VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jean

renge_1225

  • Lei Fei
  • Aoi
  • Lau
  • Brad
  • Taka
  • Wolf
  • Jacky
  • Kage
  • Lion
  • Shun
  • Goh
  • Vanessa
Career matches1,061
Career win rate71.2%
Round win rate56.0%
Peak rank33
Distinct opponents54
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1656 #1,020 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean332941989667.3%
Lion321741482685.1%
Lei Fei29101663565.3%
Wolf2895504552.6%
Taka3077562172.7%
Kage2967491873.1%
Lau2967481971.6%
Aoi3060411968.3%
Brad274637980.4%
Jacky283731683.8%
Goh262619773.1%
Vanessa271511473.3%
Shun2621150.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

310 of 550 rounds counted

7.8 inputs a second (470 a minute) this season. Faster than 68% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean8.048197
Aoi7.947174
Taka7.846534
Wolf7.545130
Jacky7.846723
Kage7.846925
Lion7.846727

By opponent's character

Jacky7.746038
Akira8.048136
Jeffry7.545327
Pai7.847139
Wolf8.148343
Goh8.249324
Kage7.343523
Vanessa7.746422
Lau8.651414
El Blaze7.444614
Jean7.04225
Brad8.651610
Lei Fei8.24919
Lion7.84666

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky1813572.2%+16.3
Akira159660.0%+6.0
Jeffry156940.0%-14.0
Pai1510566.7%-1.1
Wolf148657.1%-8.0
Aoi125741.7%-15.0
Goh83537.5%-27.5
Kage74357.1%+2.5
Vanessa76185.7%+18.5
Lau550100.0%+33.7
El Blaze43175.0%+27.7
Jean43175.0%+6.6
Shun31233.3%-35.2
Brad21150.0%-23.1
Lei Fei21150.0%-18.8
Lion220100.0%+25.2
Sarah110100.0%+39.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence2081240.0%-22.6
Low Fence1611568.8%+10.8
Octagon1611568.8%+8.7
Half Fence139469.2%+5.3
Breakable Half Fence129375.0%+19.1
Open125741.7%-16.6
Full Fence and Open107370.0%+10.6
Breakable Full Fence97277.8%+21.6
Rectangle84450.0%-10.5
Single Wall83537.5%-28.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7861.5%60.1%+1.4
No walls3652.8%59.6%-6.8

Walls against open: +8.2 points (95% range -17.4 to +33.8), p 0.529 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

しゅが~nsr (Rank 27)2026/10/13440100.0%
m@-yhan[GG] (Rank 32)2026/10/1332166.7%
manekinecogames (Rank 24)2026/10/13330100.0%
金田一の少年 (Rank 27)2026/10/1353260.0%
ふぇに (Rank 32)2026/07/1383537.5%
melty01 (Rank 27)2026/06/23220100.0%
屁ーデルとウ〇コデル (Rank 26)2026/06/2396366.7%
diev80 (Rank 29)2026/06/2231233.3%
μ (Rank 26)2026/06/22220100.0%
カカリア (Rank 35)2026/06/14220100.0%
ジョイソル (Rank 32)2026/06/142020.0%
AzaeManV (Rank 33)2026/06/142020.0%
エル・シエロ (Rank 35)2026/06/142020.0%
VERTEX (Rank 29)2026/06/1443175.0%
太鼓の別人/TaikoStrike (Rank 32)2026/06/0321150.0%
もっこり (Rank 35)2026/06/0332166.7%
金平糖 (Rank 29)2026/05/07440100.0%
龍仙人【鬼手仏心】 (Rank 26)2026/05/0721150.0%
jottolee (Rank 32)2026/05/0452340.0%
躑躅 (Rank 26)2026/05/044040.0%
HIROCHILL (Rank 26)2026/05/0432166.7%
AcidNine-JPN (Rank 26)2026/05/04220100.0%
さいたま梅澤/T.Umezawa (Rank 29)2026/05/0432166.7%
ガリバー (Rank 27)2026/03/2886275.0%
asuwa (Rank 24)2026/03/2832166.7%

