VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

yo_ro_taikobeya

Career matches855
Career win rate60.1%
Round win rate49.9%
Peak rank39
Distinct opponents34
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage3985551434160.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Shun30111936.7%-7.0
Lau105550.0%+5.2
Kage86275.0%+21.8
Vanessa61516.7%-28.8
Jeffry53260.0%+11.5
Lei Fei53260.0%+16.8
Akira43175.0%+26.5
Jacky43175.0%+33.0
Brad21150.0%+16.3
Jean21150.0%+8.0
Sarah2020.0%-46.9
Aoi1010.0%-46.3
Dural1010.0%-31.7
Goh1010.0%-59.2
Pai1010.0%-59.2
Wolf1010.0%-30.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence123925.0%-18.0
Octagon114736.4%-9.4
Rectangle95455.6%+15.1
Breakable Full Fence84450.0%+8.3
Single Wall83537.5%-5.6
Half Fence72528.6%-12.9
Low Fence73442.9%-9.1
Open73442.9%-6.9
Full Fence and Open32166.7%+21.6
Breakable Half Fence21150.0%+6.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4938.8%42.1%-3.3
No walls2240.9%47.4%-6.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

GP (Rank 39)2026/05/1162433.3%
spacex_falcon_heavy (Rank 41)2026/05/111010.0%
muumuu (Rank 38)2026/05/1132166.7%
ガウショ (Rank 37)2026/05/0921150.0%
めろぴ。 (Rank 40)2026/05/091010.0%
ぱお (Rank 38)2026/04/2521150.0%
じゃんぬ兄(公認) (Rank 36)2026/04/251010.0%
RYO (Rank 36)2026/04/25220100.0%
タイミング羅羽 (Rank 43)2026/04/13110100.0%
はなこ (Rank 40)2026/04/1341325.0%
ラッキーボーイ (Rank 40)2026/04/13110100.0%
Ka2 (Rank 36)2026/04/13220100.0%
マサオJ (Rank 40)2026/04/082471729.2%
ふかふか (Rank 36)2026/04/0843175.0%
chiaroscuro (Rank 39)2026/04/08110100.0%
金色疋殺地蔵 (Rank 41)2026/04/0831233.3%
ダンプよっし~改 (Rank 38)2026/04/0832166.7%
METALX (Rank 37)2026/04/0821150.0%
背場 (Rank 42)2026/04/081010.0%
たまつばき (Rank 39)2026/04/082020.0%
vfhituzi (Rank 40)2026/03/27110100.0%
ひらがなであおき (Rank 41)2026/03/2721150.0%
あむざん (Rank 41)2026/03/27220100.0%
おかし (Rank 40)2026/03/27110100.0%
せろじゃん (Rank 38)2026/03/2721150.0%

Round openings

Kage

evade down into backdash4412.8%
backdash into evade up216.1%
crouch into Jizuridan2P195.5%
crouch dash forward into guardG123.5%
evade down into throwP+G123.5%
crouch dash forward into forward dash113.2%
backdash into Hagakure-ryu In Fujingeki46P+KP82.3%
backdash into evade down82.3%
crouch dash back into Fujinrenkyaku46K+GK82.3%
crouch dash forward into SouhajinP+K72.0%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP61.8%
backdash into Hagakure-ryu In Raijingeki46P+K61.8%
crouch dash back into Fusen Renkyaku6K+G51.5%
forward movement into punchP51.5%
Hiji'uchi6P41.2%

108 further openings account for the other 167 rounds.