VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Taka

Setsudan_Srunayo

Career matches1,254
Career win rate68.1%
Round win rate55.5%
Peak rank33
Distinct opponents15
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Taka3332221510766.8%
Dural302952078870.2%
Eileen311751264972.0%
Jeffry27143796455.2%
Shun30105762972.4%
El Blaze66462069.7%
Wolf2663441969.8%
Lion42311173.8%
Vanessa38281073.7%
Aoi2652340.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Sarah54180.0%+15.2
Akira440100.0%+33.9
El Blaze330100.0%+40.8
Lau31233.3%-27.2
Shun32166.7%+15.7
Kage2020.0%-52.0
Lei Fei21150.0%+1.4
Vanessa21150.0%+1.1
Brad1010.0%-68.7
Jean1010.0%-50.6
Lion1010.0%-50.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence54180.0%+9.8
Breakable Half Fence54180.0%+26.7
Full Fence and Open42250.0%+1.4
Rectangle32166.7%-1.9
Single Wall31233.3%-27.2
Full Fence2020.0%-52.0
Octagon220100.0%+41.1
Half Fence1010.0%-50.6
Low Fence1010.0%-50.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1866.7%62.5%+4.2
No walls425.0%55.3%-30.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

あずぱら (Rank 25)32166.7%
おかし (Rank 33)31233.3%
イイダ (Rank 29)32166.7%
MPCリクイド (Rank 26)220100.0%
gondolos (Rank 23)220100.0%
twinsshine (Rank 26)220100.0%
てーらい (Rank 30)21150.0%
ぷこ (Rank 26)220100.0%
ロデム (Rank 29)2020.0%
KumadaP (Rank 33)1010.0%
Laphroaig10 (Rank 36)1010.0%
r1s1d8 (Rank 28)110100.0%
tama (Rank 29)1010.0%
タピる。 (Rank 34)110100.0%
花形満 (Rank 33)1010.0%

Most played opponents, most recent first

花形満 (Rank 33)2026/05/111010.0%
tama (Rank 29)2026/05/111010.0%
Laphroaig10 (Rank 36)2026/05/111010.0%
twinsshine (Rank 26)2026/05/06220100.0%
ロデム (Rank 29)2026/05/062020.0%
あずぱら (Rank 25)2026/04/1632166.7%
MPCリクイド (Rank 26)2026/04/15220100.0%
てーらい (Rank 30)2026/04/1521150.0%
タピる。 (Rank 34)2026/04/15110100.0%
おかし (Rank 33)2026/04/1531233.3%
ぷこ (Rank 26)2026/04/15220100.0%
イイダ (Rank 29)2026/04/1432166.7%
r1s1d8 (Rank 28)2026/04/14110100.0%
KumadaP (Rank 33)2026/04/121010.0%
gondolos (Rank 23)2026/04/12220100.0%

Round openings

Every character

backdash into evade down98.2%
backdash into Full Swing Double Hammer41236P+K76.4%
backdash into Megaton Knuckle43P+K54.5%
backdash into punchP43.6%
Low Knuckle2P32.7%
backdash into Heavy Middle Kick3K+G32.7%
backdash into evade up32.7%
guardG into throwP+G32.7%
kickK32.7%
backdash into Tsunami Beat3K+G21.8%
backdash into back kick+guard4K+G21.8%
crouch dash back into Hiji'ate6P21.8%
crouch dash forward into Overblow Shoulder66P+K21.8%
evade up into forward dash21.8%
forward movement into punchP21.8%

56 further openings account for the other 58 rounds.

Jeffry

backdash into Full Swing Double Hammer41236P+K714.3%
backdash into Megaton Knuckle43P+K510.2%
Low Knuckle2P36.1%
backdash into evade down36.1%
backdash into punchP36.1%
backdash into Tsunami Beat3K+G24.1%
crouch dash forward into Overblow Shoulder66P+K24.1%
guardG into throwP+G24.1%
Elbow Butt6P12.0%
Full Swing Double Hammer41236P+K into forward dash12.0%
Knee Push4K into Knee Push Wild Hook4KP12.0%
Low Knuckle2P into evade down12.0%
Megaton Knuckle43P+K12.0%
Middle Hell Stab6P+K12.0%
Toe Kick2K12.0%

15 further openings account for the other 15 rounds.

Taka

crouch dash back into Hiji'ate6P213.3%
guardG into evade down213.3%
kickK213.3%
Morotezuki66P into Morote Tsuppari66PP16.7%
Zangeki33P16.7%
Zangeki33P into guardG16.7%
backdash into evade down16.7%
backdash into kickK16.7%
crouch dash back into Mageryu46P16.7%
crouch dash back into throwP+G16.7%
evade down into Morotezuki66P16.7%
guardG into Hiji'ate6P16.7%

Aoi

backdash into evade down321.4%
Hou'oushu3P17.1%
Ryoushi43P17.1%
backdash into Oushu Hiji'ate6P+KP17.1%
backdash into forward dash17.1%
backward movement into evade down17.1%
backward movement into guardG17.1%
crouch into Gedan Shouda2P17.1%
crouch into Hou'oushu3P17.1%
guardG into crouch17.1%
guardG into throwP+G17.1%
kickK17.1%

Wolf

backdash into Heavy Middle Kick3K+G321.4%
backdash into evade up214.3%
Heavy Middle Kick3K+G17.1%
Screw Hook63214P into Screw Lariat63214PP17.1%
backdash into Quick Shoulder66P+K17.1%
backdash into Short Shoulder46P+K17.1%
backdash into evade down17.1%
backdash into punchP17.1%
crouch into Low Drop Kick62K17.1%
evade down into backward movement17.1%
guardG17.1%

Dural

backdash into back kick+guard4K+G220.0%
backdash into Ryubikyaku8K110.0%
backdash into Soukyu46P110.0%
backdash into Zensoutai2KK110.0%
backward movement into forward dash110.0%
crouch dash forward into evade down110.0%
evade down into Zensoutai2KK110.0%
forward dash into Dragon Smash Cannon1K110.0%
forward movement into One TwoPP110.0%

Eileen

backdash into evade down120.0%
backward movement into Tanhikyaku9K120.0%
backward movement into punchP120.0%
crouch dash forward into Sendantai236K+G120.0%
forward movement into punchP120.0%

Shun

Haisenchu1P into guardG133.3%
backdash into Kasen Chugeki6P133.3%
evade up into forward dash133.3%