VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

seobin_papa

  • Eileen
  • Pai
  • Akira
  • Sarah
  • Aoi
  • Vanessa
  • Lau
  • Jeffry
  • El Blaze
  • Goh
  • Jean
  • Wolf
  • Brad
  • Taka
  • Lion
  • Lei Fei
Career matches9,587
Career win rate57.6%
Round win rate51.0%
Peak rank31
Distinct opponents350
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1510 #1,947 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky301,06357149253.7%
Vanessa3199455943556.2%
El Blaze3091550041554.6%
Lion3177144732458.0%
Eileen3171040430656.9%
Pai3168139628558.1%
Lau3064637227457.6%
Akira2761733728054.6%
Sarah2861635426257.5%
Jeffry3059534325257.6%
Taka3042826016860.8%
Aoi2940923817158.2%
Goh3138125013165.6%
Jean2828916612357.4%
Wolf281981395970.2%
Brad271831255868.3%
Lei Fei2791642770.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,507 of 3,914 rounds counted

7.0 inputs a second (423 a minute) this season. Faster than 47% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen7.4442705
Pai7.1425546
Akira7.0417452
Sarah6.7402371
Aoi7.0417378
Jacky7.1423255
Vanessa6.9414185
Lau7.4442179
Jeffry6.941380
El Blaze7.343674
Goh6.8410107
Jean6.740492
Wolf6.539341
Taka6.941623
Lion7.645412
Lei Fei7.34417

By opponent's character

Akira7.2430538
Jacky7.0421379
Wolf7.3441344
Jeffry7.1423292
Shun6.8406248
Pai7.2429238
Sarah6.8408225
Goh6.9416159
Aoi6.9417186
El Blaze7.0423149
Jean6.9415114
Brad6.840797
Kage7.243498
Lau7.142587
Vanessa7.041882
Lion7.042277
Taka7.243451
Lei Fei6.740461
Eileen7.142754
Dural7.947528

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira147707747.6%-1.9
Jacky100514951.0%-0.8
Wolf96603662.5%+13.7
Jeffry79423753.2%+2.7
Shun67323547.8%-4.4
Pai66392759.1%+4.1
Sarah59243540.7%-11.4
Goh51232845.1%-3.6
Aoi49282157.1%+3.0
El Blaze41142734.1%-14.3
Jean33161748.5%-1.4
Brad31112035.5%-14.5
Kage30191163.3%+8.9
Lau26121446.1%-1.7
Vanessa26131350.0%-0.1
Lion21111052.4%-0.5
Taka168850.0%-6.9
Lei Fei158753.3%+1.2
Eileen1412285.7%+29.4
Dural85362.5%+16.1

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence118586049.1%-4.2
Open105446141.9%-8.5
Low Fence104475745.2%-3.9
Breakable Half Fence102544852.9%+2.6
Full Fence101524951.5%-1.4
Octagon91474451.6%+1.3
Single Wall85483756.5%+4.2
Rectangle82443853.7%+4.0
Breakable Full Fence74452960.8%+10.4
Full Fence and Open56332358.9%+7.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls56852.8%51.4%+1.4
No walls29447.3%50.1%-2.8

Walls against open: +4.2 points (95% range -3.1 to +11.6), p 0.256 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

temp002 (Rank 30)2026/10/18116554.5%
ryu2811 (Rank 27)2026/10/18105550.0%
無槪念野獸/무개념야수 (Rank 26)2026/10/18127558.3%
カプリッチョ (Rank 26)2026/10/1893633.3%
BANANA (Rank 30)2026/10/161331023.1%
chileung18 (Rank 29)2026/10/152371630.4%
jiwoonpk (Rank 33)2026/10/15157846.7%
striker0123 (Rank 31)2026/10/141912763.2%
juste (Rank 31)2026/10/13147750.0%
Junche9422 (Rank 28)2026/10/13107370.0%
ほーげつ (Rank 29)2026/10/1194544.4%
elf4sale (Rank 31)2026/10/10147750.0%
Sinabro (Rank 30)2026/10/10128466.7%
あ (Rank 27)2026/10/0772528.6%
ER_higante (Rank 28)2026/10/0627171063.0%
hahaha (Rank 29)2026/10/04106460.0%
JOHNFLOE (Rank 30)2026/10/0485362.5%
TAPIOKA (Rank 31)2026/09/2774357.1%
sby (Rank 27)2026/09/1273442.9%
NORESPECT (Rank 31)2026/09/06126650.0%
windowkhs (Rank 29)2026/09/0395455.6%
fdjskjfsdls (Rank 27)2026/08/2495455.6%
진짜개초보完全初心者 (Rank 30)2026/08/0584450.0%
MELTBUTTER (Rank 28)2026/07/19135838.5%
sinsig22 (Rank 26)2026/07/0675271.4%

