Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1510 #1,947 of 3,686 on the Elo list →
Eileen1510176 matches
Pai1532139 matches
Akira1460114 matches
Sarah1495105 matches
Aoi149896 matches
Jacky150996 matches
Vanessa153953 matches
Lau151046 matches
Jeffry150344 matches
El Blaze151628 matches
Goh150927 matches
Jean151523 matches
Wolf150811 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 30 | 1,063 | 571 | 492 | 53.7% |
|---|---|---|---|---|---|
| Vanessa | 31 | 994 | 559 | 435 | 56.2% |
| El Blaze | 30 | 915 | 500 | 415 | 54.6% |
| Lion | 31 | 771 | 447 | 324 | 58.0% |
| Eileen | 31 | 710 | 404 | 306 | 56.9% |
| Pai | 31 | 681 | 396 | 285 | 58.1% |
| Lau | 30 | 646 | 372 | 274 | 57.6% |
| Akira | 27 | 617 | 337 | 280 | 54.6% |
| Sarah | 28 | 616 | 354 | 262 | 57.5% |
| Jeffry | 30 | 595 | 343 | 252 | 57.6% |
| Taka | 30 | 428 | 260 | 168 | 60.8% |
| Aoi | 29 | 409 | 238 | 171 | 58.2% |
| Goh | 31 | 381 | 250 | 131 | 65.6% |
| Jean | 28 | 289 | 166 | 123 | 57.4% |
| Wolf | 28 | 198 | 139 | 59 | 70.2% |
| Brad | 27 | 183 | 125 | 58 | 68.3% |
| Lei Fei | 27 | 91 | 64 | 27 | 70.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,507 of 3,914 rounds counted7.0 inputs a second (423 a minute) this season. Faster than 47% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Eileen | 7.4 | 442 | 705 |
|---|---|---|---|
| Pai | 7.1 | 425 | 546 |
| Akira | 7.0 | 417 | 452 |
| Sarah | 6.7 | 402 | 371 |
| Aoi | 7.0 | 417 | 378 |
| Jacky | 7.1 | 423 | 255 |
| Vanessa | 6.9 | 414 | 185 |
| Lau | 7.4 | 442 | 179 |
| Jeffry | 6.9 | 413 | 80 |
| El Blaze | 7.3 | 436 | 74 |
| Goh | 6.8 | 410 | 107 |
| Jean | 6.7 | 404 | 92 |
| Wolf | 6.5 | 393 | 41 |
| Taka | 6.9 | 416 | 23 |
| Lion | 7.6 | 454 | 12 |
| Lei Fei | 7.3 | 441 | 7 |
By opponent's character
| Akira | 7.2 | 430 | 538 |
|---|---|---|---|
| Jacky | 7.0 | 421 | 379 |
| Wolf | 7.3 | 441 | 344 |
| Jeffry | 7.1 | 423 | 292 |
| Shun | 6.8 | 406 | 248 |
| Pai | 7.2 | 429 | 238 |
| Sarah | 6.8 | 408 | 225 |
| Goh | 6.9 | 416 | 159 |
| Aoi | 6.9 | 417 | 186 |
| El Blaze | 7.0 | 423 | 149 |
| Jean | 6.9 | 415 | 114 |
| Brad | 6.8 | 407 | 97 |
| Kage | 7.2 | 434 | 98 |
| Lau | 7.1 | 425 | 87 |
| Vanessa | 7.0 | 418 | 82 |
| Lion | 7.0 | 422 | 77 |
| Taka | 7.2 | 434 | 51 |
| Lei Fei | 6.7 | 404 | 61 |
| Eileen | 7.1 | 427 | 54 |
| Dural | 7.9 | 475 | 28 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 147 | 70 | 77 | 47.6% | -1.9 |
