VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Goh

会長さん

  • Jean
  • Taka
  • Jeffry
  • Jacky
  • Brad
  • Lion
  • Shun
  • Sarah
  • El Blaze
Career matches14,367
Career win rate51.9%
Round win rate51.6%
Peak rank36
Distinct opponents518
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1751 #566 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh368,9244,4414,48349.8%
Jean331,19961858151.5%
Jacky3295049046051.6%
Jeffry3371440231256.3%
Sarah3451429322157.0%
Brad3351130520659.7%
El Blaze3244726018758.2%
Taka3442024217857.6%
Lion3340323416958.1%
Shun3328516911659.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

8,893 of 10,372 rounds counted

6.1 inputs a second (369 a minute) this season. Faster than 22% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh6.23724,126
Jean5.83511,039
Taka6.5391841
Jeffry6.1366289
Jacky6.0361655
Brad5.8346598
Lion6.3379529
Shun6.7400312
Sarah5.8348274
El Blaze5.9356230

By opponent's character

Jacky6.23701,175
Akira6.2371743
Wolf6.2372703
Lau6.1367556
Pai6.2371624
Jeffry6.0359510
Aoi6.4384507
Brad6.2373440
Jean6.1368397
Sarah6.1367433
Goh6.2369435
Shun6.3376384
Lei Fei5.9356405
Lion6.3377363
Kage6.0357293
Vanessa6.1367324
El Blaze5.9356268
Taka6.0358149
Dural6.438295
Eileen5.834889

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky33918915055.8%+3.5
Akira22111410751.6%-4.2
Wolf2031129155.2%-0.1
Lau1696810140.2%-10.2
Pai164917355.5%+3.1
Jeffry162778547.5%-6.4
Aoi147846357.1%+5.4
Brad124725258.1%+5.6
Jean121556645.5%-6.9
Sarah121625951.2%+2.2
Goh120665455.0%+2.5
Shun113625154.9%+1.5
Lei Fei106525449.1%+0.3
Lion104465844.2%-4.4
Kage98633564.3%+12.9
Vanessa86493757.0%+9.2
El Blaze81453655.6%+3.0
Taka43202346.5%-7.2
Dural29121741.4%-16.6
Eileen2491537.5%-15.6

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open31516215351.4%+1.2
Half Fence27915412555.2%+2.6
Full Fence26713812951.7%-1.1
Low Fence25112113048.2%-4.5
Rectangle24312212150.2%-2.5
Octagon23712511252.7%+0.9
Breakable Full Fence23511611949.4%-3.0
Single Wall2231249955.6%+3.1
Breakable Half Fence2101238758.6%+5.3
Full Fence and Open185939250.3%-2.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,47152.9%52.6%+0.3
No walls78951.6%51.6%-0.0

Walls against open: +0.3 points (95% range -4.3 to +4.9), p 0.894 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

あをゐ (Rank 33)2026/10/122620676.9%
DJG10159 (Rank 36)2026/10/11179852.9%
Koutei (Rank 32)2026/10/111651131.2%
ふぇに (Rank 35)2026/10/1047252253.2%
★闘将拉麵男★ (Rank 38)2026/10/092532212.0%
bh_iflg (Rank 33)2026/10/0932141843.8%
rikubon-ps (Rank 35)2026/10/07189950.0%
BigBoin (Rank 33)2026/10/062013765.0%
Grimaster (Rank 30)2026/09/293021970.0%
よーこー (Rank 35)2026/09/2932171553.1%
nanami.madogiwa (Rank 35)2026/09/2925111444.0%
striker0123 (Rank 30)2026/09/271913668.4%
yamaneko (Rank 32)2026/09/2624121250.0%
aona (Rank 35)2026/09/2528121642.9%
クロサギ@はなちゃん (Rank 30)2026/09/22168850.0%
鳩男 (Rank 32)2026/09/0321111052.4%
mahiro_725 (Rank 36)2026/09/0228131546.4%
けいすけ新宿 (Rank 33)2026/08/221813572.2%
takamo_white (Rank 35)2026/08/22168850.0%
ヘニオ (Rank 34)2026/08/211612475.0%
HB (Rank 30)2026/08/2025151060.0%
mossan_opa2 (Rank 34)2026/07/312471729.2%
Sore (Rank 35)2026/07/301611568.8%
asari0727 (Rank 29)2026/06/192011955.0%
MikuMartineau (Rank 32)2026/06/0922111150.0%

Round openings

Every character

backdash into Karura4P+K9309.9%
throwP+G8459.0%
Soukyu46P6567.0%
Kirin33P5856.2%
Kirin33P into forward dash3944.2%
backward movement into Hiji'ate6P3043.2%
kickK2833.0%
backdash into Doumawashi Kaitengeri46K+G2462.6%
backdash into Dohyouwari43P2182.3%
forward dash into throwP+G2082.2%
crouch into Nozuchi1P+K1932.1%
Ao'oni Midaremage214P+K1581.7%
crouch into Squat Straight1461.6%
Middle Spin Kick66K1401.5%
Juchou Senshou8P+K1241.3%

412 further openings account for the other 3,945 rounds.