Round openings

Every character

crouch into Squat Straight1133.5%
Hi'en Tankyaku9K952.9%
crouch into Souchuken932.9%
Douchu6P into Jouho Chu'un6PP802.5%
punchP into crouch732.3%
Sou'unha66K672.1%
crouch into Gedan Shouda2P642.0%
backdash into backward movement631.9%
backdash into Enkou Kenka46P611.9%
crouch into Renka Sentai2KK581.8%
evade up into guardG521.6%
backdash into Spin Heel Sword4K+G471.4%
crouch into Fukushinshou2P431.3%
Rimon Chouchu66P into Jouho Touken6P411.3%
crouch into Housui2P411.3%

680 further openings account for the other 2,240 rounds.

Counted from 808 of the 975 matches played. The rest were not pulled for openings.

Pai

Career
396–285 · 58.1%
This season
140 matches · 46.4%
Peak rank
31

First hit in 68.2% of 534 rounds. Won 50.8% of the rounds they struck first, 41.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Hi'en Tankyaku9K9517.7%
crouch into Souchuken2P6011.2%
crouch into Renka Sentai2KK5810.8%
punchP into kickK163.0%
backdash into backward movement142.6%
backdash into guardG142.6%
punchP into crouch142.6%
Sensaitai2K into Renka Sentai2KK132.4%
punchP into throwP+G122.2%
punchP into RenshouPP112.0%
backdash into Honrakukyaku46K+G101.9%
backdash into Ensei Soushouheki4P91.7%
backdash into punchP91.7%
backdash into Honshin Soukyaku1K+G81.5%
evade up into guardG81.5%

93 further openings account for the other 186 rounds.

Counted from 137 of the 140 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–16 · 30%1–6 · 14%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Eileen

Career
404–306 · 56.9%
This season
176 matches · 51.1%
Peak rank
31

First hit in 57.3% of 398 rounds. Won 52.6% of the rounds they struck first, 49.4% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “6P Douchu into 6PP Jouho Chu'un” in 39.0% of rounds, against 13.7% in their other rounds.

How is this tested?

Douchu6P into Jouho Chu'un6PP8020.1%
backdash into Enkou Kenka46P6115.3%
crouch into Fukushinshou2P4310.8%
backward movement into Douchu6P143.5%
Fukushinshou2P133.3%
backdash into backward movement133.3%
Hikou Bokushoku9P102.5%
punchP into Enkou RensouPP102.5%
backdash into Honshin Kousoutai3K+G92.3%
evade up into guardG82.0%
punchP82.0%
punchP into Fukushinshou2P82.0%
Enkou Kenka46P61.5%
Honshin Kousoutai3K+G into evade down51.2%
Honshin Senputai6K+G into Hikou Rantsui6K+GK51.2%

66 further openings account for the other 106 rounds.

Counted from 100 of the 176 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira4–10 · 29%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

76 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
571–492 · 53.7%
This season
96 matches · 50.0%
Peak rank
30

First hit in 55.3% of 380 rounds. Won 55.2% of the rounds they struck first, 45.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch into Squat Straight2P5414.1%
backdash into Spin Heel Sword4K+G4712.3%
Spinning Back Knuckle4P into Spinning Arm Kick4PK369.4%
Slant Back Knuckle1P into Rage Kick1PK266.8%
punchP into Jab StraightPP266.8%
Squat Straight2P205.2%
punchP into Middle Smash Back Knuckle6PP164.2%
Low Spin Kick1K+G into crouch133.4%
Spinning Back Knuckle4P into Double Back Knuckle4PP112.9%
Spinning KickK+G into Low Spin Kick1K+G92.4%
Jab StraightPP into Jab Double StraightPPP61.6%
Squat Straight2P into punchP61.6%
backdash into Spinning Arm Kick4PK61.6%
punchP into Squat Straight2P61.6%
backdash into Low Spin Kick1K+G51.3%

55 further openings account for the other 96 rounds.