|---|---|---|---|---|---|
| Jacky | 100 | 51 | 49 | 51.0% | -0.8 |
| Wolf | 96 | 60 | 36 | 62.5% | +13.7 |
| Jeffry | 79 | 42 | 37 | 53.2% | +2.7 |
| Shun | 67 | 32 | 35 | 47.8% | -4.4 |
| Pai | 66 | 39 | 27 | 59.1% | +4.1 |
| Sarah | 59 | 24 | 35 | 40.7% | -11.4 |
| Goh | 51 | 23 | 28 | 45.1% | -3.6 |
| Aoi | 49 | 28 | 21 | 57.1% | +3.0 |
| El Blaze | 41 | 14 | 27 | 34.1% | -14.3 |
| Jean | 33 | 16 | 17 | 48.5% | -1.4 |
| Brad | 31 | 11 | 20 | 35.5% | -14.5 |
| Kage | 30 | 19 | 11 | 63.3% | +8.9 |
| Lau | 26 | 12 | 14 | 46.1% | -1.7 |
| Vanessa | 26 | 13 | 13 | 50.0% | -0.1 |
| Lion | 21 | 11 | 10 | 52.4% | -0.5 |
| Taka | 16 | 8 | 8 | 50.0% | -6.9 |
| Lei Fei | 15 | 8 | 7 | 53.3% | +1.2 |
| Eileen | 14 | 12 | 2 | 85.7% | +29.4 |
| Dural | 8 | 5 | 3 | 62.5% | +16.1 |
0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 118 | 58 | 60 | 49.1% | -4.2 |
|---|---|---|---|---|---|
| Open | 105 | 44 | 61 | 41.9% | -8.5 |
| Low Fence | 104 | 47 | 57 | 45.2% | -3.9 |
| Breakable Half Fence | 102 | 54 | 48 | 52.9% | +2.6 |
| Full Fence | 101 | 52 | 49 | 51.5% | -1.4 |
| Octagon | 91 | 47 | 44 | 51.6% | +1.3 |
| Single Wall | 85 | 48 | 37 | 56.5% | +4.2 |
| Rectangle | 82 | 44 | 38 | 53.7% | +4.0 |
| Breakable Full Fence | 74 | 45 | 29 | 60.8% | +10.4 |
| Full Fence and Open | 56 | 33 | 23 | 58.9% | +7.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 568 | 52.8% | 51.4% | +1.4 |
| No walls | 294 | 47.3% | 50.1% | -2.8 |
Walls against open: +4.2 points (95% range -3.1 to +11.6), p 0.256 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ER_higante (Rank 28) | 27 | 17 | 10 | 63.0% |
|---|---|---|---|---|
| chileung18 (Rank 29) | 23 | 7 | 16 | 30.4% |
| striker0123 (Rank 31) | 19 | 12 | 7 | 63.2% |
| jiwoonpk (Rank 33) | 15 | 7 | 8 | 46.7% |
| elf4sale (Rank 31) | 14 | 7 | 7 | 50.0% |
| juste (Rank 31) | 14 | 7 | 7 | 50.0% |
| BANANA (Rank 30) | 13 | 3 | 10 | 23.1% |
| MELTBUTTER (Rank 28) | 13 | 5 | 8 | 38.5% |
| NORESPECT (Rank 31) | 12 | 6 | 6 | 50.0% |
| Sinabro (Rank 30) | 12 | 8 | 4 | 66.7% |
| 無槪念野獸/무개념야수 (Rank 26) | 12 | 7 | 5 | 58.3% |
| temp002 (Rank 30) | 11 | 6 | 5 | 54.5% |
| Junche9422 (Rank 28) | 10 | 7 | 3 | 70.0% |
| hahaha (Rank 29) | 10 | 6 | 4 | 60.0% |
| ryu2811 (Rank 27) | 10 | 5 | 5 | 50.0% |
| fdjskjfsdls (Rank 27) | 9 | 5 | 4 | 55.6% |
| windowkhs (Rank 29) | 9 | 5 | 4 | 55.6% |
| ほーげつ (Rank 29) | 9 | 4 | 5 | 44.4% |
| カプリッチョ (Rank 26) | 9 | 3 | 6 | 33.3% |
