VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Vanessa

ジャーキー山田

  • Kage
  • Jacky
  • Lau
  • Lion
  • Pai
  • El Blaze
  • Akira
Career matches5,678
Career win rate54.8%
Round win rate51.9%
Peak rank43
Distinct opponents312
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1776 #459 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa434,2652,2352,03052.4%
Kage3893756237560.0%
Jacky342001287264.0%
Lion33118833570.3%
Pai3355332260.0%
Lau3347272057.5%
Akira333732586.5%
El Blaze331911857.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,707 of 4,270 rounds counted

6.7 inputs a second (402 a minute) this season. Faster than 37% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa6.74002,136
Kage6.8406359
Jacky6.438415
Lau7.041996
Lion8.048229
Pai6.438625
El Blaze6.840947

By opponent's character

Jacky6.8405193
Akira6.7402269
Kage6.7402221
Lau6.5392158
Lion6.8410188
Shun6.9416204
Brad6.5387188
Jeffry6.7402132
Vanessa6.8406141
El Blaze6.5387182
Pai6.8411164
Wolf6.7399142
Goh6.8405120
Lei Fei6.740252
Sarah6.8409122
Aoi6.639852
Jean6.639890
Eileen6.941644
Taka6.538930
Dural6.740215

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky99564356.6%+5.2
Akira96544256.2%+2.6
Kage74383651.4%-1.1
Lau69363352.2%-1.5
Lion68363252.9%+3.4
Shun68373154.4%-2.7
Brad64343053.1%+1.9
Jeffry59332655.9%+3.1
Vanessa52282453.9%+0.6
El Blaze51222943.1%-7.6
Pai50262452.0%-2.3
Wolf49232646.9%-5.0
Goh44242054.5%+2.0
Lei Fei44242054.5%+2.0
Sarah42231954.8%+4.8
Aoi40192147.5%-13.9
Jean38211755.3%-3.9
Eileen2113861.9%+14.6
Taka167943.8%-8.8
Dural84450.0%-2.2

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence132627047.0%-7.8
Breakable Half Fence128596946.1%-7.5
Octagon114625254.4%+2.1
Single Wall113635055.8%+4.4
Half Fence110654559.1%+5.2
Open103455843.7%-7.1
Breakable Full Fence98475148.0%-3.8
Low Fence86533361.6%+8.2
Rectangle74403454.0%+0.7
Full Fence and Open45281762.2%+6.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls65651.1%53.1%-2.0
No walls30253.3%51.9%+1.4

Walls against open: -3.4 points (95% range -10.1 to +3.3), p 0.318 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

jinmenusagi (Rank 42)2026/10/182071335.0%
rocku (Rank 39)2026/10/18147750.0%
ドナドナ7 (Rank 38)2026/10/181110190.9%
藪からBOY (Rank 43)2026/10/121971236.8%
めがじぇね (Rank 42)2026/10/12157846.7%
JackonBean (Rank 41)2026/10/12103730.0%
jean (Rank 42)2026/09/18112918.2%
モブ太郎 (Rank 41)2026/09/1894544.4%
ikkyusaaan (Rank 40)2026/09/181810855.6%
k-wofs (Rank 40)2026/09/18116554.5%
VIPism『稲庭飯』 (Rank 43)2026/09/1881712.5%
エンたん (Rank 43)2026/09/1193633.3%
いくお (Rank 44)2026/09/06102820.0%
カルティカ (Rank 41)2026/09/0694544.4%
こんにちわアキラ (Rank 42)2026/09/03106460.0%
Fibonacci (Rank 41)2026/08/241210283.3%
ctraum (Rank 40)2026/08/241511473.3%
超ボタン連打マ~ン (Rank 43)2026/08/23102820.0%
使われジュニア。 (Rank 43)2026/08/031331023.1%
KA-GO (Rank 39)2026/07/10129375.0%
ジュリエッタ紗羅 (Rank 44)2026/07/0894544.4%
シエロJ (Rank 42)2026/07/051751229.4%
Shiokara_RV (Rank 45)2026/06/289090.0%
giggs_0919 (Rank 39)2026/06/28138561.5%
アヒルさんチーム (Rank 42)2026/05/05169756.2%

Round openings

Every character

backdash into evade down902.3%
Defensive Style: backdash into back kick+guard4K+G832.1%
Defensive Style: Stinger Low Blow812.1%
Offensive Style: Leg Guard Crush681.7%
Offensive Style: evade up into crouch dash forward561.4%
Defensive Style: backdash into Spinning Savate66K+G491.3%
Offensive Style: backdash into evade down441.1%
Defensive Style: backdash into guardG431.1%
Defensive Style: backdash into evade down411.1%
Defensive Style: Sit Jab401.0%
Jizuridan2P391.0%
Offensive Style: backdash into Spinning Savate66K+G391.0%
Offensive Style: backdash into back kick+guard4K+G391.0%
backdash into Nakageri3K381.0%
Defensive Style: guard370.9%

843 further openings account for the other 3,115 rounds.