Round openings

Every character

backdash into evade up11723.9%
evade up into crouch dash forward224.5%
forward movement into punchP224.5%
Toushou66P214.3%
Gyaku Seikenzuki66P153.1%
evade up into throw escape142.9%
backdash into throw escape122.5%
backdash into throwP+G81.6%
evade down into throw escape81.6%
backdash into Kusanagi2K+G71.4%
evade up into evade down71.4%
Sharp Shoot1P61.2%
forward movement into Nishin KakegeriPPK61.2%
Yoko'enpi6P51.0%
backward movement into evade up51.0%

153 further openings account for the other 214 rounds.

Counted from 118 of the 125 matches played. The rest were not pulled for openings.

Lei Fei

Career
66–35 · 65.3%
This season
27 matches · 55.6%
Peak rank
29

First hit in 50.0% of 116 rounds. Won 63.8% of the rounds they struck first, 44.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3631.0%
Toushou66P2118.1%
evade up into throw escape76.0%
evade down into throw escape54.3%
backdash into Zensoutai2K+G43.5%
Toushou66P into crouch dash back32.6%
backdash into throw escape32.6%
backward movement into evade up32.6%
crouch into Zensoutai2K+G32.6%
evade up into evade down32.6%
Zaban Hekishou66P+K21.7%
backdash into throwP+G21.7%
evade down21.7%
evade down into crouch dash forward21.7%
evade down into forward dash21.7%

16 further openings account for the other 18 rounds.

Jean

Career
198–96 · 67.3%
This season
23 matches · 47.8%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1818.6%
Gyaku Seikenzuki66P1515.5%
forward movement into punchP1212.4%
evade up into crouch dash forward77.2%
forward movement into Nishin KakegeriPPK66.2%
Yoko'enpi6P55.2%
evade up into Shitanagi Shutou1P55.2%
evade up into Gyaku Seikenzuki66P33.1%
KounirenPP into Nishin KakegeriPPK22.1%
backdash into Shitanagi Shutou1P22.1%
evade up into Tate'enpi33P22.1%
forward movement into KounirenPP22.1%
Shitamaeken2P into backward movement11.0%
Shitamaeken2P into crouch11.0%
Shitanagi Shutou1P11.0%

15 further openings account for the other 15 rounds.

Aoi

Career
41–19 · 68.3%
This season
19 matches · 57.9%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3040.5%
backdash into Kusanagi2K+G79.5%
evade up into crouch dash forward56.8%
backdash into throw escape34.0%
Chudan Hiji'ate6P22.7%
Ogamigeri4K+G22.7%
Uzumaki Shutou44P22.7%
crouch into Kusanagi2K+G22.7%
forward dash into Ouda6P+K22.7%
forward movement into punchP22.7%
Koromoguruma66P11.4%
Shinchuzuki (Deflect)236P+K11.4%
Uzumaki Shutou44P into crouch11.4%
backdash into Jousei Ryusenshou214P+K11.4%
backdash into Kasane'ate46P11.4%

12 further openings account for the other 12 rounds.

Lau

Career
48–19 · 71.6%
This season
16 matches · 62.5%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up813.3%
backdash into throw escape58.3%
Chugeki6P46.7%
backdash into Ko'en Senshi66K+G46.7%
backdash into Chisoutai2K+G35.0%
backdash into Kosoushou46P35.0%
evade up into crouch dash forward35.0%
Fukko Kensou1P23.3%
Shakashou3P into punchP23.3%
Souko Sensou66P+K23.3%
evade down into throw escape23.3%
Chugeki6P into forward movement11.7%
Fukko Kensou1P into guardG11.7%
Kosoushou46P into forward movement11.7%
RenshouPP into Renshou Senputai3PPK11.7%

18 further openings account for the other 18 rounds.

