Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1656 #1,020 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 33 | 294 | 198 | 96 | 67.3% |
|---|---|---|---|---|---|
| Lion | 32 | 174 | 148 | 26 | 85.1% |
| Lei Fei | 29 | 101 | 66 | 35 | 65.3% |
| Wolf | 28 | 95 | 50 | 45 | 52.6% |
| Taka | 30 | 77 | 56 | 21 | 72.7% |
| Kage | 29 | 67 | 49 | 18 | 73.1% |
| Lau | 29 | 67 | 48 | 19 | 71.6% |
| Aoi | 30 | 60 | 41 | 19 | 68.3% |
| Brad | 27 | 46 | 37 | 9 | 80.4% |
| Jacky | 28 | 37 | 31 | 6 | 83.8% |
| Goh | 26 | 26 | 19 | 7 | 73.1% |
| Vanessa | 27 | 15 | 11 | 4 | 73.3% |
| Shun | 26 | 2 | 1 | 1 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
310 of 550 rounds counted7.8 inputs a second (470 a minute) this season. Faster than 68% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 8.0 | 481 | 97 |
|---|---|---|---|
| Aoi | 7.9 | 471 | 74 |
| Taka | 7.8 | 465 | 34 |
| Wolf | 7.5 | 451 | 30 |
| Jacky | 7.8 | 467 | 23 |
| Kage | 7.8 | 469 | 25 |
| Lion | 7.8 | 467 | 27 |
By opponent's character
| Jacky | 7.7 | 460 | 38 |
|---|---|---|---|
| Akira | 8.0 | 481 | 36 |
| Jeffry | 7.5 | 453 | 27 |
| Pai | 7.8 | 471 | 39 |
| Wolf | 8.1 | 483 | 43 |
| Goh | 8.2 | 493 | 24 |
| Kage | 7.3 | 435 | 23 |
| Vanessa | 7.7 | 464 | 22 |
| Lau | 8.6 | 514 | 14 |
| El Blaze | 7.4 | 446 | 14 |
| Jean | 7.0 | 422 | 5 |
| Brad | 8.6 | 516 | 10 |
| Lei Fei | 8.2 | 491 | 9 |
| Lion | 7.8 | 466 | 6 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 18 | 13 | 5 | 72.2% | +16.3 |
|---|---|---|---|---|---|
| Akira | 15 | 9 | 6 | 60.0% | +6.0 |
| Jeffry | 15 | 6 | 9 | 40.0% | -14.0 |
| Pai | 15 | 10 | 5 | 66.7% | -1.1 |
| Wolf | 14 | 8 | 6 | 57.1% | -8.0 |
| Aoi | 12 | 5 | 7 | 41.7% | -15.0 |
| Goh | 8 | 3 | 5 | 37.5% | -27.5 |
| Kage | 7 | 4 | 3 | 57.1% | +2.5 |
| Vanessa | 7 | 6 | 1 | 85.7% | +18.5 |
| Lau | 5 | 5 | 0 | 100.0% | +33.7 |
| El Blaze | 4 | 3 | 1 | 75.0% | +27.7 |
| Jean | 4 | 3 | 1 | 75.0% | +6.6 |
| Shun | 3 | 1 | 2 | 33.3% | -35.2 |
| Brad | 2 | 1 | 1 | 50.0% | -23.1 |
| Lei Fei | 2 | 1 | 1 | 50.0% | -18.8 |
| Lion | 2 | 2 | 0 | 100.0% | +25.2 |
| Sarah | 1 | 1 | 0 | 100.0% | +39.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 20 | 8 | 12 | 40.0% | -22.6 |
|---|---|---|---|---|---|
| Low Fence | 16 | 11 | 5 | 68.8% | +10.8 |
| Octagon | 16 | 11 | 5 | 68.8% | +8.7 |
| Half Fence | 13 | 9 | 4 | 69.2% | +5.3 |
| Breakable Half Fence | 12 | 9 | 3 | 75.0% | +19.1 |
| Open | 12 | 5 | 7 | 41.7% | -16.6 |
| Full Fence and Open | 10 | 7 | 3 | 70.0% | +10.6 |
| Breakable Full Fence | 9 | 7 | 2 | 77.8% | +21.6 |
| Rectangle | 8 | 4 | 4 | 50.0% | -10.5 |