Counted from 959 of the 1,052 matches played. The rest were not pulled for openings.

Vanessa

Career
2,235–2,030 · 52.4%
This season
750 matches · 53.2%
Peak rank
43

First hit in 24.1% of 2,643 rounds. Won 53.1% of the rounds they struck first, 50.8% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 45.2% of rounds, against 34.9% in their other rounds.
  • Against Shun: evades first in 32.9% of rounds, against 12.8% against everyone else.
  • After opening the round before by waiting: waits first in 31.3% of rounds, against 18.0% after anything else.
  • After winning a round: attacks straight away in 27.8% of rounds, against 22.3% after losing one.
  • In round 1: opens with “Defensive Style: backdash into 4K+G back kick+guard” in 5.9% of rounds, against 2.2% in their other rounds.
  • Against Shun: opens with “Offensive Style: evade up into crouch dash forward” in 6.9% of rounds, against 1.7% against everyone else.
  • On Open stages: opens with “Defensive Style: backdash into 4K+G back kick+guard” in 8.4% of rounds, against 2.6% on the other stages.

How is this tested?

Defensive Style: backdash into back kick+guard4K+G833.1%
Defensive Style: Stinger Low Blow813.0%
Offensive Style: Leg Guard Crush682.5%
Offensive Style: evade up into crouch dash forward562.1%
Defensive Style: backdash into Spinning Savate66K+G491.8%
Offensive Style: backdash into evade down441.6%
Defensive Style: backdash into guardG431.6%
Defensive Style: backdash into evade down411.5%
Defensive Style: Sit Jab401.5%
Offensive Style: backdash into Spinning Savate66K+G391.5%
Offensive Style: backdash into back kick+guard4K+G391.5%
Defensive Style: guard371.4%
Offensive Style: guard into throw escape351.3%
Defensive Style: guard into throw escape341.3%
Offensive Style: Long Barrel Blow321.2%

469 further openings account for the other 1,948 rounds.

Counted from 657 of the 750 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira31–21 · 60%6–5 · 55%too few to test
Shun23–18 · 56%7–2 · 78%too few to test
Jacky11–19 · 37%13–9 · 59%too few to test
Kage13–18 · 42%8–3 · 73%too few to test
Lion15–18 · 45%10–5 · 67%too few to test
El Blaze11–11 · 50%6–11 · 35%too few to test
Brad19–12 · 61%2–7 · 22%too few to test
Vanessa9–10 · 47%7–4 · 64%too few to test
Lau12–7 · 63%5–6 · 45%too few to test
Lei Fei14–9 · 61%3–5 · 38%too few to test
Jeffry12–7 · 63%2–3 · 40%too few to test
Goh8–11 · 42%5–3 · 62%too few to test
Sarah12–6 · 67%5–3 · 62%too few to test
Aoi11–3 · 79%3–9 · 25%too few to test
Wolf7–10 · 41%4–4 · 50%too few to test
Pai3–6 · 33%5–5 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

93 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
562–375 · 60.0%
This season
169 matches · 49.1%
Peak rank
38

First hit in 59.0% of 686 rounds. Won 54.1% of the rounds they struck first, 46.3% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 56.8% of rounds, against 36.4% in their other rounds.
  • Against Pai: backs off first in 58.8% of rounds, against 40.0% against everyone else.
  • In round 4 or later: opens with “backdash into evade down” in 14.1% of rounds, against 4.6% in their other rounds.
  • Against Pai: opens with “backdash into 3K Nakageri” in 17.6% of rounds, against 4.5% against everyone else.

How is this tested?

backdash into evade down507.2%
Jizuridan2P395.6%
backdash into Nakageri3K385.5%
backdash into Furikakato OtoshiK+G294.2%
backdash into Hagakure-ryu In Raijingeki46P+K273.9%
Fusenjin3P182.6%
guardG into throw escape172.4%
punchP172.4%
backdash into guardG162.3%
Hiji'uchi6P152.2%
guardG into Jizuridan2P152.2%
Hagakure-ryu In Raijingeki46P+K131.9%
backdash into Kasumi Yaiba66P+K131.9%
Ryu'eikyaku66K121.7%
evade up into crouch dash forward121.7%

162 further openings account for the other 365 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky6–4 · 60%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
128–72 · 64.0%
This season
45 matches · 60.0%
Peak rank
34

