VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

フォアグラ

  • Eileen
Career matches13,024
Career win rate38.3%
Round win rate47.3%
Peak rank26
Distinct opponents487
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1216 #3,396 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun2610,3024,1806,12240.6%
Lion—1,6115231,08832.5%
Eileen2264620644031.9%
Jean—4658438118.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,914 of 5,214 rounds counted

7.8 inputs a second (468 a minute) this season. Faster than 67% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun7.84663,608
Eileen8.2495306

By opponent's character

Akira8.0480460
Wolf7.9472359
Sarah7.4444347
Jacky7.9476310
Jeffry7.7460273
Pai7.8467302
Goh7.9472249
Aoi7.8470239
Shun7.5451255
Lion7.8470161
Kage7.9477175
Brad7.6456132
Lau7.9471120
El Blaze7.8471109
Vanessa8.1486116
Lei Fei7.947380
Taka7.846769
Jean7.846752
Eileen7.746157
Dural8.148849

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira140796156.4%+4.5
Wolf129626748.1%+2.5
Sarah110476342.7%-5.8
Jacky102455744.1%-1.9
Jeffry93415244.1%-8.5
Pai90474352.2%+9.1
Goh87493856.3%+5.8
Aoi86483855.8%+6.4
Shun83394447.0%-0.6
Lion59332655.9%+13.5
Kage57193833.3%-8.9
Brad52183434.6%-10.1
Lau42192345.2%+0.5
El Blaze41152636.6%-8.0
Vanessa38132534.2%-11.0
Lei Fei32131940.6%-4.7
Taka2891932.1%-9.5
Jean27111640.7%-2.7
Eileen2214863.6%+17.7
Dural125741.7%-1.9

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence163758846.0%-1.8
Breakable Full Fence149727748.3%-0.1
Full Fence139647546.0%-1.1
Half Fence138647446.4%-0.5
Rectangle137627545.3%-0.6
Open128557343.0%-4.9
Breakable Half Fence117536445.3%-0.4
Octagon116486841.4%-4.2
Single Wall103584556.3%+5.8
Full Fence and Open72343847.2%+0.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls79645.6%46.6%-1.0
No walls39447.7%48.4%-0.7

Walls against open: -0.3 points (95% range -6.4 to +5.9), p 0.929 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

サーちゃん (Rank 22)2026/09/272011955.0%
neco (Rank 24)2026/09/271611568.8%
三輪ですが@SRGM (Rank 24)2026/09/2782625.0%
zxyzguy (Rank 25)2026/09/2694544.4%
Crippler08r (Rank 22)2026/09/26105550.0%
委員ちょ (Rank 21)2026/09/1787187.5%
HanshinHyouronka (Rank 23)2026/09/16128466.7%
kanreki-jijii (Rank 22)2026/09/1497277.8%
nyu_necoginjo (Rank 25)2026/09/12145935.7%
Uevo (Rank 24)2026/09/1193633.3%
Fuji-Atsuka (Rank 21)2026/09/081612475.0%
goripon_actor (Rank 21)2026/09/0396366.7%
ごめす (Rank 24)2026/09/03117463.6%
dalmax72 (Rank 21)2026/09/02119281.8%
jyariten-1968 (Rank 25)2026/08/2991811.1%
yonchi41 (Rank 21)2026/08/2393633.3%
ZANNEN-TAKUHAN (Rank 24)2026/08/18104640.0%
ズサ齋藤 (Rank 26)2026/08/0474357.1%
midori6127 (Rank 27)2026/08/0371614.3%
nihikibito (Rank 25)2026/08/031612475.0%
osaka_mouko4649 (Rank 21)2026/07/311310376.9%
失礼!スマッシュ☆彡 (Rank 27)2026/07/14113827.3%
しろ☆おび。 (Rank 26)2026/07/04118372.7%
μ (Rank 26)2026/06/2693633.3%
koiketyan (Rank 24)2026/06/0997277.8%

Round openings

Every character

offensive move54910.5%
Tanhi ChougekiK+G2655.1%
Tenshin Souchushou6P+K2334.5%
offensive move into evade down2094.0%
Rensai Gakushu46PP into Rengeki Gakushu46PPP1813.5%
crouch dash back into Dokuritsu Kanpai46P+K1743.3%
evade down into Kasen Zenbokushou6PP1743.3%
punchP into Chougeki RigoutaiPK1713.3%
crouch dash back into Tenshin Souchushou6P+K1512.9%
crouch into Haisenchu1P1472.8%
Kasen Chugeki6P into Kasen Zenbokushou6PP1462.8%
punchP into RengekiPP1262.4%
Tenshin Haishu4P into Rengeki Gakushu46PPP1202.3%
offensive move into Shoushi Outeki1P+K1182.3%
Tanhi ChougekiK+G into OusoushuK+GP771.5%

529 further openings account for the other 2,390 rounds.