| Single Wall | 8 | 3 | 5 | 37.5% | -28.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 78 | 61.5% | 60.1% | +1.4 |
| No walls | 36 | 52.8% | 59.6% | -6.8 |
Walls against open: +8.2 points (95% range -17.4 to +33.8), p 0.529 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 屁ーデルとウ〇コデル (Rank 26) | 9 | 6 | 3 | 66.7% |
|---|---|---|---|---|
| ふぇに (Rank 32) | 8 | 3 | 5 | 37.5% |
| ガリバー (Rank 27) | 8 | 6 | 2 | 75.0% |
| jottolee (Rank 32) | 5 | 2 | 3 | 40.0% |
| 金田一の少年 (Rank 27) | 5 | 3 | 2 | 60.0% |
| VERTEX (Rank 29) | 4 | 3 | 1 | 75.0% |
| しゅが~nsr (Rank 27) | 4 | 4 | 0 | 100.0% |
| 躑躅 (Rank 26) | 4 | 0 | 4 | 0.0% |
| 金平糖 (Rank 29) | 4 | 4 | 0 | 100.0% |
| HIROCHILL (Rank 26) | 3 | 2 | 1 | 66.7% |
| asuwa (Rank 24) | 3 | 2 | 1 | 66.7% |
| diev80 (Rank 29) | 3 | 1 | 2 | 33.3% |
| m@-yhan[GG] (Rank 32) | 3 | 2 | 1 | 66.7% |
| manekinecogames (Rank 24) | 3 | 3 | 0 | 100.0% |
| さいたま梅澤/T.Umezawa (Rank 29) | 3 | 2 | 1 | 66.7% |
| もっこり (Rank 35) | 3 | 2 | 1 | 66.7% |
| AcidNine-JPN (Rank 26) | 2 | 2 | 0 | 100.0% |
| AzaeManV (Rank 33) | 2 | 0 | 2 | 0.0% |
| melty01 (Rank 27) | 2 | 2 | 0 | 100.0% |
| μ (Rank 26) | 2 | 2 | 0 | 100.0% |
| エル・シエロ (Rank 35) | 2 | 0 | 2 | 0.0% |
| カカリア (Rank 35) | 2 | 2 | 0 | 100.0% |
| ジョイソル (Rank 32) | 2 | 0 | 2 | 0.0% |
| 太鼓の別人/TaikoStrike (Rank 32) | 2 | 1 | 1 | 50.0% |
| 龍仙人【鬼手仏心】 (Rank 26) | 2 | 1 | 1 | 50.0% |
Most played opponents, most recent first
| しゅが~nsr (Rank 27) | 2026/10/13 | 4 | 4 | 0 | 100.0% |
|---|---|---|---|---|---|
| m@-yhan[GG] (Rank 32) | 2026/10/13 | 3 | 2 | 1 | 66.7% |
| manekinecogames (Rank 24) | 2026/10/13 | 3 | 3 | 0 | 100.0% |
| 金田一の少年 (Rank 27) | 2026/10/13 | 5 | 3 | 2 | 60.0% |
| ふぇに (Rank 32) | 2026/07/13 | 8 | 3 | 5 | 37.5% |
| melty01 (Rank 27) | 2026/06/23 | 2 | 2 | 0 | 100.0% |
| 屁ーデルとウ〇コデル (Rank 26) | 2026/06/23 | 9 | 6 | 3 | 66.7% |
| diev80 (Rank 29) | 2026/06/22 | 3 | 1 | 2 | 33.3% |
| μ (Rank 26) | 2026/06/22 | 2 | 2 | 0 | 100.0% |
| カカリア (Rank 35) | 2026/06/14 | 2 | 2 | 0 | 100.0% |
| ジョイソル (Rank 32) | 2026/06/14 | 2 | 0 | 2 | 0.0% |
| AzaeManV (Rank 33) | 2026/06/14 | 2 | 0 | 2 | 0.0% |
| エル・シエロ (Rank 35) | 2026/06/14 | 2 | 0 | 2 | 0.0% |
| VERTEX (Rank 29) | 2026/06/14 | 4 | 3 | 1 | 75.0% |
| 太鼓の別人/TaikoStrike (Rank 32) | 2026/06/03 | 2 | 1 | 1 | 50.0% |
| もっこり (Rank 35) | 2026/06/03 | 3 | 2 | 1 | 66.7% |
| 金平糖 (Rank 29) | 2026/05/07 | 4 | 4 | 0 | 100.0% |
| 龍仙人【鬼手仏心】 (Rank 26) | 2026/05/07 | 2 | 1 | 1 | 50.0% |
| jottolee (Rank 32) | 2026/05/04 | 5 | 2 | 3 | 40.0% |
| 躑躅 (Rank 26) | 2026/05/04 | 4 | 0 | 4 | 0.0% |
| HIROCHILL (Rank 26) | 2026/05/04 | 3 | 2 | 1 | 66.7% |
| AcidNine-JPN (Rank 26) | 2026/05/04 | 2 | 2 | 0 | 100.0% |
