VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

kagesada

Career matches7,151
Career win rate58.9%
Round win rate52.8%
Peak rank42
Distinct opponents330
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira412,4101,2611,14952.3%
Jean421,9721,17379959.5%
Kage401,00358441958.2%
Jacky3652631920760.6%
Brad4243530413169.9%
Lau393352389771.0%
Lion371921484477.1%
Jeffry36162986460.5%
Lei Fei3364471773.4%
Wolf333124777.4%
El Blaze2119290.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira125675853.6%+0.8
Jacky108693963.9%+8.8
Vanessa95494651.6%-0.8
Lion92553759.8%+6.6
Kage84473756.0%+1.4
Lau77383949.4%-5.5
Shun77453258.4%-0.3
Brad67373055.2%+0.1
Goh64372757.8%+1.0
Jeffry62352756.5%-1.1
Wolf60283246.7%-10.0
El Blaze58322655.2%-0.0
Lei Fei58273146.5%-2.9
Aoi45261957.8%+0.2
Taka43212248.8%-1.9
Sarah42212150.0%-9.3
Pai40241660.0%+5.4
Eileen30151550.0%-0.5
Jean25121348.0%-8.7
Dural75271.4%+7.4

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence141766553.9%-1.8
Rectangle135765956.3%-1.8
Single Wall135706551.9%-1.4
Breakable Half Fence134746055.2%-0.6
Breakable Full Fence124675754.0%-3.3
Full Fence124715357.3%+4.5
Open119665355.5%+2.3
Low Fence116655156.0%+2.5
Octagon115625353.9%+1.5
Full Fence and Open66353153.0%-3.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls77355.1%55.4%-0.3
No walls37054.3%53.4%+0.9

Walls against open: -1.2 points (95% range -7.4 to +4.9), p 0.695 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

めっちゃセコいラウ (Rank 39)2026/09/231712570.6%
rikubon-ps (Rank 37)2026/09/231610662.5%
nidaimebannai (Rank 37)2026/09/062719870.4%
こんにちわアキラ (Rank 42)2026/09/05125741.7%
pazwolf (Rank 38)2026/09/05115645.5%
愛蒔らぶり (Rank 41)2026/08/29105550.0%
Tokkovanessa_VF (Rank 42)2026/08/281751229.4%
堂島様 (Rank 43)2026/08/271541126.7%
くりたろう (Rank 38)2026/08/21113827.3%
班 長 (Rank 40)2026/08/04148657.1%
デネ (Rank 40)2026/08/03158753.3%
CLEARCARE (Rank 41)2026/08/03159660.0%
ゲッパー (Rank 37)2026/08/02116554.5%
ビルちゃん (Rank 40)2026/07/271610662.5%
めがじぇね (Rank 40)2026/07/26124833.3%
モブ太郎 (Rank 41)2026/07/26127558.3%
使われジュニア。 (Rank 42)2026/07/26147750.0%
shenron0321 (Rank 42)2026/07/26125741.7%
指無しライダー (Rank 39)2026/07/05104640.0%
gucchi_1222 (Rank 41)2026/07/05129375.0%
MIGHT (Rank 40)2026/07/05138561.5%
coco_papasan (Rank 39)2026/06/14113827.3%
マルコメX (Rank 43)2026/06/12135838.5%
konta808 (Rank 41)2026/06/06128466.7%
かえる (Rank 36)2026/05/12136746.1%

Round openings

Every character

guardG into throwP+G2094.2%
guardG into evade down1963.9%
guardG1733.5%
forward dash into Jouho Touken6P1653.3%
evade down into crouch dash forward1623.2%
evade up into crouch dash forward1382.8%
Gyaku Seikenzuki66P1302.6%
backdash into Kake'uchi46P1302.6%
Rimon Chouchu66P1232.5%
guardG into evade up1192.4%
crouch dash forward into Jouho Touken6P1142.3%
backdash into Kake'uchi~Maekeri'age46PK1092.2%
forward movement into punchP1012.0%
evade up into punchP1002.0%
evade down into Jouho Touken6P841.7%

581 further openings account for the other 2,936 rounds.

Counted from 1,235 of the 1,259 matches played. The rest were not pulled for openings.

Akira

forward dash into Jouho Touken6P1658.1%
Rimon Chouchu66P1236.0%
crouch dash forward into Jouho Touken6P1145.6%
evade down into crouch dash forward924.5%
evade down into Jouho Touken6P844.1%
evade up into punchP793.9%
guardG into Jouho Touken6P763.7%
evade up into crouch dash forward723.5%
evade down into Rimon Chouchu66P673.3%
evade up into Rimon Chouchu66P592.9%
guardG582.8%
guardG into evade down552.7%
crouch dash forward into forward dash472.3%
evade up into evade down462.2%
guardG into evade up452.2%

138 further openings account for the other 860 rounds.

Counted from 509 of the 533 matches played. The rest were not pulled for openings.

Jean

Gyaku Seikenzuki66P1308.4%
backdash into Kake'uchi46P1308.4%
backdash into Kake'uchi~Maekeri'age46PK1097.1%
guardG into evade down624.0%
forward movement into punchP563.6%
guardG553.6%
evade down into crouch dash forward533.4%
guardG into Oihiji4P+K412.7%
evade down into Gyaku Seikenzuki66P382.5%
evade down into throwP+G382.5%
guardG into throwP+G362.3%
guardG into Gyaku Seikenzuki66P332.1%
evade up into crouch dash forward301.9%
guardG into evade up301.9%
guardG into Yamakuzushi6K291.9%

144 further openings account for the other 669 rounds.

