Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1340 #2,966 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Sarah | 25 | 558 | 308 | 250 | 55.2% |
|---|---|---|---|---|---|
| Brad | 22 | 68 | 40 | 28 | 58.8% |
| Vanessa | 20 | 35 | 23 | 12 | 65.7% |
| Jean | 19 | 30 | 18 | 12 | 60.0% |
| Aoi | 16 | 7 | 3 | 4 | 42.9% |
| Goh | 16 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
478 of 478 rounds counted6.5 inputs a second (392 a minute) this season. Faster than 32% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Sarah | 6.7 | 404 | 355 |
|---|---|---|---|
| Vanessa | 5.8 | 348 | 43 |
| Brad | 6.1 | 365 | 42 |
| Jean | 5.8 | 346 | 27 |
| Aoi | 7.5 | 448 | 8 |
| Goh | 5.8 | 349 | 3 |
By opponent's character
| Akira | 6.6 | 398 | 69 |
|---|---|---|---|
| Kage | 6.5 | 392 | 46 |
| Sarah | 6.5 | 388 | 40 |
| Shun | 6.5 | 388 | 40 |
| Brad | 6.5 | 390 | 36 |
| Goh | 6.4 | 384 | 33 |
| Aoi | 6.8 | 408 | 30 |
| Jacky | 6.7 | 402 | 24 |
| Lau | 6.1 | 368 | 25 |
| Pai | 6.3 | 378 | 24 |
| Jean | 7.0 | 420 | 20 |
| Jeffry | 7.1 | 425 | 20 |
| Wolf | 6.5 | 390 | 23 |
| Lei Fei | 6.7 | 400 | 14 |
| Lion | 5.8 | 347 | 10 |
| Eileen | 6.0 | 359 | 7 |
| El Blaze | 6.4 | 383 | 9 |
| Taka | 7.1 | 428 | 8 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 18 | 9 | 9 | 50.0% | -12.0 |
|---|---|---|---|---|---|
| Kage | 12 | 8 | 4 | 66.7% | +8.8 |
| Sarah | 10 | 6 | 4 | 60.0% | -0.9 |
| Shun | 10 | 5 | 5 | 50.0% | +2.7 |
| Brad | 9 | 7 | 2 | 77.8% | +15.7 |
| Goh | 9 | 4 | 5 | 44.4% | -15.7 |
| Aoi | 7 | 5 | 2 | 71.4% | +13.5 |
| Jacky | 7 | 6 | 1 | 85.7% | +19.4 |
| Lau | 7 | 6 | 1 | 85.7% | +18.1 |
| Pai | 7 | 4 | 3 | 57.1% | +2.2 |
| Jean | 5 | 1 | 4 | 20.0% | -42.8 |
| Jeffry | 5 | 3 | 2 | 60.0% | +9.9 |
| Wolf | 5 | 2 | 3 | 40.0% | -28.0 |
| Lei Fei | 4 | 0 | 4 | 0.0% | -57.2 |
| Lion | 3 | 3 | 0 | 100.0% | +28.5 |
| Eileen | 2 | 2 | 0 | 100.0% | +40.1 |
| El Blaze | 2 | 2 | 0 | 100.0% | +39.5 |
| Taka | 2 | 1 | 1 | 50.0% | -2.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 17 | 9 | 8 | 52.9% | -2.9 |
|---|---|---|---|---|---|
| Full Fence | 16 | 10 | 6 | 62.5% | -1.6 |
| Octagon | 13 | 9 | 4 | 69.2% | +10.2 |
| Rectangle | 13 | 8 | 5 | 61.5% | -1.1 |
| Half Fence | 12 | 9 | 3 | 75.0% | +15.2 |
| Low Fence | 12 | 6 | 6 | 50.0% | -2.9 |
| Single Wall | 11 | 9 | 2 | 81.8% | +16.3 |
| Open | 9 | 5 | 4 | 55.6% | +0.2 |
| Breakable Full Fence | 8 | 2 | 6 | 25.0% | -40.0 |
| Full Fence and Open | 7 | 2 | 5 | 28.6% | -19.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 79 | 59.5% | 60.7% | -1.2 |
| No walls | 32 | 62.5% | 58.3% | +4.2 |
Walls against open: -5.3 points (95% range -25.2 to +14.6), p 0.599 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| CHASER (Rank 24) | 8 | 5 | 3 | 62.5% |
|---|---|---|---|---|
| Fuji-Atsuka (Rank 15) | 6 | 4 | 2 | 66.7% |
| naowai (Rank 21) | 4 | 3 | 1 | 75.0% |
| super_style (Rank 24) | 4 | 3 | 1 | 75.0% |
| しろ☆おび。@のびしろF (Rank 26) | 4 | 3 | 1 | 75.0% |
| ちょいそる (Rank 28) | 4 | 3 | 1 | 75.0% |
