VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

KY

Career matches4,174
Career win rate51.7%
Round win rate48.8%
Peak rank39
Distinct opponents292
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage393,9802,0331,94751.1%
Lion321691076263.3%
Jacky272018290.0%
Goh2651420.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira104535151.0%+0.5
Kage93375639.8%-7.2
Shun64263840.6%-2.2
Brad60322853.3%+4.6
Lion58302851.7%+1.8
El Blaze55262947.3%-3.9
Sarah55262947.3%-8.3
Pai52312159.6%+9.6
Jacky48173135.4%-15.1
Wolf48321666.7%+13.2
Goh43182541.9%-2.9
Jeffry42172540.5%-9.2
Vanessa41221953.7%+8.5
Jean38191950.0%+0.6
Lau36211558.3%+15.2
Aoi30161453.3%+6.5
Lei Fei22101245.5%-2.8
Taka124833.3%-11.9
Eileen75271.4%+19.7
Dural110100.0%+51.5

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence108594954.6%+8.0
Single Wall102485447.1%-3.8
Open98504851.0%+4.0
Rectangle85374843.5%-5.2
Half Fence84345040.5%-8.5
Octagon84434151.2%+0.7
Breakable Full Fence82394347.6%+0.4
Breakable Half Fence80413951.2%+3.4
Full Fence80404050.0%-2.8
Full Fence and Open54243044.4%-3.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls49547.3%49.1%-1.9
No walls30851.0%48.5%+2.5

Walls against open: -4.3 points (95% range -11.7 to +3.0), p 0.245 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

希望カゲ (Rank 36)2026/09/2394544.4%
天我 (Rank 38)2026/09/2322121054.5%
うるヲ参拾 (Rank 39)2026/09/1494544.4%
デネ (Rank 41)2026/09/132261627.3%
jinmenusagi (Rank 41)2026/09/1383537.5%
タカユキお兄ちゃん/takayuki_vf (Rank 36)2026/09/1375271.4%
えなお (Rank 38)2026/09/1273442.9%
elpopo_3378 (Rank 36)2026/09/1296366.7%
拳四郎 (Rank 37)2026/09/12148657.1%
あいりく (Rank 35)2026/09/12127558.3%
ゲッパー (Rank 38)2026/09/12126650.0%
ビジネス8歳 (Rank 41)2026/09/0282625.0%
klkun (Rank 41)2026/08/2594544.4%
Aki (Rank 41)2026/08/25113827.3%
RUSH (Rank 37)2026/08/23104640.0%
jijitax4 (Rank 36)2026/08/23116554.5%
どっせ (Rank 37)2026/08/2394544.4%
CoCoSyrup (Rank 41)2026/07/28104640.0%
<ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41)2026/07/2881712.5%
ふかふか (Rank 38)2026/07/2574357.1%
NEWTYPE (Rank 39)2026/07/2273442.9%
えいさん@VF静岡 (Rank 34)2026/06/27107370.0%
外神田 (Rank 37)2026/06/1574357.1%
アルチャチャ (Rank 40)2026/06/09134930.8%
でんでんでん123 (Rank 38)2026/05/16135838.5%

Round openings

Every character

crouch dash forward into throwP+G2577.2%
backdash into Kodachinuki4K2376.6%
Hiji'uchi6P2055.7%
backdash into Furikakato OtoshiK+G1975.5%
Senpugeri7K1424.0%
Hagakure-ryu In Raijingeki46P+K into punchP1223.4%
backdash into evade up1173.3%
kickK1163.2%
Hagakure-ryu In Raijingeki46P+K1123.1%
forward dash into throwP+G982.7%
backdash into evade down972.7%
Rasen4P802.2%
backdash into Gen'you4K+G792.2%
Jizuridan2P712.0%
punchP701.9%

298 further openings account for the other 1,581 rounds.

Counted from 893 of the 909 matches played. The rest were not pulled for openings.

Kage

backdash into Kodachinuki4K2377.4%
Hiji'uchi6P2056.4%
crouch dash forward into throwP+G1986.2%
backdash into Furikakato OtoshiK+G1976.1%
Senpugeri7K1424.4%
Hagakure-ryu In Raijingeki46P+K into punchP1223.8%
kickK1153.6%
Hagakure-ryu In Raijingeki46P+K1123.5%
backdash into evade up1063.3%
forward dash into throwP+G963.0%
backdash into evade down892.8%
Rasen4P802.5%
backdash into Gen'you4K+G792.5%
Jizuridan2P712.2%
backdash into throwP+G611.9%

220 further openings account for the other 1,308 rounds.

Counted from 800 of the 816 matches played. The rest were not pulled for openings.

Lion

crouch dash forward into throwP+G5717.3%
In'you4P into Ni In'you4PP3610.9%
Juchou Senshou8P+K195.8%
Banchu6P175.2%
Senkyutai1K175.2%
Banchu6P into crouch dash forward113.3%
backdash into evade up113.3%
punchP103.0%
backdash into evade down82.4%
punchP into kickK82.4%
throwP+G72.1%
backdash into Senkyutai1K61.8%
backdash into Sentai4K61.8%
Senkyutai1K into evade down51.5%
crouch dash forward into Sen'inshou3P51.5%

67 further openings account for the other 106 rounds.

Jacky

Low Spin Kick1K+G into crouch315.0%
backdash210.0%
Middle Smash6P into kickK15.0%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K15.0%
Slide Shuffle (Deflect)4P+K+G into Double Spinning KickKK15.0%
Slide Shuffle (Deflect)4P+K+G into crouch15.0%
backdash into Long Stride Back Knuckle4P+K15.0%
backdash into Middle Spin Kick46K+G15.0%
backdash into Spin Heel Sword4K+G15.0%
backdash into Standing Knee Kick4K15.0%
crouch dash back into Long Stride Back Knuckle4P+K15.0%
crouch dash forward into Smash Straight3P15.0%
crouch dash forward into throwP+G15.0%
forward dash into Middle Smash Sword6PK15.0%
forward dash into evade up15.0%

2 further openings account for the other 2 rounds.

Goh

Soukyu46P321.4%
backdash into Karura4P+K321.4%
Aragami4K into throwP+G17.1%
Hoderi4P into Hoderi~Shikigami4PP17.1%
Kurogane Kudaki66P17.1%
Kyousengeri46K17.1%
backdash into Ni'oudaoshi3K+G17.1%
backdash into backward movement17.1%
crouch dash forward into throwP+G17.1%
evade up into kickK17.1%