Ouda6P+K into Oushu Hiji'ate6P+KP112.5%
down, down-back punch+kick21P+K112.5%
evade down112.5%

Pai

Career
45–48 · 48.4%
This season
2 matches · 50.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sensaitai2K into Renka Sentai2KK225.0%
Ensei Haikyaku4K into crouch112.5%
Henshin Engeki44P112.5%
Rikensui1P112.5%
Senchuken6P112.5%
Souanshou3P+K112.5%
crouch dash back into Renka Sentai2KK112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Sarah: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Pai: not tested (too few rounds)