Virtua Fighter 5 REVO · v1.10 · Region: North America
Setsudan_Srunayo
Characters played — VF5's own record
| Taka | 33 | 322 | 215 | 107 | 66.8% |
|---|---|---|---|---|---|
| Dural | 30 | 295 | 207 | 88 | 70.2% |
| Eileen | 31 | 175 | 126 | 49 | 72.0% |
| Jeffry | 27 | 143 | 79 | 64 | 55.2% |
| Shun | 30 | 105 | 76 | 29 | 72.4% |
| El Blaze | — | 66 | 46 | 20 | 69.7% |
| Wolf | 26 | 63 | 44 | 19 | 69.8% |
| Lion | — | 42 | 31 | 11 | 73.8% |
| Vanessa | — | 38 | 28 | 10 | 73.7% |
| Aoi | 26 | 5 | 2 | 3 | 40.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Sarah | 5 | 4 | 1 | 80.0% | +15.2 |
|---|---|---|---|---|---|
| Akira | 4 | 4 | 0 | 100.0% | +33.9 |
| El Blaze | 3 | 3 | 0 | 100.0% | +40.8 |
| Lau | 3 | 1 | 2 | 33.3% | -27.2 |
| Shun | 3 | 2 | 1 | 66.7% | +15.7 |
| Kage | 2 | 0 | 2 | 0.0% | -52.0 |
| Lei Fei | 2 | 1 | 1 | 50.0% | +1.4 |
| Vanessa | 2 | 1 | 1 | 50.0% | +1.1 |
| Brad | 1 | 0 | 1 | 0.0% | -68.7 |
| Jean | 1 | 0 | 1 | 0.0% | -50.6 |
| Lion | 1 | 0 | 1 | 0.0% | -50.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 5 | 4 | 1 | 80.0% | +9.8 |
|---|---|---|---|---|---|
| Breakable Half Fence | 5 | 4 | 1 | 80.0% | +26.7 |
| Full Fence and Open | 4 | 2 | 2 | 50.0% | +1.4 |
| Rectangle | 3 | 2 | 1 | 66.7% | -1.9 |
| Single Wall | 3 | 1 | 2 | 33.3% | -27.2 |
| Full Fence | 2 | 0 | 2 | 0.0% | -52.0 |
| Octagon | 2 | 2 | 0 | 100.0% | +41.1 |
| Half Fence | 1 | 0 | 1 | 0.0% | -50.6 |
| Low Fence | 1 | 0 | 1 | 0.0% | -50.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 18 | 66.7% | 62.5% | +4.2 |
| No walls | 4 | 25.0% | 55.3% | -30.3 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| あずぱら (Rank 25) | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|
| おかし (Rank 33) | 3 | 1 | 2 | 33.3% |
| イイダ (Rank 29) | 3 | 2 | 1 | 66.7% |
| MPCリクイド (Rank 26) | 2 | 2 | 0 | 100.0% |
| gondolos (Rank 23) | 2 | 2 | 0 | 100.0% |
| twinsshine (Rank 26) | 2 | 2 | 0 | 100.0% |
| てーらい (Rank 30) | 2 | 1 | 1 | 50.0% |
| ぷこ (Rank 26) | 2 | 2 | 0 | 100.0% |
| ロデム (Rank 29) | 2 | 0 | 2 | 0.0% |
| KumadaP (Rank 33) | 1 | 0 | 1 | 0.0% |
| Laphroaig10 (Rank 36) | 1 | 0 | 1 | 0.0% |
| r1s1d8 (Rank 28) | 1 | 1 | 0 | 100.0% |
| tama (Rank 29) | 1 | 0 | 1 | 0.0% |
| タピる。 (Rank 34) | 1 | 1 | 0 | 100.0% |
| 花形満 (Rank 33) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| 花形満 (Rank 33) | 2026/05/11 | 1 | 0 | 1 | 0.0% |
|---|---|---|---|---|---|
| tama (Rank 29) | 2026/05/11 | 1 | 0 | 1 | 0.0% |
| Laphroaig10 (Rank 36) | 2026/05/11 | 1 | 0 | 1 | 0.0% |
| twinsshine (Rank 26) | 2026/05/06 | 2 | 2 | 0 | 100.0% |
| ロデム (Rank 29) | 2026/05/06 | 2 | 0 | 2 | 0.0% |
| あずぱら (Rank 25) | 2026/04/16 | 3 | 2 | 1 | 66.7% |
| MPCリクイド (Rank 26) | 2026/04/15 | 2 | 2 | 0 | 100.0% |
| てーらい (Rank 30) | 2026/04/15 | 2 | 1 | 1 | 50.0% |
| タピる。 (Rank 34) | 2026/04/15 | 1 | 1 | 0 | 100.0% |
| おかし (Rank 33) | 2026/04/15 | 3 | 1 | 2 | 33.3% |
| ぷこ (Rank 26) | 2026/04/15 | 2 | 2 | 0 | 100.0% |
| イイダ (Rank 29) | 2026/04/14 | 3 | 2 | 1 | 66.7% |
| r1s1d8 (Rank 28) | 2026/04/14 | 1 | 1 | 0 | 100.0% |
| KumadaP (Rank 33) | 2026/04/12 | 1 | 0 | 1 | 0.0% |
| gondolos (Rank 23) | 2026/04/12 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 9 | 8.2% |
|---|---|---|
| backdash into Full Swing Double Hammer41236P+K | 7 | 6.4% |
| backdash into Megaton Knuckle43P+K | 5 | 4.5% |
| backdash into punchP | 4 | 3.6% |
| Low Knuckle2P | 3 | 2.7% |
| backdash into Heavy Middle Kick3K+G | 3 | 2.7% |
| backdash into evade up | 3 | 2.7% |
| guardG into throwP+G | 3 | 2.7% |
| kickK | 3 | 2.7% |
| backdash into Tsunami Beat3K+G | 2 | 1.8% |
| backdash into back kick+guard4K+G | 2 | 1.8% |
| crouch dash back into Hiji'ate6P | 2 | 1.8% |
| crouch dash forward into Overblow Shoulder66P+K | 2 | 1.8% |
| evade up into forward dash | 2 | 1.8% |
| forward movement into punchP | 2 | 1.8% |
56 further openings account for the other 58 rounds.