Counted from 2,324 of the 2,575 matches played. The rest were not pulled for openings.

Goh

Career
4,441–4,483 · 49.8%
This season
1,281 matches · 47.3%
Peak rank
36

First hit in 44.5% of 4,183 rounds. Won 53.4% of the rounds they struck first, 45.4% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 36.6% of rounds, against 29.3% in their other rounds.
  • Against Akira: waits first in 28.5% of rounds, against 1.2% against everyone else.
  • After opening the round before by backing off: attacks straight away in 78.1% of rounds, against 52.5% after anything else.
  • After being hit first in the round before: backs off first in 34.8% of rounds, against 26.4% after landing the first hit.
  • In round 4 or later: opens with “backdash into 4P+K Karura” in 29.2% of rounds, against 19.5% in their other rounds.
  • Against Lei Fei: opens with “33P Kirin” in 19.9% of rounds, against 13.5% against everyone else.
  • After opening the round before with “P+G throw”: opens with “backdash into 4P+K Karura” in 67.1% of rounds, against 9.9% after anything else.
  • After being hit first in the round before: opens with “backdash into 4P+K Karura” in 24.7% of rounds, against 17.4% after landing the first hit.

How is this tested?

backdash into Karura4P+K93022.1%
throwP+G84520.1%
Soukyu46P65615.6%
Kirin33P58513.9%
Kirin33P into forward dash3949.3%
backward movement into Hiji'ate6P3047.2%
forward dash into throwP+G2074.9%
crouch into Sune'uchi2P1142.7%
backdash into Shouzuka Okuri1P+K731.7%
Kirin33P into forward movement110.3%
Sune Kudaki43P90.2%
crouch into Batousatsu3KP90.2%
evade down into Raikou3P90.2%
Hiji'ate6P50.1%
crouch into Denkou3PP40.1%

39 further openings account for the other 59 rounds.

Counted from 1,041 of the 1,281 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky37–42 · 47%25–18 · 58%-10.3
Lau18–17 · 51%10–19 · 34%too few to test
Akira14–27 · 34%7–16 · 30%too few to test
Jeffry18–31 · 37%5–10 · 33%too few to test
Wolf18–15 · 55%10–8 · 56%too few to test
Sarah15–23 · 39%14–11 · 56%too few to test
Jean16–20 · 44%5–9 · 36%too few to test
Lei Fei14–10 · 58%11–14 · 44%too few to test
Brad14–9 · 61%7–11 · 39%too few to test
Aoi13–15 · 46%5–8 · 38%too few to test
Goh10–11 · 48%8–13 · 38%too few to test
Pai15–11 · 58%7–10 · 41%too few to test
El Blaze19–12 · 61%8–3 · 73%too few to test
Kage18–8 · 69%8–5 · 62%too few to test
Vanessa17–8 · 68%4–6 · 40%too few to test
Shun14–15 · 48%3–7 · 30%too few to test
Taka5–6 · 45%2–6 · 25%too few to test
Lion7–9 · 44%3–1 · 75%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

240 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
618–581 · 51.5%
This season
260 matches · 55.0%
Peak rank
33

First hit in 51.5% of 1,033 rounds. Won 55.8% of the rounds they struck first, 50.5% of the rounds they were struck first.

Significant Tells

  • After opening the round before by waiting: backs off first in 29.9% of rounds, against 20.8% after anything else.
  • Against Jeffry: opens with “33P Tate'enpi into 33PK Tate'enpi~Tenkai Hizageri” in 22.2% of rounds, against 8.5% against everyone else.
  • After opening the round before with “4P+K Oihiji”: opens with “crouch into 1P+K Nozuchi” in 34.5% of rounds, against 18.2% after anything else.

