VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

SAZABI

  • El Blaze
  • Sarah
  • Vanessa
  • Jeffry
  • Eileen
  • Taka
Career matches1,497
Career win rate72.1%
Round win rate63.0%
Peak rank41
Distinct opponents207
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1835 #272 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi3230119610565.1%
El Blaze392771997871.8%
Vanessa412642244084.8%
Taka332351528364.7%
Eileen332271577069.2%
Sarah35108862279.6%
Jeffry3185652076.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,356 of 3,497 rounds counted

11.4 inputs a second (682 a minute) this season. Faster than 99% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze11.66981,592
Sarah10.9652883
Vanessa11.7700673
Jeffry10.3616110
Eileen10.864987
Taka10.86507
Aoi11.06584

By opponent's character

Jacky11.4684578
Akira11.4682394
Lei Fei11.3681291
Jean11.2675234
Kage11.2674222
Wolf11.7704209
Shun11.4686190
Aoi11.3677164
Brad11.5688161
Sarah11.3680143
Pai11.1667145
Lion11.3678106
Lau11.569098
Goh11.468390
El Blaze11.468486
Jeffry11.468573
Vanessa10.965662
Taka11.669470
Eileen11.871123
Dural10.462517

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky1511054669.5%-3.8
Akira104743071.2%-3.3
Lei Fei74542073.0%+3.5
Jean61451673.8%+2.5
Kage60402066.7%-3.6
Wolf54431179.6%+4.8
Shun51351668.6%+4.4
Aoi42301271.4%-1.9
Brad40301075.0%+1.6
Sarah4032880.0%+6.5
Pai37201754.0%-17.1
Lion30181260.0%-11.7
Lau27161159.3%-8.9
Goh2622484.6%+14.0
El Blaze2118385.7%+9.0
Jeffry2116576.2%+5.8
Vanessa2116576.2%+6.0
Taka1814477.8%+8.6
Eileen660100.0%+24.9
Dural54180.0%+3.0

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open113793469.9%-1.0
Breakable Full Fence103782575.7%+4.5
Single Wall102732971.6%-1.9
Full Fence94682672.3%+1.9
Half Fence94652969.2%-3.2
Octagon84622273.8%+1.2
Rectangle75482764.0%-8.1
Low Fence72512170.8%+0.6
Breakable Half Fence61501182.0%+9.8
Full Fence and Open37271073.0%-0.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls51172.6%71.8%+0.8
No walls28770.7%71.5%-0.8

Walls against open: +1.6 points (95% range -5.5 to +8.6), p 0.663 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

マクシミリアン15世 (Rank 33)2026/10/161512380.0%
atototto1000 (Rank 37)2026/10/16106460.0%
★闘将拉麵男★ (Rank 38)2026/10/16128466.7%
ごちももも (Rank 33)2026/10/1640271367.5%
budhio (Rank 39)2026/10/161210283.3%
yossystanp-ussa (Rank 35)2026/10/162318578.3%
elpopo_3378 (Rank 38)2026/10/16138561.5%
Real_Okira (Rank 30)2026/10/161714382.3%
akira__9633 (Rank 35)2026/10/15105550.0%
もっこり (Rank 35)2026/10/15139469.2%
太鼓の別人@稲刈準備中 (Rank 31)2026/10/1585362.5%
fwnd1396 (Rank 32)2026/10/151310376.9%
Osamu_0303 (Rank 37)2026/10/1585362.5%
ozk700 (Rank 32)2026/10/1496366.7%
gin-chaman (Rank 30)2026/10/1498188.9%
GTA6 (Rank 29)2026/10/1498188.9%
rallydriftking (Rank 33)2026/10/1486275.0%
にすと ☆能登VF部 (Rank 30)2026/10/14106460.0%
umiyama_kai (Rank 31)2026/10/131410471.4%
maruneru-_-khs (Rank 33)2026/09/15149564.3%
neary (Rank 37)2026/08/25115645.5%
チャベス (Rank 40)2026/08/2291811.1%
kzkm92678 (Rank 36)2026/07/29108280.0%
くろいぬ (Rank 37)2026/07/291510566.7%
Hi-VisionZERO (Rank 32)2026/07/231512380.0%

Round openings

Every character

backdash into evade up1378.3%
backdash into evade down855.2%
evade down into backdash462.8%
crouch into Sit Jab2P422.5%
kickK into punchP422.5%
forward movement into punchP412.5%
punchP342.1%
Volcano Upper4P+K271.6%
crouch into Squat Straight2P221.3%
Hammer Slide1P into Grizzly Hammer1PP201.2%
crouch into backdash201.2%
High-Speed Jab46P into Shouda46PP181.1%
backdash into Crescent Heel4K+G181.1%
backdash into punchP171.0%
crouch into Low Knuckle2P161.0%

452 further openings account for the other 1,062 rounds.

Counted from 422 of the 889 matches played. The rest were not pulled for openings.