First hit in 52.6% of 171 rounds. Won 60.0% of the rounds they struck first, 49.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Spin Kick1K+G158.8%
backdash into evade down148.2%
backdash into Spin Heel Sword4K+G116.4%
Dash Hammer Kick66K95.3%
Middle Spin Kick46K+G95.3%
evade up into crouch dash forward74.1%
backdash into evade up52.9%
guardG into throw escape52.9%
Slant Back Knuckle1P into kickK42.3%
backdash into Beat & Back KnuckleP+KP42.3%
guardG into Squat Straight2P42.3%
Squat Straight2P31.8%
backdash31.8%
backdash into guardG31.8%
Jab StraightPP into Jab Double StraightPPP21.2%

59 further openings account for the other 73 rounds.

Lau

Career
27–20 · 57.5%
This season
34 matches · 58.8%
Peak rank
33

First hit in 54.4% of 138 rounds. Won 60.0% of the rounds they struck first, 52.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sako Soushou4P+K1510.9%
Chugeki6P139.4%
backdash into Kosoushou46P85.8%
backdash into evade down64.3%
crouch into Renkanshou3PPP64.3%
backdash into Souko Reppa3P+K53.6%
Souko Sensou66P+K42.9%
backdash into Senchutai3K42.9%
punchP into RenshouPP42.9%
Souchuken2P32.2%
backdash into Junho Chushou33P32.2%
backdash into Senkyaku Chushou3KP32.2%
guardG into crouch32.2%
Chisoutai2K+G21.4%
Ko'en Senshi66K+G21.4%

48 further openings account for the other 57 rounds.

Lion

Career
83–35 · 70.3%
This season
22 matches · 54.5%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sentai4K88.7%
Juchou Senshou8P+K66.5%
Koushu RensuiPP into Renkan SenshouPPP55.4%
backdash into back kick+guard4K+G44.3%
punchP into Koushu RensuiPP44.3%
Banchu6P33.3%
Katousui2P33.3%
backdash into evade down33.3%
guardG into Kishitsu Kasensou43P33.3%
punchP33.3%
punchP into kickK33.3%
Koushutai44K22.2%
Senkyutai1K22.2%
backdash into Dantai3K22.2%
backdash into Kishitsu Kasensou43P22.2%

32 further openings account for the other 39 rounds.

Pai

Career
33–22 · 60.0%
This season
17 matches · 47.1%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Honshin Soukyaku1K+G1317.6%
backdash into evade down912.2%
RenshouPP into Renken ToukyakuPPK56.8%
backdash into Honrakukyaku46K+G56.8%
Ensei Touku Haikyaku66K+G34.0%
backdash into Koutankyaku66K34.0%
RenshouPP into RaigekishouPPP22.7%
Senchuken6P22.7%
backdash into Ensei Touku Haikyaku66K+G22.7%
backdash into Ensei Toukyaku46K22.7%
punchP22.7%
Ensei Haijinkyaku7K+G into evade up11.4%
Honshin Soukyaku1K+G into guardG11.4%
Koutankyaku66K into Senchuken6P11.4%
Sensaitai2K11.4%

22 further openings account for the other 22 rounds.

El Blaze

Career
11–8 · 57.9%
This season
11 matches · 54.5%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down510.6%
Shadow Strike6P36.4%
crouch dash back into Straight6P+K36.4%
punchP36.4%
Shouda46PP into Rising Back Spin Kick46PPK24.3%
Sit Jab2P24.3%
crouch dash back into Hammer Smash46P+K24.3%
crouch dash back into guardG24.3%
evade up into crouch dash forward24.3%
Demon Dance9P+K into Demon's Tail9P+KK12.1%
Low Drop Kick1K+G12.1%
Shadow Spear6K into forward dash12.1%
Shadow Strike6P into Midday HeatKK12.1%
Volcano Knee6K+G into forward dash12.1%
Volcano Upper4P+K12.1%

17 further openings account for the other 17 rounds.

Akira

Career
32–5 · 86.5%
This season
4 matches · 75.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down320.0%
Rimon Chouchu66P16.7%
Rimon Chouchu66P into forward dash16.7%
Senzankou66P+K into throwP+G16.7%
backdash into Housui2P16.7%
backdash into Jouho Senshou46P16.7%
backward movement into backdash16.7%
evade down into forward dash16.7%
evade down into guardG16.7%
forward dash into Geimon Tessen46P+K+G16.7%
guardG16.7%
guardG into forward punch+kick6P+K16.7%
punchP into forward dash16.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 7 of 17 tests hold up
  • Kage: 4 of 14 tests hold up
  • Jacky: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Akira: not tested (too few rounds)