Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1776 #459 of 3,686 on the Elo list →
Vanessa1845749 matches
Kage1740169 matches
Jacky175045 matches
Lau175834 matches
Lion176522 matches
Pai176017 matches
El Blaze177011 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Vanessa | 43 | 4,265 | 2,235 | 2,030 | 52.4% |
|---|---|---|---|---|---|
| Kage | 38 | 937 | 562 | 375 | 60.0% |
| Jacky | 34 | 200 | 128 | 72 | 64.0% |
| Lion | 33 | 118 | 83 | 35 | 70.3% |
| Pai | 33 | 55 | 33 | 22 | 60.0% |
| Lau | 33 | 47 | 27 | 20 | 57.5% |
| Akira | 33 | 37 | 32 | 5 | 86.5% |
| El Blaze | 33 | 19 | 11 | 8 | 57.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,707 of 4,270 rounds counted6.7 inputs a second (402 a minute) this season. Faster than 37% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Vanessa | 6.7 | 400 | 2,136 |
|---|---|---|---|
| Kage | 6.8 | 406 | 359 |
| Jacky | 6.4 | 384 | 15 |
| Lau | 7.0 | 419 | 96 |
| Lion | 8.0 | 482 | 29 |
| Pai | 6.4 | 386 | 25 |
| El Blaze | 6.8 | 409 | 47 |
By opponent's character
| Jacky | 6.8 | 405 | 193 |
|---|---|---|---|
| Akira | 6.7 | 402 | 269 |
| Kage | 6.7 | 402 | 221 |
| Lau | 6.5 | 392 | 158 |
| Lion | 6.8 | 410 | 188 |
| Shun | 6.9 | 416 | 204 |
| Brad | 6.5 | 387 | 188 |
| Jeffry | 6.7 | 402 | 132 |
| Vanessa | 6.8 | 406 | 141 |
| El Blaze | 6.5 | 387 | 182 |
| Pai | 6.8 | 411 | 164 |
| Wolf | 6.7 | 399 | 142 |
| Goh | 6.8 | 405 | 120 |
| Lei Fei | 6.7 | 402 | 52 |
| Sarah | 6.8 | 409 | 122 |
| Aoi | 6.6 | 398 | 52 |
| Jean | 6.6 | 398 | 90 |
| Eileen | 6.9 | 416 | 44 |
| Taka | 6.5 | 389 | 30 |
| Dural | 6.7 | 402 | 15 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 99 | 56 | 43 | 56.6% | +5.2 |
|---|---|---|---|---|---|
| Akira | 96 | 54 | 42 | 56.2% | +2.6 |
| Kage | 74 | 38 | 36 | 51.4% | -1.1 |
| Lau | 69 | 36 | 33 | 52.2% | -1.5 |
| Lion | 68 | 36 | 32 | 52.9% | +3.4 |
| Shun | 68 | 37 | 31 | 54.4% | -2.7 |
| Brad | 64 | 34 | 30 | 53.1% | +1.9 |
| Jeffry | 59 | 33 | 26 | 55.9% | +3.1 |
| Vanessa | 52 | 28 | 24 | 53.9% | +0.6 |
| El Blaze | 51 | 22 | 29 | 43.1% | -7.6 |
| Pai | 50 | 26 | 24 | 52.0% | -2.3 |
| Wolf | 49 | 23 | 26 | 46.9% | -5.0 |
| Goh | 44 | 24 | 20 | 54.5% | +2.0 |
| Lei Fei | 44 | 24 | 20 | 54.5% | +2.0 |
| Sarah | 42 | 23 | 19 | 54.8% | +4.8 |
| Aoi | 40 | 19 | 21 | 47.5% | -13.9 |
| Jean | 38 | 21 | 17 | 55.3% | -3.9 |
| Eileen | 21 | 13 | 8 | 61.9% | +14.6 |
| Taka | 16 | 7 | 9 | 43.8% | -8.8 |
| Dural | 8 | 4 | 4 | 50.0% | -2.2 |
0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 132 | 62 | 70 | 47.0% | -7.8 |
|---|---|---|---|---|---|
| Breakable Half Fence | 128 | 59 | 69 | 46.1% | -7.5 |
| Octagon | 114 | 62 | 52 | 54.4% | +2.1 |
| Single Wall | 113 | 63 | 50 | 55.8% | +4.4 |
| Half Fence | 110 | 65 | 45 | 59.1% | +5.2 |
| Open | 103 | 45 | 58 | 43.7% | -7.1 |
| Breakable Full Fence | 98 | 47 | 51 | 48.0% | -3.8 |
| Low Fence | 86 | 53 | 33 | 61.6% | +8.2 |
