VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

しろ☆おびJB,ミッキー

  • Lion
  • Sarah
  • Aoi
  • Goh
  • Jacky
  • Kage
  • Eileen
  • Wolf
Career matches13,828
Career win rate44.1%
Round win rate47.7%
Peak rank28
Distinct opponents737
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1303 #3,106 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai2812,6595,7086,95145.1%
Aoi2236611924732.5%
Lion24179839646.4%
Akira—1754113423.4%
Sarah221705511532.4%
Lau—147499833.3%
Jacky2273284538.4%
Wolf211621412.5%
Goh21156940.0%
Eileen21147750.0%
Shun—81712.5%
Kage2161516.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

8,317 of 9,953 rounds counted

6.2 inputs a second (371 a minute) this season. Faster than 23% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai6.23747,395
Lion6.1368417
Sarah5.5332249
Aoi5.6337213
Goh5.633526
Jacky5.834713
Wolf5.93524

By opponent's character

Akira6.43811,039
Jacky6.2373835
Wolf6.4383740
Aoi6.1364611
Sarah6.0363551
Shun6.0363518
Goh6.2372467
Pai6.3379443
Jeffry6.1364475
Lion6.3378398
Jean6.1365344
Kage6.1365316
Brad6.1368296
Lau6.2372251
El Blaze6.0361237
Eileen6.1366217
Vanessa6.2372240
Lei Fei6.1368157
Taka6.2372147
Dural6.237335

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira31314816547.3%+0.4
Jacky26010215839.2%-5.9
Wolf2187314533.5%-7.3
Aoi1878710046.5%-2.6
Sarah166897753.6%+4.9
Shun148697946.6%+1.3
Goh139706950.4%+4.9
Pai139706950.4%+7.3
Jeffry135538239.3%-6.4
Lion122517141.8%-2.6
Jean100425842.0%-3.4
Kage84394546.4%+0.7
Brad83443953.0%+10.9
Lau77453258.4%+10.8
El Blaze72274537.5%-8.4
Eileen71393254.9%+11.2
Vanessa68303844.1%+2.5
Lei Fei46262056.5%+6.9
Taka45212446.7%-0.4
Dural101910.0%-34.2

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence29113215945.4%+0.1
Single Wall27112314845.4%+1.1
Octagon27011815243.7%-2.5
Breakable Full Fence26011214843.1%-3.7
Breakable Half Fence24210813444.6%+0.0
Low Fence23911112846.4%+1.7
Rectangle23012011052.2%+6.3
Open22510112444.9%-2.9
Half Fence2249912544.2%-1.2
Full Fence and Open111525946.9%+3.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,51745.4%45.7%-0.3
No walls73545.6%45.6%+0.0

Walls against open: -0.3 points (95% range -4.8 to +4.2), p 0.902 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

AiokometeZ (Rank 25)2026/10/18126650.0%
48歳技覚えられないよ (Rank 26)2026/10/18116554.5%
crazy7infinty (Rank 28)2026/10/17145935.7%
豆次郎 (Rank 23)2026/10/17159660.0%
kota_mofumofu (Rank 23)2026/10/171410471.4%
koiketyan (Rank 26)2026/10/1529111837.9%
nihikibito (Rank 23)2026/10/13158753.3%
ちぇびーまるやま (Rank 23)2026/10/13116554.5%
委員ちょ@肝臓レス練習 (Rank 21)2026/10/131412285.7%
tsuna-sand274 (Rank 27)2026/10/11126650.0%
入れ込むかもしれない (Rank 30)2026/10/11112918.2%
zxyzguy (Rank 25)2026/10/0529131644.8%
kupipi_ff11 (Rank 26)2026/10/05149564.3%
nyu_necoginjo (Rank 26)2026/09/3024101441.7%
ガンジャッキー(bunbun) (Rank 25)2026/09/24113827.3%
neco (Rank 21)2026/09/101211191.7%
Shurkn-_-pap03 (Rank 26)2026/09/08135838.5%
こて (Rank 27)2026/09/05114736.4%
Lucifer-1971 (Rank 25)2026/09/02126650.0%
カプリッチョ (Rank 24)2026/08/02121118.3%
hayasano1226 (Rank 27)2026/07/291331023.1%
Hijima-J (Rank 27)2026/07/13123925.0%
yonchi41 (Rank 21)2026/06/29146842.9%
kobaman (Rank 27)2026/06/23149564.3%
hide2480gt (Rank 21)2026/06/21129375.0%

