VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

gentildonna_0425

Career matches1,107
Career win rate62.1%
Round win rate55.7%
Peak rank43
Distinct opponents30
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai431,09568141462.2%
Jacky33126650.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lau27161159.3%+6.5
Kage2417770.8%+10.6
Akira138561.5%+8.4
Jacky104640.0%-24.7
Vanessa94544.4%-24.9
Lion76185.7%+26.8
Eileen62433.3%-37.1
Lei Fei54180.0%+19.7
Aoi32166.7%-9.8
Brad32166.7%+9.4
Jean31233.3%-19.7
Jeffry330100.0%+40.7
Wolf21150.0%-17.3
Sarah1010.0%-64.0
Shun1010.0%-53.4
Taka110100.0%+28.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence25131252.0%-14.7
Octagon1510566.7%+11.9
Low Fence149564.3%+2.4
Half Fence126650.0%-10.8
Open105550.0%-5.2
Full Fence and Open95455.6%+0.1
Rectangle96366.7%+10.4
Full Fence74357.1%-5.8
Single Wall65183.3%+18.5
Breakable Half Fence220100.0%+27.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7058.6%60.7%-2.1
No walls3063.3%60.4%+2.9

Walls against open: -5.0 points (95% range -29.4 to +19.4), p 0.688 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

cyomiko (Rank 40)2026/06/211010.0%
愛蒔らぶりVT (Rank 40)2026/06/2142250.0%
H-CUBE 駅まえ (Rank 39)2026/06/215050.0%
おそろしく早いビート (Rank 41)2026/06/21110100.0%
かべごん (Rank 38)2026/06/211010.0%
真夏 (Rank 42)2026/06/212215768.2%
ぱお (Rank 38)2026/06/21220100.0%
デネ (Rank 41)2026/06/072014670.0%
ラーメソマソ (Rank 44)2026/06/0763350.0%
毒ガス王子 (Rank 41)2026/06/07330100.0%
よどがわ (Rank 41)2026/06/07330100.0%
P式截拳道こくとう (Rank 43)2026/06/0721150.0%
みっちー (Rank 41)2026/06/0321150.0%
カメすけ (Rank 43)2026/05/3131233.3%
こんにちわアキラ (Rank 43)2026/05/2432166.7%
『ρε』.α (Rank 42)2026/05/2451420.0%
筋トレ職人 (Rank 34)2026/05/241010.0%
白州ラウ魔王 (Rank 44)2026/05/11105550.0%
エル・シエロ (Rank 41)2026/05/1175271.4%
Tokkovanessa_VF (Rank 40)2026/04/3031233.3%
つがさん (Rank 40)2026/04/3021150.0%
ワロタ (Rank 39)2026/04/30110100.0%
Fuji_Atsuka (Rank 16)2026/04/30110100.0%
指無しライダー (Rank 41)2026/04/1943175.0%
rikojjang (Rank 41)2026/04/19110100.0%

Round openings

Every character

guardG into throwP+G11623.9%
throwP+G5110.5%
Soukasui3P into Souka Senpukyaku3PK275.6%
backdash into evade down224.5%
evade down into throwP+G142.9%
backdash into throwP+G112.3%
backdash into Souka Senpukyaku3PK102.1%
crouch into Senchutai3K102.1%
throwP+G into evade down91.9%
backdash into evade up81.6%
evade down into Souka Senpukyaku3PK81.6%
evade down into guardG81.6%
punch+kick+guardP+K+G into throwP+G81.6%
evade down into backdash71.4%
evade down into crouch dash forward61.2%

100 further openings account for the other 170 rounds.

Pai

guardG into throwP+G11523.9%
throwP+G5010.4%
Soukasui3P into Souka Senpukyaku3PK275.6%
backdash into evade down224.6%
evade down into throwP+G142.9%
backdash into throwP+G112.3%
backdash into Souka Senpukyaku3PK102.1%
crouch into Senchutai3K102.1%
throwP+G into evade down91.9%
backdash into evade up81.7%
evade down into Souka Senpukyaku3PK81.7%
evade down into guardG81.7%
punch+kick+guardP+K+G into throwP+G81.7%
evade down into backdash71.5%
guardG into evade down61.2%

99 further openings account for the other 168 rounds.

Jacky

Switch StepP+K+G into evade down125.0%
evade down into crouch dash forward125.0%
guardG into throwP+G125.0%
throwP+G125.0%