Virtua Fighter 5 REVO · v1.10 · Region: Asia
ひろし
Characters played — VF5's own record
| Dural | 42 | 1,349 | 745 | 604 | 55.2% |
|---|---|---|---|---|---|
| Jacky | 35 | 111 | 64 | 47 | 57.7% |
| Jeffry | 33 | 30 | 16 | 14 | 53.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lion | 21 | 8 | 13 | 38.1% | -13.7 |
|---|---|---|---|---|---|
| Jeffry | 19 | 8 | 11 | 42.1% | -5.8 |
| Kage | 19 | 11 | 8 | 57.9% | -13.7 |
| Shun | 17 | 11 | 6 | 64.7% | +13.2 |
| Aoi | 9 | 7 | 2 | 77.8% | +28.6 |
| Brad | 7 | 2 | 5 | 28.6% | -27.0 |
| Lei Fei | 7 | 6 | 1 | 85.7% | +26.7 |
| Lau | 5 | 4 | 1 | 80.0% | +19.0 |
| Akira | 4 | 2 | 2 | 50.0% | -2.7 |
| Jacky | 4 | 2 | 2 | 50.0% | -2.9 |
| Goh | 3 | 1 | 2 | 33.3% | -36.9 |
| Jean | 2 | 2 | 0 | 100.0% | +60.6 |
| Pai | 2 | 1 | 1 | 50.0% | -4.2 |
| Dural | 1 | 1 | 0 | 100.0% | +47.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 18 | 10 | 8 | 55.6% | -8.3 |
|---|---|---|---|---|---|
| Low Fence | 16 | 9 | 7 | 56.2% | +7.8 |
| Single Wall | 16 | 8 | 8 | 50.0% | -6.9 |
| Half Fence | 12 | 10 | 2 | 83.3% | +35.9 |
| Octagon | 11 | 3 | 8 | 27.3% | -38.9 |
| Open | 11 | 6 | 5 | 54.5% | +2.6 |
| Rectangle | 10 | 4 | 6 | 40.0% | -7.6 |
| Breakable Half Fence | 7 | 3 | 4 | 42.9% | -17.0 |
| Breakable Full Fence | 6 | 5 | 1 | 83.3% | +26.7 |
| Full Fence and Open | 5 | 4 | 1 | 80.0% | +31.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 64 | 54.7% | 57.2% | -2.5 |
| No walls | 43 | 53.5% | 52.6% | +0.9 |
Walls against open: -3.4 points (95% range -23.7 to +17.0), p 0.746 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| muumuu (Rank 37) | 14 | 4 | 10 | 28.6% |
|---|---|---|---|---|
| ぱりぱり (Rank 37) | 13 | 5 | 8 | 38.5% |
| ハマラウ (Rank 34) | 8 | 5 | 3 | 62.5% |
| ちょいそる (Rank 33) | 7 | 2 | 5 | 28.6% |
| Zenpro-052 (Rank 32) | 5 | 2 | 3 | 40.0% |
| elpopo_3378 (Rank 7) | 5 | 3 | 2 | 60.0% |
| おむすび山かず kaz_kcjj (Rank 34) | 5 | 4 | 1 | 80.0% |
| 借酒中 (Rank 36) | 5 | 4 | 1 | 80.0% |
| d2aisuke (Rank 31) | 4 | 2 | 2 | 50.0% |
| waakuman (Rank 33) | 4 | 3 | 1 | 75.0% |
| てーらい (Rank 32) | 4 | 4 | 0 | 100.0% |
| Koromo (Rank 32) | 3 | 2 | 1 | 66.7% |
| charo-920 (Rank 30) | 3 | 2 | 1 | 66.7% |
| こまち (Rank 34) | 3 | 2 | 1 | 66.7% |
| ボブソン (Rank 33) | 3 | 2 | 1 | 66.7% |
| 亜希 (Rank 33) | 3 | 2 | 1 | 66.7% |
| 楽天アキラ (Rank 30) | 3 | 1 | 2 | 33.3% |
| 除湿機。 (Rank 33) | 3 | 2 | 1 | 66.7% |
| Gz-KYO (Rank 30) | 2 | 2 | 0 | 100.0% |
| せろじゃん (Rank 38) | 2 | 2 | 0 | 100.0% |
| なめ (Rank 35) | 2 | 1 | 1 | 50.0% |
| やわらぎ(風邪) (Rank 43) | 2 | 1 | 1 | 50.0% |
| キャサ夫 (Rank 42) | 2 | 0 | 2 | 0.0% |
| 次郎 (Rank 41) | 2 | 1 | 1 | 50.0% |
| 貧乏リオン/binboulion (Rank 33) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| ぱりぱり (Rank 37) | 2026/04/21 | 13 | 5 | 8 | 38.5% |
|---|---|---|---|---|---|
| ボブソン (Rank 33) | 2026/04/21 | 3 | 2 | 1 | 66.7% |
| なめ (Rank 35) | 2026/04/21 | 2 | 1 | 1 | 50.0% |
| せろじゃん (Rank 38) | 2026/04/21 | 2 | 2 | 0 | 100.0% |
| 除湿機。 (Rank 33) | 2026/04/18 | 3 | 2 | 1 | 66.7% |
| muumuu (Rank 37) | 2026/04/18 | 14 | 4 | 10 | 28.6% |
| 亜希 (Rank 33) | 2026/04/18 | 3 | 2 | 1 | 66.7% |
| 楽天アキラ (Rank 30) | 2026/04/18 | 3 | 1 | 2 | 33.3% |
| waakuman (Rank 33) | 2026/04/18 | 4 | 3 | 1 | 75.0% |
| d2aisuke (Rank 31) | 2026/04/18 | 4 | 2 | 2 | 50.0% |
| Zenpro-052 (Rank 32) | 2026/04/18 | 5 | 2 | 3 | 40.0% |
| ハマラウ (Rank 34) | 2026/04/18 | 8 | 5 | 3 | 62.5% |
| Koromo (Rank 32) | 2026/04/18 | 3 | 2 | 1 | 66.7% |
| 次郎 (Rank 41) | 2026/03/31 | 2 | 1 | 1 | 50.0% |
| やわらぎ(風邪) (Rank 43) | 2026/03/31 | 2 | 1 | 1 | 50.0% |
| てーらい (Rank 32) | 2026/03/26 | 4 | 4 | 0 | 100.0% |