| JOHNFLOE (Rank 30) | 8 | 5 | 3 | 62.5% |
| 진짜개초보完全初心者 (Rank 30) | 8 | 4 | 4 | 50.0% |
| TAPIOKA (Rank 31) | 7 | 4 | 3 | 57.1% |
| sby (Rank 27) | 7 | 3 | 4 | 42.9% |
| sinsig22 (Rank 26) | 7 | 5 | 2 | 71.4% |
| あ (Rank 27) | 7 | 2 | 5 | 28.6% |
Most played opponents, most recent first
| temp002 (Rank 30) | 2026/10/18 | 11 | 6 | 5 | 54.5% |
|---|---|---|---|---|---|
| ryu2811 (Rank 27) | 2026/10/18 | 10 | 5 | 5 | 50.0% |
| 無槪念野獸/무개념야수 (Rank 26) | 2026/10/18 | 12 | 7 | 5 | 58.3% |
| カプリッチョ (Rank 26) | 2026/10/18 | 9 | 3 | 6 | 33.3% |
| BANANA (Rank 30) | 2026/10/16 | 13 | 3 | 10 | 23.1% |
| chileung18 (Rank 29) | 2026/10/15 | 23 | 7 | 16 | 30.4% |
| jiwoonpk (Rank 33) | 2026/10/15 | 15 | 7 | 8 | 46.7% |
| striker0123 (Rank 31) | 2026/10/14 | 19 | 12 | 7 | 63.2% |
| juste (Rank 31) | 2026/10/13 | 14 | 7 | 7 | 50.0% |
| Junche9422 (Rank 28) | 2026/10/13 | 10 | 7 | 3 | 70.0% |
| ほーげつ (Rank 29) | 2026/10/11 | 9 | 4 | 5 | 44.4% |
| elf4sale (Rank 31) | 2026/10/10 | 14 | 7 | 7 | 50.0% |
| Sinabro (Rank 30) | 2026/10/10 | 12 | 8 | 4 | 66.7% |
| あ (Rank 27) | 2026/10/07 | 7 | 2 | 5 | 28.6% |
| ER_higante (Rank 28) | 2026/10/06 | 27 | 17 | 10 | 63.0% |
| hahaha (Rank 29) | 2026/10/04 | 10 | 6 | 4 | 60.0% |
| JOHNFLOE (Rank 30) | 2026/10/04 | 8 | 5 | 3 | 62.5% |
| TAPIOKA (Rank 31) | 2026/09/27 | 7 | 4 | 3 | 57.1% |
| sby (Rank 27) | 2026/09/12 | 7 | 3 | 4 | 42.9% |
| NORESPECT (Rank 31) | 2026/09/06 | 12 | 6 | 6 | 50.0% |
| windowkhs (Rank 29) | 2026/09/03 | 9 | 5 | 4 | 55.6% |
| fdjskjfsdls (Rank 27) | 2026/08/24 | 9 | 5 | 4 | 55.6% |
| 진짜개초보完全初心者 (Rank 30) | 2026/08/05 | 8 | 4 | 4 | 50.0% |
| MELTBUTTER (Rank 28) | 2026/07/19 | 13 | 5 | 8 | 38.5% |
| sinsig22 (Rank 26) | 2026/07/06 | 7 | 5 | 2 | 71.4% |
Round openings
Every character
| crouch into Squat Straight | 113 | 3.5% |
|---|---|---|
| Hi'en Tankyaku9K | 95 | 2.9% |
| crouch into Souchuken | 93 | 2.9% |
| Douchu6P into Jouho Chu'un6PP | 80 | 2.5% |
| punchP into crouch | 73 | 2.3% |
| Sou'unha66K | 67 | 2.1% |
| crouch into Gedan Shouda2P | 64 | 2.0% |
| backdash into backward movement | 63 | 1.9% |
| backdash into Enkou Kenka46P | 61 | 1.9% |
| crouch into Renka Sentai2KK | 58 | 1.8% |
| evade up into guardG | 52 | 1.6% |
| backdash into Spin Heel Sword4K+G | 47 | 1.4% |
| crouch into Fukushinshou2P | 43 | 1.3% |
| Rimon Chouchu66P into Jouho Touken6P | 41 | 1.3% |
| crouch into Housui2P | 41 | 1.3% |
680 further openings account for the other 2,240 rounds.
