Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1751 #566 of 3,686 on the Elo list →
Goh17891,281 matches
Jean1748260 matches
Taka1742212 matches
Jeffry1750177 matches
Jacky1751160 matches
Brad1747148 matches
Lion1726130 matches
Shun176581 matches
Sarah175868 matches
El Blaze175558 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Goh | 36 | 8,924 | 4,441 | 4,483 | 49.8% |
|---|---|---|---|---|---|
| Jean | 33 | 1,199 | 618 | 581 | 51.5% |
| Jacky | 32 | 950 | 490 | 460 | 51.6% |
| Jeffry | 33 | 714 | 402 | 312 | 56.3% |
| Sarah | 34 | 514 | 293 | 221 | 57.0% |
| Brad | 33 | 511 | 305 | 206 | 59.7% |
| El Blaze | 32 | 447 | 260 | 187 | 58.2% |
| Taka | 34 | 420 | 242 | 178 | 57.6% |
| Lion | 33 | 403 | 234 | 169 | 58.1% |
| Shun | 33 | 285 | 169 | 116 | 59.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
8,893 of 10,372 rounds counted6.1 inputs a second (369 a minute) this season. Faster than 22% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Goh | 6.2 | 372 | 4,126 |
|---|---|---|---|
| Jean | 5.8 | 351 | 1,039 |
| Taka | 6.5 | 391 | 841 |
| Jeffry | 6.1 | 366 | 289 |
| Jacky | 6.0 | 361 | 655 |
| Brad | 5.8 | 346 | 598 |
| Lion | 6.3 | 379 | 529 |
| Shun | 6.7 | 400 | 312 |
| Sarah | 5.8 | 348 | 274 |
| El Blaze | 5.9 | 356 | 230 |
By opponent's character
| Jacky | 6.2 | 370 | 1,175 |
|---|---|---|---|
| Akira | 6.2 | 371 | 743 |
| Wolf | 6.2 | 372 | 703 |
| Lau | 6.1 | 367 | 556 |
| Pai | 6.2 | 371 | 624 |
| Jeffry | 6.0 | 359 | 510 |
| Aoi | 6.4 | 384 | 507 |
| Brad | 6.2 | 373 | 440 |
| Jean | 6.1 | 368 | 397 |
| Sarah | 6.1 | 367 | 433 |
| Goh | 6.2 | 369 | 435 |
| Shun | 6.3 | 376 | 384 |
| Lei Fei | 5.9 | 356 | 405 |
| Lion | 6.3 | 377 | 363 |
| Kage | 6.0 | 357 | 293 |
| Vanessa | 6.1 | 367 | 324 |
| El Blaze | 5.9 | 356 | 268 |
| Taka | 6.0 | 358 | 149 |
| Dural | 6.4 | 382 | 95 |
| Eileen | 5.8 | 348 | 89 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 339 | 189 | 150 | 55.8% | +3.5 |
|---|---|---|---|---|---|
| Akira | 221 | 114 | 107 | 51.6% | -4.2 |
| Wolf | 203 | 112 | 91 | 55.2% | -0.1 |
| Lau | 169 | 68 | 101 | 40.2% | -10.2 |
| Pai | 164 | 91 | 73 | 55.5% | +3.1 |
| Jeffry | 162 | 77 | 85 | 47.5% | -6.4 |
| Aoi | 147 | 84 | 63 | 57.1% | +5.4 |
| Brad | 124 | 72 | 52 | 58.1% | +5.6 |
| Jean | 121 | 55 | 66 | 45.5% | -6.9 |
| Sarah | 121 | 62 | 59 | 51.2% | +2.2 |
| Goh | 120 | 66 | 54 | 55.0% | +2.5 |
| Shun | 113 | 62 | 51 | 54.9% | +1.5 |
| Lei Fei | 106 | 52 | 54 | 49.1% | +0.3 |
| Lion | 104 | 46 | 58 | 44.2% | -4.4 |
| Kage | 98 | 63 | 35 | 64.3% | +12.9 |