Jeffry
| backdash into Full Swing Double Hammer41236P+K | 7 | 14.3% |
|---|---|---|
| backdash into Megaton Knuckle43P+K | 5 | 10.2% |
| Low Knuckle2P | 3 | 6.1% |
| backdash into evade down | 3 | 6.1% |
| backdash into punchP | 3 | 6.1% |
| backdash into Tsunami Beat3K+G | 2 | 4.1% |
| crouch dash forward into Overblow Shoulder66P+K | 2 | 4.1% |
| guardG into throwP+G | 2 | 4.1% |
| Elbow Butt6P | 1 | 2.0% |
| Full Swing Double Hammer41236P+K into forward dash | 1 | 2.0% |
| Knee Push4K into Knee Push Wild Hook4KP | 1 | 2.0% |
| Low Knuckle2P into evade down | 1 | 2.0% |
| Megaton Knuckle43P+K | 1 | 2.0% |
| Middle Hell Stab6P+K | 1 | 2.0% |
| Toe Kick2K | 1 | 2.0% |
15 further openings account for the other 15 rounds.
Taka
| crouch dash back into Hiji'ate6P | 2 | 13.3% |
|---|---|---|
| guardG into evade down | 2 | 13.3% |
| kickK | 2 | 13.3% |
| Morotezuki66P into Morote Tsuppari66PP | 1 | 6.7% |
| Zangeki33P | 1 | 6.7% |
| Zangeki33P into guardG | 1 | 6.7% |
| backdash into evade down | 1 | 6.7% |
| backdash into kickK | 1 | 6.7% |
| crouch dash back into Mageryu46P | 1 | 6.7% |
| crouch dash back into throwP+G | 1 | 6.7% |
| evade down into Morotezuki66P | 1 | 6.7% |
| guardG into Hiji'ate6P | 1 | 6.7% |
Aoi
| backdash into evade down | 3 | 21.4% |
|---|---|---|
| Hou'oushu3P | 1 | 7.1% |
| Ryoushi43P | 1 | 7.1% |
| backdash into Oushu Hiji'ate6P+KP | 1 | 7.1% |
| backdash into forward dash | 1 | 7.1% |
| backward movement into evade down | 1 | 7.1% |
| backward movement into guardG | 1 | 7.1% |
| crouch into Gedan Shouda2P | 1 | 7.1% |
| crouch into Hou'oushu3P | 1 | 7.1% |
| guardG into crouch | 1 | 7.1% |
| guardG into throwP+G | 1 | 7.1% |
| kickK | 1 | 7.1% |
Wolf
| backdash into Heavy Middle Kick3K+G | 3 | 21.4% |
|---|---|---|
| backdash into evade up | 2 | 14.3% |
| Heavy Middle Kick3K+G | 1 | 7.1% |
| Screw Hook63214P into Screw Lariat63214PP | 1 | 7.1% |
| backdash into Quick Shoulder66P+K | 1 | 7.1% |
| backdash into Short Shoulder46P+K | 1 | 7.1% |
| backdash into evade down | 1 | 7.1% |
| backdash into punchP | 1 | 7.1% |
| crouch into Low Drop Kick62K | 1 | 7.1% |
| evade down into backward movement | 1 | 7.1% |
| guardG | 1 | 7.1% |
Dural
| backdash into back kick+guard4K+G | 2 | 20.0% |
|---|---|---|
| backdash into Ryubikyaku8K | 1 | 10.0% |
| backdash into Soukyu46P | 1 | 10.0% |
| backdash into Zensoutai2KK | 1 | 10.0% |
| backward movement into forward dash | 1 | 10.0% |
| crouch dash forward into evade down | 1 | 10.0% |
| evade down into Zensoutai2KK | 1 | 10.0% |
| forward dash into Dragon Smash Cannon1K | 1 | 10.0% |
| forward movement into One TwoPP | 1 | 10.0% |
Eileen
| backdash into evade down | 1 | 20.0% |
|---|---|---|
| backward movement into Tanhikyaku9K | 1 | 20.0% |
| backward movement into punchP | 1 | 20.0% |
| crouch dash forward into Sendantai236K+G | 1 | 20.0% |
| forward movement into punchP | 1 | 20.0% |
Shun
| Haisenchu1P into guardG | 1 | 33.3% |
|---|---|---|
| backdash into Kasen Chugeki6P | 1 | 33.3% |
| evade up into forward dash | 1 | 33.3% |