Counted from 808 of the 975 matches played. The rest were not pulled for openings.
Pai
- Career
- 396–285 · 58.1%
- This season
- 140 matches · 46.4%
- Peak rank
- 31
First hit in 68.2% of 534 rounds. Won 50.8% of the rounds they struck first, 41.8% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Hi'en Tankyaku9K | 95 | 17.7% |
|---|---|---|
| crouch into Souchuken2P | 60 | 11.2% |
| crouch into Renka Sentai2KK | 58 | 10.8% |
| punchP into kickK | 16 | 3.0% |
| backdash into backward movement | 14 | 2.6% |
| backdash into guardG | 14 | 2.6% |
| punchP into crouch | 14 | 2.6% |
| Sensaitai2K into Renka Sentai2KK | 13 | 2.4% |
| punchP into throwP+G | 12 | 2.2% |
| punchP into RenshouPP | 11 | 2.0% |
| backdash into Honrakukyaku46K+G | 10 | 1.9% |
| backdash into Ensei Soushouheki4P | 9 | 1.7% |
| backdash into punchP | 9 | 1.7% |
| backdash into Honshin Soukyaku1K+G | 8 | 1.5% |
| evade up into guardG | 8 | 1.5% |
93 further openings account for the other 186 rounds.
Counted from 137 of the 140 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–16 · 30% | 1–6 · 14% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Eileen
- Career
- 404–306 · 56.9%
- This season
- 176 matches · 51.1%
- Peak rank
- 31
First hit in 57.3% of 398 rounds. Won 52.6% of the rounds they struck first, 49.4% of the rounds they were struck first.
Significant Tells
- In round 1: opens with “6P Douchu into 6PP Jouho Chu'un” in 39.0% of rounds, against 13.7% in their other rounds.
| Douchu6P into Jouho Chu'un6PP | 80 | 20.1% |
|---|---|---|
| backdash into Enkou Kenka46P | 61 | 15.3% |
| crouch into Fukushinshou2P | 43 | 10.8% |
| backward movement into Douchu6P | 14 | 3.5% |
| Fukushinshou2P | 13 | 3.3% |
| backdash into backward movement | 13 | 3.3% |
| Hikou Bokushoku9P | 10 | 2.5% |
| punchP into Enkou RensouPP | 10 | 2.5% |
| backdash into Honshin Kousoutai3K+G | 9 | 2.3% |
| evade up into guardG | 8 | 2.0% |
| punchP | 8 | 2.0% |
| punchP into Fukushinshou2P | 8 | 2.0% |
| Enkou Kenka46P | 6 | 1.5% |
| Honshin Kousoutai3K+G into evade down | 5 | 1.2% |
| Honshin Senputai6K+G into Hikou Rantsui6K+GK | 5 | 1.2% |
66 further openings account for the other 106 rounds.
Counted from 100 of the 176 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Eileen
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 4–10 · 29% | 5–3 · 62% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
76 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 571–492 · 53.7%
- This season
- 96 matches · 50.0%
- Peak rank
- 30
First hit in 55.3% of 380 rounds. Won 55.2% of the rounds they struck first, 45.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| crouch into Squat Straight2P | 54 | 14.1% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 47 | 12.3% |
| Spinning Back Knuckle4P into Spinning Arm Kick4PK | 36 | 9.4% |
| Slant Back Knuckle1P into Rage Kick1PK | 26 | 6.8% |
| punchP into Jab StraightPP | 26 | 6.8% |
| Squat Straight2P | 20 | 5.2% |
| punchP into Middle Smash Back Knuckle6PP | 16 | 4.2% |
| Low Spin Kick1K+G into crouch | 13 | 3.4% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 11 | 2.9% |
| Spinning KickK+G into Low Spin Kick1K+G | 9 | 2.4% |
| Jab StraightPP into Jab Double StraightPPP | 6 | 1.6% |
| Squat Straight2P into punchP | 6 | 1.6% |
| backdash into Spinning Arm Kick4PK | 6 | 1.6% |
| punchP into Squat Straight2P | 6 | 1.6% |
| backdash into Low Spin Kick1K+G | 5 | 1.3% |
55 further openings account for the other 96 rounds.
