Virtua Fighter 5 REVO · v1.10 · Region: Asia
Kriel
Characters played — VF5's own record
| Aoi | 33 | 12,588 | 6,175 | 6,413 | 49.0% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jeffry | 7 | 3 | 4 | 42.9% | +15.8 |
|---|---|---|---|---|---|
| Goh | 6 | 3 | 3 | 50.0% | -4.1 |
| Akira | 5 | 2 | 3 | 40.0% | +7.5 |
| Jacky | 5 | 2 | 3 | 40.0% | +2.9 |
| Lau | 4 | 2 | 2 | 50.0% | +14.7 |
| Pai | 3 | 1 | 2 | 33.3% | -4.4 |
| Taka | 3 | 1 | 2 | 33.3% | +0.9 |
| Eileen | 2 | 0 | 2 | 0.0% | -43.4 |
| Lion | 1 | 0 | 1 | 0.0% | -38.4 |
| Wolf | 1 | 0 | 1 | 0.0% | -38.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 9 | 4 | 5 | 44.4% | +0.8 |
|---|---|---|---|---|---|
| Half Fence | 5 | 1 | 4 | 20.0% | -21.3 |
| Low Fence | 5 | 3 | 2 | 60.0% | +31.8 |
| Single Wall | 5 | 2 | 3 | 40.0% | +0.6 |
| Breakable Full Fence | 3 | 0 | 3 | 0.0% | -31.7 |
| Full Fence and Open | 3 | 1 | 2 | 33.3% | -4.4 |
| Octagon | 3 | 2 | 1 | 66.7% | +29.3 |
| Breakable Half Fence | 2 | 0 | 2 | 0.0% | -31.6 |
| Rectangle | 1 | 1 | 0 | 100.0% | +64.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 23 | 34.8% | 38.7% | -3.9 |
| No walls | 10 | 50.0% | 36.0% | +14.0 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| kagemaru1 (Rank 33) | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|
| Uecchi-Ver53 (Rank 33) | 4 | 2 | 2 | 50.0% |
| anzenpai (Rank 32) | 3 | 1 | 2 | 33.3% |
| cass+terra (Rank 33) | 3 | 1 | 2 | 33.3% |
| ps-splitsecond (Rank 31) | 3 | 2 | 1 | 66.7% |
| feeling-frame (Rank 31) | 2 | 2 | 0 | 100.0% |
| joeheum (Rank 30) | 2 | 0 | 2 | 0.0% |
| kansimamoto (Rank 32) | 2 | 0 | 2 | 0.0% |
| milkboy2021 (Rank 17) | 2 | 2 | 0 | 100.0% |
| nanbara (Rank 36) | 2 | 0 | 2 | 0.0% |
| zephyr_dural (Rank 30) | 2 | 2 | 0 | 100.0% |
| あぽろん (Rank 33) | 2 | 0 | 2 | 0.0% |
| ジャキる。 (Rank 32) | 2 | 0 | 2 | 0.0% |
| MaBoy (Rank 32) | 1 | 0 | 1 | 0.0% |
| akiki-99-shadow (Rank 32) | 1 | 0 | 1 | 0.0% |
| bsj285 (Rank 32) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| cass+terra (Rank 33) | 2026/09/15 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| ジャキる。 (Rank 32) | 2026/09/15 | 2 | 0 | 2 | 0.0% |
| milkboy2021 (Rank 17) | 2026/09/15 | 2 | 2 | 0 | 100.0% |
| joeheum (Rank 30) | 2026/09/15 | 2 | 0 | 2 | 0.0% |
| あぽろん (Rank 33) | 2026/09/15 | 2 | 0 | 2 | 0.0% |
| Uecchi-Ver53 (Rank 33) | 2026/08/27 | 4 | 2 | 2 | 50.0% |
| zephyr_dural (Rank 30) | 2026/08/27 | 2 | 2 | 0 | 100.0% |
| kagemaru1 (Rank 33) | 2026/08/02 | 5 | 2 | 3 | 40.0% |
| kansimamoto (Rank 32) | 2026/08/02 | 2 | 0 | 2 | 0.0% |
| nanbara (Rank 36) | 2026/08/02 | 2 | 0 | 2 | 0.0% |
| ps-splitsecond (Rank 31) | 2026/08/02 | 3 | 2 | 1 | 66.7% |
| feeling-frame (Rank 31) | 2026/08/02 | 2 | 2 | 0 | 100.0% |
| anzenpai (Rank 32) | 2026/08/02 | 3 | 1 | 2 | 33.3% |
| akiki-99-shadow (Rank 32) | 2026/04/03 | 1 | 0 | 1 | 0.0% |
| MaBoy (Rank 32) | 2026/04/03 | 1 | 0 | 1 | 0.0% |
| bsj285 (Rank 32) | 2026/04/03 | 1 | 0 | 1 | 0.0% |
Round openings
Aoi
| punchP into NirentotsuPP | 17 | 11.0% |
|---|---|---|
| Kusanagi2K+G | 15 | 9.7% |
| backdash into Sodeshinken33P+K | 12 | 7.8% |
| evade up into Sodeshinken33P+K | 11 | 7.1% |
| Sou'unha66K | 8 | 5.2% |
| punchP into crouch | 7 | 4.5% |
| punchP into Namigaeshi64P+K | 6 | 3.9% |
| evade up into crouch | 4 | 2.6% |
| guardG into punchP | 4 | 2.6% |
| punchP into Tsumujisakura6PP | 4 | 2.6% |
| Namigaeshi64P+K | 3 | 1.9% |
| Tsukiashibarai1P | 3 | 1.9% |
| evade down into Sodeshinken33P+K | 3 | 1.9% |
| punchP into Chudan Hiji'ate6P | 3 | 1.9% |
| Kusanagi2K+G into Tenchi In'youP+K+G | 2 | 1.3% |
40 further openings account for the other 52 rounds.