| Rectangle | 74 | 40 | 34 | 54.0% | +0.7 |
| Full Fence and Open | 45 | 28 | 17 | 62.2% | +6.9 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 656 | 51.1% | 53.1% | -2.0 |
| No walls | 302 | 53.3% | 51.9% | +1.4 |
Walls against open: -3.4 points (95% range -10.1 to +3.3), p 0.318 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| jinmenusagi (Rank 42) | 20 | 7 | 13 | 35.0% |
|---|---|---|---|---|
| 藪からBOY (Rank 43) | 19 | 7 | 12 | 36.8% |
| ikkyusaaan (Rank 40) | 18 | 10 | 8 | 55.6% |
| シエロJ (Rank 42) | 17 | 5 | 12 | 29.4% |
| アヒルさんチーム (Rank 42) | 16 | 9 | 7 | 56.2% |
| ctraum (Rank 40) | 15 | 11 | 4 | 73.3% |
| めがじぇね (Rank 42) | 15 | 7 | 8 | 46.7% |
| rocku (Rank 39) | 14 | 7 | 7 | 50.0% |
| giggs_0919 (Rank 39) | 13 | 8 | 5 | 61.5% |
| 使われジュニア。 (Rank 43) | 13 | 3 | 10 | 23.1% |
| Fibonacci (Rank 41) | 12 | 10 | 2 | 83.3% |
| KA-GO (Rank 39) | 12 | 9 | 3 | 75.0% |
| jean (Rank 42) | 11 | 2 | 9 | 18.2% |
| k-wofs (Rank 40) | 11 | 6 | 5 | 54.5% |
| ドナドナ7 (Rank 38) | 11 | 10 | 1 | 90.9% |
| JackonBean (Rank 41) | 10 | 3 | 7 | 30.0% |
| いくお (Rank 44) | 10 | 2 | 8 | 20.0% |
| こんにちわアキラ (Rank 42) | 10 | 6 | 4 | 60.0% |
| 超ボタン連打マ~ン (Rank 43) | 10 | 2 | 8 | 20.0% |
| Shiokara_RV (Rank 45) | 9 | 0 | 9 | 0.0% |
| エンたん (Rank 43) | 9 | 3 | 6 | 33.3% |
| カルティカ (Rank 41) | 9 | 4 | 5 | 44.4% |
| ジュリエッタ紗羅 (Rank 44) | 9 | 4 | 5 | 44.4% |
| モブ太郎 (Rank 41) | 9 | 4 | 5 | 44.4% |
| VIPism『稲庭飯』 (Rank 43) | 8 | 1 | 7 | 12.5% |
Most played opponents, most recent first
| jinmenusagi (Rank 42) | 2026/10/18 | 20 | 7 | 13 | 35.0% |
|---|---|---|---|---|---|
| rocku (Rank 39) | 2026/10/18 | 14 | 7 | 7 | 50.0% |
| ドナドナ7 (Rank 38) | 2026/10/18 | 11 | 10 | 1 | 90.9% |
| 藪からBOY (Rank 43) | 2026/10/12 | 19 | 7 | 12 | 36.8% |
| めがじぇね (Rank 42) | 2026/10/12 | 15 | 7 | 8 | 46.7% |
| JackonBean (Rank 41) | 2026/10/12 | 10 | 3 | 7 | 30.0% |
| jean (Rank 42) | 2026/09/18 | 11 | 2 | 9 | 18.2% |
| モブ太郎 (Rank 41) | 2026/09/18 | 9 | 4 | 5 | 44.4% |
| ikkyusaaan (Rank 40) | 2026/09/18 | 18 | 10 | 8 | 55.6% |
| k-wofs (Rank 40) | 2026/09/18 | 11 | 6 | 5 | 54.5% |
| VIPism『稲庭飯』 (Rank 43) | 2026/09/18 | 8 | 1 | 7 | 12.5% |
| エンたん (Rank 43) | 2026/09/11 | 9 | 3 | 6 | 33.3% |
| いくお (Rank 44) | 2026/09/06 | 10 | 2 | 8 | 20.0% |
| カルティカ (Rank 41) | 2026/09/06 | 9 | 4 | 5 | 44.4% |
| こんにちわアキラ (Rank 42) | 2026/09/03 | 10 | 6 | 4 | 60.0% |
| Fibonacci (Rank 41) | 2026/08/24 | 12 | 10 | 2 | 83.3% |
| ctraum (Rank 40) | 2026/08/24 | 15 | 11 | 4 | 73.3% |
| 超ボタン連打マ~ン (Rank 43) | 2026/08/23 | 10 | 2 | 8 | 20.0% |
| 使われジュニア。 (Rank 43) | 2026/08/03 | 13 | 3 | 10 | 23.1% |
| KA-GO (Rank 39) | 2026/07/10 | 12 | 9 | 3 | 75.0% |
| ジュリエッタ紗羅 (Rank 44) | 2026/07/08 | 9 | 4 | 5 | 44.4% |
| シエロJ (Rank 42) | 2026/07/05 | 17 | 5 | 12 | 29.4% |
| Shiokara_RV (Rank 45) | 2026/06/28 | 9 | 0 | 9 | 0.0% |
| giggs_0919 (Rank 39) | 2026/06/28 | 13 | 8 | 5 | 61.5% |
| アヒルさんチーム (Rank 42) | 2026/05/05 | 16 | 9 | 7 | 56.2% |