How is this tested?

backdash into Doumawashi Kaitengeri46K+G24623.6%
crouch into Nozuchi1P+K19318.6%
Oihiji4P+K11811.3%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK989.4%
Tate'enpi33P979.3%
punchP636.1%
crouch into Shitamaeken2P605.8%
punchP into kickK313.0%
punchP into Hangetsu NirenzukiP+K302.9%
Nozuchi1P+K121.1%
Oihiji4P+K into Hangetsu NirenzukiP+K111.1%
punchP into KounirenPP101.0%
punchP into Maegeri~InabikariKP70.7%
Shitamaeken2P60.6%
backdash into Hou'ou Kourui Otoshi4K+G50.5%

36 further openings account for the other 53 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Goh9–9 · 50%4–2 · 67%too few to test
Akira8–16 · 33%2–0 · 100%too few to test
Jacky8–6 · 57%10–1 · 91%too few to test
Wolf9–10 · 47%3–0 · 100%too few to test
Aoi11–4 · 73%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Taka

Career
242–178 · 57.6%
This season
212 matches · 58.5%
Peak rank
34

First hit in 59.1% of 798 rounds. Won 55.3% of the rounds they struck first, 52.8% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 21.9% of rounds, against 7.8% in their other rounds.
  • Against Akira: waits first in 27.0% of rounds, against 9.3% against everyone else.
  • After opening the round before by attacking: backs off first in 39.6% of rounds, against 17.3% after anything else.
  • After losing a round: evades first in 8.6% of rounds, against 3.8% after winning one.
  • When behind: evades first in 8.5% of rounds, against 5.2% when ahead or level.
  • In round 1: opens with “crouch into 2P Shita Harite” in 21.4% of rounds, against 6.9% in their other rounds.
  • Against Akira: opens with “crouch into 2P Shita Harite” in 27.0% of rounds, against 8.5% against everyone else.
  • After opening the round before with “214P+K Ao'oni Midaremage”: opens with “K kick” in 73.3% of rounds, against 23.7% after anything else.
  • When ahead: opens with “K kick” in 37.1% of rounds, against 30.7% when level or behind.

How is this tested?

kickK26132.4%
backdash into Dohyouwari43P21827.1%
Ao'oni Midaremage214P+K15819.6%
crouch into Shita Harite2P8510.6%
evade down into Ao'oni Midaremage214P+K172.1%
evade down into Morote Tsuppari66PP162.0%
Shita Harite2P into Hiji'ate6P50.6%
evade down into throwP+G40.5%
Morotezuki66P into Morote Tsuppari66PP30.4%
Shita Harite2P30.4%
crouch into Kachi'age33P+K30.4%
evade down into kickK30.4%
backdash into Morote Tsuppari66PP20.2%
backward movement into Onigoroshi3P20.2%
evade down into Kumoyaburi4P+K20.2%

23 further openings account for the other 24 rounds.

Counted from 201 of the 212 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky13–9 · 59%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

11 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
402–312 · 56.3%
This season
177 matches · 56.5%
Peak rank
33

First hit in 48.4% of 711 rounds. Won 59.6% of the rounds they struck first, 46.6% of the rounds they were struck first.

Significant Tells

  • Against Jacky: backs off first in 45.8% of rounds, against 35.2% against everyone else.
  • On Low Fence stages: backs off first in 51.7% of rounds, against 36.7% on the other stages.
  • After winning a round: attacks straight away in 38.4% of rounds, against 22.4% after losing one.
  • When behind: evades first in 30.5% of rounds, against 17.0% when ahead or level.
  • In round 4 or later: opens with “backdash into 43P Double Hammer Down” in 18.9% of rounds, against 11.8% in their other rounds.

How is this tested?

backdash into Double Hammer Down43P9713.6%
Middle Hell Stab6P+K9513.3%
backdash into Full Swing Double Hammer41236P+K7410.4%
evade down into Dash Elbow Upper66PP7310.2%
evade down into Dash Elbow66P669.3%
crouch into Low Knuckle2P649.0%
kickK into Threat StanceP+K+G395.5%
backdash into Dash Elbow66P243.4%
backdash into Elbow Butt6P142.0%
backdash into Dash Elbow Upper66PP101.4%
backdash into Megaton Knuckle43P+K101.4%
kickK into punchP101.4%
Middle Hell Stab6P+K into Body CrushP+K91.3%
Low Knuckle2P71.0%
evade down into Elbow Butt6P71.0%

54 further openings account for the other 113 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky14–9 · 61%9–6 · 60%too few to test
Akira9–4 · 69%4–4 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
490–460 · 51.6%
This season
160 matches · 53.1%
Peak rank
32

