Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1303 #3,106 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 28 | 12,659 | 5,708 | 6,951 | 45.1% |
|---|---|---|---|---|---|
| Aoi | 22 | 366 | 119 | 247 | 32.5% |
| Lion | 24 | 179 | 83 | 96 | 46.4% |
| Akira | — | 175 | 41 | 134 | 23.4% |
| Sarah | 22 | 170 | 55 | 115 | 32.4% |
| Lau | — | 147 | 49 | 98 | 33.3% |
| Jacky | 22 | 73 | 28 | 45 | 38.4% |
| Wolf | 21 | 16 | 2 | 14 | 12.5% |
| Goh | 21 | 15 | 6 | 9 | 40.0% |
| Eileen | 21 | 14 | 7 | 7 | 50.0% |
| Shun | — | 8 | 1 | 7 | 12.5% |
| Kage | 21 | 6 | 1 | 5 | 16.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
8,317 of 9,953 rounds counted6.2 inputs a second (371 a minute) this season. Faster than 23% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Pai | 6.2 | 374 | 7,395 |
|---|---|---|---|
| Lion | 6.1 | 368 | 417 |
| Sarah | 5.5 | 332 | 249 |
| Aoi | 5.6 | 337 | 213 |
| Goh | 5.6 | 335 | 26 |
| Jacky | 5.8 | 347 | 13 |
| Wolf | 5.9 | 352 | 4 |
By opponent's character
| Akira | 6.4 | 381 | 1,039 |
|---|---|---|---|
| Jacky | 6.2 | 373 | 835 |
| Wolf | 6.4 | 383 | 740 |
| Aoi | 6.1 | 364 | 611 |
| Sarah | 6.0 | 363 | 551 |
| Shun | 6.0 | 363 | 518 |
| Goh | 6.2 | 372 | 467 |
| Pai | 6.3 | 379 | 443 |
| Jeffry | 6.1 | 364 | 475 |
| Lion | 6.3 | 378 | 398 |
| Jean | 6.1 | 365 | 344 |
| Kage | 6.1 | 365 | 316 |
| Brad | 6.1 | 368 | 296 |
| Lau | 6.2 | 372 | 251 |
| El Blaze | 6.0 | 361 | 237 |
| Eileen | 6.1 | 366 | 217 |
| Vanessa | 6.2 | 372 | 240 |
| Lei Fei | 6.1 | 368 | 157 |
| Taka | 6.2 | 372 | 147 |
| Dural | 6.2 | 373 | 35 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 313 | 148 | 165 | 47.3% | +0.4 |
|---|---|---|---|---|---|
| Jacky | 260 | 102 | 158 | 39.2% | -5.9 |
| Wolf | 218 | 73 | 145 | 33.5% | -7.3 |
| Aoi | 187 | 87 | 100 | 46.5% | -2.6 |
| Sarah | 166 | 89 | 77 | 53.6% | +4.9 |
| Shun | 148 | 69 | 79 | 46.6% | +1.3 |
| Goh | 139 | 70 | 69 | 50.4% | +4.9 |
| Pai | 139 | 70 | 69 | 50.4% | +7.3 |
| Jeffry | 135 | 53 | 82 | 39.3% | -6.4 |
| Lion | 122 | 51 | 71 | 41.8% | -2.6 |
| Jean | 100 | 42 | 58 | 42.0% | -3.4 |
| Kage | 84 | 39 | 45 | 46.4% | +0.7 |
| Brad | 83 | 44 | 39 | 53.0% | +10.9 |
| Lau | 77 | 45 | 32 | 58.4% | +10.8 |
| El Blaze | 72 | 27 | 45 | 37.5% | -8.4 |
| Eileen | 71 | 39 | 32 | 54.9% | +11.2 |
| Vanessa | 68 | 30 | 38 | 44.1% | +2.5 |
| Lei Fei | 46 | 26 | 20 | 56.5% | +6.9 |
| Taka | 45 | 21 | 24 | 46.7% | -0.4 |
| Dural | 10 | 1 | 9 | 10.0% | -34.2 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 291 | 132 | 159 | 45.4% | +0.1 |
|---|---|---|---|---|---|
| Single Wall | 271 | 123 | 148 | 45.4% | +1.1 |
| Octagon | 270 | 118 | 152 | 43.7% | -2.5 |
| Breakable Full Fence | 260 | 112 | 148 | 43.1% | -3.7 |
| Breakable Half Fence | 242 | 108 | 134 | 44.6% | +0.0 |
| Low Fence | 239 | 111 | 128 | 46.4% | +1.7 |