El Blaze

Career
199–78 · 71.8%
This season
397 matches · 68.3%
Peak rank
39

First hit in 51.5% of 565 rounds. Won 61.5% of the rounds they struck first, 56.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up5710.0%
backdash into evade down427.3%
crouch into Sit Jab2P427.3%
Volcano Upper4P+K274.7%
forward movement into punchP234.0%
evade down into backdash203.5%
punchP203.5%
High-Speed Jab46P into Shouda46PP183.1%
backdash into Darkness Sword43K+G152.6%
backdash into Demon's Tail9P+KK152.6%
Demon Dance9P+K into Demon's Tail9P+KK132.3%
backdash into Volcano Upper4P+K122.1%
backdash into Hammer Smash46P+K91.6%
crouch into backdash91.6%
backdash into Straight6P+K81.4%

116 further openings account for the other 242 rounds.

Counted from 141 of the 397 matches played. The rest were not pulled for openings.

Sarah

Career
86–22 · 79.6%
This season
222 matches · 69.4%
Peak rank
35

First hit in 58.1% of 449 rounds. Won 60.9% of the rounds they struck first, 50.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up4910.8%
kickK into punchP388.4%
backdash into evade down296.4%
crouch into Squat Straight2P224.9%
evade down into backdash194.2%
backdash into Crescent Heel4K+G184.0%
Wind Knuckle6P+KP into Storm Combination6P+KPK143.1%
Hide Side Kick (Deflect)P+K122.6%
Long Snap Side Chop3P+K122.6%
Snap Side Chop3P into Setup Combination3PK112.4%
crouch into Leg Slicer2K+G92.0%
crouch into backdash81.8%
Snap Side Chop3P71.6%
forward movement into backdash71.6%
Squat Straight2P61.3%

103 further openings account for the other 192 rounds.

Counted from 114 of the 222 matches played. The rest were not pulled for openings.

Vanessa

Career
224–40 · 84.8%
This season
180 matches · 82.2%
Peak rank
41

First hit in 31.0% of 271 rounds. Won 81.0% of the rounds they struck first, 77.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: evade down into backdash155.5%
Offensive Style: backdash into evade up155.5%
Offensive Style: forward movement into One TwoPP134.8%
Defensive Style: backdash into evade down103.7%
Offensive Style: forward movement into punchP93.3%
Offensive Style: evade down into backdash82.9%
Defensive Style: backdash into Stinger Low Blow1P+K72.6%
Offensive Style: crouch into Leg Guard Crush2P72.6%
Defensive Style: Stinger Low Blow into crouch62.2%
Defensive Style: Wind Elbow62.2%
Defensive Style: backdash into back kick+guard4K+G62.2%
Offensive Style: backdash into back kick+guard4K+G62.2%
Offensive Style: backdash into evade down62.2%
Offensive Style: forward movement into Combo UpperPPP62.2%
Defensive Style: backdash into evade up51.8%

103 further openings account for the other 148 rounds.

Counted from 77 of the 180 matches played. The rest were not pulled for openings.

Jeffry

Career
65–20 · 76.5%
This season
64 matches · 75.0%
Peak rank
31

First hit in 56.6% of 251 rounds. Won 65.5% of the rounds they struck first, 60.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up228.8%
Hammer Slide1P into Grizzly Hammer1PP208.0%
crouch into Low Knuckle2P166.4%
backdash into Hell Claw236P114.4%
backdash into evade down104.0%
evade down into backdash72.8%
Middle Hell Stab6P+K62.4%
Sunlit Body Upper3P+K62.4%
punchP62.4%
crouch into Side Kick3K52.0%
forward movement into Double KnucklePP52.0%
forward movement into punchP52.0%
punchP into crouch52.0%
Elbow Butt6P into Elbow Hammer6PP41.6%
Hammer Slide1P41.6%

80 further openings account for the other 119 rounds.

Eileen

Career
157–70 · 69.2%
This season
23 matches · 73.9%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up89.2%
forward movement into punchP66.9%
backdash into Enkou Nyurin66P55.8%
backdash into punchP55.8%
crouch into Fukushinshou2P55.8%
backdash into Enkou Kenka46P44.6%
backdash into evade down44.6%
Hikou Niki6K33.5%
backdash into Hikou Hagetsu33P33.5%
backdash into Sendantai236K+G33.5%
punchP33.5%
Fukushinshou2P22.3%
Hairenkyaku4K22.3%
backdash into Enkou Tekitou1P+K22.3%
backdash into Hikou Senshi66K22.3%

28 further openings account for the other 30 rounds.

Taka

Career
152–83 · 64.7%
This season
2 matches · 0.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Shita Harite2P228.6%
Aka'oni MidaremageP+K114.3%
Morotezuki66P into Morote Tsuppari66PP114.3%
backdash into evade up114.3%
forward movement into punchP114.3%
kickK114.3%

Aoi

Career
196–105 · 65.1%
This season
1 matches · 0.0%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Namigaeshi64P+K into Iwaodome64P+KP125.0%
backdash into Kumogeri6KK125.0%
crouch into Gedan Shouda2P125.0%
crouch into backdash125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (27 here; about 1.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 0 of 14 tests hold up
  • Sarah: 0 of 13 tests hold up
  • Vanessa: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Aoi: not tested (too few rounds)