Round openings
Every character
| backdash into evade down | 90 | 2.3% |
|---|---|---|
| Defensive Style: backdash into back kick+guard4K+G | 83 | 2.1% |
| Defensive Style: Stinger Low Blow | 81 | 2.1% |
| Offensive Style: Leg Guard Crush | 68 | 1.7% |
| Offensive Style: evade up into crouch dash forward | 56 | 1.4% |
| Defensive Style: backdash into Spinning Savate66K+G | 49 | 1.3% |
| Offensive Style: backdash into evade down | 44 | 1.1% |
| Defensive Style: backdash into guardG | 43 | 1.1% |
| Defensive Style: backdash into evade down | 41 | 1.1% |
| Defensive Style: Sit Jab | 40 | 1.0% |
| Jizuridan2P | 39 | 1.0% |
| Offensive Style: backdash into Spinning Savate66K+G | 39 | 1.0% |
| Offensive Style: backdash into back kick+guard4K+G | 39 | 1.0% |
| backdash into Nakageri3K | 38 | 1.0% |
| Defensive Style: guard | 37 | 0.9% |
843 further openings account for the other 3,115 rounds.
Counted from 959 of the 1,052 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 2,235–2,030 · 52.4%
- This season
- 750 matches · 53.2%
- Peak rank
- 43
First hit in 24.1% of 2,643 rounds. Won 53.1% of the rounds they struck first, 50.8% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 45.2% of rounds, against 34.9% in their other rounds.
- Against Shun: evades first in 32.9% of rounds, against 12.8% against everyone else.
- After opening the round before by waiting: waits first in 31.3% of rounds, against 18.0% after anything else.
- After winning a round: attacks straight away in 27.8% of rounds, against 22.3% after losing one.
- In round 1: opens with “Defensive Style: backdash into 4K+G back kick+guard” in 5.9% of rounds, against 2.2% in their other rounds.
- Against Shun: opens with “Offensive Style: evade up into crouch dash forward” in 6.9% of rounds, against 1.7% against everyone else.
- On Open stages: opens with “Defensive Style: backdash into 4K+G back kick+guard” in 8.4% of rounds, against 2.6% on the other stages.
| Defensive Style: backdash into back kick+guard4K+G | 83 | 3.1% |
|---|---|---|
| Defensive Style: Stinger Low Blow | 81 | 3.0% |
| Offensive Style: Leg Guard Crush | 68 | 2.5% |
| Offensive Style: evade up into crouch dash forward | 56 | 2.1% |
| Defensive Style: backdash into Spinning Savate66K+G | 49 | 1.8% |
| Offensive Style: backdash into evade down | 44 | 1.6% |
| Defensive Style: backdash into guardG | 43 | 1.6% |
| Defensive Style: backdash into evade down | 41 | 1.5% |
| Defensive Style: Sit Jab | 40 | 1.5% |
| Offensive Style: backdash into Spinning Savate66K+G | 39 | 1.5% |
| Offensive Style: backdash into back kick+guard4K+G | 39 | 1.5% |
| Defensive Style: guard | 37 | 1.4% |
| Offensive Style: guard into throw escape | 35 | 1.3% |
| Defensive Style: guard into throw escape | 34 | 1.3% |
| Offensive Style: Long Barrel Blow | 32 | 1.2% |
469 further openings account for the other 1,948 rounds.
