VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Lei Fei

BO-BJR

Career matches10,802
Career win rate49.0%
Round win rate49.8%
Peak rank34
Distinct opponents20
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lei Fei3410,8025,2915,51149.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jeffry76185.7%+47.5
Wolf75271.4%+23.9
Jacky63350.0%-0.3
Kage62433.3%-6.4
Vanessa52340.0%-9.1
Lau42250.0%-11.4
El Blaze32166.7%+8.9
Goh31233.3%-6.0
Brad21150.0%+2.6
Eileen2020.0%-53.0
Sarah2020.0%-53.6
Aoi1010.0%-39.8
Lion1010.0%-43.4
Taka1010.0%-39.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle96366.7%+18.1
Low Fence85362.5%+14.1
Open85362.5%+23.9
Breakable Full Fence61516.7%-30.8
Octagon52340.0%-10.9
Full Fence4040.0%-60.5
Single Wall42250.0%+4.1
Full Fence and Open220100.0%+51.2
Half Fence2020.0%-45.0
Breakable Half Fence1010.0%-39.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2733.3%49.1%-15.8
No walls2060.0%46.5%+13.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

[VirtuAnalytics]SuperGolden (Rank 33)2026/09/20220100.0%
DJG10159 (Rank 35)2026/06/1432166.7%
VLW_PS (Rank 35)2026/06/1452340.0%
俺様バーンズ (Rank 35)2026/06/1421150.0%
とま (Rank 36)2026/03/301010.0%
さみぃ_ANTARES (Rank 32)2026/03/3042250.0%
crazy_brat_girl (Rank 36)2026/03/2854180.0%
デネ (Rank 37)2026/03/2832166.7%
ken3000wo (Rank 34)2026/03/2875271.4%
ゲッパー (Rank 37)2026/03/2831233.3%
inakastar (Rank 31)2026/03/281010.0%
chibaken_1992 (Rank 37)2026/03/281010.0%
究極無敵 (Rank 37)2026/03/281010.0%
stepan_BVFA (Rank 37)2026/03/273030.0%
Dark (Rank 31)2026/03/271010.0%
無想花心剣 (Rank 34)2026/03/272020.0%
フルレバ (Rank 35)2026/03/2721150.0%
geche7stars (Rank 34)2026/03/27220100.0%
あいりく (Rank 33)2026/03/271010.0%
junkman (Rank 35)2026/03/271010.0%

Round openings

Lei Fei

Senpukyaku66K+G199.9%
Sayu ShoukenPP into Renkan MahosuiPPP189.4%
offensive move168.3%
crouch into Bunkyaku3K136.8%
SokutankyakuK+G into Shishi DaichoukouK+GP115.7%
Zensoutai2K+G84.2%
punchP into Sayu ShoukenPP73.6%
crouch dash back into Kaisei Tento1P+K63.1%
evade up into Toushou66P63.1%
evade down into Toushou66P52.6%
guardG into Toushou66P42.1%
offensive move into Kinkei DokuritsuP+K42.1%
backdash into Hai Shiki2P+K+G31.6%
guardG into evade down31.6%
offensive move into Zensoutai2K+G31.6%

51 further openings account for the other 66 rounds.

Counted from 48 of the 50 matches played. The rest were not pulled for openings.