VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

WudangHazuki

  • Jacky
  • Pai
  • Lion
  • Shun
  • Eileen
  • Brad
  • Lei Fei
  • Lau
  • Wolf
  • Kage
  • Vanessa
  • El Blaze
  • Taka
  • Sarah
  • Jean
Career matches734
Career win rate80.0%
Round win rate61.1%
Peak rank29
Distinct opponents65
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1537 #1,769 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira281731353878.0%
Jacky24124952976.6%
Pai25100722872.0%
Lau246559690.8%
Brad2442311173.8%
Lion263836294.7%
Shun2235251071.4%
Eileen233430488.2%
El Blaze223130196.8%
Jeffry—2922775.9%
Vanessa231715288.2%
Lei Fei241612475.0%
Wolf231512380.0%
Sarah2697277.8%
Kage22660100.0%
Jean22000—
Taka29000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

410 of 676 rounds counted

7.8 inputs a second (471 a minute) this season. Faster than 68% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira8.148895
Jacky8.249588
Pai7.243512
Lion9.75812
Shun7.243223
Eileen7.746142
Brad6.941329
Lei Fei7.846714
Lau8.752021
Wolf7.343920
Kage6.84078
Vanessa7.947325
El Blaze8.349916
Taka10.05983
Sarah7.34374
Jean8.04818

By opponent's character

Akira8.450239
Lau7.846850
Wolf8.047959
Pai7.343628
Sarah7.544940
Goh7.344023
Brad8.852817
Jeffry7.846934
Aoi8.450527
Dural8.14854
Jacky7.545325
Shun8.04799
Eileen7.746325
Kage7.84717
Jean7.947515
Taka8.24948

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2216672.7%-10.2
Lau1914573.7%+3.6
Wolf1911857.9%-11.2
Pai1512380.0%+18.8
Sarah148657.1%-10.2
Goh106460.0%-17.5
Brad97277.8%+1.0
Jeffry93633.3%-26.9
Aoi76185.7%-4.1
Dural73442.9%-4.1
Jacky76185.7%+33.9
Shun75271.4%+5.4
Eileen65183.3%+33.2
Kage64266.7%+14.4
El Blaze440100.0%+13.3
Jean42250.0%-26.5
Vanessa42250.0%-7.5
Lion220100.0%+42.3
Taka220100.0%+36.6
Lei Fei110100.0%+25.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence2819967.9%-5.1
Single Wall2213959.1%-13.6
Octagon2117481.0%+7.5
Open2116576.2%+10.7
Breakable Half Fence2015575.0%+10.2
Half Fence156940.0%-14.5
Full Fence137653.9%-21.9
Rectangle1211191.7%+31.2
Full Fence and Open86275.0%+4.6
Low Fence52340.0%-25.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10968.8%68.0%+0.8
No walls4864.6%68.5%-3.9

Walls against open: +4.7 points (95% range -9.9 to +19.3), p 0.526 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

KidCloyster (Rank 24)2026/10/15330100.0%
SpaceKnight (Rank 26)2026/10/0931233.3%
Parasyte (Rank 19)2026/10/08440100.0%
brothaman13 (Rank 24)2026/10/0753260.0%
김멋있다 (Rank 21)2026/10/0432166.7%
KageMaru10g (Rank 25)2026/10/0254180.0%
possesedmercenary (Rank 21)2026/10/0286275.0%
千種うるふ(nomore) (Rank 27)2026/08/3142250.0%
Sunday (Rank 26)2026/08/3142250.0%
wabungus (Rank 2)2026/08/28440100.0%
j_remover (Rank 31)2026/08/2832166.7%
DanHalen (Rank 23)2026/08/0664266.7%
Tango (Rank 7)2026/08/05660100.0%
dawstheboss2643 (Rank 21)2026/07/1443175.0%
BeavisAndButt-Head69 (Rank 31)2026/07/1431233.3%
interceptor (Rank 41)2026/05/2841325.0%
Kitetsu (Rank 28)2026/05/2831233.3%
T-J-J (Rank 23)2026/05/0632166.7%
破軍恩 (Rank 23)2026/04/22440100.0%
COMPDBD1V1 (Rank 25)2026/04/2131233.3%
LordBaconTheBoss (Rank 30)2026/04/2131233.3%
TheBusta (Rank 24)2026/04/1532166.7%
EPARegulations (Rank 22)2026/03/28660100.0%
lumpy_bear (Rank 31)2026/03/2874357.1%
JakeisGreat422 (Rank 24)2026/03/2863350.0%

Round openings

Every character

guardG376.3%
punchP into Jab Straight101.7%
evade up91.5%
punchP into RenkentaiPK91.5%
punchP into Souji SenpuP+K91.5%
Dash Hammer Kick66K into High Angle Upper Kick6K81.4%
punchP into Renshou81.4%
down-back punch+kick1P+K71.2%
Jouho Touken6P61.0%
backdash into backward movement61.0%
forward movement into Double Spinning KickKK61.0%
Juchou Senshou8P+K50.8%
Kochoukyaku4K+G50.8%
forward dash into Jouho Touken6P50.8%
forward movement into kickK50.8%

325 further openings account for the other 454 rounds.