Aoi
- Career
- 238–171 · 58.2%
- This season
- 96 matches · 52.1%
- Peak rank
- 29
First hit in 62.0% of 361 rounds. Won 56.2% of the rounds they struck first, 45.3% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 84.4% of rounds, against 59.2% in their other rounds.
- In round 1: opens with “66K Sou'unha” in 42.2% of rounds, against 10.7% in their other rounds.
| Sou'unha66K | 67 | 18.5% |
|---|---|---|
| crouch into Gedan Shouda2P | 64 | 17.7% |
| punchP into NirentotsuPP | 27 | 7.5% |
| punchP into backward movement | 22 | 6.1% |
| punchP into crouch | 20 | 5.5% |
| Ougimai4P into Ougimai~Tachikaze4PK | 11 | 3.0% |
| Sou'unha66K into Raijinha6K | 9 | 2.5% |
| punchP into Ryoushi43P | 9 | 2.5% |
| backdash into backward movement | 7 | 1.9% |
| crouch into down-back kick+guard1K+G | 7 | 1.9% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 5 | 1.4% |
| crouch into Kusanagi2K+G | 5 | 1.4% |
| evade up into Sou'unha66K | 5 | 1.4% |
| punchP into Gedan Shouda2P | 5 | 1.4% |
| punchP into backdash | 5 | 1.4% |
54 further openings account for the other 94 rounds.
Counted from 90 of the 96 matches played. The rest were not pulled for openings.
Sarah
- Career
- 354–262 · 57.5%
- This season
- 105 matches · 49.5%
- Peak rank
- 28
First hit in 63.2% of 359 rounds. Won 52.4% of the rounds they struck first, 47.7% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| crouch into Squat Straight2P | 59 | 16.4% |
|---|---|---|
| Rising Elbow6P into Double Joint Butt6PK | 27 | 7.5% |
| backdash into Crescent Heel4K+G | 26 | 7.2% |
| backdash into Leg Slicer2K+G | 23 | 6.4% |
| Back Knuckle Turn44P into crouch | 16 | 4.4% |
| Rising Elbow6P into kickK | 16 | 4.4% |
| Snap Side Chop3P into Setup Combination3PK | 16 | 4.4% |
| Squat Straight2P | 16 | 4.4% |
| crouch into Leg Slicer2K+G | 14 | 3.9% |
| Rising Elbow6P into Elbow Side Chop6PP | 8 | 2.2% |
| forward dash into Leg Slicer2K+G | 7 | 1.9% |
| punchP into Jab StraightPP | 7 | 1.9% |
| backdash into backward movement | 6 | 1.7% |
| punchP | 6 | 1.7% |
| punchP into crouch | 6 | 1.7% |
66 further openings account for the other 107 rounds.
Counted from 89 of the 105 matches played. The rest were not pulled for openings.
Akira
- Career
- 337–280 · 54.6%
- This season
- 114 matches · 49.1%
- Peak rank
- 27
First hit in 57.9% of 292 rounds. Won 51.5% of the rounds they struck first, 46.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P into Jouho Touken6P | 41 | 14.0% |
|---|---|---|
| crouch into Housui2P | 41 | 14.0% |
| backdash into Souka Housui3P+K | 26 | 8.9% |
| backdash into Chouzan Housui46P+K | 15 | 5.1% |
| punchP into Souka Housui3P+K | 11 | 3.8% |
| punchP into crouch | 11 | 3.8% |
| Jouho Senshou46P | 10 | 3.4% |
| backdash into backward movement | 8 | 2.7% |
| punchP into Chouzan Housui46P+K | 8 | 2.7% |
| backdash into Hekishou43P | 6 | 2.0% |
| evade up into guardG | 5 | 1.7% |
| Housui2P | 4 | 1.4% |
| Souka Housui3P+K into evade down | 4 | 1.4% |
| backdash into Jirou Tanzan4PP+K | 4 | 1.4% |
| forward dash into Jouho Touken6P | 4 | 1.4% |
65 further openings account for the other 95 rounds.