Shun

Career
4,180–6,122 · 40.6%
This season
1,254 matches · 48.3%
Peak rank
26

First hit in 46.2% of 4,882 rounds. Won 50.8% of the rounds they struck first, 45.6% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: evades first in 9.9% of rounds, against 4.1% in their other rounds.
  • Against Aoi: moves in first in 3.7% of rounds, against 1.3% against everyone else.
  • After the opponent opened the round before by backing off: moves in first in 1.8% of rounds, against 0.7% after anything else.
  • After losing a round: backs off first in 16.7% of rounds, against 10.9% after winning one.
  • When behind: backs off first in 17.5% of rounds, against 11.2% when ahead or level.
  • On no drinks: evades first in 8.7% of rounds, against 3.9% on other drink counts.
  • In round 1: opens with “K+G Tanhi Chougeki” in 12.0% of rounds, against 3.1% in their other rounds.
  • Against Lion: opens with “K+G Tanhi Chougeki” in 18.8% of rounds, against 4.7% against everyone else.
  • After opening the round before with “K+G Tanhi Chougeki”: opens with “K+G Tanhi Chougeki” in 7.0% of rounds, against 2.8% after anything else.
  • After winning a round: opens with “offensive move into evade down” in 6.9% of rounds, against 3.6% after losing one.
  • When behind: opens with “6P+K Tenshin Souchushou” in 4.3% of rounds, against 2.5% when ahead or level.
  • On 10–14 drinks: opens with “offensive move into evade down” in 9.7% of rounds, against 4.6% on other drink counts.

How is this tested?

offensive move54811.1%
Tanhi ChougekiK+G2655.4%
Tenshin Souchushou6P+K2334.7%
offensive move into evade down2094.2%
Rensai Gakushu46PP into Rengeki Gakushu46PPP1813.7%
crouch dash back into Dokuritsu Kanpai46P+K1743.5%
evade down into Kasen Zenbokushou6PP1743.5%
punchP into Chougeki RigoutaiPK1713.5%
crouch dash back into Tenshin Souchushou6P+K1513.1%
crouch into Haisenchu1P1473.0%
Kasen Chugeki6P into Kasen Zenbokushou6PP1463.0%
punchP into RengekiPP1262.6%
Tenshin Haishu4P into Rengeki Gakushu46PPP1202.4%
offensive move into Shoushi Outeki1P+K1182.4%
Tanhi ChougekiK+G into OusoushuK+GP771.6%

394 further openings account for the other 2,085 rounds.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira33–29 · 53%39–19 · 67%-10.7
Wolf29–37 · 44%15–22 · 41%-4.3
Sarah22–27 · 45%17–24 · 41%+10.8
Jacky30–33 · 48%7–8 · 47%too few to test
Jeffry25–31 · 45%11–15 · 42%too few to test
Goh30–21 · 59%12–15 · 44%too few to test
Pai30–18 · 62%15–13 · 54%too few to test
Aoi37–26 · 59%5–3 · 62%too few to test
Shun26–22 · 54%10–13 · 43%too few to test
Lion18–15 · 55%10–8 · 56%too few to test
Kage10–26 · 28%4–6 · 40%too few to test
Brad11–24 · 31%4–8 · 33%too few to test
Lau11–19 · 37%5–4 · 56%too few to test
El Blaze9–16 · 36%2–3 · 40%too few to test
Vanessa2–9 · 18%10–8 · 56%too few to test
Lei Fei6–11 · 35%4–7 · 36%too few to test
Taka3–14 · 18%2–4 · 33%too few to test
Jean5–8 · 38%6–6 · 50%too few to test
Eileen11–6 · 65%1–1 · 50%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Eileen

Career
206–440 · 31.9%
This season
76 matches · 26.3%
Peak rank
22

First hit in 47.7% of 306 rounds. Won 36.3% of the rounds they struck first, 36.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch into Sokutantai3K144.6%
Enkou Nyudou214P+K into Enkou ShutsudouP123.9%
Enkou RensouPP into Rensou HekizanPPP103.3%
crouch into Zensoutai2K+G103.3%
punchP into Enkou RensouPP92.9%
Rigou TenshintaiK+G72.3%
punchP into RententaiPK72.3%
Kesshi Hanbi46K+G62.0%
Sayu Gekishou6P+KP into Jinrai Santen6P+KPP62.0%
evade down into Enkou Nyudou214P+K62.0%
Soumensou4P into Juji Kimensou4PP51.6%
offensive move into Enkou RensouPP51.6%
Enkou Nyudou214P+K41.3%
Enkou Nyudou214P+K into Shukushin Zensoubi2K41.3%
ZenkuhonP+K into Taisei SoumenP+G41.3%

136 further openings account for the other 197 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (28 here; about 1.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Shun: 12 of 20 tests hold up
  • Eileen: 0 of 8 tests hold up