| Rectangle | 230 | 120 | 110 | 52.2% | +6.3 |
| Open | 225 | 101 | 124 | 44.9% | -2.9 |
| Half Fence | 224 | 99 | 125 | 44.2% | -1.2 |
| Full Fence and Open | 111 | 52 | 59 | 46.9% | +3.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,517 | 45.4% | 45.7% | -0.3 |
| No walls | 735 | 45.6% | 45.6% | +0.0 |
Walls against open: -0.3 points (95% range -4.8 to +4.2), p 0.902 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| koiketyan (Rank 26) | 29 | 11 | 18 | 37.9% |
|---|---|---|---|---|
| zxyzguy (Rank 25) | 29 | 13 | 16 | 44.8% |
| nyu_necoginjo (Rank 26) | 24 | 10 | 14 | 41.7% |
| nihikibito (Rank 23) | 15 | 8 | 7 | 53.3% |
| 豆次郎 (Rank 23) | 15 | 9 | 6 | 60.0% |
| crazy7infinty (Rank 28) | 14 | 5 | 9 | 35.7% |
| kobaman (Rank 27) | 14 | 9 | 5 | 64.3% |
| kota_mofumofu (Rank 23) | 14 | 10 | 4 | 71.4% |
| kupipi_ff11 (Rank 26) | 14 | 9 | 5 | 64.3% |
| yonchi41 (Rank 21) | 14 | 6 | 8 | 42.9% |
| 委員ちょ@肝臓レス練習 (Rank 21) | 14 | 12 | 2 | 85.7% |
| Shurkn-_-pap03 (Rank 26) | 13 | 5 | 8 | 38.5% |
| hayasano1226 (Rank 27) | 13 | 3 | 10 | 23.1% |
| AiokometeZ (Rank 25) | 12 | 6 | 6 | 50.0% |
| Hijima-J (Rank 27) | 12 | 3 | 9 | 25.0% |
| Lucifer-1971 (Rank 25) | 12 | 6 | 6 | 50.0% |
| hide2480gt (Rank 21) | 12 | 9 | 3 | 75.0% |
| neco (Rank 21) | 12 | 11 | 1 | 91.7% |
| tsuna-sand274 (Rank 27) | 12 | 6 | 6 | 50.0% |
| カプリッチョ (Rank 24) | 12 | 1 | 11 | 8.3% |
| 48歳技覚えられないよ (Rank 26) | 11 | 6 | 5 | 54.5% |
| こて (Rank 27) | 11 | 4 | 7 | 36.4% |
| ちぇびーまるやま (Rank 23) | 11 | 6 | 5 | 54.5% |
| ガンジャッキー(bunbun) (Rank 25) | 11 | 3 | 8 | 27.3% |
| 入れ込むかもしれない (Rank 30) | 11 | 2 | 9 | 18.2% |
Most played opponents, most recent first
| AiokometeZ (Rank 25) | 2026/10/18 | 12 | 6 | 6 | 50.0% |
|---|---|---|---|---|---|
| 48歳技覚えられないよ (Rank 26) | 2026/10/18 | 11 | 6 | 5 | 54.5% |
| crazy7infinty (Rank 28) | 2026/10/17 | 14 | 5 | 9 | 35.7% |
| 豆次郎 (Rank 23) | 2026/10/17 | 15 | 9 | 6 | 60.0% |
| kota_mofumofu (Rank 23) | 2026/10/17 | 14 | 10 | 4 | 71.4% |
| koiketyan (Rank 26) | 2026/10/15 | 29 | 11 | 18 | 37.9% |
| nihikibito (Rank 23) | 2026/10/13 | 15 | 8 | 7 | 53.3% |
| ちぇびーまるやま (Rank 23) | 2026/10/13 | 11 | 6 | 5 | 54.5% |
| 委員ちょ@肝臓レス練習 (Rank 21) | 2026/10/13 | 14 | 12 | 2 | 85.7% |
| tsuna-sand274 (Rank 27) | 2026/10/11 | 12 | 6 | 6 | 50.0% |
| 入れ込むかもしれない (Rank 30) | 2026/10/11 | 11 | 2 | 9 | 18.2% |
| zxyzguy (Rank 25) | 2026/10/05 | 29 | 13 | 16 | 44.8% |
| kupipi_ff11 (Rank 26) | 2026/10/05 | 14 | 9 | 5 | 64.3% |
| nyu_necoginjo (Rank 26) | 2026/09/30 | 24 | 10 | 14 | 41.7% |
| ガンジャッキー(bunbun) (Rank 25) | 2026/09/24 | 11 | 3 | 8 | 27.3% |
| neco (Rank 21) | 2026/09/10 | 12 | 11 | 1 | 91.7% |
| Shurkn-_-pap03 (Rank 26) | 2026/09/08 | 13 | 5 | 8 | 38.5% |
| こて (Rank 27) | 2026/09/05 | 11 | 4 | 7 | 36.4% |
| Lucifer-1971 (Rank 25) | 2026/09/02 | 12 | 6 | 6 | 50.0% |
| カプリッチョ (Rank 24) | 2026/08/02 | 12 | 1 | 11 | 8.3% |