| さいたま梅澤/T.Umezawa (Rank 29) | 2026/05/04 | 3 | 2 | 1 | 66.7% |
| ガリバー (Rank 27) | 2026/03/28 | 8 | 6 | 2 | 75.0% |
| asuwa (Rank 24) | 2026/03/28 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| backdash into evade up | 117 | 23.9% |
|---|---|---|
| evade up into crouch dash forward | 22 | 4.5% |
| forward movement into punchP | 22 | 4.5% |
| Toushou66P | 21 | 4.3% |
| Gyaku Seikenzuki66P | 15 | 3.1% |
| evade up into throw escape | 14 | 2.9% |
| backdash into throw escape | 12 | 2.5% |
| backdash into throwP+G | 8 | 1.6% |
| evade down into throw escape | 8 | 1.6% |
| backdash into Kusanagi2K+G | 7 | 1.4% |
| evade up into evade down | 7 | 1.4% |
| Sharp Shoot1P | 6 | 1.2% |
| forward movement into Nishin KakegeriPPK | 6 | 1.2% |
| Yoko'enpi6P | 5 | 1.0% |
| backward movement into evade up | 5 | 1.0% |
153 further openings account for the other 214 rounds.
Counted from 118 of the 125 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 66–35 · 65.3%
- This season
- 27 matches · 55.6%
- Peak rank
- 29
First hit in 50.0% of 116 rounds. Won 63.8% of the rounds they struck first, 44.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 36 | 31.0% |
|---|---|---|
| Toushou66P | 21 | 18.1% |
| evade up into throw escape | 7 | 6.0% |
| evade down into throw escape | 5 | 4.3% |
| backdash into Zensoutai2K+G | 4 | 3.5% |
| Toushou66P into crouch dash back | 3 | 2.6% |
| backdash into throw escape | 3 | 2.6% |
| backward movement into evade up | 3 | 2.6% |
| crouch into Zensoutai2K+G | 3 | 2.6% |
| evade up into evade down | 3 | 2.6% |
| Zaban Hekishou66P+K | 2 | 1.7% |
| backdash into throwP+G | 2 | 1.7% |
| evade down | 2 | 1.7% |
| evade down into crouch dash forward | 2 | 1.7% |
| evade down into forward dash | 2 | 1.7% |
16 further openings account for the other 18 rounds.
Jean
- Career
- 198–96 · 67.3%
- This season
- 23 matches · 47.8%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 18 | 18.6% |
|---|---|---|
| Gyaku Seikenzuki66P | 15 | 15.5% |
| forward movement into punchP | 12 | 12.4% |
| evade up into crouch dash forward | 7 | 7.2% |
| forward movement into Nishin KakegeriPPK | 6 | 6.2% |
| Yoko'enpi6P | 5 | 5.2% |
| evade up into Shitanagi Shutou1P | 5 | 5.2% |
| evade up into Gyaku Seikenzuki66P | 3 | 3.1% |
| KounirenPP into Nishin KakegeriPPK | 2 | 2.1% |
| backdash into Shitanagi Shutou1P | 2 | 2.1% |
| evade up into Tate'enpi33P | 2 | 2.1% |
| forward movement into KounirenPP | 2 | 2.1% |
| Shitamaeken2P into backward movement | 1 | 1.0% |
| Shitamaeken2P into crouch | 1 | 1.0% |
| Shitanagi Shutou1P | 1 | 1.0% |
15 further openings account for the other 15 rounds.
