VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

kagesada

  • Jean
  • Kage
  • Brad
  • Lau
  • Jeffry
  • Jacky
  • Lion
  • Wolf
  • Lei Fei
Career matches7,412
Career win rate58.7%
Round win rate52.6%
Peak rank42
Distinct opponents351
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1858 #217 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira412,6201,3711,24952.3%
Jean422,0231,19982459.3%
Kage401,00358441958.2%
Jacky3652631920760.6%
Brad4243530413169.9%
Lau393352389771.0%
Lion371921484477.1%
Jeffry36162986460.5%
Lei Fei3364471773.4%
Wolf333124777.4%
El Blaze—2119290.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,042 of 5,472 rounds counted

6.5 inputs a second (393 a minute) this season. Faster than 32% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.24321,943
Jean5.8351892
Kage5.7344358
Brad5.9355314
Lau6.4386250
Jeffry5.633475
Jacky5.734393
Lion6.539281
Lei Fei6.036136

By opponent's character

Akira7.3436421
Jacky6.8407376
Vanessa6.5391339
Lion6.5393314
Kage6.2375343
Shun6.1364288
Lau6.8408271
Brad6.3377219
Goh5.7345193
El Blaze6.7403139
Jeffry6.6394163
Wolf6.3381202
Lei Fei6.6397183
Aoi6.639695
Pai7.0418133
Sarah6.2372101
Taka6.337875
Eileen6.539288
Jean6.538981
Dural6.941518

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira138726652.2%+0.4
Jacky115754065.2%+10.8
Vanessa103515249.5%-2.0
Lion102594357.8%+5.2
Kage91523957.1%+2.8
Shun89503956.2%-3.6
Lau85424349.4%-5.7
Brad75413454.7%-0.4
Goh66382857.6%+1.4
El Blaze65353053.9%-0.5
Jeffry64372757.8%+0.2
Wolf62283445.2%-11.3
Lei Fei61303149.2%+0.7
Aoi50272354.0%-3.3
Pai45281762.2%+8.0
Sarah45222348.9%-9.8
Taka43212248.8%-1.5
Eileen30151550.0%-0.0
Jean26131350.0%-5.5
Dural75271.4%+7.7

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence156837353.2%-1.9
Single Wall151777451.0%-2.5
Breakable Half Fence149797053.0%-2.4
Rectangle141796256.0%-1.6
Breakable Full Fence132726054.5%-1.8
Full Fence130775359.2%+7.2
Low Fence130725855.4%+1.9
Open129696053.5%+0.5
Octagon121645752.9%+0.7
Full Fence and Open71403156.3%-0.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls82954.8%54.8%-0.1
No walls41053.2%53.3%-0.1

Walls against open: +0.1 points (95% range -5.8 to +6.0), p 0.984 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

堂島様 (Rank 42)2026/10/171651131.2%
たまつばき (Rank 41)2026/10/16113827.3%
藪からBOY (Rank 43)2026/10/16127558.3%
tonchan145656 (Rank 42)2026/10/14114736.4%
めっちゃセコいラウ (Rank 40)2026/10/141813572.2%
Tokkovanessa_VF (Rank 42)2026/10/101951426.3%
陰キャチー牛くそ眼鏡 (Rank 41)2026/10/09169756.2%
pazwolf (Rank 38)2026/10/09135838.5%
ゲッパー (Rank 39)2026/10/08168850.0%
めがじぇね (Rank 43)2026/10/06135838.5%
ミスターDOPPO 山田勝巳 (Rank 42)2026/09/27135838.5%
rikubon-ps (Rank 37)2026/09/231610662.5%
nidaimebannai (Rank 37)2026/09/062719870.4%
こんにちわアキラ (Rank 42)2026/09/05125741.7%
班 長 (Rank 40)2026/08/04148657.1%
デネ (Rank 40)2026/08/03158753.3%
CLEARCARE (Rank 41)2026/08/03159660.0%
ビルちゃん (Rank 40)2026/07/271610662.5%
使われジュニア。 (Rank 42)2026/07/26147750.0%
shenron0321 (Rank 42)2026/07/26125741.7%
gucchi_1222 (Rank 41)2026/07/05129375.0%
MIGHT (Rank 40)2026/07/05138561.5%
マルコメX (Rank 43)2026/06/12135838.5%
konta808 (Rank 41)2026/06/06128466.7%
かえる (Rank 36)2026/05/12136746.1%