| hayasano1226 (Rank 27) | 2026/07/29 | 13 | 3 | 10 | 23.1% |
| Hijima-J (Rank 27) | 2026/07/13 | 12 | 3 | 9 | 25.0% |
| yonchi41 (Rank 21) | 2026/06/29 | 14 | 6 | 8 | 42.9% |
| kobaman (Rank 27) | 2026/06/23 | 14 | 9 | 5 | 64.3% |
| hide2480gt (Rank 21) | 2026/06/21 | 12 | 9 | 3 | 75.0% |
Round openings
Every character
| punchP | 1,120 | 12.3% |
|---|---|---|
| Souka Rensui3PP into Souka Raigekishou3PPP | 1,105 | 12.1% |
| Soukasui3P into Souka Rensui3PP | 1,064 | 11.7% |
| crouch into down-back kick1K | 618 | 6.8% |
| punchP into evade down | 402 | 4.4% |
| punchP into RenshouPP | 329 | 3.6% |
| evade up into Souanshou3P+K | 313 | 3.4% |
| evade up into crouch dash forward | 302 | 3.3% |
| evade up into Senkyaku Chushou3KP | 283 | 3.1% |
| evade up into Enbikyaku3K+G | 225 | 2.5% |
| Rikensui1P | 214 | 2.4% |
| crouch into Ensei Haikyaku4K | 184 | 2.0% |
| evade up into evade down | 160 | 1.8% |
| evade up into punchP | 159 | 1.8% |
| Ensei Haikyaku4K | 142 | 1.6% |
416 further openings account for the other 2,479 rounds.
Counted from 2,264 of the 2,483 matches played. The rest were not pulled for openings.
Pai
- Career
- 5,708–6,951 · 45.1%
- This season
- 2,234 matches · 46.4%
- Peak rank
- 28
First hit in 48.8% of 8,090 rounds. Won 50.5% of the rounds they struck first, 46.4% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 15.0% of rounds, against 11.0% in their other rounds.
- Against Aoi: moves in first in 2.9% of rounds, against 0.6% against everyone else.
- After opening the round before by moving in: moves in first in 14.3% of rounds, against 0.6% after anything else.
- After losing a round: waits first in 12.3% of rounds, against 9.7% after winning one.
- In round 2: opens with “3PP Souka Rensui into 3PPP Souka Raigekishou” in 17.1% of rounds, against 12.3% in their other rounds.
- Against Taka: opens with “P punch” in 22.4% of rounds, against 8.9% against everyone else.
- After opening the round before with “P punch”: opens with “P punch” in 19.3% of rounds, against 9.5% after anything else.
- After losing a round: opens with “P punch into evade down” in 6.2% of rounds, against 4.4% after winning one.
| Souka Rensui3PP into Souka Raigekishou3PPP | 1,105 | 13.5% |
|---|---|---|
| Soukasui3P into Souka Rensui3PP | 1,064 | 13.0% |
| punchP | 747 | 9.1% |
| crouch into down-back kick1K | 617 | 7.5% |
| punchP into evade down | 400 | 4.9% |
| punchP into RenshouPP | 329 | 4.0% |
| evade up into Souanshou3P+K | 313 | 3.8% |
| evade up into crouch dash forward | 288 | 3.5% |
| evade up into Senkyaku Chushou3KP | 283 | 3.5% |
| evade up into Enbikyaku3K+G | 225 | 2.8% |
| Rikensui1P | 214 | 2.6% |
| crouch into Ensei Haikyaku4K | 184 | 2.2% |
| evade up into evade down | 151 | 1.9% |
| Ensei Haikyaku4K | 142 | 1.7% |
| down-back kick1K | 141 | 1.7% |
264 further openings account for the other 1,971 rounds.