Counted from 657 of the 750 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 31–21 · 60% | 6–5 · 55% | too few to test |
| Shun | 23–18 · 56% | 7–2 · 78% | too few to test |
| Jacky | 11–19 · 37% | 13–9 · 59% | too few to test |
| Kage | 13–18 · 42% | 8–3 · 73% | too few to test |
| Lion | 15–18 · 45% | 10–5 · 67% | too few to test |
| El Blaze | 11–11 · 50% | 6–11 · 35% | too few to test |
| Brad | 19–12 · 61% | 2–7 · 22% | too few to test |
| Vanessa | 9–10 · 47% | 7–4 · 64% | too few to test |
| Lau | 12–7 · 63% | 5–6 · 45% | too few to test |
| Lei Fei | 14–9 · 61% | 3–5 · 38% | too few to test |
| Jeffry | 12–7 · 63% | 2–3 · 40% | too few to test |
| Goh | 8–11 · 42% | 5–3 · 62% | too few to test |
| Sarah | 12–6 · 67% | 5–3 · 62% | too few to test |
| Aoi | 11–3 · 79% | 3–9 · 25% | too few to test |
| Wolf | 7–10 · 41% | 4–4 · 50% | too few to test |
| Pai | 3–6 · 33% | 5–5 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
93 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 562–375 · 60.0%
- This season
- 169 matches · 49.1%
- Peak rank
- 38
First hit in 59.0% of 686 rounds. Won 54.1% of the rounds they struck first, 46.3% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 56.8% of rounds, against 36.4% in their other rounds.
- Against Pai: backs off first in 58.8% of rounds, against 40.0% against everyone else.
- In round 4 or later: opens with “backdash into evade down” in 14.1% of rounds, against 4.6% in their other rounds.
- Against Pai: opens with “backdash into 3K Nakageri” in 17.6% of rounds, against 4.5% against everyone else.
| backdash into evade down | 50 | 7.2% |
|---|---|---|
| Jizuridan2P | 39 | 5.6% |
| backdash into Nakageri3K | 38 | 5.5% |
| backdash into Furikakato OtoshiK+G | 29 | 4.2% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 27 | 3.9% |
| Fusenjin3P | 18 | 2.6% |
| guardG into throw escape | 17 | 2.4% |
| punchP | 17 | 2.4% |
| backdash into guardG | 16 | 2.3% |
| Hiji'uchi6P | 15 | 2.2% |
| guardG into Jizuridan2P | 15 | 2.2% |
| Hagakure-ryu In Raijingeki46P+K | 13 | 1.9% |
| backdash into Kasumi Yaiba66P+K | 13 | 1.9% |
| Ryu'eikyaku66K | 12 | 1.7% |
| evade up into crouch dash forward | 12 | 1.7% |
162 further openings account for the other 365 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 6–4 · 60% | 5–3 · 62% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 128–72 · 64.0%
- This season
- 45 matches · 60.0%
- Peak rank
- 34
First hit in 52.6% of 171 rounds. Won 60.0% of the rounds they struck first, 49.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Low Spin Kick1K+G | 15 | 8.8% |
|---|---|---|
| backdash into evade down | 14 | 8.2% |
| backdash into Spin Heel Sword4K+G | 11 | 6.4% |
| Dash Hammer Kick66K | 9 | 5.3% |
| Middle Spin Kick46K+G | 9 | 5.3% |
| evade up into crouch dash forward | 7 | 4.1% |
| backdash into evade up | 5 | 2.9% |
| guardG into throw escape | 5 | 2.9% |
| Slant Back Knuckle1P into kickK | 4 | 2.3% |
| backdash into Beat & Back KnuckleP+KP | 4 | 2.3% |
| guardG into Squat Straight2P | 4 | 2.3% |
| Squat Straight2P | 3 | 1.8% |
| backdash | 3 | 1.8% |
| backdash into guardG | 3 | 1.8% |
| Jab StraightPP into Jab Double StraightPPP | 2 | 1.2% |
59 further openings account for the other 73 rounds.
Lau
- Career
- 27–20 · 57.5%
- This season
- 34 matches · 58.8%
- Peak rank
- 33
First hit in 54.4% of 138 rounds. Won 60.0% of the rounds they struck first, 52.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sako Soushou4P+K | 15 | 10.9% |
|---|---|---|
| Chugeki6P | 13 | 9.4% |
| backdash into Kosoushou46P | 8 | 5.8% |
| backdash into evade down | 6 | 4.3% |
| crouch into Renkanshou3PPP | 6 | 4.3% |
| backdash into Souko Reppa3P+K | 5 | 3.6% |
| Souko Sensou66P+K | 4 | 2.9% |
| backdash into Senchutai3K | 4 | 2.9% |
| punchP into RenshouPP | 4 | 2.9% |
| Souchuken2P | 3 | 2.2% |
| backdash into Junho Chushou33P | 3 | 2.2% |
| backdash into Senkyaku Chushou3KP | 3 | 2.2% |
| guardG into crouch | 3 | 2.2% |
| Chisoutai2K+G | 2 | 1.4% |
| Ko'en Senshi66K+G | 2 | 1.4% |
48 further openings account for the other 57 rounds.
