VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Pai

Teinted_GENE

  • Jean
Career matches1,224
Career win rate52.5%
Round win rate50.0%
Peak rank27
Distinct opponents71
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1421 #2,528 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai2779739440349.4%
Jean2542724917858.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,557 of 1,557 rounds counted

8.4 inputs a second (505 a minute) this season. Faster than 78% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai8.45021,030
Jean8.5512527

By opponent's character

Jacky8.2493166
Akira8.6517153
Sarah8.5508135
Brad8.3499113
El Blaze8.4506108
Shun8.148394
Pai8.3497100
Jeffry8.249493
Taka8.651485
Vanessa8.148987
Aoi8.349881
Goh8.953669
Jean8.953370
Lion8.651849
Kage8.249540
Wolf8.953240
Lei Fei8.651433
Lau8.651828
Dural8.450113

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky39231659.0%+13.4
Akira38191950.0%+1.4
Sarah35201557.1%+4.2
Brad27111640.7%-7.3
El Blaze26141253.9%-2.5
Shun25151060.0%-1.7
Pai24111345.8%-17.8
Jeffry2281436.4%-24.8
Taka2291340.9%-4.9
Vanessa2281436.4%-13.3
Aoi2116576.2%+26.2
Goh179852.9%+26.2
Jean168850.0%-14.3
Lion1310376.9%+24.2
Kage103730.0%+5.6
Wolf104640.0%-35.9
Lei Fei85362.5%-2.3
Lau75271.4%+27.8
Dural31233.3%+5.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open59293049.1%-1.7
Octagon49301961.2%+12.5
Breakable Half Fence47222546.8%-15.7
Low Fence46232350.0%+5.7
Single Wall44232152.3%+5.8
Rectangle34181652.9%-0.4
Full Fence30181260.0%+6.0
Breakable Full Fence29141548.3%-11.0
Half Fence2191242.9%-7.4
Full Fence and Open1511473.3%+16.7

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls21052.9%54.8%-1.9
No walls14950.3%47.9%+2.5

Walls against open: -4.4 points (95% range -14.8 to +6.0), p 0.408 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Not-Batman (Rank 25)2026/10/16104640.0%
GamesoftRobo (Rank 28)2026/10/161421214.3%
NoOneSpecific (Rank 32)2026/10/169090.0%
ShooterMcJacky (Rank 30)2026/10/15107370.0%
The8thOne (Rank 30)2026/10/141641225.0%
TayoTayoTaka (Rank 31)2026/10/1382625.0%
Smi1e (Rank 26)2026/10/13179852.9%
Johnnybwai (Rank 24)2026/10/1330201066.7%
Da-Goat-Pawn (Rank 32)2026/10/126060.0%
NunchuckDog (Rank 25)2026/10/1263350.0%
SpaceSong (Rank 22)2026/09/2898188.9%
bigboss25189 (Rank 23)2026/09/2895455.6%
itrap (Rank 30)2026/09/2471614.3%
AmazedArts (Rank 22)2026/09/19116554.5%
ZachAttack (Rank 21)2026/09/1564266.7%
Cooljerk (Rank 21)2026/08/31138561.5%
chaingrabs (Rank 24)2026/08/316060.0%
Wodin (Rank 24)2026/08/3195455.6%
Hoophoop (Rank 21)2026/06/2864266.7%
Leon_Kennedy (Rank 21)2026/06/28108280.0%
Sneakman (Rank 26)2026/06/2873442.9%
Shmeegus (Rank 22)2026/06/2873442.9%
B34TD0WN (Rank 23)2026/06/2795455.6%
BuddyLuv324 (Rank 21)2026/06/21880100.0%
S_C_H_T_O_M_P (Rank 17)2026/06/21129375.0%

Round openings

Every character

punchP877.8%
crouch into Nozuchi1P+K776.9%
backdash into Tenshin Oushoushou46P+K575.1%
evade up504.5%
punchP into crouch494.4%
backdash into Nozuchi1P+K423.8%
Hangetsu NirenzukiP+K282.5%
punchP into kickK282.5%
backdash into Kake'uchi~Maekeri'age46PK201.8%
punchP into RenkentaiPK161.4%
backdash into Rikensui1P151.4%
backdash into backward movement151.4%
backdash141.3%
crouch into Shitanagi Shutou1P141.3%
Joudan Ushiro MawashigeriK+G131.2%

243 further openings account for the other 589 rounds.

Counted from 277 of the 385 matches played. The rest were not pulled for openings.

Pai

Career
394–403 · 49.4%
This season
254 matches · 46.9%
Peak rank
27

First hit in 58.1% of 582 rounds. Won 50.9% of the rounds they struck first, 46.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

punchP7112.1%
backdash into Tenshin Oushoushou46P+K579.7%
punchP into crouch467.8%
evade up223.8%
punchP into RenkentaiPK162.7%
backdash into Rikensui1P152.6%
backdash into Meishouho4P+K+G122.0%
Sensaitai2K into Renka Sentai2KK101.7%
crouch dash back into kickK91.5%
punchP into Ensei Soushouheki4P91.5%
punchP into RenshouPP91.5%
backdash81.4%
backdash into Honrakukyaku46K+G81.4%
Ensei SenpukyakuK+G71.2%
Meishouho4P+K+G into Ensei SenpukyakuK+G71.2%

126 further openings account for the other 281 rounds.

Counted from 146 of the 254 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
El Blaze12–10 · 55%2–0 · 100%too few to test
Akira8–11 · 42%0–2 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

108 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
249–178 · 58.3%
This season
131 matches · 61.1%
Peak rank
25

First hit in 45.5% of 527 rounds. Won 57.9% of the rounds they struck first, 52.3% of the rounds they were struck first.

Significant Tells

  • After opening the round before by attacking: waits first in 31.7% of rounds, against 19.0% after anything else.

How is this tested?

crouch into Nozuchi1P+K7714.6%
backdash into Nozuchi1P+K428.0%
Hangetsu NirenzukiP+K285.3%
evade up285.3%
punchP into kickK214.0%
backdash into Kake'uchi~Maekeri'age46PK203.8%
punchP163.0%
crouch into Shitanagi Shutou1P142.7%
Joudan Ushiro MawashigeriK+G132.5%
Hizageri4K into Kousenshu4KP91.7%
backdash into backward movement81.5%
crouch into Shitamaeken2P81.5%
evade up into Hangetsu NirenzukiP+K71.3%
backdash61.1%
backdash into Sune'ori1K+G61.1%

121 further openings account for the other 224 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (28 here; about 1.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 0 of 13 tests hold up
  • Jean: 1 of 15 tests hold up