| 108 (Rank 26) | 3 | 1 | 2 | 33.3% |
| I'mabeginner (Rank 25) | 3 | 1 | 2 | 33.3% |
| KhanJude (Rank 22) | 3 | 2 | 1 | 66.7% |
| moomoolien (Rank 19) | 3 | 1 | 2 | 33.3% |
| osAnKIRA (Rank 21) | 3 | 1 | 2 | 33.3% |
| 時宣院日要 (Rank 21) | 3 | 3 | 0 | 100.0% |
| 오빠거기는안돼 (Rank 28) | 3 | 1 | 2 | 33.3% |
| KAISER (Rank 24) | 2 | 2 | 0 | 100.0% |
| MAXマンピー (Rank 15) | 2 | 2 | 0 | 100.0% |
| Penoco (Rank 23) | 2 | 0 | 2 | 0.0% |
| gimoring (Rank 25) | 2 | 2 | 0 | 100.0% |
| jackgnhang (Rank 26) | 2 | 1 | 1 | 50.0% |
| mochi2_0918 (Rank 26) | 2 | 1 | 1 | 50.0% |
| nana (Rank 23) | 2 | 1 | 1 | 50.0% |
| とかげ (Rank 11) | 2 | 2 | 0 | 100.0% |
| ゆづ (Rank 12) | 2 | 2 | 0 | 100.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2 | 0 | 2 | 0.0% |
| 忘本朱の父 (Rank 26) | 2 | 2 | 0 | 100.0% |
| 무파ZeroBlue (Rank 26) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| 108 (Rank 26) | 2026/10/16 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| osAnKIRA (Rank 21) | 2026/10/15 | 3 | 1 | 2 | 33.3% |
| 時宣院日要 (Rank 21) | 2026/10/14 | 3 | 3 | 0 | 100.0% |
| ゆづ (Rank 12) | 2026/10/14 | 2 | 2 | 0 | 100.0% |
| moomoolien (Rank 19) | 2026/10/06 | 3 | 1 | 2 | 33.3% |
| しろ☆おび。@のびしろF (Rank 26) | 2026/09/23 | 4 | 3 | 1 | 75.0% |
| ちょいそる (Rank 28) | 2026/09/15 | 4 | 3 | 1 | 75.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/09/15 | 2 | 0 | 2 | 0.0% |
| jackgnhang (Rank 26) | 2026/09/04 | 2 | 1 | 1 | 50.0% |
| naowai (Rank 21) | 2026/08/28 | 4 | 3 | 1 | 75.0% |
| nana (Rank 23) | 2026/08/26 | 2 | 1 | 1 | 50.0% |
| MAXマンピー (Rank 15) | 2026/08/25 | 2 | 2 | 0 | 100.0% |
| super_style (Rank 24) | 2026/08/24 | 4 | 3 | 1 | 75.0% |
| Penoco (Rank 23) | 2026/08/24 | 2 | 0 | 2 | 0.0% |
| Fuji-Atsuka (Rank 15) | 2026/08/18 | 6 | 4 | 2 | 66.7% |
| とかげ (Rank 11) | 2026/08/18 | 2 | 2 | 0 | 100.0% |
| 오빠거기는안돼 (Rank 28) | 2026/08/03 | 3 | 1 | 2 | 33.3% |
| 忘本朱の父 (Rank 26) | 2026/08/02 | 2 | 2 | 0 | 100.0% |
| CHASER (Rank 24) | 2026/08/02 | 8 | 5 | 3 | 62.5% |
| mochi2_0918 (Rank 26) | 2026/07/03 | 2 | 1 | 1 | 50.0% |
| I'mabeginner (Rank 25) | 2026/07/03 | 3 | 1 | 2 | 33.3% |
| 무파ZeroBlue (Rank 26) | 2026/06/22 | 2 | 0 | 2 | 0.0% |
| KhanJude (Rank 22) | 2026/06/21 | 3 | 2 | 1 | 66.7% |
| gimoring (Rank 25) | 2026/06/15 | 2 | 2 | 0 | 100.0% |
| KAISER (Rank 24) | 2026/06/09 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| Rising Elbow6P | 168 | 41.1% |
|---|---|---|
| Squat Straight2P | 34 | 8.3% |
| guardG | 20 | 4.9% |
| punchP | 20 | 4.9% |
| Yoko'enpi6P | 16 | 3.9% |
| Wind Knuckle6P+KP into Storm Combination6P+KPK | 11 | 2.7% |
| forward dash into guardG | 7 | 1.7% |
| kickK into High Kick StraightKP | 6 | 1.5% |
| Rising Elbow6P into Double Joint Butt6PK | 5 | 1.2% |
| Sit Jab2P | 5 | 1.2% |
| Chudan Hiji'ate6P | 4 | 1.0% |
| Defensive Style: Sit Jab | 4 | 1.0% |
| Dtee Sawk Dtrohng4P+K | 4 | 1.0% |
| Elbow Hook6P | 3 | 0.7% |
| Long Snap Side Chop3P+K | 3 | 0.7% |
71 further openings account for the other 99 rounds.
Counted from 106 of the 124 matches played. The rest were not pulled for openings.