Lion
- Career
- 83–35 · 70.3%
- This season
- 22 matches · 54.5%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sentai4K | 8 | 8.7% |
|---|---|---|
| Juchou Senshou8P+K | 6 | 6.5% |
| Koushu RensuiPP into Renkan SenshouPPP | 5 | 5.4% |
| backdash into back kick+guard4K+G | 4 | 4.3% |
| punchP into Koushu RensuiPP | 4 | 4.3% |
| Banchu6P | 3 | 3.3% |
| Katousui2P | 3 | 3.3% |
| backdash into evade down | 3 | 3.3% |
| guardG into Kishitsu Kasensou43P | 3 | 3.3% |
| punchP | 3 | 3.3% |
| punchP into kickK | 3 | 3.3% |
| Koushutai44K | 2 | 2.2% |
| Senkyutai1K | 2 | 2.2% |
| backdash into Dantai3K | 2 | 2.2% |
| backdash into Kishitsu Kasensou43P | 2 | 2.2% |
32 further openings account for the other 39 rounds.
Pai
- Career
- 33–22 · 60.0%
- This season
- 17 matches · 47.1%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Honshin Soukyaku1K+G | 13 | 17.6% |
|---|---|---|
| backdash into evade down | 9 | 12.2% |
| RenshouPP into Renken ToukyakuPPK | 5 | 6.8% |
| backdash into Honrakukyaku46K+G | 5 | 6.8% |
| Ensei Touku Haikyaku66K+G | 3 | 4.0% |
| backdash into Koutankyaku66K | 3 | 4.0% |
| RenshouPP into RaigekishouPPP | 2 | 2.7% |
| Senchuken6P | 2 | 2.7% |
| backdash into Ensei Touku Haikyaku66K+G | 2 | 2.7% |
| backdash into Ensei Toukyaku46K | 2 | 2.7% |
| punchP | 2 | 2.7% |
| Ensei Haijinkyaku7K+G into evade up | 1 | 1.4% |
| Honshin Soukyaku1K+G into guardG | 1 | 1.4% |
| Koutankyaku66K into Senchuken6P | 1 | 1.4% |
| Sensaitai2K | 1 | 1.4% |
22 further openings account for the other 22 rounds.
El Blaze
- Career
- 11–8 · 57.9%
- This season
- 11 matches · 54.5%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 5 | 10.6% |
|---|---|---|
| Shadow Strike6P | 3 | 6.4% |
| crouch dash back into Straight6P+K | 3 | 6.4% |
| punchP | 3 | 6.4% |
| Shouda46PP into Rising Back Spin Kick46PPK | 2 | 4.3% |
| Sit Jab2P | 2 | 4.3% |
| crouch dash back into Hammer Smash46P+K | 2 | 4.3% |
| crouch dash back into guardG | 2 | 4.3% |
| evade up into crouch dash forward | 2 | 4.3% |
| Demon Dance9P+K into Demon's Tail9P+KK | 1 | 2.1% |
| Low Drop Kick1K+G | 1 | 2.1% |
| Shadow Spear6K into forward dash | 1 | 2.1% |
| Shadow Strike6P into Midday HeatKK | 1 | 2.1% |
| Volcano Knee6K+G into forward dash | 1 | 2.1% |
| Volcano Upper4P+K | 1 | 2.1% |
17 further openings account for the other 17 rounds.
Akira
- Career
- 32–5 · 86.5%
- This season
- 4 matches · 75.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 3 | 20.0% |
|---|---|---|
| Rimon Chouchu66P | 1 | 6.7% |
| Rimon Chouchu66P into forward dash | 1 | 6.7% |
| Senzankou66P+K into throwP+G | 1 | 6.7% |
| backdash into Housui2P | 1 | 6.7% |
| backdash into Jouho Senshou46P | 1 | 6.7% |
| backward movement into backdash | 1 | 6.7% |
| evade down into forward dash | 1 | 6.7% |
| evade down into guardG | 1 | 6.7% |
| forward dash into Geimon Tessen46P+K+G | 1 | 6.7% |
| guardG | 1 | 6.7% |
| guardG into forward punch+kick6P+K | 1 | 6.7% |
| punchP into forward dash | 1 | 6.7% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Vanessa: 7 of 17 tests hold up
- Kage: 4 of 14 tests hold up
- Jacky: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Pai: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Akira: not tested (too few rounds)