Aoi
- Career
- 41–19 · 68.3%
- This season
- 19 matches · 57.9%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 30 | 40.5% |
|---|---|---|
| backdash into Kusanagi2K+G | 7 | 9.5% |
| evade up into crouch dash forward | 5 | 6.8% |
| backdash into throw escape | 3 | 4.0% |
| Chudan Hiji'ate6P | 2 | 2.7% |
| Ogamigeri4K+G | 2 | 2.7% |
| Uzumaki Shutou44P | 2 | 2.7% |
| crouch into Kusanagi2K+G | 2 | 2.7% |
| forward dash into Ouda6P+K | 2 | 2.7% |
| forward movement into punchP | 2 | 2.7% |
| Koromoguruma66P | 1 | 1.4% |
| Shinchuzuki (Deflect)236P+K | 1 | 1.4% |
| Uzumaki Shutou44P into crouch | 1 | 1.4% |
| backdash into Jousei Ryusenshou214P+K | 1 | 1.4% |
| backdash into Kasane'ate46P | 1 | 1.4% |
12 further openings account for the other 12 rounds.
Lau
- Career
- 48–19 · 71.6%
- This season
- 16 matches · 62.5%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 8 | 13.3% |
|---|---|---|
| backdash into throw escape | 5 | 8.3% |
| Chugeki6P | 4 | 6.7% |
| backdash into Ko'en Senshi66K+G | 4 | 6.7% |
| backdash into Chisoutai2K+G | 3 | 5.0% |
| backdash into Kosoushou46P | 3 | 5.0% |
| evade up into crouch dash forward | 3 | 5.0% |
| Fukko Kensou1P | 2 | 3.3% |
| Shakashou3P into punchP | 2 | 3.3% |
| Souko Sensou66P+K | 2 | 3.3% |
| evade down into throw escape | 2 | 3.3% |
| Chugeki6P into forward movement | 1 | 1.7% |
| Fukko Kensou1P into guardG | 1 | 1.7% |
| Kosoushou46P into forward movement | 1 | 1.7% |
| RenshouPP into Renshou Senputai3PPK | 1 | 1.7% |
18 further openings account for the other 18 rounds.
Brad
- Career
- 37–9 · 80.4%
- This season
- 10 matches · 80.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 7 | 16.3% |
|---|---|---|
| Sharp Shoot1P | 6 | 13.9% |
| backdash into Sharp Shoot1P | 3 | 7.0% |
| backdash into throwP+G | 3 | 7.0% |
| Jab StraightPP into Combination LowPPK | 2 | 4.7% |
| backdash into Stop Kick4K | 2 | 4.7% |
| evade up into crouch dash forward | 2 | 4.7% |
| Dtee Sawk Dtrohng4P+K | 1 | 2.3% |
| Middle Spin Kick66K | 1 | 2.3% |
| Sway Back4P+K+G into Mighty Knee UpperK | 1 | 2.3% |
| backdash into Slipping28P+K+G | 1 | 2.3% |
| backdash into punchP | 1 | 2.3% |
| backdash into throw escape | 1 | 2.3% |
| backward movement into Elbow Hook6P | 1 | 2.3% |
| backward movement into throw escape | 1 | 2.3% |
10 further openings account for the other 10 rounds.
Wolf
- Career
- 50–45 · 52.6%
- This season
- 7 matches · 42.9%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 9 | 30.0% |
|---|---|---|
| Arrow Knuckle3P | 3 | 10.0% |
| Quick Shoulder66P+K | 2 | 6.7% |
| Arrow Knuckle3P into Body Blow6P | 1 | 3.3% |
| Arrow Knuckle3P into forward dash | 1 | 3.3% |
| Low Drop Kick62K | 1 | 3.3% |
| Low Hammer2P | 1 | 3.3% |
| backdash into Elbow Butt4P | 1 | 3.3% |
| backdash into Heavy Middle Kick3K+G | 1 | 3.3% |
| crouch into Arrow Knuckle3P | 1 | 3.3% |
| evade down into Arrow Knuckle3P | 1 | 3.3% |
| evade up into crouch dash forward | 1 | 3.3% |
| evade up into evade down | 1 | 3.3% |
| evade up into throw escape | 1 | 3.3% |
| forward dash into Low Drop Kick62K | 1 | 3.3% |
4 further openings account for the other 4 rounds.