Counted from 150 of the 174 matches played. The rest were not pulled for openings.

Akira

Career
135–38 · 78.0%
This season
30 matches · 80.0%
Peak rank
28

First hit in 47.0% of 100 rounds. Won 70.2% of the rounds they struck first, 62.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jouho Touken6P65.7%
evade up54.8%
forward dash into Jouho Touken6P54.8%
Jouho Senshou46P43.8%
Rimon Chouchu66P into Jouho Touken6P32.9%
Senzankou66P+K into throwP+G32.9%
Utankyaku66K into Renkantai66KK32.9%
down-back punch+kick1P+K32.9%
evade up into Souka Housui3P+K32.9%
forward movement into Hachimon KaidaPP32.9%
forward movement into kickK32.9%
guardG32.9%
Rimon Chouchu66P21.9%
Youteitou6K21.9%
evade up into evade down21.9%

50 further openings account for the other 55 rounds.

Counted from 27 of the 30 matches played. The rest were not pulled for openings.

Jacky

Career
95–29 · 76.6%
This season
22 matches · 68.2%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K into High Angle Upper Kick6K89.1%
punchP into Jab StraightPP89.1%
guardG78.0%
forward movement into Double Spinning KickKK66.8%
kickK into Double Spinning KickKK44.5%
Jab StraightPP into Jab Double StraightPPP33.4%
Middle Smash Back Knuckle6PP into Middle Back Knuckle Spin6PPK33.4%
evade up into High Angle Upper Kick6K33.4%
High Angle Upper Kick6K22.3%
Long Stride Back Knuckle4P+K22.3%
Spinning Back Knuckle4P into Spinning Arm Kick4PK22.3%
evade up into Long Stride Back Knuckle4P+K22.3%
forward movement into kickK22.3%
guardG into Spin Kick Combination3KPK22.3%
kickK into Grave BlowKP22.3%

31 further openings account for the other 32 rounds.

Pai

Career
72–28 · 72.0%
This season
21 matches · 66.7%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into RenkentaiPK910.6%
guardG89.4%
punchP into RenshouPP67.1%
Kochoukyaku4K+G55.9%
backdash into backward movement44.7%
down-back punch+kick1P+K44.7%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK33.5%
crouch into Renka Sentai2KK33.5%
punchP into kickK33.5%
Haitenkyaku7K22.4%
Haitenkyaku7K into kickK22.4%
Souka Rensui3PP into Souka Raigekishou3PPP22.4%
punchP into Ensei Soushouheki4P22.4%
Danshitsu6K into Danshitsu Senshou6KP11.2%
Ensei Haikyaku4K into evade down11.2%

30 further openings account for the other 30 rounds.

Lion

Career
36–2 · 94.7%
This season
14 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Souji SenpuP+K918.0%
Juchou Senshou8P+K510.0%
Sentai4K into Souji SenpuP+K48.0%
Senshippo66P into Banchu6P24.0%
Tenshin Ryou'inkyaku6K+G24.0%
Tougekisui1P into Tougeki Rensui1PP24.0%
backdash into Sentai4K24.0%
punchP into Koushu RensuiPP24.0%
Banchu6P into Banchu Renkanshu6PP12.0%
Fujintai1K+G into Fujin Sougan1K+GP12.0%
RensuitaiPK into Rensuitai ShumenPKP12.0%
Senshippo66P12.0%
Sentai4K into Sentai Shumen4KP12.0%
Touho Soushu2P+K12.0%
Tourou Teihozen (Deflect)4P+K+G into Taizan Soukoushu4P+K12.0%

15 further openings account for the other 15 rounds.

Brad

Career
31–11 · 73.8%
This season
10 matches · 60.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG410.8%
Jolt Upper3P into Jolt Upper~Spin Kick3PK38.1%
Sawk Klab6P+K38.1%
kickK into Shovel Hook2P+K38.1%
Jolt Upper3P into Dtee Sawk Combination3PP25.4%
Pap Sawk Kao46K+G25.4%
Ten Kao6K25.4%
evade up25.4%
punchP into Jab StraightPP25.4%
Dtee Sawk Dtrohng4P+K12.7%
Ducking6P+K+G into Ducking StraightP12.7%
High Spin KickK+G into Kao Loy6K+G12.7%
Jackal Straight46P+K12.7%
Kao Loy6K+G12.7%
Rapid Double JabP+K into Rapid Short UpperP+KP12.7%

8 further openings account for the other 8 rounds.