Counted from 72 of the 114 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 559–435 · 56.2%
- This season
- 53 matches · 62.3%
- Peak rank
- 31
First hit in 36.7% of 210 rounds. Won 46.8% of the rounds they struck first, 58.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 15 | 7.1% |
|---|---|---|
| Defensive Style: crouch into Sit Jab2P | 14 | 6.7% |
| Offensive Style: crouch into Leg Guard Crush2P | 14 | 6.7% |
| Offensive Style: Leg Guard Crush | 13 | 6.2% |
| Offensive Style: evade up | 12 | 5.7% |
| Offensive Style: evade up into kickK | 12 | 5.7% |
| Defensive Style: punch into crouch | 11 | 5.2% |
| Offensive Style: Bunker Buster | 9 | 4.3% |
| Defensive Style: Shadow Slicer | 8 | 3.8% |
| Defensive Style: backward movement into Cut-in Knee Kick6K | 7 | 3.3% |
| Offensive Style: punch into throwP+G | 6 | 2.9% |
| Defensive Style: Sit Jab | 5 | 2.4% |
| Defensive Style: punch into throwP+G | 5 | 2.4% |
| Defensive Style: Back Knuckle High into Back Knuckle Stream6PKK | 4 | 1.9% |
| Offensive Style: Leg Guard Crush into punchP | 4 | 1.9% |
52 further openings account for the other 71 rounds.
Counted from 50 of the 53 matches played. The rest were not pulled for openings.
Lau
- Career
- 372–274 · 57.6%
- This season
- 46 matches · 54.4%
- Peak rank
- 30
First hit in 53.3% of 182 rounds. Won 51.5% of the rounds they struck first, 52.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Souchuken2P | 33 | 17.9% |
|---|---|---|
| backdash into Kensou4P | 19 | 10.3% |
| punchP into Sako Soushou4P+K | 10 | 5.4% |
| punchP into crouch | 10 | 5.4% |
| Touku Kosenkyaku9K | 8 | 4.3% |
| evade up into guardG | 8 | 4.3% |
| Hi'en Tenshinshou44P into Hi'en Renshou44PP | 6 | 3.3% |
| Souchuken2P | 6 | 3.3% |
| Touku Kosenkyaku9K into guardG | 5 | 2.7% |
| backdash into Chisoutai2K+G | 4 | 2.2% |
| backdash into Touku Kosenkyaku9K | 4 | 2.2% |
| backdash into guardG | 4 | 2.2% |
| punchP into throwP+G | 4 | 2.2% |
| backdash into Hi'en Renshou44PP | 3 | 1.6% |
| backdash into Honten Rakutoutai46K+G | 3 | 1.6% |
44 further openings account for the other 57 rounds.
Jeffry
- Career
- 343–252 · 57.6%
- This season
- 44 matches · 50.0%
- Peak rank
- 30
First hit in 65.5% of 113 rounds. Won 52.7% of the rounds they struck first, 46.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Knuckle2P | 33 | 28.9% |
|---|---|---|
| backdash into Tsunami Beat3K+G | 7 | 6.1% |
| punchP into Sunlit Body Upper3P+K | 6 | 5.3% |
| backdash into Tornado Punch44P | 4 | 3.5% |
| punchP into throwP+G | 4 | 3.5% |
| Heavy Back Knuckle4P into Threat StanceP+K+G | 3 | 2.6% |
| Low Knuckle2P | 3 | 2.6% |
| backdash into Heavy Back Knuckle4P | 3 | 2.6% |
| backdash into Toe Kick Hammer2KP | 3 | 2.6% |
| punchP into crouch | 3 | 2.6% |
| Dash Elbow66P | 2 | 1.8% |
| Tsunami Beat3K+G into evade down | 2 | 1.8% |
| backdash into Toe Kick2K | 2 | 1.8% |
| backdash into evade up | 2 | 1.8% |
| forward dash into Dash Elbow Upper66PP | 2 | 1.8% |
32 further openings account for the other 35 rounds.
Counted from 31 of the 44 matches played. The rest were not pulled for openings.