| Vanessa | 86 | 49 | 37 | 57.0% | +9.2 |
| El Blaze | 81 | 45 | 36 | 55.6% | +3.0 |
| Taka | 43 | 20 | 23 | 46.5% | -7.2 |
| Dural | 29 | 12 | 17 | 41.4% | -16.6 |
| Eileen | 24 | 9 | 15 | 37.5% | -15.6 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 315 | 162 | 153 | 51.4% | +1.2 |
|---|---|---|---|---|---|
| Half Fence | 279 | 154 | 125 | 55.2% | +2.6 |
| Full Fence | 267 | 138 | 129 | 51.7% | -1.1 |
| Low Fence | 251 | 121 | 130 | 48.2% | -4.5 |
| Rectangle | 243 | 122 | 121 | 50.2% | -2.5 |
| Octagon | 237 | 125 | 112 | 52.7% | +0.9 |
| Breakable Full Fence | 235 | 116 | 119 | 49.4% | -3.0 |
| Single Wall | 223 | 124 | 99 | 55.6% | +3.1 |
| Breakable Half Fence | 210 | 123 | 87 | 58.6% | +5.3 |
| Full Fence and Open | 185 | 93 | 92 | 50.3% | -2.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,471 | 52.9% | 52.6% | +0.3 |
| No walls | 789 | 51.6% | 51.6% | -0.0 |
Walls against open: +0.3 points (95% range -4.3 to +4.9), p 0.894 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ふぇに (Rank 35) | 47 | 25 | 22 | 53.2% |
|---|---|---|---|---|
| bh_iflg (Rank 33) | 32 | 14 | 18 | 43.8% |
| よーこー (Rank 35) | 32 | 17 | 15 | 53.1% |
| Grimaster (Rank 30) | 30 | 21 | 9 | 70.0% |
| aona (Rank 35) | 28 | 12 | 16 | 42.9% |
| mahiro_725 (Rank 36) | 28 | 13 | 15 | 46.4% |
| あをゐ (Rank 33) | 26 | 20 | 6 | 76.9% |
| HB (Rank 30) | 25 | 15 | 10 | 60.0% |
| nanami.madogiwa (Rank 35) | 25 | 11 | 14 | 44.0% |
| ★闘将拉麵男★ (Rank 38) | 25 | 3 | 22 | 12.0% |
| mossan_opa2 (Rank 34) | 24 | 7 | 17 | 29.2% |
| yamaneko (Rank 32) | 24 | 12 | 12 | 50.0% |
| MikuMartineau (Rank 32) | 22 | 11 | 11 | 50.0% |
| 鳩男 (Rank 32) | 21 | 11 | 10 | 52.4% |
| BigBoin (Rank 33) | 20 | 13 | 7 | 65.0% |
| asari0727 (Rank 29) | 20 | 11 | 9 | 55.0% |
| striker0123 (Rank 30) | 19 | 13 | 6 | 68.4% |
| rikubon-ps (Rank 35) | 18 | 9 | 9 | 50.0% |
| けいすけ新宿 (Rank 33) | 18 | 13 | 5 | 72.2% |
| DJG10159 (Rank 36) | 17 | 9 | 8 | 52.9% |
| Koutei (Rank 32) | 16 | 5 | 11 | 31.2% |
| Sore (Rank 35) | 16 | 11 | 5 | 68.8% |
| takamo_white (Rank 35) | 16 | 8 | 8 | 50.0% |
| クロサギ@はなちゃん (Rank 30) | 16 | 8 | 8 | 50.0% |
| ヘニオ (Rank 34) | 16 | 12 | 4 | 75.0% |
Most played opponents, most recent first
| あをゐ (Rank 33) | 2026/10/12 | 26 | 20 | 6 | 76.9% |
|---|---|---|---|---|---|
| DJG10159 (Rank 36) | 2026/10/11 | 17 | 9 | 8 | 52.9% |
| Koutei (Rank 32) | 2026/10/11 | 16 | 5 | 11 | 31.2% |
| ふぇに (Rank 35) | 2026/10/10 | 47 | 25 | 22 | 53.2% |
| ★闘将拉麵男★ (Rank 38) | 2026/10/09 | 25 | 3 | 22 | 12.0% |