Counted from 8 of the 10 matches played. The rest were not pulled for openings.

Lei Fei

Career
12–4 · 75.0%
This season
10 matches · 60.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kakushu Suigeki6P into forward punch+kick+guard6P+K+G411.4%
Kakushu Suigeki6P into punch+kick+guardP+K+G411.4%
backward movement into Katoken3P+K38.6%
Rigoutai6K25.7%
Sayu ShoukenPP into Renkan MahosuiPPP25.7%
guardG25.7%
Gaiken6P+K12.9%
Gaiken6P+K into punch+kick+guardP+K+G12.9%
Kaisei Tento1P+K12.9%
Katoken3P+K12.9%
Kinkei DokuritsuP+K into Gaiken6P+K12.9%
Kyo Shiki4P+K+G into Tenka Rantsui6P12.9%
Niki Bunkyaku9K12.9%
Souryu Shukkai43P+K12.9%
Soushou2P+K12.9%

9 further openings account for the other 9 rounds.

Counted from 8 of the 10 matches played. The rest were not pulled for openings.

Lau

Career
59–6 · 90.8%
This season
9 matches · 66.7%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kensou4P412.9%
guardG412.9%
Chugeki6P into Hou'ou Soushou6PP39.7%
Koryu Tenshinkyaku6K+G26.5%
evade up into Koryu Tenshinkyaku6K+G26.5%
punchP into RenshouPP26.5%
Renkanshou3PPP into Renshou Tenshinkyaku3PPPK13.2%
RenshouPP into RaigekishouPPP13.2%
Sako Soushou4P+K into Kosoushou46P13.2%
Senchutai3K into throwP+G13.2%
backdash into Hi'en Renshou44PP13.2%
backdash into Souchuken2P13.2%
backdash into Souko Reppa3P+K13.2%
backward movement into crouch dash back13.2%
crouch dash back into Kensou4P13.2%

5 further openings account for the other 5 rounds.

Counted from 8 of the 9 matches played. The rest were not pulled for openings.

Eileen

Career
30–4 · 88.2%
This season
11 matches · 63.6%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Douchu6P into Jouho Chu'un6PP27.1%
guardG27.1%
punchP into Enkou RensouPP27.1%
Enkou Nyurin66P into Douchu6P13.6%
Goku Senshin (Deflect)4P+K+G13.6%
Goku Senshin (Deflect)4P+K+G into Soumensou4P13.6%
Jinraishou6P+K into Goku Shicchi (Interrupt Moves)6P+K+G13.6%
Tenshin Rinheki1P into Rinheki Hairen1PK13.6%
backdash into Enkou Kenka46P13.6%
backdash into guardG13.6%
backdash into punchP13.6%
backward movement into guardG13.6%
evade down into Hikou Hagetsu33P13.6%
evade up into Enkou Chousou3P13.6%
evade up into Enkou Kenka46P13.6%

10 further openings account for the other 10 rounds.

Counted from 8 of the 11 matches played. The rest were not pulled for openings.

Kage

Career
6–0 · 100.0%
This season
7 matches · 85.7%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

down-back kick+guard1K+G415.4%
Rasen4P into Rasen Urageri4PK311.5%
Nagiharai6P+K27.7%
Rasen4P27.7%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G27.7%
ResshouPP into RekkukyakuPPK27.7%
Fusen Renkyaku6K+G13.9%
Jibashiri1K13.9%
Rasen4P into Hagakure-ryu In Shippujin4P+K+G13.9%
ResshouPP into SandangekiPPP13.9%
evade up13.9%
evade up into kickK13.9%
forward dash into Fusen Renkyaku6K+G13.9%
forward kick6K13.9%
punchP13.9%

2 further openings account for the other 2 rounds.

Wolf

Career
12–3 · 80.0%
This season
9 matches · 66.7%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gasp Kneel Palm Bomb6P+K416.7%
guardG312.5%
punchP into Dragonfish Blow6PP312.5%
evade up into Quick Shoulder66P+K28.3%
Deadly Move Front6P+K+G14.2%
Jab StraightPP into One Two UpperPPP14.2%
Jumping Knee Butt66K+G into Rolling Savate6K+G14.2%
Knee Lift6K14.2%
Low Drop Kick62K14.2%
Middle Swing Upper3P+K14.2%
Regret Discharge33P+K14.2%
backdash into guardG14.2%
evade down14.2%
evade up into Gasp Kneel Palm Bomb6P+K14.2%
evade up into Rolling Savate6K+G14.2%

1 further openings account for the other 1 rounds.

