VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

りゅうのすけ

Career matches660
Career win rate59.2%
Round win rate55.7%
Peak rank33
Distinct opponents128
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Sarah3366039126959.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira31151648.4%-3.1
Jeffry30191163.3%+1.2
Jacky2619773.1%+12.6
Wolf22121054.5%-10.7
Pai2191242.9%-13.1
Jean1913668.4%+12.6
Brad1810855.6%-3.3
Sarah1812666.7%+3.6
Lau1651131.2%-28.0
Lion159660.0%-2.8
Kage1410471.4%+10.0
Shun1311284.6%+25.6
Aoi95455.6%-3.8
Eileen96366.7%+10.4
Goh84450.0%-3.1
Vanessa82625.0%-33.4
Taka74357.1%-5.0
Lei Fei54180.0%+25.2
El Blaze330100.0%+31.8
Dural110100.0%+54.1

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle46212545.6%-15.2
Octagon42311173.8%+18.4
Low Fence37231462.2%-0.5
Breakable Half Fence2719870.4%+13.5
Breakable Full Fence26141253.9%-4.2
Single Wall26131350.0%-8.9
Full Fence25131252.0%-7.5
Open2216672.7%+15.9
Half Fence1910952.6%-7.1
Full Fence and Open83537.5%-18.5

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls18558.4%58.4%+0.0
No walls8561.2%60.0%+1.1

Walls against open: -1.1 points (95% range -14.4 to +12.2), p 0.871 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

jijitax4 (Rank 35)2026/07/2751420.0%
ぬっき~@ (Rank 33)2026/07/2751420.0%
AzaeManV (Rank 30)2026/07/2731233.3%
akimaru7 (Rank 32)2026/07/2742250.0%
MELTBUTTER (Rank 30)2026/07/2465183.3%
∈挙動不審∋ (Rank 32)2026/07/2442250.0%
jiwoonpk (Rank 31)2026/07/2452340.0%
mikumoJacky (Rank 32)2026/07/2143175.0%
ちょいそる (Rank 33)2026/07/0653260.0%
滝太郎(Takitarou) (Rank 30)2026/07/0632166.7%
monky-d-taku (Rank 29)2026/06/2931233.3%
たか (Rank 29)2026/06/1343175.0%
Sore (Rank 34)2026/06/0831233.3%
うをん (Rank 30)2026/06/04550100.0%
カミナリおやじ (Rank 28)2026/06/0431233.3%
tawava (Rank 29)2026/06/04117463.6%
カマキリ拳法なぎくん (Rank 30)2026/06/0431233.3%
東州 (Rank 31)2026/06/0482625.0%
タイヨウ (Rank 29)2026/05/1794544.4%
moga_moga24 (Rank 26)2026/05/1742250.0%
金田一の少年 (Rank 25)2026/05/1732166.7%
ありがとナス (Rank 27)2026/05/07330100.0%
asari0727 (Rank 27)2026/05/0754180.0%
HAM (Rank 28)2026/05/0732166.7%
taka-nei (Rank 22)2026/05/0532166.7%

Round openings

Sarah

backdash into Crescent Heel4K+G21818.7%
Sharpsword44K into Sharpsword Combo44KK15413.2%
crouch into Leg Slicer2K+G635.4%
Full Spin Heel Kick9K into backward movement373.2%
Dragon Smash Cannon1K342.9%
Hide Side Kick (Deflect)P+K312.7%
crouch into Long Snap Side Chop3P+K272.3%
guardG into throwP+G272.3%
Stiletto66K262.2%
evade down252.1%
Sharpsword44K into crouch dash back242.1%
Sharpsword44K into evade down242.1%
Stiletto66K into forward movement242.1%
backdash242.1%
Full Spin Heel Kick9K201.7%

135 further openings account for the other 405 rounds.