Counted from 2,033 of the 2,234 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 67–74 · 48% | 41–44 · 48% | -2.2 |
| Jacky | 47–87 · 35% | 27–34 · 44% | -7.7 |
| Wolf | 43–67 · 39% | 19–30 · 39% | +2.4 |
| Aoi | 32–48 · 40% | 26–24 · 52% | -16.3 |
| Sarah | 37–39 · 49% | 30–16 · 65% | -11.6 |
| Shun | 41–36 · 53% | 13–23 · 36% | +14.3 |
| Goh | 36–33 · 52% | 21–17 · 55% | -2.0 |
| Jeffry | 26–42 · 38% | 17–26 · 40% | +1.1 |
| Pai | 39–42 · 48% | 19–11 · 63% | -12.6 |
| Lion | 21–39 · 35% | 15–12 · 56% | too few to test |
| Jean | 22–18 · 55% | 4–17 · 19% | too few to test |
| Kage | 25–25 · 50% | 3–10 · 23% | too few to test |
| Brad | 28–20 · 58% | 7–10 · 41% | too few to test |
| El Blaze | 16–27 · 37% | 5–6 · 45% | too few to test |
| Lau | 27–9 · 75% | 8–12 · 40% | too few to test |
| Eileen | 20–13 · 61% | 11–6 · 65% | too few to test |
| Vanessa | 17–18 · 49% | 1–5 · 17% | too few to test |
| Taka | 13–16 · 45% | 5–3 · 62% | too few to test |
| Lei Fei | 11–7 · 61% | 9–8 · 53% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
201 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 83–96 · 46.4%
- This season
- 109 matches · 46.8%
- Peak rank
- 24
First hit in 58.9% of 438 rounds. Won 48.5% of the rounds they struck first, 42.8% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| punchP | 177 | 40.3% |
|---|---|---|
| punchP into Koushu RensuiPP | 52 | 11.8% |
| Attai2K into Tousentai2KK+G | 20 | 4.6% |
| Kishitsu Kasensou43P | 20 | 4.6% |
| evade up into Sen'inshou3P | 18 | 4.1% |
| evade up into crouch dash forward | 11 | 2.5% |
| evade up into punchP | 11 | 2.5% |
| Juchou Senshou8P+K | 10 | 2.3% |
| punchP into Souji SenpuP+K | 10 | 2.3% |
| Attai2K into KouhaitaiK+G | 8 | 1.8% |
| Koushu RensuiPP into Renkan SenshouPPP | 6 | 1.4% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 5 | 1.1% |
| crouch dash forward into Sen'inshou3P | 5 | 1.1% |
| Kishitsu Kasensou43P into evade down | 4 | 0.9% |
| crouch into Senkyutai1K | 4 | 0.9% |
51 further openings account for the other 78 rounds.
Sarah
- Career
- 55–115 · 32.4%
- This season
- 66 matches · 31.8%
- Peak rank
- 22
First hit in 53.9% of 256 rounds. Won 40.6% of the rounds they struck first, 39.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP | 116 | 44.4% |
|---|---|---|
| Low Spin Kick3K+G | 25 | 9.6% |
| punchP into Jab StraightPP | 12 | 4.6% |
| evade up into Dragon Smash Cannon1K | 8 | 3.1% |
| evade up into punchP | 8 | 3.1% |
| Dragon Smash Cannon1K | 6 | 2.3% |
| evade up into evade down | 5 | 1.9% |
| Hide Side Kick (Deflect)P+K | 4 | 1.5% |
| evade up | 4 | 1.5% |
| guardG | 4 | 1.5% |
| Breeze Shot6P+K into Wind Knuckle6P+KP | 3 | 1.1% |
| Snap Side Chop3P into Snap Side Chop Double3PP | 3 | 1.1% |
| Valkyrie Low1K+G | 3 | 1.1% |
| punchP into kickK | 3 | 1.1% |
| Jackknife Kick3K | 2 | 0.8% |
47 further openings account for the other 55 rounds.