Round openings

Every character

guardG into evade down1863.6%
evade down into crouch dash forward1803.5%
forward dash into Jouho Touken6P1733.3%
guardG1633.1%
guardG into throwP+G1522.9%
evade up into crouch dash forward1392.7%
crouch dash forward into Jouho Touken6P1352.6%
backdash into Kake'uchi46P1312.5%
Gyaku Seikenzuki66P1302.5%
Rimon Chouchu66P1282.5%
guardG into evade up1172.3%
evade up into punchP1102.1%
backdash into Kake'uchi~Maekeri'age46PK1092.1%
forward movement into punchP1022.0%
evade down into Jouho Touken6P1001.9%

605 further openings account for the other 3,128 rounds.

Counted from 1,283 of the 1,362 matches played. The rest were not pulled for openings.

Akira

Career
1,371–1,249 · 52.3%
This season
617 matches · 50.1%
Peak rank
41

First hit in 49.3% of 2,207 rounds. Won 52.8% of the rounds they struck first, 47.8% of the rounds they were struck first.

Significant Tells

  • Against Lion: attacks straight away in 32.5% of rounds, against 10.1% against everyone else.
  • On Breakable Full Fence stages: waits first in 26.1% of rounds, against 16.5% on the other stages.
  • After opening the round before by evading: evades first in 48.2% of rounds, against 31.0% after anything else.
  • After winning a round: moves in first in 33.5% of rounds, against 23.6% after losing one.
  • When ahead: moves in first in 35.0% of rounds, against 25.0% when level or behind.
  • Against Lion: opens with “66P Rimon Chouchu” in 27.0% of rounds, against 4.1% against everyone else.
  • After opening the round before with “66P Rimon Chouchu”: opens with “66P Rimon Chouchu” in 15.1% of rounds, against 4.9% after anything else.

How is this tested?

forward dash into Jouho Touken6P1737.7%
crouch dash forward into Jouho Touken6P1356.0%
Rimon Chouchu66P1285.7%
evade down into crouch dash forward1115.0%
evade down into Jouho Touken6P1004.5%
evade up into punchP883.9%
guardG into Jouho Touken6P803.6%
evade up into crouch dash forward773.4%
evade down into Rimon Chouchu66P753.4%
evade up into Rimon Chouchu66P612.7%
guardG542.4%
crouch dash forward into forward dash532.4%
guardG into evade down532.4%
evade down into punchP482.1%
evade up into Jouho Touken6P482.1%

151 further openings account for the other 952 rounds.

Counted from 557 of the 617 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira19–23 · 45%10–16 · 38%too few to test
Vanessa15–17 · 47%6–11 · 35%too few to test
Lei Fei12–14 · 46%2–9 · 18%too few to test
Lion12–10 · 55%7–11 · 39%too few to test
Shun16–14 · 53%5–0 · 100%too few to test
Jacky13–8 · 62%7–5 · 58%too few to test
Kage10–16 · 38%4–2 · 67%too few to test
Lau6–9 · 40%3–3 · 50%too few to test
Sarah6–6 · 50%8–6 · 57%too few to test
Jeffry9–3 · 75%9–1 · 90%too few to test
Brad6–5 · 55%3–4 · 43%too few to test
El Blaze9–5 · 64%6–4 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

60 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
1,199–824 · 59.3%
This season
394 matches · 52.8%
Peak rank
42

First hit in 45.2% of 1,528 rounds. Won 56.0% of the rounds they struck first, 49.0% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 30.9% of rounds, against 22.9% in their other rounds.
  • Against Lion: attacks straight away in 47.2% of rounds, against 10.5% against everyone else.
  • On Rectangle stages: moves in first in 38.0% of rounds, against 7.9% on the other stages.
  • After opening the round before by waiting: waits first in 46.0% of rounds, against 22.1% after anything else.
  • In round 1: opens with “backdash into 46PK Kake'uchi~Maekeri'age” in 13.1% of rounds, against 5.2% in their other rounds.
  • Against Lion: opens with “66P Gyaku Seikenzuki” in 27.6% of rounds, against 6.8% against everyone else.
  • On Rectangle stages: opens with “forward movement into P punch” in 27.0% of rounds, against 0.9% on the other stages.
  • After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 11.4% of rounds, against 2.2% after anything else.