| bh_iflg (Rank 33) | 2026/10/09 | 32 | 14 | 18 | 43.8% |
| rikubon-ps (Rank 35) | 2026/10/07 | 18 | 9 | 9 | 50.0% |
| BigBoin (Rank 33) | 2026/10/06 | 20 | 13 | 7 | 65.0% |
| Grimaster (Rank 30) | 2026/09/29 | 30 | 21 | 9 | 70.0% |
| よーこー (Rank 35) | 2026/09/29 | 32 | 17 | 15 | 53.1% |
| nanami.madogiwa (Rank 35) | 2026/09/29 | 25 | 11 | 14 | 44.0% |
| striker0123 (Rank 30) | 2026/09/27 | 19 | 13 | 6 | 68.4% |
| yamaneko (Rank 32) | 2026/09/26 | 24 | 12 | 12 | 50.0% |
| aona (Rank 35) | 2026/09/25 | 28 | 12 | 16 | 42.9% |
| クロサギ@はなちゃん (Rank 30) | 2026/09/22 | 16 | 8 | 8 | 50.0% |
| 鳩男 (Rank 32) | 2026/09/03 | 21 | 11 | 10 | 52.4% |
| mahiro_725 (Rank 36) | 2026/09/02 | 28 | 13 | 15 | 46.4% |
| けいすけ新宿 (Rank 33) | 2026/08/22 | 18 | 13 | 5 | 72.2% |
| takamo_white (Rank 35) | 2026/08/22 | 16 | 8 | 8 | 50.0% |
| ヘニオ (Rank 34) | 2026/08/21 | 16 | 12 | 4 | 75.0% |
| HB (Rank 30) | 2026/08/20 | 25 | 15 | 10 | 60.0% |
| mossan_opa2 (Rank 34) | 2026/07/31 | 24 | 7 | 17 | 29.2% |
| Sore (Rank 35) | 2026/07/30 | 16 | 11 | 5 | 68.8% |
| asari0727 (Rank 29) | 2026/06/19 | 20 | 11 | 9 | 55.0% |
| MikuMartineau (Rank 32) | 2026/06/09 | 22 | 11 | 11 | 50.0% |
Round openings
Every character
| backdash into Karura4P+K | 930 | 9.9% |
|---|---|---|
| throwP+G | 845 | 9.0% |
| Soukyu46P | 656 | 7.0% |
| Kirin33P | 585 | 6.2% |
| Kirin33P into forward dash | 394 | 4.2% |
| backward movement into Hiji'ate6P | 304 | 3.2% |
| kickK | 283 | 3.0% |
| backdash into Doumawashi Kaitengeri46K+G | 246 | 2.6% |
| backdash into Dohyouwari43P | 218 | 2.3% |
| forward dash into throwP+G | 208 | 2.2% |
| crouch into Nozuchi1P+K | 193 | 2.1% |
| Ao'oni Midaremage214P+K | 158 | 1.7% |
| crouch into Squat Straight | 146 | 1.6% |
| Middle Spin Kick66K | 140 | 1.5% |
| Juchou Senshou8P+K | 124 | 1.3% |
412 further openings account for the other 3,945 rounds.
Counted from 2,324 of the 2,575 matches played. The rest were not pulled for openings.
Goh
- Career
- 4,441–4,483 · 49.8%
- This season
- 1,281 matches · 47.3%
- Peak rank
- 36
First hit in 44.5% of 4,183 rounds. Won 53.4% of the rounds they struck first, 45.4% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 36.6% of rounds, against 29.3% in their other rounds.
- Against Akira: waits first in 28.5% of rounds, against 1.2% against everyone else.
- After opening the round before by backing off: attacks straight away in 78.1% of rounds, against 52.5% after anything else.
- After being hit first in the round before: backs off first in 34.8% of rounds, against 26.4% after landing the first hit.