Counted from 6 of the 9 matches played. The rest were not pulled for openings.

Shun

Career
25–10 · 71.4%
This season
12 matches · 66.7%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into Kasen Zenbokushou6PP315.8%
punchP into RengekiPP315.8%
Kasen Chugeki6P into Kasen Zenbokushou6PP210.5%
RengekiPP into Saishu RenkangekiPPP210.5%
backdash into punchP15.3%
evade down into guardG15.3%
evade up into Kasen Zenbokushou6PP15.3%
forward dash into RengekiPP15.3%
guardG15.3%
punchP15.3%
punchP into Chougeki RigoutaiPK15.3%
punchP into Honshin TankaP+K15.3%
punchP into throwP+G15.3%

Counted from 6 of the 12 matches played. The rest were not pulled for openings.

Taka

Career
0–0 · —
This season
4 matches · 75.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P212.5%
Morotezuki66P into Morote Tsuppari66PP212.5%
Agyou4P+K+G16.2%
Aka'oni MidaremageP+K into Tachi'aiP+K+G16.2%
Chu Tsuppari6P+K into Tachi'aiP+K+G16.2%
Honda Harite4PP into Honda Kata'ate4PPP16.2%
Maruta Tsuppari6KP into Maruta Tsuppari Tarukudaki6KPP16.2%
Takatsumehashi3P+K16.2%
Tsuppari 3PPP into Tsuppari 4PPPP16.2%
Tsuppari 4PPPP into Tsuppari 5PPPPP16.2%
backdash into Kachi'age33P+K16.2%
backdash into Kumoyaburi4P+K16.2%
backdash into Yoko Harite4P16.2%
evade up into Hiji'ate6P16.2%

Vanessa

Career
15–2 · 88.2%
This season
6 matches · 50.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: guard212.5%
Defensive Style: punch into Jab~BodyPP212.5%
Offensive Style: Heel Kick212.5%
Defensive Style: Boomerang Hook into throwP+G16.2%
Defensive Style: Cut-in Knee Kick16.2%
Defensive Style: Ducking Body Blow into Ducking Body Smash66PP16.2%
Defensive Style: evade down into Boomerang Hook3P+K16.2%
Defensive Style: evade up16.2%
Defensive Style: forward dash into Boomerang Hook3P+K16.2%
Defensive Style: forward punch+kick into Back Knuckle6P16.2%
Offensive Style: Pile Bunker into Body Blow~Bullet Hook6PP16.2%
Offensive Style: kick into Knee Kick~Kick6KK16.2%
Offensive Style: punch into One TwoPP16.2%

Counted from 4 of the 6 matches played. The rest were not pulled for openings.

Sarah

Career
7–2 · 77.8%
This season
3 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG215.4%
Jackknife Kick3K into Jackknife Middle Kick3KK17.7%
Long Snap Side Chop3P+K17.7%
Serpent Toe Kick2P+K into Serpent Smash Cannon2P+KK17.7%
Snap Side Chop3P into Setup Combination3PK17.7%
Stiletto66K into Quick Knee6K17.7%
Stiletto66K into Quick Knee and Toe Kick6KK17.7%
Switch Kick4K17.7%
Switch Kick4K into Dragon Smash Cannon1K17.7%
crouch dash back into Long Snap Side Chop3P+K17.7%
kickK into Double Thrust KickKK17.7%
punchP into kickK17.7%

El Blaze

Career
30–1 · 96.8%
This season
4 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Back Knuckle4P112.5%
Drop Kick9K into forward dash112.5%
Toe Kick4K into forward dash112.5%
Volcano Knee6K+G112.5%
backdash into Volcano Knee6K+G112.5%
forward movement into Combo Twilight GlowKKK112.5%
offensive move into Combo Twilight GlowKKK112.5%
punchP into Quick HookPP112.5%

Counted from 2 of the 4 matches played. The rest were not pulled for openings.

Jean

Career
0–0 · —
This season
2 matches · 50.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK112.5%
Harai'uke (Deflect)4P+K+G into punchP112.5%
Koubougeri6K+G112.5%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP112.5%
Yoko'enpi6P into kickK112.5%
evade up into Gyaku Seikenzuki66P112.5%
guardG into Yamakuzushi6K112.5%
punchP into KounirenPP112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Jean: not tested (too few rounds)