How is this tested?

backdash into Kake'uchi46P1318.5%
Gyaku Seikenzuki66P1308.4%
backdash into Kake'uchi~Maekeri'age46PK1097.1%
guardG into evade down583.8%
forward movement into punchP563.6%
evade down into crouch dash forward533.4%
guardG513.3%
guardG into Oihiji4P+K422.7%
evade down into Gyaku Seikenzuki66P392.5%
guardG into Gyaku Seikenzuki66P332.1%
evade down into throwP+G322.1%
guardG into Yamakuzushi6K301.9%
guardG into evade up291.9%
evade up into crouch dash forward281.8%
evade up into throwP+G261.7%

151 further openings account for the other 692 rounds.

Counted from 375 of the 394 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky29–10 · 74%4–0 · 100%too few to test
Akira12–5 · 71%5–7 · 42%too few to test
Goh9–12 · 43%3–2 · 60%too few to test
Lion11–10 · 52%5–2 · 71%too few to test
Wolf9–10 · 47%4–5 · 44%too few to test
El Blaze9–7 · 56%3–2 · 60%too few to test
Jeffry4–7 · 36%5–5 · 50%too few to test
Kage4–6 · 40%4–3 · 57%too few to test
Aoi7–3 · 70%2–7 · 22%too few to test
Lau1–10 · 9%5–4 · 56%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

19 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
584–419 · 58.2%
This season
92 matches · 57.6%
Peak rank
40

First hit in 45.6% of 364 rounds. Won 56.6% of the rounds they struck first, 54.5% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 13.2% of rounds, against 5.8% in their other rounds.
  • Against Jacky: backs off first in 25.0% of rounds, against 5.3% against everyone else.
  • After opening the round before with “G guard into P+G throw”: opens with “G guard into P+G throw” in 46.2% of rounds, against 14.4% after anything else.

How is this tested?

guardG into throwP+G7319.9%
guardG into throw escape236.3%
Hagakure-ryu In Raijingeki46P+K215.7%
guardG174.6%
backdash into Hagakure-ryu In Raijingeki46P+K133.5%
guardG into evade down113.0%
guardG into Fusenjin3P92.5%
Fusenjin3P82.2%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP82.2%
Hagakure-ryu In Raijingeki46P+K into punchP82.2%
evade up into crouch dash forward82.2%
evade up into punchP82.2%
guardG into evade up82.2%
guardG into Doukudaki46K71.9%
guardG into punchP71.9%

78 further openings account for the other 137 rounds.

Brad

Career
304–131 · 69.9%
This season
78 matches · 69.2%
Peak rank
42

First hit in 39.5% of 314 rounds. Won 65.3% of the rounds they struck first, 56.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

guardG into evade down3511.2%
Sway Back4P+K+G into Mighty Knee UpperK237.3%
Middle Spin Kick66K227.0%
Jackal Straight46P+K175.4%
Ducking6P+K+G into Crush Knee KickK+G165.1%
evade up into crouch dash forward123.8%
guardG into evade up113.5%
evade up into Rapid Double JabP+K92.9%
forward movement into punchP82.5%
guardG into Shovel Hook Double2P+KP82.5%
guardG into Sit Jab2P82.5%
guardG72.2%
guardG into throwP+G72.2%
guardG into Sharp Shoot1P61.9%
offensive move61.9%

75 further openings account for the other 119 rounds.

Lau

Career
238–97 · 71.0%
This season
63 matches · 69.8%
Peak rank
39

First hit in 34.8% of 253 rounds. Won 67.0% of the rounds they struck first, 56.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into Sako Soushou4P+K4919.1%
backdash into Sako Soushou4P+K187.0%
guardG into Honshin Hekiken1P+K187.0%
guardG into throwP+G166.2%
guardG114.3%
Senchutai3K103.9%
backdash into Kosoushou46P72.7%
crouch dash back into Sako Soushou4P+K72.7%
Honshin Hekiken1P+K62.3%
evade down into guardG62.3%
Sako Soushou4P+K into Tenshin EngekishouP+K51.9%
guardG into Senchutai3K51.9%
guardG into Kosoushou46P41.6%
evade up into Junho Chushou33P31.2%
evade up into crouch dash forward31.2%

65 further openings account for the other 89 rounds.