- In round 4 or later: opens with “backdash into 4P+K Karura” in 29.2% of rounds, against 19.5% in their other rounds.
- Against Lei Fei: opens with “33P Kirin” in 19.9% of rounds, against 13.5% against everyone else.
- After opening the round before with “P+G throw”: opens with “backdash into 4P+K Karura” in 67.1% of rounds, against 9.9% after anything else.
- After being hit first in the round before: opens with “backdash into 4P+K Karura” in 24.7% of rounds, against 17.4% after landing the first hit.
| backdash into Karura4P+K | 930 | 22.1% |
|---|---|---|
| throwP+G | 845 | 20.1% |
| Soukyu46P | 656 | 15.6% |
| Kirin33P | 585 | 13.9% |
| Kirin33P into forward dash | 394 | 9.3% |
| backward movement into Hiji'ate6P | 304 | 7.2% |
| forward dash into throwP+G | 207 | 4.9% |
| crouch into Sune'uchi2P | 114 | 2.7% |
| backdash into Shouzuka Okuri1P+K | 73 | 1.7% |
| Kirin33P into forward movement | 11 | 0.3% |
| Sune Kudaki43P | 9 | 0.2% |
| crouch into Batousatsu3KP | 9 | 0.2% |
| evade down into Raikou3P | 9 | 0.2% |
| Hiji'ate6P | 5 | 0.1% |
| crouch into Denkou3PP | 4 | 0.1% |
39 further openings account for the other 59 rounds.
Counted from 1,041 of the 1,281 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 37–42 · 47% | 25–18 · 58% | -10.3 |
| Lau | 18–17 · 51% | 10–19 · 34% | too few to test |
| Akira | 14–27 · 34% | 7–16 · 30% | too few to test |
| Jeffry | 18–31 · 37% | 5–10 · 33% | too few to test |
| Wolf | 18–15 · 55% | 10–8 · 56% | too few to test |
| Sarah | 15–23 · 39% | 14–11 · 56% | too few to test |
| Jean | 16–20 · 44% | 5–9 · 36% | too few to test |
| Lei Fei | 14–10 · 58% | 11–14 · 44% | too few to test |
| Brad | 14–9 · 61% | 7–11 · 39% | too few to test |
| Aoi | 13–15 · 46% | 5–8 · 38% | too few to test |
| Goh | 10–11 · 48% | 8–13 · 38% | too few to test |
| Pai | 15–11 · 58% | 7–10 · 41% | too few to test |
| El Blaze | 19–12 · 61% | 8–3 · 73% | too few to test |
| Kage | 18–8 · 69% | 8–5 · 62% | too few to test |
| Vanessa | 17–8 · 68% | 4–6 · 40% | too few to test |
| Shun | 14–15 · 48% | 3–7 · 30% | too few to test |
| Taka | 5–6 · 45% | 2–6 · 25% | too few to test |
| Lion | 7–9 · 44% | 3–1 · 75% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
240 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 618–581 · 51.5%
- This season
- 260 matches · 55.0%
- Peak rank
- 33
First hit in 51.5% of 1,033 rounds. Won 55.8% of the rounds they struck first, 50.5% of the rounds they were struck first.
Significant Tells
- After opening the round before by waiting: backs off first in 29.9% of rounds, against 20.8% after anything else.
- Against Jeffry: opens with “33P Tate'enpi into 33PK Tate'enpi~Tenkai Hizageri” in 22.2% of rounds, against 8.5% against everyone else.