First hit in 54.6% of 650 rounds. Won 54.4% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 38.1% of rounds, against 16.5% in their other rounds.
  • Against Wolf: evades first in 57.1% of rounds, against 37.9% against everyone else.
  • On Breakable Full Fence stages: evades first in 60.3% of rounds, against 38.8% on the other stages.
  • In round 1: opens with “crouch into 2P Squat Straight” in 33.8% of rounds, against 13.7% in their other rounds.
  • Against Jacky: opens with “crouch into 2P Squat Straight” in 30.8% of rounds, against 15.9% against everyone else.
  • On Low Fence stages: opens with “crouch into 2P Squat Straight” in 31.6% of rounds, against 15.8% on the other stages.

How is this tested?

crouch into Squat Straight2P12218.6%
evade down into Smash Straight3P11217.1%
backdash into Spin Heel Sword4K+G9113.9%
evade down into crouch dash forward477.2%
Slant Back Knuckle1P into Rage Kick1PK406.1%
crouch dash forward into Smash Straight3P264.0%
evade down into Low Spin Kick1K+G233.5%
evade down into Dash Hammer Kick66K223.4%
Dash Hammer Kick66K213.2%
crouch into Low Spin Kick1K+G152.3%
evade down into forward dash101.5%
evade down into crouch91.4%
Squat Straight2P81.2%
evade down into Rage Kick1PK71.1%
evade down60.9%

51 further openings account for the other 97 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky3–4 · 43%8–10 · 44%too few to test
Wolf10–6 · 62%3–1 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
305–206 · 59.7%
This season
148 matches · 60.1%
Peak rank
33

First hit in 38.7% of 597 rounds. Won 64.9% of the rounds they struck first, 51.1% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 20.9% of rounds, against 7.6% in their other rounds.
  • Against Akira: evades first in 12.8% of rounds, against 2.9% against everyone else.
  • On Rectangle stages: backs off first in 23.1% of rounds, against 3.0% on the other stages.
  • In round 1: opens with “crouch into 2P Sit Jab” in 20.3% of rounds, against 7.1% in their other rounds.
  • On Rectangle stages: opens with “crouch into 2P Sit Jab” in 23.1% of rounds, against 9.1% on the other stages.
  • After opening the round before with “4P+K+G Sway Back into K Mighty Knee Upper”: opens with “3P Jolt Upper into 3PK Jolt Upper~Spin Kick” in 34.0% of rounds, against 17.0% after anything else.

How is this tested?

Middle Spin Kick66K14023.4%
Jolt Upper3P into Jolt Upper~Spin Kick3PK11218.7%
Sway Back4P+K+G into Mighty Knee UpperK6611.0%
crouch into Sit Jab2P6210.4%
offensive move528.7%
Sway Back4P+K+G into BreakdownP+K183.0%
Jackal Straight46P+K132.2%
backdash into Stop Kick4K132.2%
punchP into forward movement111.8%
Dtee Sawk Dtrohng4P+K101.7%
punchP into Jab StraightPP101.7%
punchP into forward dash91.5%
backdash into Turn Savate44K50.8%
evade down into Middle Spin Kick66K50.8%
backward movement into Sawk Klab6P+K40.7%

40 further openings account for the other 68 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf13–9 · 59%6–1 · 86%too few to test
Akira18–5 · 78%2–4 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
234–169 · 58.1%
This season
130 matches · 53.1%
Peak rank
33

First hit in 55.5% of 528 rounds. Won 53.9% of the rounds they struck first, 50.6% of the rounds they were struck first.

Significant Tells

  • Against Vanessa: moves in first in 14.6% of rounds, against 3.3% against everyone else.
  • In round 1: opens with “8P+K Juchou Senshou” in 43.8% of rounds, against 16.8% in their other rounds.
  • After opening the round before with “8P+K Juchou Senshou”: opens with “44K Koushutai into P+K Souji Senpu” in 16.2% of rounds, against 5.4% after anything else.

How is this tested?

Juchou Senshou8P+K12423.4%
evade down into Sen'inshou3P7113.4%
crouch into Shicchi Soutai3K+G5911.2%
Koushutai44K into Souji SenpuP+K397.4%
crouch into Katousui2P275.1%
evade down into crouch dash forward275.1%
Tenshin Ryou'inkyaku6K+G224.2%
crouch dash forward into Sen'inshou3P183.4%
Kishitsu Kasensou43P152.8%
backdash into Kishitsu Kasensou43P142.6%
backdash into Heimonkyaku6K81.5%
Shicchi Soutai3K+G61.1%
evade down into Fujinkyaku66K61.1%
evade down into Senshippo66P61.1%
Tenshin Ryou'inkyaku6K+G into KouhaitaiK+G50.9%

46 further openings account for the other 82 rounds.