Jeffry

Career
98–64 · 60.5%
This season
40 matches · 62.5%
Peak rank
36

First hit in 53.3% of 150 rounds. Won 56.2% of the rounds they struck first, 57.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade down159.8%
guardG106.5%
guardG into Middle Hell Stab6P+K106.5%
evade up into crouch dash forward74.6%
guardG into evade up74.6%
guardG into throwP+G63.9%
Tsunami Beat3K+G53.3%
backdash into Full Swing Double Hammer41236P+K53.3%
Side Kick3K42.6%
evade down into guardG42.6%
Full Swing Double Hammer41236P+K32.0%
backdash into Megaton Knuckle43P+K32.0%
evade down32.0%
evade up into Full Swing Upper33P32.0%
guardG into Hammer Slide1P32.0%

51 further openings account for the other 65 rounds.

Jacky

Career
319–207 · 60.6%
This season
30 matches · 53.3%
Peak rank
36

First hit in 44.2% of 113 rounds. Won 54.0% of the rounds they struck first, 50.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade up119.6%
guardG into Long Stride Back Knuckle4P+K76.1%
guardG into throw escape65.2%
evade down into crouch dash forward54.3%
guardG54.3%
guardG into evade down54.3%
backdash into High Angle Upper Kick6K43.5%
backdash into Long Stride Back Knuckle4P+K43.5%
guardG into Groin Kick6K+G43.5%
guardG into High Angle Upper Kick6K43.5%
guardG into Middle Smash Sword6PK43.5%
backdash into Spin Heel Sword4K+G32.6%
backdash into evade down32.6%
evade down into throw escape32.6%
guardG into punchP32.6%

36 further openings account for the other 44 rounds.

Lion

Career
148–44 · 77.1%
This season
19 matches · 68.4%
Peak rank
37

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K67.4%
backdash into Sentai4K67.4%
guardG into throwP+G67.4%
evade down into punchP56.2%
evade down into crouch dash forward44.9%
In'you4P33.7%
guardG33.7%
guardG into In'you4P33.7%
guardG into Juchou Senshou8P+K33.7%
backdash into Tanhikyaku46K22.5%
crouch dash forward into Sen'inshou3P22.5%
evade down into Sen'inshou3P22.5%
evade down into Ukoushin46P+K22.5%
evade down into crouch dash back22.5%
evade up into punchP22.5%

27 further openings account for the other 30 rounds.

Wolf

Career
24–7 · 77.4%
This season
16 matches · 62.5%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Heavy Middle Kick3K+G69.2%
backdash into Elbow Butt4P46.2%
guardG46.2%
guardG into Elbow Butt4P46.2%
evade down34.6%
evade up into crouch dash forward34.6%
guardG into Gasp Kneel Palm Bomb6P+K34.6%
guardG into Low Hammer2P34.6%
guardG into evade down34.6%
guardG into throwP+G34.6%
evade up into punchP23.1%
guardG into evade up23.1%
guardG into punchP23.1%
Heavy Middle Kick3K+G into Death ScytheK+G11.5%
Heavy Middle Kick3K+G into forward dash11.5%

21 further openings account for the other 21 rounds.

Lei Fei

Career
47–17 · 73.4%
This season
13 matches · 69.2%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throwP+G610.5%
backdash into Kaisei Tento1P+K58.8%
offensive move58.8%
forward movement into Sayu ShoukenPP35.3%
evade down into Goka Zasan466P+K23.5%
evade down into Shatenshou33P23.5%
evade down into crouch dash forward23.5%
guardG into Sayu ShoukenPP23.5%
offensive move into kickK23.5%
Fukusoushou2P11.8%
Kakushu Suigeki6P into Gaiken6P+K11.8%
Shatenshou33P into Shaten Renshou33PP11.8%
backdash11.8%
crouch dash forward into Shatenshou33P11.8%
crouch dash forward into evade down11.8%

22 further openings account for the other 22 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (59 here; about 3.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 7 of 16 tests hold up
  • Jean: 8 of 16 tests hold up
  • Kage: 3 of 15 tests hold up
  • Brad: 0 of 12 tests hold up
  • Lau: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)