Brad

Career
37–9 · 80.4%
This season
10 matches · 80.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up716.3%
Sharp Shoot1P613.9%
backdash into Sharp Shoot1P37.0%
backdash into throwP+G37.0%
Jab StraightPP into Combination LowPPK24.7%
backdash into Stop Kick4K24.7%
evade up into crouch dash forward24.7%
Dtee Sawk Dtrohng4P+K12.3%
Middle Spin Kick66K12.3%
Sway Back4P+K+G into Mighty Knee UpperK12.3%
backdash into Slipping28P+K+G12.3%
backdash into punchP12.3%
backdash into throw escape12.3%
backward movement into Elbow Hook6P12.3%
backward movement into throw escape12.3%

10 further openings account for the other 10 rounds.

Wolf

Career
50–45 · 52.6%
This season
7 matches · 42.9%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up930.0%
Arrow Knuckle3P310.0%
Quick Shoulder66P+K26.7%
Arrow Knuckle3P into Body Blow6P13.3%
Arrow Knuckle3P into forward dash13.3%
Low Drop Kick62K13.3%
Low Hammer2P13.3%
backdash into Elbow Butt4P13.3%
backdash into Heavy Middle Kick3K+G13.3%
crouch into Arrow Knuckle3P13.3%
evade down into Arrow Knuckle3P13.3%
evade up into crouch dash forward13.3%
evade up into evade down13.3%
evade up into throw escape13.3%
forward dash into Low Drop Kick62K13.3%

4 further openings account for the other 4 rounds.

Lion

Career
148–26 · 85.1%
This season
6 matches · 66.7%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up414.8%
Banchu6P311.1%
backward movement into forward punch+kick6P+K311.1%
backdash into Senkyutai1K27.4%
evade up into throw escape27.4%
Kouho Hachihonsui44P+K13.7%
backdash into Banchu6P13.7%
backdash into Dantai3K13.7%
backdash into Senshippo66P13.7%
backdash into Sentai4K13.7%
backdash into Taizan Soukoushu4P+K13.7%
backdash into back kick+guard4K+G13.7%
backdash into throwP+G13.7%
backward movement into evade up13.7%
crouch into Dantai3K13.7%

3 further openings account for the other 3 rounds.

Jacky

Career
31–6 · 83.8%
This season
6 matches · 66.7%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up317.6%
crouch into Low Spin Kick1K+G211.8%
Middle Smash6P15.9%
Slant Back Knuckle1P15.9%
Slant Back Knuckle1P into Rage Kick1PK15.9%
backdash into Step-in Middle Kick66K+G15.9%
crouch into Rage Kick1PK15.9%
crouch into Squat Straight2P15.9%
evade down into crouch dash forward15.9%
evade down into throw escape15.9%
evade up into Low Spin Kick1K+G15.9%
evade up into Slant Back Knuckle1P15.9%
evade up into evade down15.9%
forward movement into punchP15.9%

Counted from 4 of the 6 matches played. The rest were not pulled for openings.

Shun

Career
1–1 · 50.0%
This season
3 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up215.4%
Rensai Gakushu46PP into Rengeki Gakushu46PPP17.7%
Shinho Suikoushu43P+K into punchP17.7%
backdash into Haisenchu1P17.7%
backdash into Koushu Rentai1KK17.7%
backdash into throwP+G17.7%
backward movement into Gekizan Senchu3P+K17.7%
backward movement into Kasen Zenbokushou6PP17.7%
crouch into Haisenchu Kaikakyaku1PK17.7%
crouch into guardG17.7%
evade down into Haisenchu1P17.7%
evade down into guardG17.7%

Goh

Career
19–7 · 73.1%
This season
1 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP360.0%
evade up into crouch dash forward120.0%
forward dash into Tsukikage6K120.0%

Kage

Career
49–18 · 73.1%
This season
6 matches · 50.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'uchi6P into evade down125.0%
Ryubisen44K+G125.0%
backdash into Sunebarai4P+KP125.0%
backdash into throwP+G125.0%

Counted from 1 of the 6 matches played. The rest were not pulled for openings.

Vanessa

Career
11–4 · 73.3%
This season
1 matches · 100.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Wind Elbow133.3%
Defensive Style: evade down into throw escape133.3%
Offensive Style: backdash into back kick+guard4K+G133.3%

Not counted here: Taka. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Lei Fei: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)