Virtua Fighter 5 REVO · v1.10
リオン馬鹿一代
Characters played — VF5's own record
| Lion | 30 | 251 | 180 | 71 | 71.7% |
|---|---|---|---|---|---|
| Jean | 22 | 20 | 15 | 5 | 75.0% |
| Goh | 21 | 8 | 5 | 3 | 62.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lion | 4 | 1 | 3 | 25.0% | -35.3 |
|---|---|---|---|---|---|
| Eileen | 3 | 1 | 2 | 33.3% | -22.2 |
| Shun | 3 | 2 | 1 | 66.7% | +31.4 |
| Aoi | 2 | 1 | 1 | 50.0% | -3.6 |
| Goh | 2 | 1 | 1 | 50.0% | +6.7 |
| Jean | 2 | 2 | 0 | 100.0% | +37.6 |
| Sarah | 2 | 2 | 0 | 100.0% | +52.0 |
| Taka | 2 | 1 | 1 | 50.0% | -42.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 4 | 3 | 1 | 75.0% | +5.1 |
|---|---|---|---|---|---|
| Half Fence | 3 | 1 | 2 | 33.3% | -23.4 |
| Open | 3 | 2 | 1 | 66.7% | +31.4 |
| Breakable Full Fence | 2 | 1 | 1 | 50.0% | -3.6 |
| Low Fence | 2 | 2 | 0 | 100.0% | +37.6 |
| Single Wall | 2 | 1 | 1 | 50.0% | +6.7 |
| Full Fence | 1 | 0 | 1 | 0.0% | -65.5 |
| Full Fence and Open | 1 | 0 | 1 | 0.0% | -56.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 10 | 50.0% | 61.2% | -11.2 |
| No walls | 7 | 71.4% | 48.6% | +22.8 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| G.S (Rank 21) | 5 | 3 | 2 | 60.0% |
|---|---|---|---|---|
| nasumiso (Rank 30) | 3 | 1 | 2 | 33.3% |
| 南部の釣れないルアー (Rank 33) | 3 | 2 | 1 | 66.7% |
| NORESPECT (Rank 32) | 2 | 1 | 1 | 50.0% |
| r1s1d8 (Rank 27) | 2 | 2 | 0 | 100.0% |
| zono (Rank 7) | 2 | 1 | 1 | 50.0% |
| ホノン (Rank 22) | 2 | 1 | 1 | 50.0% |
| ankocat2 (Rank 28) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| NORESPECT (Rank 32) | 2026/09/06 | 2 | 1 | 1 | 50.0% |
|---|---|---|---|---|---|
| G.S (Rank 21) | 2026/09/06 | 5 | 3 | 2 | 60.0% |
| ホノン (Rank 22) | 2026/09/06 | 2 | 1 | 1 | 50.0% |
| zono (Rank 7) | 2026/08/30 | 2 | 1 | 1 | 50.0% |
| nasumiso (Rank 30) | 2026/08/30 | 3 | 1 | 2 | 33.3% |
| 南部の釣れないルアー (Rank 33) | 2026/08/30 | 3 | 2 | 1 | 66.7% |
| r1s1d8 (Rank 27) | 2026/08/30 | 2 | 2 | 0 | 100.0% |
| ankocat2 (Rank 28) | 2026/08/30 | 1 | 0 | 1 | 0.0% |
Round openings
Every character
| backdash into Kishitsu Kasensou43P | 5 | 6.3% |
|---|---|---|
| backdash into evade down | 3 | 3.8% |
| evade down | 3 | 3.8% |
| evade down into punchP | 3 | 3.8% |
| evade up | 3 | 3.8% |
| evade up into punchP | 3 | 3.8% |
| Banchu6P into Banchu Renkanshu6PP | 2 | 2.5% |
| Dantai3K | 2 | 2.5% |
| Juchou Senshou8P+K | 2 | 2.5% |
| Yoko'enpi6P | 2 | 2.5% |
| evade down into kickK | 2 | 2.5% |
| evade up into Kirin33P | 2 | 2.5% |
| punchP into kickK | 2 | 2.5% |
| Banchu6P | 1 | 1.3% |
| Fujinkyaku66K into Fujin Rentankyaku66KK | 1 | 1.3% |
43 further openings account for the other 43 rounds.
Lion
| backdash into Kishitsu Kasensou43P | 5 | 11.4% |
|---|---|---|
| Banchu6P into Banchu Renkanshu6PP | 2 | 4.5% |
| Dantai3K | 2 | 4.5% |
| Juchou Senshou8P+K | 2 | 4.5% |
| backdash into evade down | 2 | 4.5% |
| evade down | 2 | 4.5% |
| evade up | 2 | 4.5% |
| evade up into punchP | 2 | 4.5% |
| Banchu6P | 1 | 2.3% |
| Fujinkyaku66K into Fujin Rentankyaku66KK | 1 | 2.3% |
| In'you4P into Ni In'you4PP | 1 | 2.3% |
| Kishitsu Kasensou43P | 1 | 2.3% |
| Sen'inshou3P | 1 | 2.3% |
| Senkyutai1K | 1 | 2.3% |
| Sentai4K into Sentai Shumen4KP | 1 | 2.3% |
18 further openings account for the other 18 rounds.
Jean
| evade down into punchP | 3 | 14.3% |
|---|---|---|
| Yoko'enpi6P | 2 | 9.5% |
| punchP into kickK | 2 | 9.5% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 1 | 4.8% |
| backdash into Kake'uchi~Maekeri'age46PK | 1 | 4.8% |
| backdash into Oihiji4P+K | 1 | 4.8% |
| backdash into evade down | 1 | 4.8% |
| evade down | 1 | 4.8% |
| evade down into Gyaku Seikenzuki66P | 1 | 4.8% |
| evade down into Shitazuki3P | 1 | 4.8% |
| evade down into kickK | 1 | 4.8% |
| evade up into Gyaku Seikenzuki66P | 1 | 4.8% |
| evade up into Tate'enpi~Tenkai Hizageri33PK | 1 | 4.8% |
| evade up into Yamakuzushi6K | 1 | 4.8% |
| evade up into guardG | 1 | 4.8% |
2 further openings account for the other 2 rounds.
Goh
| evade up into Kirin33P | 2 | 14.3% |
|---|---|---|
| Jibishou3P+K | 1 | 7.1% |
| backdash into Kirin33P | 1 | 7.1% |
| backdash into Soukyu46P | 1 | 7.1% |
| backward movement into evade down | 1 | 7.1% |
| crouch dash back into AgitosogiP+K | 1 | 7.1% |
| crouch dash back into Karura4P+K | 1 | 7.1% |
| evade down into Kirin33P | 1 | 7.1% |
| evade down into crouch | 1 | 7.1% |
| evade up | 1 | 7.1% |
| evade up into AgitosogiP+K | 1 | 7.1% |
| evade up into crouch dash forward | 1 | 7.1% |
| evade up into punchP | 1 | 7.1% |
