VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

お肉球

Career matches17,963
Career win rate53.5%
Round win rate52.7%
Peak rank44
Distinct opponents304
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh4417,9529,6038,34953.5%
Akira33117463.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Vanessa26013412651.5%-5.8
Lau25513212351.8%+0.7
Kage21110210948.3%-1.3
Jacky2041149055.9%+1.6
Akira174997556.9%+3.7
Shun1741116363.8%+7.2
Sarah141865561.0%+2.2
Brad129577244.2%-11.5
Lion128745457.8%+4.9
El Blaze121576447.1%-5.1
Eileen87474054.0%-1.3
Wolf85562965.9%+12.2
Lei Fei80384247.5%-2.6
Jeffry78413752.6%-7.8
Aoi77393850.6%-9.3
Jean75453060.0%+2.9
Pai72482466.7%+9.6
Goh65353053.9%-3.0
Taka56322457.1%+3.2
Dural1812666.7%+10.9

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open28115412754.8%+1.1
Breakable Full Fence27515512056.4%+2.1
Half Fence27214712554.0%-1.2
Full Fence25813712153.1%-1.2
Breakable Half Fence24514310258.4%+3.0
Low Fence24013610456.7%+1.9
Octagon23611612049.1%-6.0
Rectangle23312311052.8%+0.1
Single Wall2211259656.6%+1.8
Full Fence and Open119605950.4%-5.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,51954.0%54.5%-0.4
No walls74255.9%54.6%+1.4

Walls against open: -1.8 points (95% range -6.3 to +2.7), p 0.428 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

CrossGorgonzola (Rank 43)2026/09/1831161551.6%
せろり☆ (Rank 43)2026/09/1866254137.9%
堂島様 (Rank 42)2026/09/1828121642.9%
宇治のシズラヒモビッ (Rank 43)2026/09/1830171356.7%
ジュリエッタ紗羅 (Rank 43)2026/09/1826131350.0%
shenron0321 (Rank 41)2026/09/1841221953.7%
『ρε』.α (Rank 41)2026/09/1850252550.0%
デネ (Rank 42)2026/09/1826131350.0%
ひらがなであおき (Rank 42)2026/09/182517868.0%
ハマラウ (Rank 42)2026/09/1854381670.4%
寿司眼鉄 (Rank 41)2026/09/162416866.7%
愛蒔らぶり (Rank 41)2026/09/1684404447.6%
Tokkovanessa_VF (Rank 41)2026/09/1670333747.1%
モブ太郎 (Rank 42)2026/09/1534221264.7%
指無しライダー (Rank 39)2026/09/1341231856.1%
jinmenusagi (Rank 42)2026/09/1187483955.2%
シエロJ (Rank 42)2026/09/0933171651.5%
cyomiko (Rank 41)2026/09/0961421968.8%
manatsu_7 (Rank 43)2026/09/0954243044.4%
spacex_falcon_heavy (Rank 41)2026/09/0228131546.4%
いくお (Rank 42)2026/08/2873274637.0%
ATTIME (Rank 41)2026/08/2041261563.4%
jean (Rank 42)2026/07/312718966.7%
使われジュニア。 (Rank 43)2026/07/1926131350.0%
超ボタン連打マ~ン (Rank 42)2026/06/162112957.1%

Round openings

Every character

crouch into Sune'uchi2P6166.0%
backward movement into evade up5315.2%
backward movement into backdash4704.6%
crouch dash forward into guardG4154.0%
backdash into Karura4P+K2782.7%
backward movement into punchP2502.4%
backward movement into evade down2492.4%
forward movement into punchP2412.4%
backdash into evade up2312.2%
throwP+G2192.1%
forward movement into throwP+G2152.1%
crouch dash forward into throwP+G1941.9%
Raikou3P1931.9%
guardG into evade down1921.9%
backward movement into guardG1861.8%

457 further openings account for the other 5,778 rounds.

Goh

crouch into Sune'uchi2P6166.0%
backward movement into evade up5315.2%
backward movement into backdash4694.6%
crouch dash forward into guardG4154.0%
backdash into Karura4P+K2782.7%
backward movement into punchP2502.4%
backward movement into evade down2492.4%
forward movement into punchP2412.4%
backdash into evade up2302.2%
throwP+G2192.1%
forward movement into throwP+G2152.1%
Raikou3P1931.9%
crouch dash forward into throwP+G1931.9%
guardG into evade down1921.9%
backward movement into guardG1861.8%

451 further openings account for the other 5,768 rounds.

Akira

crouch into Housui2P323.1%
Rimon Chouchu66P17.7%
Rimon Chouchu66P into Jouho Touken6P17.7%
backdash into evade up17.7%
backdash into punchP17.7%
backward movement into backdash17.7%
crouch dash forward into Jouho Touken6P17.7%
crouch dash forward into Youhou33P17.7%
crouch dash forward into punchP17.7%
crouch dash forward into throwP+G17.7%
forward dash into Koboku214P17.7%