Shun

Career
169–116 · 59.3%
This season
81 matches · 72.8%
Peak rank
33

First hit in 57.4% of 312 rounds. Won 67.0% of the rounds they struck first, 57.9% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 45.7% of rounds, against 20.3% in their other rounds.
  • After losing a round: evades first in 39.8% of rounds, against 7.2% after winning one.
  • When behind: evades first in 38.6% of rounds, against 5.8% when ahead.
  • In round 2: opens with “backdash into 4P+K Tenshin Benshu” in 25.9% of rounds, against 8.2% in their other rounds.
  • After winning a round: opens with “crouch into 2K Gyousentai” in 28.3% of rounds, against 2.2% after losing one.
  • When ahead: opens with “crouch into 2K Gyousentai” in 29.8% of rounds, against 1.4% when behind.
  • On 10+ drinks: opens with “crouch into 2K Gyousentai” in 41.2% of rounds, against 11.1% on other drink counts.

How is this tested?

crouch into Gyousentai2K4113.1%
backdash into Tenshin Benshu4P+K4012.8%
crouch into Fukuchougeki2P3511.2%
evade down into Chubu Soutenkyaku66K299.3%
evade down into Gyou'in Haishu3P258.0%
Kasen Gyou'in6P+K+G into Kasen Gyou'in TeishitsugekiKGP196.1%
Gyousentai2K134.2%
evade down into crouch dash forward134.2%
backdash into evade down113.5%
backdash into Chubu Soutenkyaku66K82.6%
forward dash into Kasen Zenbokushou6PP82.6%
Chubu Soutenkyaku66K51.6%
Fukuchougeki2P51.6%
backdash into Sokutan Senshu6K51.6%
evade down into throwP+G51.6%

33 further openings account for the other 50 rounds.

Sarah

Career
293–221 · 57.0%
This season
68 matches · 54.4%
Peak rank
34

First hit in 58.4% of 274 rounds. Won 58.1% of the rounds they struck first, 44.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Crescent Heel4K+G6021.9%
kickK into punchP5620.4%
crouch dash back into Full Spin Heel Kick9K3010.9%
backdash into Serpent Smash Cannon2P+KK2810.2%
crouch into Squat Straight2P248.8%
backdash into Serpent Toe Kick2P+K217.7%
kickK176.2%
backdash into Quick Knee6K103.6%
backdash into Full Spin Heel Kick9K82.9%
Full Spin Heel Kick9K20.7%
crouch dash back into Serpent Smash Cannon2P+KK20.7%
crouch dash back into Sharpsword44K20.7%
evade down into Serpent Toe Kick2P+K20.7%
Squat Straight2P10.4%
backdash into Double Rise Kick4P+K10.4%

10 further openings account for the other 10 rounds.

El Blaze

Career
260–187 · 58.2%
This season
58 matches · 62.1%
Peak rank
32

First hit in 40.6% of 229 rounds. Won 55.9% of the rounds they struck first, 55.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Darkness Sword43K+G5021.4%
Demon Dance9P+K into Demon's Tail9P+KK3715.8%
crouch into Sit Jab2P2611.1%
crouch dash forward into Volcano Upper4P+K198.1%
back, up-back kick+guard47K+G146.0%
backdash into Volcano Upper4P+K135.6%
back, up-back kick+guard47K+G into forward movement73.0%
evade down into Volcano Upper4P+K73.0%
up, up-back kick+guard87K+G73.0%
up-back kick+guard7K+G73.0%
Demon Dance9P+K41.7%
up-back kick+guard7K+G into forward movement41.7%
backdash into evade down31.3%
forward dash into Volcano Upper4P+K31.3%
Shouda46PP into Rising Back Spin Kick46PPK20.8%

23 further openings account for the other 31 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (122 here; about 6.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 8 of 16 tests hold up
  • Jean: 3 of 15 tests hold up
  • Taka: 9 of 15 tests hold up
  • Jeffry: 5 of 15 tests hold up
  • Jacky: 6 of 15 tests hold up
  • Brad: 6 of 15 tests hold up
  • Lion: 3 of 15 tests hold up
  • Shun: 7 of 16 tests hold up
  • Sarah: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)