- After opening the round before with “4P+K Oihiji”: opens with “crouch into 1P+K Nozuchi” in 34.5% of rounds, against 18.2% after anything else.
| backdash into Doumawashi Kaitengeri46K+G | 246 | 23.6% |
|---|---|---|
| crouch into Nozuchi1P+K | 193 | 18.6% |
| Oihiji4P+K | 118 | 11.3% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 98 | 9.4% |
| Tate'enpi33P | 97 | 9.3% |
| punchP | 63 | 6.1% |
| crouch into Shitamaeken2P | 60 | 5.8% |
| punchP into kickK | 31 | 3.0% |
| punchP into Hangetsu NirenzukiP+K | 30 | 2.9% |
| Nozuchi1P+K | 12 | 1.1% |
| Oihiji4P+K into Hangetsu NirenzukiP+K | 11 | 1.1% |
| punchP into KounirenPP | 10 | 1.0% |
| punchP into Maegeri~InabikariKP | 7 | 0.7% |
| Shitamaeken2P | 6 | 0.6% |
| backdash into Hou'ou Kourui Otoshi4K+G | 5 | 0.5% |
36 further openings account for the other 53 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Goh | 9–9 · 50% | 4–2 · 67% | too few to test |
| Akira | 8–16 · 33% | 2–0 · 100% | too few to test |
| Jacky | 8–6 · 57% | 10–1 · 91% | too few to test |
| Wolf | 9–10 · 47% | 3–0 · 100% | too few to test |
| Aoi | 11–4 · 73% | 3–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Taka
- Career
- 242–178 · 57.6%
- This season
- 212 matches · 58.5%
- Peak rank
- 34
First hit in 59.1% of 798 rounds. Won 55.3% of the rounds they struck first, 52.8% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 21.9% of rounds, against 7.8% in their other rounds.
- Against Akira: waits first in 27.0% of rounds, against 9.3% against everyone else.
- After opening the round before by attacking: backs off first in 39.6% of rounds, against 17.3% after anything else.
- After losing a round: evades first in 8.6% of rounds, against 3.8% after winning one.
- When behind: evades first in 8.5% of rounds, against 5.2% when ahead or level.
- In round 1: opens with “crouch into 2P Shita Harite” in 21.4% of rounds, against 6.9% in their other rounds.
- Against Akira: opens with “crouch into 2P Shita Harite” in 27.0% of rounds, against 8.5% against everyone else.
- After opening the round before with “214P+K Ao'oni Midaremage”: opens with “K kick” in 73.3% of rounds, against 23.7% after anything else.
- When ahead: opens with “K kick” in 37.1% of rounds, against 30.7% when level or behind.
| kickK | 261 | 32.4% |
|---|---|---|
| backdash into Dohyouwari43P | 218 | 27.1% |
| Ao'oni Midaremage214P+K | 158 | 19.6% |
| crouch into Shita Harite2P | 85 | 10.6% |
| evade down into Ao'oni Midaremage214P+K | 17 | 2.1% |
| evade down into Morote Tsuppari66PP | 16 | 2.0% |
| Shita Harite2P into Hiji'ate6P | 5 | 0.6% |
| evade down into throwP+G | 4 | 0.5% |
| Morotezuki66P into Morote Tsuppari66PP | 3 | 0.4% |
| Shita Harite2P | 3 | 0.4% |
| crouch into Kachi'age33P+K | 3 | 0.4% |
| evade down into kickK | 3 | 0.4% |
| backdash into Morote Tsuppari66PP | 2 | 0.2% |
| backward movement into Onigoroshi3P | 2 | 0.2% |
| evade down into Kumoyaburi4P+K | 2 | 0.2% |
23 further openings account for the other 24 rounds.
Counted from 201 of the 212 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Taka
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 13–9 · 59% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
11 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 402–312 · 56.3%
- This season
- 177 matches · 56.5%
- Peak rank
- 33
First hit in 48.4% of 711 rounds. Won 59.6% of the rounds they struck first, 46.6% of the rounds they were struck first.
Significant Tells
- Against Jacky: backs off first in 45.8% of rounds, against 35.2% against everyone else.
- On Low Fence stages: backs off first in 51.7% of rounds, against 36.7% on the other stages.
- After winning a round: attacks straight away in 38.4% of rounds, against 22.4% after losing one.
- When behind: evades first in 30.5% of rounds, against 17.0% when ahead or level.