Goh
- Career
- 250–131 · 65.6%
- This season
- 27 matches · 55.6%
- Peak rank
- 31
First hit in 64.5% of 107 rounds. Won 55.1% of the rounds they struck first, 47.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Sune'uchi2P | 22 | 20.6% |
|---|---|---|
| Soukyu46P | 13 | 12.2% |
| backdash into Ni'oudaoshi3K+G | 6 | 5.6% |
| backward movement into Hiji'ate6P | 6 | 5.6% |
| backdash into Batousatsu3KP | 5 | 4.7% |
| backdash into Karura4P+K | 5 | 4.7% |
| crouch into Denkou3PP | 5 | 4.7% |
| forward dash into Tsukikage6K | 5 | 4.7% |
| KiribaraiK+G | 3 | 2.8% |
| backdash into Hoderi4P | 3 | 2.8% |
| backdash into Maegeri3K | 3 | 2.8% |
| backdash into Sune Kudaki43P | 3 | 2.8% |
| backdash into backward movement | 3 | 2.8% |
| backward movement into Soukyu46P | 3 | 2.8% |
| evade up into guardG | 3 | 2.8% |
16 further openings account for the other 19 rounds.
Jean
- Career
- 166–123 · 57.4%
- This season
- 23 matches · 60.9%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backward movement into Yoko'enpi6P | 13 | 14.1% |
|---|---|---|
| crouch into Shitamaeken2P | 9 | 9.8% |
| Kake'uchi46P into Kake'uchi~Maekeri'age46PK | 6 | 6.5% |
| Shitamaeken2P | 6 | 6.5% |
| backdash into backward movement | 6 | 6.5% |
| backdash into Shitanagi Shutou1P | 5 | 5.4% |
| backdash into Doumawashi Kaitengeri46K+G | 4 | 4.3% |
| punchP into KounirenPP | 4 | 4.3% |
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 3 | 3.3% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 3 | 3.3% |
| Hizageri4K into Kousenshu4KP | 2 | 2.2% |
| Shitamaeken2P into punchP | 2 | 2.2% |
| Shitanagi Shutou1P | 2 | 2.2% |
| Yoko'enpi6P into kickK | 2 | 2.2% |
| backdash into Kake'uchi~Maekeri'age46PK | 2 | 2.2% |
22 further openings account for the other 23 rounds.
El Blaze
- Career
- 500–415 · 54.6%
- This season
- 28 matches · 53.6%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| crouch into Sit Jab2P | 24 | 26.4% |
|---|---|---|
| punchP into Volcano Upper4P+K | 8 | 8.8% |
| evade up into guardG | 6 | 6.6% |
| backdash into Hammer Smash46P+K | 5 | 5.5% |
| backdash into Demon's Tail9P+KK | 4 | 4.4% |
| Flame Toe Kick46PK into Inferno Savate46PKK | 3 | 3.3% |
| Sit Jab2P | 3 | 3.3% |
| backdash into Shadow Spin Kick4PK | 3 | 3.3% |
| evade up into Demon's Tail9P+KK | 3 | 3.3% |
| High-Speed Jab46P into Shouda46PP | 2 | 2.2% |
| backdash into Inferno Savate46PKK | 2 | 2.2% |
| evade up into Demon Dance9P+K | 2 | 2.2% |
| Back Knuckle4P into Shadow Spin Kick4PK | 1 | 1.1% |
| Combination Blow3PP into Shutdown Knee3PPK | 1 | 1.1% |
| Demon Dance9P+K into Demon's Tail9P+KK | 1 | 1.1% |
23 further openings account for the other 23 rounds.
Counted from 23 of the 28 matches played. The rest were not pulled for openings.
