VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

Career matches512
Career win rate61.7%
Round win rate54.0%
Peak rank33
Distinct opponents75
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira3351231619661.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira2416866.7%+1.8
Pai1981142.1%-19.4
Lau147750.0%-12.1
Jacky1210283.3%+24.2
Shun106460.0%-3.3
Kage84450.0%-3.2
Vanessa85362.5%+5.1
Lei Fei73442.9%-23.0
Wolf770100.0%+45.1
Aoi64266.7%+16.3
Goh63350.0%+2.2
Jeffry65183.3%+17.2
Sarah61516.7%-49.4
Jean54180.0%+29.0
Eileen42250.0%-13.0
Lion43175.0%+6.5
El Blaze220100.0%+42.9
Brad1010.0%-50.2
Taka1010.0%-28.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence23121152.2%-6.4
Breakable Half Fence1910952.6%-9.4
Octagon1911857.9%-0.3
Open1710758.8%-2.7
Breakable Full Fence1612475.0%+11.2
Full Fence159660.0%+4.4
Single Wall139469.2%+8.4
Half Fence116554.5%-7.8
Rectangle87187.5%+34.1
Full Fence and Open62433.3%-30.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8862.5%59.8%+2.7
No walls5358.5%59.7%-1.2

Walls against open: +3.9 points (95% range -12.5 to +20.3), p 0.641 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

juste (Rank 32)2026/09/1831233.3%
太鼓の別人@夏Bonus無し (Rank 33)2026/09/1741325.0%
pallmtree (Rank 29)2026/09/0653260.0%
aona (Rank 35)2026/09/062020.0%
OCHA&NORI (Rank 30)2026/09/0642250.0%
影虎 (Rank 34)2026/08/3132166.7%
さみぃ_ANTARES (Rank 35)2026/08/2131233.3%
ニトロ (Rank 34)2026/08/053030.0%
雷電 (Rank 30)2026/08/0421150.0%
syounai (Rank 29)2026/08/04220100.0%
37 (Rank 28)2026/08/0321150.0%
TAPIOKA (Rank 29)2026/08/0385362.5%
ガリバー (Rank 30)2026/07/29440100.0%
vivid_dot4 (Rank 33)2026/07/2932166.7%
temp002 (Rank 32)2026/07/2941325.0%
gairoku88 (Rank 32)2026/07/2831233.3%
striker0123 (Rank 30)2026/07/2632166.7%
【降格】山盛り (Rank 30)2026/07/2632166.7%
Grimaster (Rank 29)2026/07/2554180.0%
SATORI_ASK (Rank 27)2026/07/2131233.3%
なめ (Rank 33)2026/07/2021150.0%
けいすけ新宿 (Rank 32)2026/07/1432166.7%
ニャン=カス (Rank 30)2026/07/1442250.0%
イチゲン (Rank 28)2026/07/1321150.0%
シャイニングもみお (Rank 30)2026/07/1342250.0%

Round openings

Akira

backdash into evade down609.9%
backdash into evade up559.1%
backdash into throwP+G498.1%
Rimon Chouchu66P488.0%
backdash into Jouho Senshou46P457.5%
backdash into Koboku214P305.0%
backdash into guardG264.3%
backdash into punchP223.6%
Rimon Chouchu66P into forward dash203.3%
forward dash into Jouho Touken6P132.2%
backdash into backward movement111.8%
Senzankou66P+K into throwP+G101.7%
backdash into Rimon Chouchu66P101.7%
backdash into Chouyoushu1P91.5%
backdash into Youhou33P91.5%

84 further openings account for the other 186 rounds.