Sarah
- Career
- 308–250 · 55.2%
- This season
- 91 matches · 56.0%
- Peak rank
- 25
First hit in 56.5% of 322 rounds. Won 55.5% of the rounds they struck first, 46.4% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 18.1% of rounds, against 2.5% in their other rounds.
- In round 2: opens with “2P Squat Straight” in 16.9% of rounds, against 8.3% in their other rounds.
| Rising Elbow6P | 168 | 51.9% |
|---|---|---|
| Squat Straight2P | 34 | 10.5% |
| guardG | 17 | 5.2% |
| punchP | 14 | 4.3% |
| Wind Knuckle6P+KP into Storm Combination6P+KPK | 11 | 3.4% |
| forward dash into guardG | 6 | 1.9% |
| kickK into High Kick StraightKP | 6 | 1.9% |
| Rising Elbow6P into Double Joint Butt6PK | 5 | 1.5% |
| Long Snap Side Chop3P+K | 3 | 0.9% |
| forward dash into forward movement | 3 | 0.9% |
| forward movement into guardG | 3 | 0.9% |
| guardG into Double Joint Butt6PK | 3 | 0.9% |
| guardG into Rising Elbow6P | 3 | 0.9% |
| guardG into Squat Straight2P | 3 | 0.9% |
| Breeze Shot6P+K | 2 | 0.6% |
32 further openings account for the other 43 rounds.
Counted from 83 of the 91 matches played. The rest were not pulled for openings.
Brad
- Career
- 40–28 · 58.8%
- This season
- 10 matches · 70.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Sit Jab2P | 5 | 15.6% |
|---|---|---|
| Dtee Sawk Dtrohng4P+K | 4 | 12.5% |
| Elbow Hook6P | 3 | 9.4% |
| guardG into Sit Jab2P | 3 | 9.4% |
| guardG | 2 | 6.2% |
| punchP | 2 | 6.2% |
| Ducking6P+K+G into Sting BlowP+K | 1 | 3.1% |
| Elbow Hook6P into forward movement | 1 | 3.1% |
| Sawk Klab6P+K | 1 | 3.1% |
| Shovel Hook2P+K into Shovel Hook Double2P+KP | 1 | 3.1% |
| crouch dash forward into Sawk Klab6P+K | 1 | 3.1% |
| forward dash into guardG | 1 | 3.1% |
| forward movement into kickK | 1 | 3.1% |
| forward movement into punchP | 1 | 3.1% |
| guardG into Dtee Sawk Dtrohng4P+K | 1 | 3.1% |
4 further openings account for the other 4 rounds.
Counted from 8 of the 10 matches played. The rest were not pulled for openings.
Jean
- Career
- 18–12 · 60.0%
- This season
- 8 matches · 62.5%
- Peak rank
- 19
Significant Tells
Too few rounds to test opener patterns.
| Yoko'enpi6P | 16 | 59.3% |
|---|---|---|
| punchP | 4 | 14.8% |
| Nukitesashi6P+K | 2 | 7.4% |
| Shitazuki3P into Oishitazuki3PP | 2 | 7.4% |
| Gyaku Seikenzuki66P | 1 | 3.7% |
| Shitamaeken2P | 1 | 3.7% |
| guardG | 1 | 3.7% |
Vanessa
- Career
- 23–12 · 65.7%
- This season
- 12 matches · 75.0%
- Peak rank
- 20
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Sit Jab | 4 | 26.7% |
|---|---|---|
| Defensive Style: guard into Bone Crush Middle3K | 2 | 13.3% |
| Defensive Style: Defensive Elbow (Deflect) | 1 | 6.7% |
| Defensive Style: Low Spin Slicer | 1 | 6.7% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 1 | 6.7% |
| Defensive Style: backward movement into Cut-in Knee Kick6K | 1 | 6.7% |
| Defensive Style: forward dash into guardG | 1 | 6.7% |
| Defensive Style: guard | 1 | 6.7% |
| Defensive Style: guard into Stopping Low Combo2KP | 1 | 6.7% |
| Defensive Style: kick into Switch Left SlicerKK | 1 | 6.7% |
| Offensive Style: Pile Bunker | 1 | 6.7% |
Counted from 4 of the 12 matches played. The rest were not pulled for openings.
Aoi
- Career
- 3–4 · 42.9%
- This season
- 2 matches · 50.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Chudan Hiji'ate6P | 4 | 50.0% |
|---|---|---|
| NirentotsuPP into Nirentotsu OuchuPPP | 2 | 25.0% |
| Koromoguruma66P | 1 | 12.5% |
| guardG into Nirentotsu OuchuPPP | 1 | 12.5% |
Goh
- Career
- 0–0 · —
- This season
- 1 matches · 100.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Hiji'ate6P | 1 | 33.3% |
|---|---|---|
| Ni'oudaoshi3K+G | 1 | 33.3% |
| Soukyu46P | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).
Tests behind each character's list
- Sarah: 2 of 13 tests hold up
- Brad: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Goh: not tested (too few rounds)