Lion
- Career
- 148–26 · 85.1%
- This season
- 6 matches · 66.7%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 4 | 14.8% |
|---|---|---|
| Banchu6P | 3 | 11.1% |
| backward movement into forward punch+kick6P+K | 3 | 11.1% |
| backdash into Senkyutai1K | 2 | 7.4% |
| evade up into throw escape | 2 | 7.4% |
| Kouho Hachihonsui44P+K | 1 | 3.7% |
| backdash into Banchu6P | 1 | 3.7% |
| backdash into Dantai3K | 1 | 3.7% |
| backdash into Senshippo66P | 1 | 3.7% |
| backdash into Sentai4K | 1 | 3.7% |
| backdash into Taizan Soukoushu4P+K | 1 | 3.7% |
| backdash into back kick+guard4K+G | 1 | 3.7% |
| backdash into throwP+G | 1 | 3.7% |
| backward movement into evade up | 1 | 3.7% |
| crouch into Dantai3K | 1 | 3.7% |
3 further openings account for the other 3 rounds.
Jacky
- Career
- 31–6 · 83.8%
- This season
- 6 matches · 66.7%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 3 | 17.6% |
|---|---|---|
| crouch into Low Spin Kick1K+G | 2 | 11.8% |
| Middle Smash6P | 1 | 5.9% |
| Slant Back Knuckle1P | 1 | 5.9% |
| Slant Back Knuckle1P into Rage Kick1PK | 1 | 5.9% |
| backdash into Step-in Middle Kick66K+G | 1 | 5.9% |
| crouch into Rage Kick1PK | 1 | 5.9% |
| crouch into Squat Straight2P | 1 | 5.9% |
| evade down into crouch dash forward | 1 | 5.9% |
| evade down into throw escape | 1 | 5.9% |
| evade up into Low Spin Kick1K+G | 1 | 5.9% |
| evade up into Slant Back Knuckle1P | 1 | 5.9% |
| evade up into evade down | 1 | 5.9% |
| forward movement into punchP | 1 | 5.9% |
Counted from 4 of the 6 matches played. The rest were not pulled for openings.
Shun
- Career
- 1–1 · 50.0%
- This season
- 3 matches · 66.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 2 | 15.4% |
|---|---|---|
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 1 | 7.7% |
| Shinho Suikoushu43P+K into punchP | 1 | 7.7% |
| backdash into Haisenchu1P | 1 | 7.7% |
| backdash into Koushu Rentai1KK | 1 | 7.7% |
| backdash into throwP+G | 1 | 7.7% |
| backward movement into Gekizan Senchu3P+K | 1 | 7.7% |
| backward movement into Kasen Zenbokushou6PP | 1 | 7.7% |
| crouch into Haisenchu Kaikakyaku1PK | 1 | 7.7% |
| crouch into guardG | 1 | 7.7% |
| evade down into Haisenchu1P | 1 | 7.7% |
| evade down into guardG | 1 | 7.7% |
Goh
- Career
- 19–7 · 73.1%
- This season
- 1 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
Kage
- Career
- 49–18 · 73.1%
- This season
- 6 matches · 50.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Hiji'uchi6P into evade down | 1 | 25.0% |
|---|---|---|
| Ryubisen44K+G | 1 | 25.0% |
| backdash into Sunebarai4P+KP | 1 | 25.0% |
| backdash into throwP+G | 1 | 25.0% |
Counted from 1 of the 6 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 11–4 · 73.3%
- This season
- 1 matches · 100.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Wind Elbow | 1 | 33.3% |
|---|---|---|
| Defensive Style: evade down into throw escape | 1 | 33.3% |
| Offensive Style: backdash into back kick+guard4K+G | 1 | 33.3% |
Not counted here: Taka. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Lei Fei: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
