VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Dural

ひろし

Career matches1,490
Career win rate55.4%
Round win rate52.8%
Peak rank42
Distinct opponents36
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Dural421,34974560455.2%
Jacky35111644757.7%
Jeffry3330161453.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lion2181338.1%-13.7
Jeffry1981142.1%-5.8
Kage1911857.9%-13.7
Shun1711664.7%+13.2
Aoi97277.8%+28.6
Brad72528.6%-27.0
Lei Fei76185.7%+26.7
Lau54180.0%+19.0
Akira42250.0%-2.7
Jacky42250.0%-2.9
Goh31233.3%-36.9
Jean220100.0%+60.6
Pai21150.0%-4.2
Dural110100.0%+47.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence1810855.6%-8.3
Low Fence169756.2%+7.8
Single Wall168850.0%-6.9
Half Fence1210283.3%+35.9
Octagon113827.3%-38.9
Open116554.5%+2.6
Rectangle104640.0%-7.6
Breakable Half Fence73442.9%-17.0
Breakable Full Fence65183.3%+26.7
Full Fence and Open54180.0%+31.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6454.7%57.2%-2.5
No walls4353.5%52.6%+0.9

Walls against open: -3.4 points (95% range -23.7 to +17.0), p 0.746 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ぱりぱり (Rank 37)2026/04/21135838.5%
ボブソン (Rank 33)2026/04/2132166.7%
なめ (Rank 35)2026/04/2121150.0%
せろじゃん (Rank 38)2026/04/21220100.0%
除湿機。 (Rank 33)2026/04/1832166.7%
muumuu (Rank 37)2026/04/181441028.6%
亜希 (Rank 33)2026/04/1832166.7%
楽天アキラ (Rank 30)2026/04/1831233.3%
waakuman (Rank 33)2026/04/1843175.0%
d2aisuke (Rank 31)2026/04/1842250.0%
Zenpro-052 (Rank 32)2026/04/1852340.0%
ハマラウ (Rank 34)2026/04/1885362.5%
Koromo (Rank 32)2026/04/1832166.7%
次郎 (Rank 41)2026/03/3121150.0%
やわらぎ(風邪) (Rank 43)2026/03/3121150.0%
てーらい (Rank 32)2026/03/26440100.0%
おむすび山かず kaz_kcjj (Rank 34)2026/03/2654180.0%
Gz-KYO (Rank 30)2026/03/26220100.0%
elpopo_3378 (Rank 7)2026/03/2653260.0%
こまち (Rank 34)2026/03/2632166.7%
借酒中 (Rank 36)2026/03/2654180.0%
ちょいそる (Rank 33)2026/03/2672528.6%
キャサ夫 (Rank 42)2026/03/262020.0%
charo-920 (Rank 30)2026/03/2632166.7%
貧乏リオン/binboulion (Rank 33)2026/03/262020.0%

Round openings

Every character

evade down into guardG5511.3%
crouch dash forward into guardG5110.5%
backdash into evade up275.6%
backdash into guardG255.2%
crouch dash back into guardG153.1%
crouch dash forward into Middle Smash6P142.9%
forward movement into evade down142.9%
Middle Smash6P132.7%
evade down into forward dash102.1%
evade down into punchP102.1%
backdash into Spin Heel Sword4K+G81.6%
evade down into Middle Smash6P81.6%
forward movement into punchP81.6%
evade down into Squat Straight2P71.4%
Dash Hammer Kick66K61.2%

126 further openings account for the other 214 rounds.

Jacky

evade down into guardG3510.3%
backdash into evade up216.2%
backdash into guardG216.2%
crouch dash forward into guardG175.0%
crouch dash forward into Middle Smash6P144.1%
Middle Smash6P133.8%
crouch dash back into guardG123.5%
evade down into forward dash92.6%
forward movement into evade down92.6%
backdash into Spin Heel Sword4K+G82.4%
evade down into Middle Smash6P82.4%
evade down into Squat Straight2P72.0%
forward movement into punchP72.0%
Dash Hammer Kick66K61.8%
crouch dash forward into Middle Kick3K61.8%

92 further openings account for the other 148 rounds.

Jeffry

crouch dash forward into guardG3226.2%
evade down into guardG1713.9%
backdash into evade up64.9%
evade down into punchP64.9%
crouch dash forward into Body CrushP+K54.1%
evade down into Low Knuckle2P54.1%
crouch dash forward into Low Knuckle2P43.3%
evade down into Body CrushP+K43.3%
Low Knuckle2P32.5%
forward movement into evade down32.5%
backdash into Side Kick3K21.6%
backdash into guardG21.6%
crouch dash back into guardG21.6%
crouch dash forward into punchP21.6%
forward dash into Low Knuckle2P21.6%

25 further openings account for the other 27 rounds.

Dural

evade down into guardG313.6%
backdash into guardG29.1%
crouch dash back into Nakageri3K29.1%
crouch dash forward into guardG29.1%
forward movement into evade down29.1%
backdash into Nakageri3K14.5%
backdash into back, back kick+guard44K+G14.5%
backdash into back, down-back, down, down-forward, forward punch+kick41236P+K14.5%
crouch dash back into guardG14.5%
crouch dash forward into Nakageri3K14.5%
crouch dash forward into Rising Elbow6P14.5%
evade down into forward movement14.5%
forward dash into Nakageri3K14.5%
forward dash into evade down14.5%
forward movement into Knee Kick6K14.5%

1 further openings account for the other 1 rounds.