VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Lion

リオン馬鹿一代

Career matches279
Career win rate71.7%
Round win rate57.0%
Peak rank30
Distinct opponents8
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion302511807171.7%
Jean222015575.0%
Goh2185362.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lion41325.0%-35.3
Eileen31233.3%-22.2
Shun32166.7%+31.4
Aoi21150.0%-3.6
Goh21150.0%+6.7
Jean220100.0%+37.6
Sarah220100.0%+52.0
Taka21150.0%-42.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence43175.0%+5.1
Half Fence31233.3%-23.4
Open32166.7%+31.4
Breakable Full Fence21150.0%-3.6
Low Fence220100.0%+37.6
Single Wall21150.0%+6.7
Full Fence1010.0%-65.5
Full Fence and Open1010.0%-56.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1050.0%61.2%-11.2
No walls771.4%48.6%+22.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

G.S (Rank 21)53260.0%
nasumiso (Rank 30)31233.3%
南部の釣れないルアー (Rank 33)32166.7%
NORESPECT (Rank 32)21150.0%
r1s1d8 (Rank 27)220100.0%
zono (Rank 7)21150.0%
ホノン (Rank 22)21150.0%
ankocat2 (Rank 28)1010.0%

Most played opponents, most recent first

NORESPECT (Rank 32)2026/09/0621150.0%
G.S (Rank 21)2026/09/0653260.0%
ホノン (Rank 22)2026/09/0621150.0%
zono (Rank 7)2026/08/3021150.0%
nasumiso (Rank 30)2026/08/3031233.3%
南部の釣れないルアー (Rank 33)2026/08/3032166.7%
r1s1d8 (Rank 27)2026/08/30220100.0%
ankocat2 (Rank 28)2026/08/301010.0%

Round openings

Every character

backdash into Kishitsu Kasensou43P56.3%
backdash into evade down33.8%
evade down33.8%
evade down into punchP33.8%
evade up33.8%
evade up into punchP33.8%
Banchu6P into Banchu Renkanshu6PP22.5%
Dantai3K22.5%
Juchou Senshou8P+K22.5%
Yoko'enpi6P22.5%
evade down into kickK22.5%
evade up into Kirin33P22.5%
punchP into kickK22.5%
Banchu6P11.3%
Fujinkyaku66K into Fujin Rentankyaku66KK11.3%

43 further openings account for the other 43 rounds.

Lion

backdash into Kishitsu Kasensou43P511.4%
Banchu6P into Banchu Renkanshu6PP24.5%
Dantai3K24.5%
Juchou Senshou8P+K24.5%
backdash into evade down24.5%
evade down24.5%
evade up24.5%
evade up into punchP24.5%
Banchu6P12.3%
Fujinkyaku66K into Fujin Rentankyaku66KK12.3%
In'you4P into Ni In'you4PP12.3%
Kishitsu Kasensou43P12.3%
Sen'inshou3P12.3%
Senkyutai1K12.3%
Sentai4K into Sentai Shumen4KP12.3%

18 further openings account for the other 18 rounds.

Jean

evade down into punchP314.3%
Yoko'enpi6P29.5%
punchP into kickK29.5%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP14.8%
backdash into Kake'uchi~Maekeri'age46PK14.8%
backdash into Oihiji4P+K14.8%
backdash into evade down14.8%
evade down14.8%
evade down into Gyaku Seikenzuki66P14.8%
evade down into Shitazuki3P14.8%
evade down into kickK14.8%
evade up into Gyaku Seikenzuki66P14.8%
evade up into Tate'enpi~Tenkai Hizageri33PK14.8%
evade up into Yamakuzushi6K14.8%
evade up into guardG14.8%

2 further openings account for the other 2 rounds.

Goh

evade up into Kirin33P214.3%
Jibishou3P+K17.1%
backdash into Kirin33P17.1%
backdash into Soukyu46P17.1%
backward movement into evade down17.1%
crouch dash back into AgitosogiP+K17.1%
crouch dash back into Karura4P+K17.1%
evade down into Kirin33P17.1%
evade down into crouch17.1%
evade up17.1%
evade up into AgitosogiP+K17.1%
evade up into crouch dash forward17.1%
evade up into punchP17.1%