- In round 4 or later: opens with “backdash into 43P Double Hammer Down” in 18.9% of rounds, against 11.8% in their other rounds.
| backdash into Double Hammer Down43P | 97 | 13.6% |
|---|---|---|
| Middle Hell Stab6P+K | 95 | 13.3% |
| backdash into Full Swing Double Hammer41236P+K | 74 | 10.4% |
| evade down into Dash Elbow Upper66PP | 73 | 10.2% |
| evade down into Dash Elbow66P | 66 | 9.3% |
| crouch into Low Knuckle2P | 64 | 9.0% |
| kickK into Threat StanceP+K+G | 39 | 5.5% |
| backdash into Dash Elbow66P | 24 | 3.4% |
| backdash into Elbow Butt6P | 14 | 2.0% |
| backdash into Dash Elbow Upper66PP | 10 | 1.4% |
| backdash into Megaton Knuckle43P+K | 10 | 1.4% |
| kickK into punchP | 10 | 1.4% |
| Middle Hell Stab6P+K into Body CrushP+K | 9 | 1.3% |
| Low Knuckle2P | 7 | 1.0% |
| evade down into Elbow Butt6P | 7 | 1.0% |
54 further openings account for the other 113 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 14–9 · 61% | 9–6 · 60% | too few to test |
| Akira | 9–4 · 69% | 4–4 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 490–460 · 51.6%
- This season
- 160 matches · 53.1%
- Peak rank
- 32
First hit in 54.6% of 650 rounds. Won 54.4% of the rounds they struck first, 48.8% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 38.1% of rounds, against 16.5% in their other rounds.
- Against Wolf: evades first in 57.1% of rounds, against 37.9% against everyone else.
- On Breakable Full Fence stages: evades first in 60.3% of rounds, against 38.8% on the other stages.
- In round 1: opens with “crouch into 2P Squat Straight” in 33.8% of rounds, against 13.7% in their other rounds.
- Against Jacky: opens with “crouch into 2P Squat Straight” in 30.8% of rounds, against 15.9% against everyone else.
- On Low Fence stages: opens with “crouch into 2P Squat Straight” in 31.6% of rounds, against 15.8% on the other stages.
| crouch into Squat Straight2P | 122 | 18.6% |
|---|---|---|
| evade down into Smash Straight3P | 112 | 17.1% |
| backdash into Spin Heel Sword4K+G | 91 | 13.9% |
| evade down into crouch dash forward | 47 | 7.2% |
| Slant Back Knuckle1P into Rage Kick1PK | 40 | 6.1% |
| crouch dash forward into Smash Straight3P | 26 | 4.0% |
| evade down into Low Spin Kick1K+G | 23 | 3.5% |
| evade down into Dash Hammer Kick66K | 22 | 3.4% |
| Dash Hammer Kick66K | 21 | 3.2% |
| crouch into Low Spin Kick1K+G | 15 | 2.3% |
| evade down into forward dash | 10 | 1.5% |
| evade down into crouch | 9 | 1.4% |
| Squat Straight2P | 8 | 1.2% |
| evade down into Rage Kick1PK | 7 | 1.1% |
| evade down | 6 | 0.9% |
51 further openings account for the other 97 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 3–4 · 43% | 8–10 · 44% | too few to test |
| Wolf | 10–6 · 62% | 3–1 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Brad
- Career
- 305–206 · 59.7%
- This season
- 148 matches · 60.1%
- Peak rank
- 33
First hit in 38.7% of 597 rounds. Won 64.9% of the rounds they struck first, 51.1% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 20.9% of rounds, against 7.6% in their other rounds.
- Against Akira: evades first in 12.8% of rounds, against 2.9% against everyone else.
- On Rectangle stages: backs off first in 23.1% of rounds, against 3.0% on the other stages.
- In round 1: opens with “crouch into 2P Sit Jab” in 20.3% of rounds, against 7.1% in their other rounds.
- On Rectangle stages: opens with “crouch into 2P Sit Jab” in 23.1% of rounds, against 9.1% on the other stages.