Round openings

Every character

punchP1,12012.3%
Souka Rensui3PP into Souka Raigekishou3PPP1,10512.1%
Soukasui3P into Souka Rensui3PP1,06411.7%
crouch into down-back kick1K6186.8%
punchP into evade down4024.4%
punchP into RenshouPP3293.6%
evade up into Souanshou3P+K3133.4%
evade up into crouch dash forward3023.3%
evade up into Senkyaku Chushou3KP2833.1%
evade up into Enbikyaku3K+G2252.5%
Rikensui1P2142.4%
crouch into Ensei Haikyaku4K1842.0%
evade up into evade down1601.8%
evade up into punchP1591.8%
Ensei Haikyaku4K1421.6%

416 further openings account for the other 2,479 rounds.

Counted from 2,264 of the 2,483 matches played. The rest were not pulled for openings.

Pai

Career
5,708–6,951 · 45.1%
This season
2,234 matches · 46.4%
Peak rank
28

First hit in 48.8% of 8,090 rounds. Won 50.5% of the rounds they struck first, 46.4% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 15.0% of rounds, against 11.0% in their other rounds.
  • Against Aoi: moves in first in 2.9% of rounds, against 0.6% against everyone else.
  • After opening the round before by moving in: moves in first in 14.3% of rounds, against 0.6% after anything else.
  • After losing a round: waits first in 12.3% of rounds, against 9.7% after winning one.
  • In round 2: opens with “3PP Souka Rensui into 3PPP Souka Raigekishou” in 17.1% of rounds, against 12.3% in their other rounds.
  • Against Taka: opens with “P punch” in 22.4% of rounds, against 8.9% against everyone else.
  • After opening the round before with “P punch”: opens with “P punch” in 19.3% of rounds, against 9.5% after anything else.
  • After losing a round: opens with “P punch into evade down” in 6.2% of rounds, against 4.4% after winning one.

How is this tested?

Souka Rensui3PP into Souka Raigekishou3PPP1,10513.5%
Soukasui3P into Souka Rensui3PP1,06413.0%
punchP7479.1%
crouch into down-back kick1K6177.5%
punchP into evade down4004.9%
punchP into RenshouPP3294.0%
evade up into Souanshou3P+K3133.8%
evade up into crouch dash forward2883.5%
evade up into Senkyaku Chushou3KP2833.5%
evade up into Enbikyaku3K+G2252.8%
Rikensui1P2142.6%
crouch into Ensei Haikyaku4K1842.2%
evade up into evade down1511.9%
Ensei Haikyaku4K1421.7%
down-back kick1K1411.7%

264 further openings account for the other 1,971 rounds.

Counted from 2,033 of the 2,234 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira67–74 · 48%41–44 · 48%-2.2
Jacky47–87 · 35%27–34 · 44%-7.7
Wolf43–67 · 39%19–30 · 39%+2.4
Aoi32–48 · 40%26–24 · 52%-16.3
Sarah37–39 · 49%30–16 · 65%-11.6
Shun41–36 · 53%13–23 · 36%+14.3
Goh36–33 · 52%21–17 · 55%-2.0
Jeffry26–42 · 38%17–26 · 40%+1.1
Pai39–42 · 48%19–11 · 63%-12.6
Lion21–39 · 35%15–12 · 56%too few to test
Jean22–18 · 55%4–17 · 19%too few to test
Kage25–25 · 50%3–10 · 23%too few to test
Brad28–20 · 58%7–10 · 41%too few to test
El Blaze16–27 · 37%5–6 · 45%too few to test
Lau27–9 · 75%8–12 · 40%too few to test
Eileen20–13 · 61%11–6 · 65%too few to test
Vanessa17–18 · 49%1–5 · 17%too few to test
Taka13–16 · 45%5–3 · 62%too few to test
Lei Fei11–7 · 61%9–8 · 53%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

201 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
83–96 · 46.4%
This season
109 matches · 46.8%
Peak rank
24

First hit in 58.9% of 438 rounds. Won 48.5% of the rounds they struck first, 42.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

punchP17740.3%
punchP into Koushu RensuiPP5211.8%
Attai2K into Tousentai2KK+G204.6%
Kishitsu Kasensou43P204.6%
evade up into Sen'inshou3P184.1%
evade up into crouch dash forward112.5%
evade up into punchP112.5%
Juchou Senshou8P+K102.3%
punchP into Souji SenpuP+K102.3%
Attai2K into KouhaitaiK+G81.8%
Koushu RensuiPP into Renkan SenshouPPP61.4%
Koushu RensuiPP into Rensui SoushuPPP+K51.1%
crouch dash forward into Sen'inshou3P51.1%
Kishitsu Kasensou43P into evade down40.9%
crouch into Senkyutai1K40.9%

51 further openings account for the other 78 rounds.