Wolf
- Career
- 139–59 · 70.2%
- This season
- 11 matches · 54.5%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Hammer2P | 12 | 34.3% |
|---|---|---|
| backdash into Short Shoulder46P+K | 3 | 8.6% |
| forward movement into Elbow Butt4P | 2 | 5.7% |
| Body Blow6P into Rolling Back Elbow6PP+K | 1 | 2.9% |
| Comet Hook1P into Knuckle Part1PP | 1 | 2.9% |
| Face Lift Kick3K | 1 | 2.9% |
| Face Lift Kick3K into guardG | 1 | 2.9% |
| Jab StraightPP into One Two UpperPPP | 1 | 2.9% |
| Low Hammer2P | 1 | 2.9% |
| Low Hammer2P into evade down | 1 | 2.9% |
| Quick Shoulder66P+K | 1 | 2.9% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 1 | 2.9% |
| backdash into Heavy Middle Kick3K+G | 1 | 2.9% |
| backdash into Quick Shoulder66P+K | 1 | 2.9% |
| backdash into throwP+G | 1 | 2.9% |
6 further openings account for the other 6 rounds.
Counted from 9 of the 11 matches played. The rest were not pulled for openings.
Taka
- Career
- 260–168 · 60.8%
- This season
- 5 matches · 20.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| crouch into Shita Harite2P | 8 | 34.8% |
|---|---|---|
| Kachi'age33P+K | 3 | 13.0% |
| punchP into Shita Harite2P | 2 | 8.7% |
| Hiji'ate6P | 1 | 4.3% |
| Kachi'age33P+K into evade down | 1 | 4.3% |
| Shita Harite2P | 1 | 4.3% |
| backdash into backward movement | 1 | 4.3% |
| evade up into guardG | 1 | 4.3% |
| punchP into KaminaridaikoK+G | 1 | 4.3% |
| punchP into Kaminaridaiko Hasami'uchiK+GP | 1 | 4.3% |
| punchP into Kumoyaburi4P+K | 1 | 4.3% |
| punchP into Ten'yaburi4P+KP | 1 | 4.3% |
| punchP into throwP+G | 1 | 4.3% |
Brad
- Career
- 125–58 · 68.3%
- This season
- 5 matches · 80.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch into Sit Jab2P | 5 | 23.8% |
|---|---|---|
| Sit Jab2P into punchP | 2 | 9.5% |
| forward dash into Ten Kao6K | 2 | 9.5% |
| guardG into punchP | 2 | 9.5% |
| Elbow Hook6P into Double Strike2KK | 1 | 4.8% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 1 | 4.8% |
| Middle Spin Kick66K | 1 | 4.8% |
| Sit Jab2P | 1 | 4.8% |
| backdash into Lumpini Combination4PK | 1 | 4.8% |
| backdash into Stop Kick4K | 1 | 4.8% |
| backdash into Ten Kao6K | 1 | 4.8% |
| forward dash into Elbow Hook~Screw High Kick6PK | 1 | 4.8% |
| punchP into Jab StraightPP | 1 | 4.8% |
| punchP into throwP+G | 1 | 4.8% |
Lion
- Career
- 447–324 · 58.0%
- This season
- 4 matches · 50.0%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| crouch into Katousui2P | 4 | 25.0% |
|---|---|---|
| backdash into Kishitsu Kasensou43P | 2 | 12.5% |
| punchP into In'you4P | 2 | 12.5% |
| Koushu RensuiPP into Renkan SenshouPPP | 1 | 6.2% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 1 | 6.2% |
| backdash into Touku Rigou Bantaitetsu46K+G | 1 | 6.2% |
| crouch into Shicchi Soutai3K+G | 1 | 6.2% |
| evade up into Shicchi Soutai3K+G | 1 | 6.2% |
| evade up into Tenshin Ryou'inkyaku6K+G | 1 | 6.2% |
| punchP into Koushu RensuiPP | 1 | 6.2% |
| punchP into crouch | 1 | 6.2% |
Lei Fei
- Career
- 64–27 · 70.3%
- This season
- 2 matches · 0.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Rakengeki4PP | 1 | 25.0% |
|---|---|---|
| evade up into punchP | 1 | 25.0% |
| punchP into Kakushu Suirengeki6PP | 1 | 25.0% |
| punchP into forward movement | 1 | 25.0% |
Counted from 1 of the 2 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (73 here; about 3.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Pai: 0 of 15 tests hold up
- Eileen: 1 of 15 tests hold up
- Jacky: 0 of 13 tests hold up
- Aoi: 2 of 15 tests hold up
- Sarah: 0 of 15 tests hold up
- Akira: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jean: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