| おむすび山かず kaz_kcjj (Rank 34) | 2026/03/26 | 5 | 4 | 1 | 80.0% |
| Gz-KYO (Rank 30) | 2026/03/26 | 2 | 2 | 0 | 100.0% |
| elpopo_3378 (Rank 7) | 2026/03/26 | 5 | 3 | 2 | 60.0% |
| こまち (Rank 34) | 2026/03/26 | 3 | 2 | 1 | 66.7% |
| 借酒中 (Rank 36) | 2026/03/26 | 5 | 4 | 1 | 80.0% |
| ちょいそる (Rank 33) | 2026/03/26 | 7 | 2 | 5 | 28.6% |
| キャサ夫 (Rank 42) | 2026/03/26 | 2 | 0 | 2 | 0.0% |
| charo-920 (Rank 30) | 2026/03/26 | 3 | 2 | 1 | 66.7% |
| 貧乏リオン/binboulion (Rank 33) | 2026/03/26 | 2 | 0 | 2 | 0.0% |
Round openings
Every character
| evade down into guardG | 55 | 11.3% |
|---|---|---|
| crouch dash forward into guardG | 51 | 10.5% |
| backdash into evade up | 27 | 5.6% |
| backdash into guardG | 25 | 5.2% |
| crouch dash back into guardG | 15 | 3.1% |
| crouch dash forward into Middle Smash6P | 14 | 2.9% |
| forward movement into evade down | 14 | 2.9% |
| Middle Smash6P | 13 | 2.7% |
| evade down into forward dash | 10 | 2.1% |
| evade down into punchP | 10 | 2.1% |
| backdash into Spin Heel Sword4K+G | 8 | 1.6% |
| evade down into Middle Smash6P | 8 | 1.6% |
| forward movement into punchP | 8 | 1.6% |
| evade down into Squat Straight2P | 7 | 1.4% |
| Dash Hammer Kick66K | 6 | 1.2% |
126 further openings account for the other 214 rounds.
Jacky
| evade down into guardG | 35 | 10.3% |
|---|---|---|
| backdash into evade up | 21 | 6.2% |
| backdash into guardG | 21 | 6.2% |
| crouch dash forward into guardG | 17 | 5.0% |
| crouch dash forward into Middle Smash6P | 14 | 4.1% |
| Middle Smash6P | 13 | 3.8% |
| crouch dash back into guardG | 12 | 3.5% |
| evade down into forward dash | 9 | 2.6% |
| forward movement into evade down | 9 | 2.6% |
| backdash into Spin Heel Sword4K+G | 8 | 2.4% |
| evade down into Middle Smash6P | 8 | 2.4% |
| evade down into Squat Straight2P | 7 | 2.0% |
| forward movement into punchP | 7 | 2.0% |
| Dash Hammer Kick66K | 6 | 1.8% |
| crouch dash forward into Middle Kick3K | 6 | 1.8% |
92 further openings account for the other 148 rounds.
Jeffry
| crouch dash forward into guardG | 32 | 26.2% |
|---|---|---|
| evade down into guardG | 17 | 13.9% |
| backdash into evade up | 6 | 4.9% |
| evade down into punchP | 6 | 4.9% |
| crouch dash forward into Body CrushP+K | 5 | 4.1% |
| evade down into Low Knuckle2P | 5 | 4.1% |
| crouch dash forward into Low Knuckle2P | 4 | 3.3% |
| evade down into Body CrushP+K | 4 | 3.3% |
| Low Knuckle2P | 3 | 2.5% |
| forward movement into evade down | 3 | 2.5% |
| backdash into Side Kick3K | 2 | 1.6% |
| backdash into guardG | 2 | 1.6% |
| crouch dash back into guardG | 2 | 1.6% |
| crouch dash forward into punchP | 2 | 1.6% |
| forward dash into Low Knuckle2P | 2 | 1.6% |
25 further openings account for the other 27 rounds.
Dural
| evade down into guardG | 3 | 13.6% |
|---|---|---|
| backdash into guardG | 2 | 9.1% |
| crouch dash back into Nakageri3K | 2 | 9.1% |
| crouch dash forward into guardG | 2 | 9.1% |
| forward movement into evade down | 2 | 9.1% |
| backdash into Nakageri3K | 1 | 4.5% |
| backdash into back, back kick+guard44K+G | 1 | 4.5% |
| backdash into back, down-back, down, down-forward, forward punch+kick41236P+K | 1 | 4.5% |
| crouch dash back into guardG | 1 | 4.5% |
| crouch dash forward into Nakageri3K | 1 | 4.5% |
| crouch dash forward into Rising Elbow6P | 1 | 4.5% |
| evade down into forward movement | 1 | 4.5% |
| forward dash into Nakageri3K | 1 | 4.5% |
| forward dash into evade down | 1 | 4.5% |
| forward movement into Knee Kick6K | 1 | 4.5% |
1 further openings account for the other 1 rounds.