Aoi
- Career
- 119–247 · 32.5%
- This season
- 57 matches · 22.8%
- Peak rank
- 22
First hit in 54.2% of 155 rounds. Won 38.1% of the rounds they struck first, 32.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP | 61 | 39.1% |
|---|---|---|
| punchP into NirentotsuPP | 46 | 29.5% |
| NirentotsuPP into Nirentotsu OuchuPPP | 5 | 3.2% |
| evade up into crouch | 3 | 1.9% |
| punchP into kickK | 3 | 1.9% |
| Kasuminagi2KP into Kasumi Renshou2KPP | 2 | 1.3% |
| evade up into Maegeri3K | 2 | 1.3% |
| evade up into kickK | 2 | 1.3% |
| kickK into punchP | 2 | 1.3% |
| punchP into crouch | 2 | 1.3% |
| punchP into evade down | 2 | 1.3% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 1 | 0.6% |
| Hou'oushu3P | 1 | 0.6% |
| Hou'oushu3P into Gedan Shouda2P | 1 | 0.6% |
| Kasumigeri2K into Kasuminagi2KP | 1 | 0.6% |
22 further openings account for the other 22 rounds.
Counted from 39 of the 57 matches played. The rest were not pulled for openings.
Goh
- Career
- 6–9 · 40.0%
- This season
- 7 matches · 28.6%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| punchP | 9 | 34.6% |
|---|---|---|
| Maegeri3K | 2 | 7.7% |
| Ni'oudaoshi3K+G | 2 | 7.7% |
| Ni'oudaoshi3K+G into forward dash | 2 | 7.7% |
| Soukyu46P | 2 | 7.7% |
| punchP into Tsurane ShoudaPP | 2 | 7.7% |
| Karigeri1K | 1 | 3.9% |
| Karura4P+K into punchP | 1 | 3.9% |
| Sune Kudaki43P | 1 | 3.9% |
| evade up into Jibishou3P+K | 1 | 3.9% |
| evade up into throwP+G | 1 | 3.9% |
| kickK into punchP | 1 | 3.9% |
| up-forward kick9K | 1 | 3.9% |
Jacky
- Career
- 28–45 · 38.4%
- This season
- 4 matches · 25.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| punchP | 5 | 27.8% |
|---|---|---|
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 3 | 16.7% |
| forward movement into punchP | 2 | 11.1% |
| Chopping Blow2P+K into Smash Low Kick2K | 1 | 5.6% |
| High Angle Upper Kick6K into forward movement | 1 | 5.6% |
| Jab StraightPP into Jab Double StraightPPP | 1 | 5.6% |
| Middle Smash Back Knuckle6PP into Rib CrushPP6PPP | 1 | 5.6% |
| Slant Back Knuckle1P into Rage Kick1PK | 1 | 5.6% |
| Slant Back Knuckle1P into forward movement | 1 | 5.6% |
| Spinning KickK+G into crouch | 1 | 5.6% |
| evade up into punchP | 1 | 5.6% |
Kage
- Career
- 1–5 · 16.7%
- This season
- 3 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| evade up into evade down | 2 | 16.7% |
|---|---|---|
| Engetsugeri9K+G | 1 | 8.3% |
| Hagakure-ryu In Raijingeki46P+K | 1 | 8.3% |
| Rasen4P | 1 | 8.3% |
| ResshouPP into SandangekiPPP | 1 | 8.3% |
| Senpujin2P+K into ResshouPP | 1 | 8.3% |
| evade up into ResshouPP | 1 | 8.3% |
| evade up into guardG | 1 | 8.3% |
| punchP | 1 | 8.3% |
| punchP into ResshouPP | 1 | 8.3% |
| throwP+G into SandangekiPPP | 1 | 8.3% |
Eileen
- Career
- 7–7 · 50.0%
- This season
- 2 matches · 50.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| evade up into throwP+G | 2 | 22.2% |
|---|---|---|
| punchP | 2 | 22.2% |
| Enkou Nyurin66P | 1 | 11.1% |
| down-back kick+guard1K+G | 1 | 11.1% |
| evade up into Rigou TenshintaiK+G | 1 | 11.1% |
| evade up into punchP | 1 | 11.1% |
| punchP into crouch | 1 | 11.1% |
Wolf
- Career
- 2–14 · 12.5%
- This season
- 1 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| punchP | 2 | 50.0% |
|---|---|---|
| Level Back CrushP+K | 1 | 25.0% |
| punchP into Jab StraightPP | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (33 here; about 1.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Pai: 8 of 18 tests hold up
- Lion: 0 of 15 tests hold up
- Sarah: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Wolf: not tested (too few rounds)