- After opening the round before with “4P+K+G Sway Back into K Mighty Knee Upper”: opens with “3P Jolt Upper into 3PK Jolt Upper~Spin Kick” in 34.0% of rounds, against 17.0% after anything else.
| Middle Spin Kick66K | 140 | 23.4% |
|---|---|---|
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 112 | 18.7% |
| Sway Back4P+K+G into Mighty Knee UpperK | 66 | 11.0% |
| crouch into Sit Jab2P | 62 | 10.4% |
| offensive move | 52 | 8.7% |
| Sway Back4P+K+G into BreakdownP+K | 18 | 3.0% |
| Jackal Straight46P+K | 13 | 2.2% |
| backdash into Stop Kick4K | 13 | 2.2% |
| punchP into forward movement | 11 | 1.8% |
| Dtee Sawk Dtrohng4P+K | 10 | 1.7% |
| punchP into Jab StraightPP | 10 | 1.7% |
| punchP into forward dash | 9 | 1.5% |
| backdash into Turn Savate44K | 5 | 0.8% |
| evade down into Middle Spin Kick66K | 5 | 0.8% |
| backward movement into Sawk Klab6P+K | 4 | 0.7% |
40 further openings account for the other 68 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 13–9 · 59% | 6–1 · 86% | too few to test |
| Akira | 18–5 · 78% | 2–4 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lion
- Career
- 234–169 · 58.1%
- This season
- 130 matches · 53.1%
- Peak rank
- 33
First hit in 55.5% of 528 rounds. Won 53.9% of the rounds they struck first, 50.6% of the rounds they were struck first.
Significant Tells
- Against Vanessa: moves in first in 14.6% of rounds, against 3.3% against everyone else.
- In round 1: opens with “8P+K Juchou Senshou” in 43.8% of rounds, against 16.8% in their other rounds.
- After opening the round before with “8P+K Juchou Senshou”: opens with “44K Koushutai into P+K Souji Senpu” in 16.2% of rounds, against 5.4% after anything else.
| Juchou Senshou8P+K | 124 | 23.4% |
|---|---|---|
| evade down into Sen'inshou3P | 71 | 13.4% |
| crouch into Shicchi Soutai3K+G | 59 | 11.2% |
| Koushutai44K into Souji SenpuP+K | 39 | 7.4% |
| crouch into Katousui2P | 27 | 5.1% |
| evade down into crouch dash forward | 27 | 5.1% |
| Tenshin Ryou'inkyaku6K+G | 22 | 4.2% |
| crouch dash forward into Sen'inshou3P | 18 | 3.4% |
| Kishitsu Kasensou43P | 15 | 2.8% |
| backdash into Kishitsu Kasensou43P | 14 | 2.6% |
| backdash into Heimonkyaku6K | 8 | 1.5% |
| Shicchi Soutai3K+G | 6 | 1.1% |
| evade down into Fujinkyaku66K | 6 | 1.1% |
| evade down into Senshippo66P | 6 | 1.1% |
| Tenshin Ryou'inkyaku6K+G into KouhaitaiK+G | 5 | 0.9% |
46 further openings account for the other 82 rounds.
Shun
- Career
- 169–116 · 59.3%
- This season
- 81 matches · 72.8%
- Peak rank
- 33
First hit in 57.4% of 312 rounds. Won 67.0% of the rounds they struck first, 57.9% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 45.7% of rounds, against 20.3% in their other rounds.
- After losing a round: evades first in 39.8% of rounds, against 7.2% after winning one.
- When behind: evades first in 38.6% of rounds, against 5.8% when ahead.
- In round 2: opens with “backdash into 4P+K Tenshin Benshu” in 25.9% of rounds, against 8.2% in their other rounds.
- After winning a round: opens with “crouch into 2K Gyousentai” in 28.3% of rounds, against 2.2% after losing one.
- When ahead: opens with “crouch into 2K Gyousentai” in 29.8% of rounds, against 1.4% when behind.
