VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

Kriel

Career matches12,588
Career win rate49.0%
Round win rate46.8%
Peak rank33
Distinct opponents16
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi3312,5886,1756,41349.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jeffry73442.9%+15.8
Goh63350.0%-4.1
Akira52340.0%+7.5
Jacky52340.0%+2.9
Lau42250.0%+14.7
Pai31233.3%-4.4
Taka31233.3%+0.9
Eileen2020.0%-43.4
Lion1010.0%-38.4
Wolf1010.0%-38.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence94544.4%+0.8
Half Fence51420.0%-21.3
Low Fence53260.0%+31.8
Single Wall52340.0%+0.6
Breakable Full Fence3030.0%-31.7
Full Fence and Open31233.3%-4.4
Octagon32166.7%+29.3
Breakable Half Fence2020.0%-31.6
Rectangle110100.0%+64.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2334.8%38.7%-3.9
No walls1050.0%36.0%+14.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

cass+terra (Rank 33)2026/09/1531233.3%
ジャキる。 (Rank 32)2026/09/152020.0%
milkboy2021 (Rank 17)2026/09/15220100.0%
joeheum (Rank 30)2026/09/152020.0%
あぽろん (Rank 33)2026/09/152020.0%
Uecchi-Ver53 (Rank 33)2026/08/2742250.0%
zephyr_dural (Rank 30)2026/08/27220100.0%
kagemaru1 (Rank 33)2026/08/0252340.0%
kansimamoto (Rank 32)2026/08/022020.0%
nanbara (Rank 36)2026/08/022020.0%
ps-splitsecond (Rank 31)2026/08/0232166.7%
feeling-frame (Rank 31)2026/08/02220100.0%
anzenpai (Rank 32)2026/08/0231233.3%
akiki-99-shadow (Rank 32)2026/04/031010.0%
MaBoy (Rank 32)2026/04/031010.0%
bsj285 (Rank 32)2026/04/031010.0%

Round openings

Aoi

punchP into NirentotsuPP1711.0%
Kusanagi2K+G159.7%
backdash into Sodeshinken33P+K127.8%
evade up into Sodeshinken33P+K117.1%
Sou'unha66K85.2%
punchP into crouch74.5%
punchP into Namigaeshi64P+K63.9%
evade up into crouch42.6%
guardG into punchP42.6%
punchP into Tsumujisakura6PP42.6%
Namigaeshi64P+K31.9%
Tsukiashibarai1P31.9%
evade down into Sodeshinken33P+K31.9%
punchP into Chudan Hiji'ate6P31.9%
Kusanagi2K+G into Tenchi In'youP+K+G21.3%

40 further openings account for the other 52 rounds.