VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

いそこま

Career matches379
Career win rate74.9%
Round win rate63.4%
Peak rank31
Distinct opponents87
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi313022228073.5%
Pai2441281368.3%
Shun273634294.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira1713476.5%+0.6
Jacky128466.7%-8.2
Jeffry10100100.0%+25.2
Kage109190.0%+25.0
Sarah109190.0%+19.9
Lion97277.8%+3.5
Shun97277.8%-1.4
Lau82625.0%-55.7
Wolf86275.0%+3.1
Aoi76185.7%+13.7
Dural75271.4%-3.8
Goh75271.4%+7.2
Vanessa73442.9%-33.4
Pai65183.3%+10.7
Brad550100.0%+24.6
El Blaze3030.0%-74.1
Taka31233.3%-47.2
Lei Fei220100.0%+46.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence1713476.5%+0.1
Breakable Half Fence1612475.0%-1.8
Octagon1513286.7%+14.4
Rectangle159660.0%-9.9
Open1411378.6%+4.4
Single Wall1412285.7%+17.0
Breakable Full Fence138561.5%-15.8
Full Fence129375.0%+3.8
Low Fence107370.0%-5.2
Full Fence and Open52340.0%-37.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8872.7%74.0%-1.2
No walls3878.9%73.1%+5.8

Walls against open: -7.1 points (95% range -24.7 to +10.5), p 0.431 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

manao_0609 (Rank 26)770100.0%
Koutei (Rank 28)53260.0%
ゲンドウ (Rank 10)550100.0%
ルドルフ (Rank 31)53260.0%
いそまるGOLDEN (Rank 28)43175.0%
BANANA (Rank 29)32166.7%
Neko_maoh (Rank 23)31233.3%
ZR615C (Rank 25)330100.0%
kobaman (Rank 25)330100.0%
タイヨウ (Rank 25)32166.7%
南高梅 (Rank 29)31233.3%
CELIS (Rank 27)220100.0%
Kenji_Niinuma (Rank 27)220100.0%
MATSUNAGAAKIRA.REBOOT (Rank 26)220100.0%
Mevius1 (Rank 12)220100.0%
SIXXMIXX (Rank 14)220100.0%
moga_moga24 (Rank 24)220100.0%
nassy-0106 (Rank 29)220100.0%
nobita2025 (Rank 30)2020.0%
nyu_necoginjo (Rank 28)21150.0%
tempest8933 (Rank 25)220100.0%
たわばTAWABA (Rank 28)21150.0%
まみず (Rank 1)220100.0%
パパ (Rank 15)220100.0%
悲傷滷肉飯 (Rank 4)220100.0%

Most played opponents, most recent first

南高梅 (Rank 29)2026/08/3031233.3%
いそまるGOLDEN (Rank 28)2026/08/3043175.0%
nyu_necoginjo (Rank 28)2026/07/1921150.0%
Kenji_Niinuma (Rank 27)2026/06/17220100.0%
CELIS (Rank 27)2026/06/17220100.0%
ルドルフ (Rank 31)2026/06/1753260.0%
Koutei (Rank 28)2026/06/1753260.0%
BANANA (Rank 29)2026/05/2832166.7%
nassy-0106 (Rank 29)2026/05/28220100.0%
Neko_maoh (Rank 23)2026/05/2831233.3%
ZR615C (Rank 25)2026/05/27330100.0%
tempest8933 (Rank 25)2026/05/27220100.0%
タイヨウ (Rank 25)2026/05/2732166.7%
manao_0609 (Rank 26)2026/05/27770100.0%
moga_moga24 (Rank 24)2026/05/27220100.0%
MATSUNAGAAKIRA.REBOOT (Rank 26)2026/05/25220100.0%
kobaman (Rank 25)2026/05/21330100.0%
nobita2025 (Rank 30)2026/05/102020.0%
たわばTAWABA (Rank 28)2026/04/0321150.0%
パパ (Rank 15)2026/03/31220100.0%
SIXXMIXX (Rank 14)2026/03/31220100.0%
Mevius1 (Rank 12)2026/03/31220100.0%
ゲンドウ (Rank 10)2026/03/30550100.0%
まみず (Rank 1)2026/03/30220100.0%
悲傷滷肉飯 (Rank 4)2026/03/30220100.0%

Round openings

Every character

backdash into evade up5910.8%
backdash into evade down5810.6%
crouch dash back into crouch356.4%
forward movement into punchP325.8%
crouch dash back into Hou'oushu3P315.7%
crouch dash back into evade down295.3%
crouch dash forward into Hou'oushu3P173.1%
crouch into Haisenchu1P152.7%
backdash into Maegeri3K122.2%
crouch dash back into offensive move91.6%
crouch dash forward into evade down91.6%
crouch81.5%
crouch dash back81.5%
crouch dash forward into crouch71.3%
crouch dash forward into offensive move71.3%

120 further openings account for the other 211 rounds.

Aoi

crouch dash back into crouch339.3%
backdash into evade down329.0%
crouch dash back into Hou'oushu3P318.7%
backdash into evade up267.3%
crouch dash back into evade down226.2%
forward movement into punchP215.9%
crouch dash forward into Hou'oushu3P174.8%
backdash into Maegeri3K123.4%
crouch dash back72.0%
crouch dash back into offensive move72.0%
crouch dash forward into crouch72.0%
crouch dash forward into offensive move72.0%
crouch61.7%
crouch dash forward into evade down61.7%
offensive move61.7%

62 further openings account for the other 115 rounds.

Shun

crouch into Haisenchu1P1515.0%
backdash into evade down1414.0%
backdash into evade up1414.0%
Rensai Gakushu46PP into Rengeki Gakushu46PPP55.0%
backdash into Gyou'in Haishu3P44.0%
backdash into Rengeki Gakushu46PPP44.0%
backdash into Gyou'inshuP+K+G33.0%
forward movement into punchP33.0%
backdash into Kasen Gyou'in6P+K+G22.0%
crouch22.0%
crouch dash back into Gyou'in Haishu3P22.0%
crouch dash back into offensive move22.0%
crouch dash forward into Kasen Chugeki6P22.0%
crouch dash forward into evade down22.0%
punchP into Chougeki RigoutaiPK22.0%

24 further openings account for the other 24 rounds.

Pai

backdash into evade up1920.6%
backdash into evade down1213.0%
forward movement into punchP88.7%
crouch dash back into evade down77.6%
crouch into down-back kick1K55.4%
crouch dash back into Souanshou3P+K33.3%
Hi'en Tankyaku9K22.2%
backdash into Senkyaku Chushou3KP22.2%
backward movement into evade up22.2%
crouch dash back into Senkyaku Chushou3KP22.2%
guardG into Hi'en Tankyaku9K22.2%
Rikensui1P11.1%
Ryoushou6P+K into Renkan Maho Chuken6P+KP11.1%
Ryoushou6P+K into forward movement11.1%
backdash into Enbikyaku3K+G11.1%

24 further openings account for the other 24 rounds.