VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Lau

たか

  • Vanessa
Career matches12,254
Career win rate50.7%
Round win rate49.6%
Peak rank35
Distinct opponents499
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1552 #1,666 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau336,7083,3823,32650.4%
Vanessa355,5462,8332,71351.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,755 of 10,021 rounds counted

6.8 inputs a second (408 a minute) this season. Faster than 40% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau6.94135,309
Vanessa6.53891,446

By opponent's character

Akira6.9412763
Sarah6.6398610
Jacky6.9413624
Wolf7.0422612
Goh7.1426482
Shun6.5391423
Jeffry7.0419348
Pai6.7404334
Kage6.5392348
Vanessa7.0417450
El Blaze6.5388282
Aoi6.8408270
Jean6.9414210
Lion6.5389242
Lau6.7400227
Brad7.0422207
Lei Fei6.7400191
Eileen6.639470
Taka6.538736
Dural6.740026

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira30616514153.9%+4.2
Sarah22110611548.0%-3.9
Jacky21210111147.6%-0.5
Wolf2041119354.4%+3.6
Goh1781037557.9%+7.9
Shun1646210237.8%-7.5
Jeffry141558639.0%-8.7
Pai133656848.9%-2.5
Kage128567243.8%-4.9
Vanessa127765159.8%+8.4
El Blaze100534753.0%+2.2
Aoi98564257.1%+9.9
Jean93405343.0%-4.5
Lion89365340.5%-7.8
Lau82394347.6%+1.1
Brad67333449.2%+4.4
Lei Fei67373055.2%-0.3
Eileen35211460.0%+4.3
Taka1841422.2%-26.5
Dural178947.1%-5.8

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open28214413851.1%+2.7
Rectangle27413613849.6%-0.8
Full Fence27314412952.8%+2.1
Octagon26412713748.1%-0.7
Breakable Half Fence24612212449.6%-0.2
Low Fence24010913145.4%-3.4
Breakable Full Fence23511112447.2%-3.2
Single Wall23110912247.2%-2.1
Half Fence21710311447.5%-1.2
Full Fence and Open110585252.7%+3.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,50949.2%49.8%-0.5
No walls75348.1%48.8%-0.7

Walls against open: +0.2 points (95% range -4.8 to +5.2), p 0.948 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

jiwoonpk (Rank 32)2026/10/1833122136.4%
@nanbuno_fishing (Rank 32)2026/10/1641113026.8%
∈挙動不審∋ (Rank 34)2026/10/1538142436.8%
Momomia (Rank 29)2026/10/1537211656.8%
タイヨウ (Rank 30)2026/10/152371630.4%
Phrazes_For_The_Young (Rank 35)2026/10/091881044.4%
SpaceKnight (Rank 26)2026/10/072013765.0%
rocketopunch (Rank 30)2026/10/062719870.4%
Koromo (Rank 32)2026/10/031651131.2%
ルビーロマン葵 (Rank 33)2026/09/2841113026.8%
kazu (Rank 31)2026/09/2734201458.8%
獣王キリン (Rank 24)2026/09/1554332161.1%
KillBill (Rank 32)2026/09/1469412859.4%
candygaly11 (Rank 33)2026/09/1324101441.7%
jinjin (Rank 33)2026/09/0527151255.6%
けいすけ新宿 (Rank 33)2026/08/2225151060.0%
BANANA (Rank 28)2026/07/3138251365.8%
てーらい (Rank 31)2026/07/3121101147.6%
LEO (Rank 30)2026/07/122115671.4%
MikuMartineau (Rank 31)2026/06/2944251956.8%
しゅが~nsr (Rank 26)2026/06/242013765.0%
ヘニオ (Rank 32)2026/05/2942291369.0%
PuzzG/ぱず爺 (Rank 36)2026/05/271761135.3%
§Ryu~k§ (Rank 32)2026/05/191910952.6%
AVCDMAN (Rank 36)2026/05/112591636.0%

Round openings

Every character

Souchuken2P6106.3%
Defensive Style: Sit Jab3283.4%
Defensive Style: Sit Jab into Back Knuckle6P2702.8%
RenshouPP into Renkanshou3PPP2372.4%
Offensive Style: Back Charge Kick2082.1%
Defensive Style: punch into Jab High KickPK2062.1%
punchP1721.8%
Defensive Style: Stinger Low Blow into crouch1541.6%
Chugeki6P1521.6%
Defensive Style: punch into kickK1491.5%
guardG1461.5%
Souchuken2P into Chugeki6P1441.5%
backdash into evade up1401.4%
punchP into throwP+G1401.4%
down-back kick1K into kickK1331.4%

793 further openings account for the other 6,556 rounds.

Counted from 2,410 of the 2,480 matches played. The rest were not pulled for openings.

Lau

Career
3,382–3,326 · 50.4%
This season
1,317 matches · 48.6%
Peak rank
33

First hit in 47.0% of 4,994 rounds. Won 51.6% of the rounds they struck first, 46.2% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 69.0% of rounds, against 63.0% in their other rounds.
  • Against Akira: evades first in 17.1% of rounds, against 9.3% against everyone else.
  • On Octagon stages: waits first in 14.0% of rounds, against 8.7% on the other stages.
  • After opening the round before by waiting: waits first in 22.2% of rounds, against 7.7% after anything else.
  • After winning a round: backs off first in 21.1% of rounds, against 12.2% after losing one.
  • When ahead: backs off first in 19.8% of rounds, against 14.1% when level or behind.
  • In round 3: opens with “2P Souchuken” in 14.6% of rounds, against 11.4% in their other rounds.
  • Against Lion: opens with “6P Chugeki” in 10.5% of rounds, against 2.7% against everyone else.
  • After opening the round before with “6P Chugeki”: opens with “6P Chugeki” in 9.8% of rounds, against 2.7% after anything else.