Kage

guardG into throwP+G9526.0%
Hagakure-ryu In Raijingeki46P+K215.7%
guardG184.9%
backdash into Hagakure-ryu In Raijingeki46P+K133.5%
guardG into evade down113.0%
guardG into Fusenjin3P92.5%
Fusenjin3P82.2%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP82.2%
Hagakure-ryu In Raijingeki46P+K into punchP82.2%
evade up into crouch dash forward82.2%
evade up into punchP82.2%
guardG into evade up82.2%
guardG into Doukudaki46K71.9%
guardG into punchP71.9%
Jizuridan2P into crouch61.6%

73 further openings account for the other 131 rounds.

Brad

guardG into evade down3611.5%
Sway Back4P+K+G into Mighty Knee UpperK237.3%
Middle Spin Kick66K227.0%
Jackal Straight46P+K175.4%
Ducking6P+K+G into Crush Knee KickK+G165.1%
guardG into evade up134.1%
evade up into crouch dash forward123.8%
guardG into throwP+G103.2%
evade up into Rapid Double JabP+K92.9%
forward movement into punchP82.5%
guardG into Shovel Hook Double2P+KP82.5%
guardG into Sit Jab2P82.5%
guardG72.2%
guardG into Sharp Shoot1P61.9%
offensive move61.9%

73 further openings account for the other 113 rounds.

Lau

guardG into Sako Soushou4P+K4919.1%
guardG into Honshin Hekiken1P+K187.0%
guardG into throwP+G176.6%
backdash into Sako Soushou4P+K166.2%
guardG114.3%
Senchutai3K103.9%
backdash into Kosoushou46P72.7%
crouch dash back into Sako Soushou4P+K72.7%
Honshin Hekiken1P+K62.3%
evade down into guardG62.3%
Sako Soushou4P+K into Tenshin EngekishouP+K51.9%
guardG into Senchutai3K51.9%
guardG into Kosoushou46P41.6%
guardG into evade down41.6%
throwP+G41.6%

62 further openings account for the other 88 rounds.

Jeffry

guardG into evade down1610.5%
guardG117.2%
guardG into Middle Hell Stab6P+K106.5%
evade up into crouch dash forward74.6%
guardG into evade up74.6%
guardG into throwP+G74.6%
Tsunami Beat3K+G53.3%
backdash into Full Swing Double Hammer41236P+K53.3%
Side Kick3K42.6%
evade down into guardG42.6%
Full Swing Double Hammer41236P+K32.0%
backdash into Megaton Knuckle43P+K32.0%
evade down32.0%
evade up into Full Swing Upper33P32.0%
evade up into evade down32.0%

49 further openings account for the other 62 rounds.

Jacky

guardG into evade up1210.4%
guardG into Long Stride Back Knuckle4P+K76.1%
guardG into throwP+G76.1%
evade down into crouch dash forward54.3%
guardG54.3%
guardG into evade down54.3%
backdash into High Angle Upper Kick6K43.5%
backdash into Long Stride Back Knuckle4P+K43.5%
evade down into throwP+G43.5%
guardG into High Angle Upper Kick6K43.5%
guardG into Middle Smash Sword6PK43.5%
backdash into Spin Heel Sword4K+G32.6%
backdash into evade down32.6%
guardG into Groin Kick6K+G32.6%
guardG into punchP32.6%

34 further openings account for the other 42 rounds.

Lion

Juchou Senshou8P+K67.4%
backdash into Sentai4K67.4%
guardG into throwP+G67.4%
evade down into punchP56.2%
evade down into crouch dash forward44.9%
In'you4P33.7%
guardG33.7%
guardG into In'you4P33.7%
guardG into Juchou Senshou8P+K33.7%
backdash into Tanhikyaku46K22.5%
crouch dash forward into Sen'inshou3P22.5%
evade down into Sen'inshou3P22.5%
evade down into Ukoushin46P+K22.5%
evade down into crouch dash back22.5%
evade up into punchP22.5%

27 further openings account for the other 30 rounds.

Wolf

Heavy Middle Kick3K+G69.2%
backdash into Elbow Butt4P46.2%
evade up into crouch dash forward46.2%
guardG46.2%
guardG into Elbow Butt4P46.2%
guardG into evade down46.2%
evade down34.6%
guardG into Gasp Kneel Palm Bomb6P+K34.6%
guardG into throwP+G34.6%
evade up into punchP23.1%
guardG into Low Hammer2P23.1%
guardG into evade up23.1%
guardG into punchP23.1%
Heavy Middle Kick3K+G into Death ScytheK+G11.5%
Heavy Middle Kick3K+G into forward dash11.5%

20 further openings account for the other 20 rounds.

Lei Fei

guardG into throwP+G610.5%
offensive move58.8%
backdash into Kaisei Tento1P+K47.0%
evade down into crouch dash forward35.3%
forward movement into Sayu ShoukenPP35.3%
backdash23.5%
evade down into Goka Zasan466P+K23.5%
evade down into Shatenshou33P23.5%
guardG into Sayu ShoukenPP23.5%
offensive move into kickK23.5%
Fukusoushou2P11.8%
Kakushu Suigeki6P into Gaiken6P+K11.8%
Shatenshou33P into Shaten Renshou33PP11.8%
crouch dash forward into Shatenshou33P11.8%
crouch dash forward into evade down11.8%

21 further openings account for the other 21 rounds.