Aoi

Career
238–171 · 58.2%
This season
96 matches · 52.1%
Peak rank
29

First hit in 62.0% of 361 rounds. Won 56.2% of the rounds they struck first, 45.3% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 84.4% of rounds, against 59.2% in their other rounds.
  • In round 1: opens with “66K Sou'unha” in 42.2% of rounds, against 10.7% in their other rounds.

How is this tested?

Sou'unha66K6718.5%
crouch into Gedan Shouda2P6417.7%
punchP into NirentotsuPP277.5%
punchP into backward movement226.1%
punchP into crouch205.5%
Ougimai4P into Ougimai~Tachikaze4PK113.0%
Sou'unha66K into Raijinha6K92.5%
punchP into Ryoushi43P92.5%
backdash into backward movement71.9%
crouch into down-back kick+guard1K+G71.9%
Chudan Hiji'ate6P into Tsumujisakura6PP51.4%
crouch into Kusanagi2K+G51.4%
evade up into Sou'unha66K51.4%
punchP into Gedan Shouda2P51.4%
punchP into backdash51.4%

54 further openings account for the other 94 rounds.

Counted from 90 of the 96 matches played. The rest were not pulled for openings.

Sarah

Career
354–262 · 57.5%
This season
105 matches · 49.5%
Peak rank
28

First hit in 63.2% of 359 rounds. Won 52.4% of the rounds they struck first, 47.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch into Squat Straight2P5916.4%
Rising Elbow6P into Double Joint Butt6PK277.5%
backdash into Crescent Heel4K+G267.2%
backdash into Leg Slicer2K+G236.4%
Back Knuckle Turn44P into crouch164.4%
Rising Elbow6P into kickK164.4%
Snap Side Chop3P into Setup Combination3PK164.4%
Squat Straight2P164.4%
crouch into Leg Slicer2K+G143.9%
Rising Elbow6P into Elbow Side Chop6PP82.2%
forward dash into Leg Slicer2K+G71.9%
punchP into Jab StraightPP71.9%
backdash into backward movement61.7%
punchP61.7%
punchP into crouch61.7%

66 further openings account for the other 107 rounds.

Counted from 89 of the 105 matches played. The rest were not pulled for openings.

Akira

Career
337–280 · 54.6%
This season
114 matches · 49.1%
Peak rank
27

First hit in 57.9% of 292 rounds. Won 51.5% of the rounds they struck first, 46.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P4114.0%
crouch into Housui2P4114.0%
backdash into Souka Housui3P+K268.9%
backdash into Chouzan Housui46P+K155.1%
punchP into Souka Housui3P+K113.8%
punchP into crouch113.8%
Jouho Senshou46P103.4%
backdash into backward movement82.7%
punchP into Chouzan Housui46P+K82.7%
backdash into Hekishou43P62.0%
evade up into guardG51.7%
Housui2P41.4%
Souka Housui3P+K into evade down41.4%
backdash into Jirou Tanzan4PP+K41.4%
forward dash into Jouho Touken6P41.4%

65 further openings account for the other 95 rounds.

Counted from 72 of the 114 matches played. The rest were not pulled for openings.

Vanessa

Career
559–435 · 56.2%
This season
53 matches · 62.3%
Peak rank
31

First hit in 36.7% of 210 rounds. Won 46.8% of the rounds they struck first, 58.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP157.1%
Defensive Style: crouch into Sit Jab2P146.7%
Offensive Style: crouch into Leg Guard Crush2P146.7%
Offensive Style: Leg Guard Crush136.2%
Offensive Style: evade up125.7%
Offensive Style: evade up into kickK125.7%
Defensive Style: punch into crouch115.2%
Offensive Style: Bunker Buster94.3%
Defensive Style: Shadow Slicer83.8%
Defensive Style: backward movement into Cut-in Knee Kick6K73.3%
Offensive Style: punch into throwP+G62.9%
Defensive Style: Sit Jab52.4%
Defensive Style: punch into throwP+G52.4%
Defensive Style: Back Knuckle High into Back Knuckle Stream6PKK41.9%
Offensive Style: Leg Guard Crush into punchP41.9%

52 further openings account for the other 71 rounds.