How is this tested?

Souchuken2P61012.2%
RenshouPP into Renkanshou3PPP2374.7%
punchP1723.4%
Chugeki6P1523.0%
guardG1462.9%
Souchuken2P into Chugeki6P1442.9%
backdash into evade up1402.8%
punchP into throwP+G1402.8%
down-back kick1K into kickK1332.6%
Honshin Hekiken1P+K1292.6%
down-back kick1K into Saishikkyaku4K1172.3%
Souchuken2P into kickK951.9%
Fukko Kensou1P931.9%
backdash into Sako Soushou4P+K901.8%
Chugeki6P into Hou'ou Soushou6PP871.7%

343 further openings account for the other 2,534 rounds.

Counted from 1,247 of the 1,317 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira42–43 · 49%23–20 · 53%-3.1
Wolf47–35 · 57%15–20 · 43%+9.6
Jacky26–43 · 38%24–21 · 53%-14.8
Sarah43–37 · 54%13–13 · 50%too few to test
Vanessa35–23 · 60%23–15 · 61%too few to test
Goh26–21 · 55%13–16 · 45%too few to test
Shun16–22 · 42%7–26 · 21%+20.4
Jeffry16–28 · 36%4–8 · 33%too few to test
Kage16–22 · 42%3–11 · 21%too few to test
Pai17–19 · 47%11–8 · 58%too few to test
Lion14–20 · 41%5–5 · 50%too few to test
Lau13–10 · 57%6–12 · 33%too few to test
El Blaze12–19 · 39%8–3 · 73%too few to test
Aoi10–12 · 45%8–3 · 73%too few to test
Jean9–13 · 41%6–7 · 46%too few to test
Brad11–9 · 55%2–7 · 22%too few to test
Lei Fei12–5 · 71%8–7 · 53%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

70 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Vanessa

Career
2,833–2,713 · 51.1%
This season
1,163 matches · 50.5%
Peak rank
35

First hit in 22.4% of 4,688 rounds. Won 55.9% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 75.8% of rounds, against 62.6% in their other rounds.
  • Against Akira: evades first in 22.3% of rounds, against 11.9% against everyone else.
  • After opening the round before by waiting: waits first in 23.3% of rounds, against 11.0% after anything else.
  • After losing a round: evades first in 17.0% of rounds, against 13.5% after winning one.
  • In round 1: opens with “Defensive Style: Stinger Low Blow into crouch” in 5.1% of rounds, against 2.7% in their other rounds.
  • Against Sarah: opens with “Defensive Style: Stinger Low Blow into crouch” in 8.5% of rounds, against 2.7% against everyone else.
  • After opening the round before with “Defensive Style: Sit Jab into 6P Back Knuckle”: opens with “Defensive Style: Sit Jab into 6P Back Knuckle” in 14.5% of rounds, against 5.5% after anything else.
  • After losing a round: opens with “Defensive Style: Sit Jab” in 8.5% of rounds, against 5.3% after winning one.
  • When ahead: opens with “Defensive Style: punch into PK Jab High Kick” in 5.8% of rounds, against 3.3% when level or behind.

How is this tested?

Defensive Style: Sit Jab3286.9%
Defensive Style: Sit Jab into Back Knuckle6P2705.7%
Offensive Style: Back Charge Kick2084.4%
Defensive Style: punch into Jab High KickPK2064.4%
Defensive Style: Stinger Low Blow into crouch1543.3%
Defensive Style: punch into kickK1493.1%
Defensive Style: Back Charge Kick1102.3%
Offensive Style: punch into One TwoPP1092.3%
Defensive Style: evade up1072.3%
Defensive Style: guard1062.2%
Offensive Style: Body Blow841.8%
Offensive Style: Leg Guard Crush into Body Blow6P831.8%
Offensive Style: Leg Guard Crush821.7%
Defensive Style: Stinger Low Blow691.5%
Defensive Style: punch into throwP+G681.4%

435 further openings account for the other 2,593 rounds.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira54–46 · 54%28–23 · 55%+0.6
Sarah25–36 · 41%16–25 · 39%+0.5
Goh31–20 · 61%23–8 · 74%too few to test
Jacky22–32 · 41%8–5 · 62%too few to test
Shun19–35 · 35%12–7 · 63%too few to test
Wolf22–18 · 55%12–9 · 57%too few to test
Pai20–23 · 47%10–11 · 48%too few to test
Jeffry18–18 · 50%7–20 · 26%too few to test
Kage15–18 · 45%13–9 · 59%too few to test
Aoi28–13 · 68%4–10 · 29%too few to test
El Blaze20–17 · 54%6–4 · 60%too few to test
Jean14–19 · 42%7–8 · 47%too few to test
Lion10–14 · 42%3–10 · 23%too few to test
Lau6–11 · 35%10–4 · 71%too few to test
Vanessa9–6 · 60%3–6 · 33%too few to test
Lei Fei9–9 · 50%2–6 · 25%too few to test
Brad10–8 · 56%2–2 · 50%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (36 here; about 1.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 9 of 18 tests hold up
  • Vanessa: 9 of 18 tests hold up