Sarah

Career
55–115 · 32.4%
This season
66 matches · 31.8%
Peak rank
22

First hit in 53.9% of 256 rounds. Won 40.6% of the rounds they struck first, 39.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP11644.4%
Low Spin Kick3K+G259.6%
punchP into Jab StraightPP124.6%
evade up into Dragon Smash Cannon1K83.1%
evade up into punchP83.1%
Dragon Smash Cannon1K62.3%
evade up into evade down51.9%
Hide Side Kick (Deflect)P+K41.5%
evade up41.5%
guardG41.5%
Breeze Shot6P+K into Wind Knuckle6P+KP31.1%
Snap Side Chop3P into Snap Side Chop Double3PP31.1%
Valkyrie Low1K+G31.1%
punchP into kickK31.1%
Jackknife Kick3K20.8%

47 further openings account for the other 55 rounds.

Aoi

Career
119–247 · 32.5%
This season
57 matches · 22.8%
Peak rank
22

First hit in 54.2% of 155 rounds. Won 38.1% of the rounds they struck first, 32.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP6139.1%
punchP into NirentotsuPP4629.5%
NirentotsuPP into Nirentotsu OuchuPPP53.2%
evade up into crouch31.9%
punchP into kickK31.9%
Kasuminagi2KP into Kasumi Renshou2KPP21.3%
evade up into Maegeri3K21.3%
evade up into kickK21.3%
kickK into punchP21.3%
punchP into crouch21.3%
punchP into evade down21.3%
Chudan Hiji'ate6P into Tsumujisakura6PP10.6%
Hou'oushu3P10.6%
Hou'oushu3P into Gedan Shouda2P10.6%
Kasumigeri2K into Kasuminagi2KP10.6%

22 further openings account for the other 22 rounds.

Counted from 39 of the 57 matches played. The rest were not pulled for openings.

Goh

Career
6–9 · 40.0%
This season
7 matches · 28.6%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP934.6%
Maegeri3K27.7%
Ni'oudaoshi3K+G27.7%
Ni'oudaoshi3K+G into forward dash27.7%
Soukyu46P27.7%
punchP into Tsurane ShoudaPP27.7%
Karigeri1K13.9%
Karura4P+K into punchP13.9%
Sune Kudaki43P13.9%
evade up into Jibishou3P+K13.9%
evade up into throwP+G13.9%
kickK into punchP13.9%
up-forward kick9K13.9%

Jacky

Career
28–45 · 38.4%
This season
4 matches · 25.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP527.8%
Beat KnuckleP+K into Beat & Back KnuckleP+KP316.7%
forward movement into punchP211.1%
Chopping Blow2P+K into Smash Low Kick2K15.6%
High Angle Upper Kick6K into forward movement15.6%
Jab StraightPP into Jab Double StraightPPP15.6%
Middle Smash Back Knuckle6PP into Rib CrushPP6PPP15.6%
Slant Back Knuckle1P into Rage Kick1PK15.6%
Slant Back Knuckle1P into forward movement15.6%
Spinning KickK+G into crouch15.6%
evade up into punchP15.6%

Kage

Career
1–5 · 16.7%
This season
3 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into evade down216.7%
Engetsugeri9K+G18.3%
Hagakure-ryu In Raijingeki46P+K18.3%
Rasen4P18.3%
ResshouPP into SandangekiPPP18.3%
Senpujin2P+K into ResshouPP18.3%
evade up into ResshouPP18.3%
evade up into guardG18.3%
punchP18.3%
punchP into ResshouPP18.3%
throwP+G into SandangekiPPP18.3%

Eileen

Career
7–7 · 50.0%
This season
2 matches · 50.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into throwP+G222.2%
punchP222.2%
Enkou Nyurin66P111.1%
down-back kick+guard1K+G111.1%
evade up into Rigou TenshintaiK+G111.1%
evade up into punchP111.1%
punchP into crouch111.1%

Wolf

Career
2–14 · 12.5%
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP250.0%
Level Back CrushP+K125.0%
punchP into Jab StraightPP125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (33 here; about 1.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 8 of 18 tests hold up
  • Lion: 0 of 15 tests hold up
  • Sarah: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Wolf: not tested (too few rounds)