VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

RYO

Career matches6,979
Career win rate49.7%
Round win rate48.5%
Peak rank38
Distinct opponents103
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira386,9793,4713,50849.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lion26111542.3%-3.7
Brad1911857.9%+9.2
Jacky1913668.4%+24.6
Vanessa1913668.4%+27.8
Lei Fei1871138.9%-11.7
Jeffry167943.8%-4.7
Jean158753.3%+4.2
Sarah157846.7%+2.6
Taka1551033.3%-18.0
Akira138561.5%+12.6
Aoi127558.3%+7.6
El Blaze124833.3%-17.8
Shun126650.0%+11.2
Kage113827.3%-23.9
Wolf103730.0%-2.3
Lau83537.5%-5.9
Pai71614.3%-28.0
Goh52340.0%-15.2
Dural2020.0%-42.1
Eileen2020.0%-36.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open32151746.9%-2.5
Breakable Half Fence31161551.6%+4.8
Rectangle2891932.1%-12.3
Single Wall26141253.9%+7.7
Half Fence25141156.0%+9.9
Breakable Full Fence22121054.5%+8.9
Full Fence22101245.5%+1.2
Octagon2181338.1%-11.8
Low Fence1951426.3%-23.8
Full Fence and Open159660.0%+20.2

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls14946.3%46.2%+0.1
No walls7744.2%48.2%-4.0

Walls against open: +4.2 points (95% range -10.0 to +18.3), p 0.564 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

azn3_ayapin (Rank 35)2026/06/2832166.7%
ジークリオン (Rank 35)2026/06/2831233.3%
tompte_1010 (Rank 36)2026/06/2843175.0%
giggs_0919 (Rank 36)2026/05/0663350.0%
信州蕎麦の会☆銀狼 (Rank 38)2026/05/0641325.0%
MikuMartineau (Rank 32)2026/05/0652340.0%
no-0809 (Rank 39)2026/05/0631233.3%
ひざくん☆中能登VF部 (Rank 33)2026/05/061441028.6%
MasaRED-ninten (Rank 37)2026/05/0674357.1%
貧乏リオン/binboulion (Rank 35)2026/05/0652340.0%
MOTO (Rank 33)2026/05/0643175.0%
いえす (Rank 39)2026/05/0651420.0%
ma_hime1007 (Rank 32)2026/05/0632166.7%
stepan_BVFA (Rank 37)2026/05/0541325.0%
きよ丸 (Rank 35)2026/05/0573442.9%
そうたいちょ★ (Rank 39)2026/05/0531233.3%
フルレバ (Rank 35)2026/04/20107370.0%
jefrikko (Rank 36)2026/04/19108280.0%
無想花心剣 (Rank 34)2026/04/1362433.3%
yta_k (Rank 32)2026/04/133030.0%
rikubon-ps (Rank 35)2026/04/1131233.3%
MON-CHAN (Rank 35)2026/04/0632166.7%
どろパイ (Rank 33)2026/04/0643175.0%
なめ (Rank 34)2026/04/0653260.0%
ぱお (Rank 38)2026/03/2832166.7%

Round openings

Akira

forward movement into punchP10510.0%
Senzankou66P+K787.4%
backdash into evade up787.4%
Rimon Chouchu66P666.3%
forward dash into Jouho Senshou46P666.3%
backdash into Jouho Senshou46P514.9%
evade up into crouch dash forward464.4%
guardG into evade up353.3%
punchP into forward dash333.1%
Rimon Chouchu66P into forward dash282.7%
guardG into forward dash282.7%
forward dash into forward punch+kick6P+K232.2%
backdash into Chouzan Housui46P+K191.8%
guardG into throwP+G181.7%
Housui2P into forward dash161.5%

105 further openings account for the other 360 rounds.