Counted from 50 of the 53 matches played. The rest were not pulled for openings.

Lau

Career
372–274 · 57.6%
This season
46 matches · 54.4%
Peak rank
30

First hit in 53.3% of 182 rounds. Won 51.5% of the rounds they struck first, 52.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Souchuken2P3317.9%
backdash into Kensou4P1910.3%
punchP into Sako Soushou4P+K105.4%
punchP into crouch105.4%
Touku Kosenkyaku9K84.3%
evade up into guardG84.3%
Hi'en Tenshinshou44P into Hi'en Renshou44PP63.3%
Souchuken2P63.3%
Touku Kosenkyaku9K into guardG52.7%
backdash into Chisoutai2K+G42.2%
backdash into Touku Kosenkyaku9K42.2%
backdash into guardG42.2%
punchP into throwP+G42.2%
backdash into Hi'en Renshou44PP31.6%
backdash into Honten Rakutoutai46K+G31.6%

44 further openings account for the other 57 rounds.

Jeffry

Career
343–252 · 57.6%
This season
44 matches · 50.0%
Peak rank
30

First hit in 65.5% of 113 rounds. Won 52.7% of the rounds they struck first, 46.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Knuckle2P3328.9%
backdash into Tsunami Beat3K+G76.1%
punchP into Sunlit Body Upper3P+K65.3%
backdash into Tornado Punch44P43.5%
punchP into throwP+G43.5%
Heavy Back Knuckle4P into Threat StanceP+K+G32.6%
Low Knuckle2P32.6%
backdash into Heavy Back Knuckle4P32.6%
backdash into Toe Kick Hammer2KP32.6%
punchP into crouch32.6%
Dash Elbow66P21.8%
Tsunami Beat3K+G into evade down21.8%
backdash into Toe Kick2K21.8%
backdash into evade up21.8%
forward dash into Dash Elbow Upper66PP21.8%

32 further openings account for the other 35 rounds.

Counted from 31 of the 44 matches played. The rest were not pulled for openings.

Goh

Career
250–131 · 65.6%
This season
27 matches · 55.6%
Peak rank
31

First hit in 64.5% of 107 rounds. Won 55.1% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Sune'uchi2P2220.6%
Soukyu46P1312.2%
backdash into Ni'oudaoshi3K+G65.6%
backward movement into Hiji'ate6P65.6%
backdash into Batousatsu3KP54.7%
backdash into Karura4P+K54.7%
crouch into Denkou3PP54.7%
forward dash into Tsukikage6K54.7%
KiribaraiK+G32.8%
backdash into Hoderi4P32.8%
backdash into Maegeri3K32.8%
backdash into Sune Kudaki43P32.8%
backdash into backward movement32.8%
backward movement into Soukyu46P32.8%
evade up into guardG32.8%

16 further openings account for the other 19 rounds.

Jean

Career
166–123 · 57.4%
This season
23 matches · 60.9%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backward movement into Yoko'enpi6P1314.1%
crouch into Shitamaeken2P99.8%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK66.5%
Shitamaeken2P66.5%
backdash into backward movement66.5%
backdash into Shitanagi Shutou1P55.4%
backdash into Doumawashi Kaitengeri46K+G44.3%
punchP into KounirenPP44.3%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP33.3%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP33.3%
Hizageri4K into Kousenshu4KP22.2%
Shitamaeken2P into punchP22.2%
Shitanagi Shutou1P22.2%
Yoko'enpi6P into kickK22.2%
backdash into Kake'uchi~Maekeri'age46PK22.2%

22 further openings account for the other 23 rounds.