- On 10+ drinks: opens with “crouch into 2K Gyousentai” in 41.2% of rounds, against 11.1% on other drink counts.
| crouch into Gyousentai2K | 41 | 13.1% |
|---|---|---|
| backdash into Tenshin Benshu4P+K | 40 | 12.8% |
| crouch into Fukuchougeki2P | 35 | 11.2% |
| evade down into Chubu Soutenkyaku66K | 29 | 9.3% |
| evade down into Gyou'in Haishu3P | 25 | 8.0% |
| Kasen Gyou'in6P+K+G into Kasen Gyou'in TeishitsugekiKGP | 19 | 6.1% |
| Gyousentai2K | 13 | 4.2% |
| evade down into crouch dash forward | 13 | 4.2% |
| backdash into evade down | 11 | 3.5% |
| backdash into Chubu Soutenkyaku66K | 8 | 2.6% |
| forward dash into Kasen Zenbokushou6PP | 8 | 2.6% |
| Chubu Soutenkyaku66K | 5 | 1.6% |
| Fukuchougeki2P | 5 | 1.6% |
| backdash into Sokutan Senshu6K | 5 | 1.6% |
| evade down into throwP+G | 5 | 1.6% |
33 further openings account for the other 50 rounds.
Sarah
- Career
- 293–221 · 57.0%
- This season
- 68 matches · 54.4%
- Peak rank
- 34
First hit in 58.4% of 274 rounds. Won 58.1% of the rounds they struck first, 44.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Crescent Heel4K+G | 60 | 21.9% |
|---|---|---|
| kickK into punchP | 56 | 20.4% |
| crouch dash back into Full Spin Heel Kick9K | 30 | 10.9% |
| backdash into Serpent Smash Cannon2P+KK | 28 | 10.2% |
| crouch into Squat Straight2P | 24 | 8.8% |
| backdash into Serpent Toe Kick2P+K | 21 | 7.7% |
| kickK | 17 | 6.2% |
| backdash into Quick Knee6K | 10 | 3.6% |
| backdash into Full Spin Heel Kick9K | 8 | 2.9% |
| Full Spin Heel Kick9K | 2 | 0.7% |
| crouch dash back into Serpent Smash Cannon2P+KK | 2 | 0.7% |
| crouch dash back into Sharpsword44K | 2 | 0.7% |
| evade down into Serpent Toe Kick2P+K | 2 | 0.7% |
| Squat Straight2P | 1 | 0.4% |
| backdash into Double Rise Kick4P+K | 1 | 0.4% |
10 further openings account for the other 10 rounds.
El Blaze
- Career
- 260–187 · 58.2%
- This season
- 58 matches · 62.1%
- Peak rank
- 32
First hit in 40.6% of 229 rounds. Won 55.9% of the rounds they struck first, 55.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Darkness Sword43K+G | 50 | 21.4% |
|---|---|---|
| Demon Dance9P+K into Demon's Tail9P+KK | 37 | 15.8% |
| crouch into Sit Jab2P | 26 | 11.1% |
| crouch dash forward into Volcano Upper4P+K | 19 | 8.1% |
| back, up-back kick+guard47K+G | 14 | 6.0% |
| backdash into Volcano Upper4P+K | 13 | 5.6% |
| back, up-back kick+guard47K+G into forward movement | 7 | 3.0% |
| evade down into Volcano Upper4P+K | 7 | 3.0% |
| up, up-back kick+guard87K+G | 7 | 3.0% |
| up-back kick+guard7K+G | 7 | 3.0% |
| Demon Dance9P+K | 4 | 1.7% |
| up-back kick+guard7K+G into forward movement | 4 | 1.7% |
| backdash into evade down | 3 | 1.3% |
| forward dash into Volcano Upper4P+K | 3 | 1.3% |
| Shouda46PP into Rising Back Spin Kick46PPK | 2 | 0.8% |
23 further openings account for the other 31 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (122 here; about 6.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Goh: 8 of 16 tests hold up
- Jean: 3 of 15 tests hold up
- Taka: 9 of 15 tests hold up
- Jeffry: 5 of 15 tests hold up
- Jacky: 6 of 15 tests hold up
- Brad: 6 of 15 tests hold up
- Lion: 3 of 15 tests hold up
- Shun: 7 of 16 tests hold up
- Sarah: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