El Blaze

Career
500–415 · 54.6%
This season
28 matches · 53.6%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Sit Jab2P2426.4%
punchP into Volcano Upper4P+K88.8%
evade up into guardG66.6%
backdash into Hammer Smash46P+K55.5%
backdash into Demon's Tail9P+KK44.4%
Flame Toe Kick46PK into Inferno Savate46PKK33.3%
Sit Jab2P33.3%
backdash into Shadow Spin Kick4PK33.3%
evade up into Demon's Tail9P+KK33.3%
High-Speed Jab46P into Shouda46PP22.2%
backdash into Inferno Savate46PKK22.2%
evade up into Demon Dance9P+K22.2%
Back Knuckle4P into Shadow Spin Kick4PK11.1%
Combination Blow3PP into Shutdown Knee3PPK11.1%
Demon Dance9P+K into Demon's Tail9P+KK11.1%

23 further openings account for the other 23 rounds.

Counted from 23 of the 28 matches played. The rest were not pulled for openings.

Wolf

Career
139–59 · 70.2%
This season
11 matches · 54.5%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Hammer2P1234.3%
backdash into Short Shoulder46P+K38.6%
forward movement into Elbow Butt4P25.7%
Body Blow6P into Rolling Back Elbow6PP+K12.9%
Comet Hook1P into Knuckle Part1PP12.9%
Face Lift Kick3K12.9%
Face Lift Kick3K into guardG12.9%
Jab StraightPP into One Two UpperPPP12.9%
Low Hammer2P12.9%
Low Hammer2P into evade down12.9%
Quick Shoulder66P+K12.9%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K12.9%
backdash into Heavy Middle Kick3K+G12.9%
backdash into Quick Shoulder66P+K12.9%
backdash into throwP+G12.9%

6 further openings account for the other 6 rounds.

Counted from 9 of the 11 matches played. The rest were not pulled for openings.

Taka

Career
260–168 · 60.8%
This season
5 matches · 20.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Shita Harite2P834.8%
Kachi'age33P+K313.0%
punchP into Shita Harite2P28.7%
Hiji'ate6P14.3%
Kachi'age33P+K into evade down14.3%
Shita Harite2P14.3%
backdash into backward movement14.3%
evade up into guardG14.3%
punchP into KaminaridaikoK+G14.3%
punchP into Kaminaridaiko Hasami'uchiK+GP14.3%
punchP into Kumoyaburi4P+K14.3%
punchP into Ten'yaburi4P+KP14.3%
punchP into throwP+G14.3%

Brad

Career
125–58 · 68.3%
This season
5 matches · 80.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Sit Jab2P523.8%
Sit Jab2P into punchP29.5%
forward dash into Ten Kao6K29.5%
guardG into punchP29.5%
Elbow Hook6P into Double Strike2KK14.8%
Jolt Upper3P into Jolt Upper~Spin Kick3PK14.8%
Middle Spin Kick66K14.8%
Sit Jab2P14.8%
backdash into Lumpini Combination4PK14.8%
backdash into Stop Kick4K14.8%
backdash into Ten Kao6K14.8%
forward dash into Elbow Hook~Screw High Kick6PK14.8%
punchP into Jab StraightPP14.8%
punchP into throwP+G14.8%

Lion

Career
447–324 · 58.0%
This season
4 matches · 50.0%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Katousui2P425.0%
backdash into Kishitsu Kasensou43P212.5%
punchP into In'you4P212.5%
Koushu RensuiPP into Renkan SenshouPPP16.2%
Koushu RensuiPP into Rensui SoushuPPP+K16.2%
backdash into Touku Rigou Bantaitetsu46K+G16.2%
crouch into Shicchi Soutai3K+G16.2%
evade up into Shicchi Soutai3K+G16.2%
evade up into Tenshin Ryou'inkyaku6K+G16.2%
punchP into Koushu RensuiPP16.2%
punchP into crouch16.2%

Lei Fei

Career
64–27 · 70.3%
This season
2 matches · 0.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Rakengeki4PP125.0%
evade up into punchP125.0%
punchP into Kakushu Suirengeki6PP125.0%
punchP into forward movement125.0%

Counted from 1 of the 2 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (73 here; about 3.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 0 of 15 tests hold up
  • Eileen: 1 of 15 tests hold up
  • Jacky: 0 of 13 tests hold up
  • Aoi: 2 of 15 tests hold up
  • Sarah: 0 of 15 tests hold up
  • Akira: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)