Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1835 #272 of 3,686 on the Elo list →
El Blaze1857396 matches
Sarah1808222 matches
Vanessa1879179 matches
Jeffry185064 matches
Eileen184923 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Aoi | 32 | 301 | 196 | 105 | 65.1% |
|---|---|---|---|---|---|
| El Blaze | 39 | 277 | 199 | 78 | 71.8% |
| Vanessa | 41 | 264 | 224 | 40 | 84.8% |
| Taka | 33 | 235 | 152 | 83 | 64.7% |
| Eileen | 33 | 227 | 157 | 70 | 69.2% |
| Sarah | 35 | 108 | 86 | 22 | 79.6% |
| Jeffry | 31 | 85 | 65 | 20 | 76.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,356 of 3,497 rounds counted11.4 inputs a second (682 a minute) this season. Faster than 99% of the 4,069 regulars with enough rounds counted to compare.
By character played
| El Blaze | 11.6 | 698 | 1,592 |
|---|---|---|---|
| Sarah | 10.9 | 652 | 883 |
| Vanessa | 11.7 | 700 | 673 |
| Jeffry | 10.3 | 616 | 110 |
| Eileen | 10.8 | 649 | 87 |
| Taka | 10.8 | 650 | 7 |
| Aoi | 11.0 | 658 | 4 |
By opponent's character
| Jacky | 11.4 | 684 | 578 |
|---|---|---|---|
| Akira | 11.4 | 682 | 394 |
| Lei Fei | 11.3 | 681 | 291 |
| Jean | 11.2 | 675 | 234 |
| Kage | 11.2 | 674 | 222 |
| Wolf | 11.7 | 704 | 209 |
| Shun | 11.4 | 686 | 190 |
| Aoi | 11.3 | 677 | 164 |
| Brad | 11.5 | 688 | 161 |
| Sarah | 11.3 | 680 | 143 |
| Pai | 11.1 | 667 | 145 |
| Lion | 11.3 | 678 | 106 |
| Lau | 11.5 | 690 | 98 |
| Goh | 11.4 | 683 | 90 |
| El Blaze | 11.4 | 684 | 86 |
| Jeffry | 11.4 | 685 | 73 |
| Vanessa | 10.9 | 656 | 62 |
| Taka | 11.6 | 694 | 70 |
| Eileen | 11.8 | 711 | 23 |
| Dural | 10.4 | 625 | 17 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 151 | 105 | 46 | 69.5% | -3.8 |
|---|---|---|---|---|---|
| Akira | 104 | 74 | 30 | 71.2% | -3.3 |
| Lei Fei | 74 | 54 | 20 | 73.0% | +3.5 |
| Jean | 61 | 45 | 16 | 73.8% | +2.5 |
| Kage | 60 | 40 | 20 | 66.7% | -3.6 |
| Wolf | 54 | 43 | 11 | 79.6% | +4.8 |
| Shun | 51 | 35 | 16 | 68.6% | +4.4 |
| Aoi | 42 | 30 | 12 | 71.4% | -1.9 |
| Brad | 40 | 30 | 10 | 75.0% | +1.6 |
| Sarah | 40 | 32 | 8 | 80.0% | +6.5 |
| Pai | 37 | 20 | 17 | 54.0% | -17.1 |
| Lion | 30 | 18 | 12 | 60.0% | -11.7 |
| Lau | 27 | 16 | 11 | 59.3% | -8.9 |
| Goh | 26 | 22 | 4 | 84.6% | +14.0 |
| El Blaze | 21 | 18 | 3 | 85.7% | +9.0 |
| Jeffry | 21 | 16 | 5 | 76.2% | +5.8 |
| Vanessa | 21 | 16 | 5 | 76.2% | +6.0 |
| Taka | 18 | 14 | 4 | 77.8% | +8.6 |
| Eileen | 6 | 6 | 0 | 100.0% | +24.9 |
| Dural | 5 | 4 | 1 | 80.0% | +3.0 |
0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 113 | 79 | 34 | 69.9% | -1.0 |
|---|---|---|---|---|---|
| Breakable Full Fence | 103 | 78 | 25 | 75.7% | +4.5 |
| Single Wall | 102 | 73 | 29 | 71.6% | -1.9 |
| Full Fence | 94 | 68 | 26 | 72.3% | +1.9 |
| Half Fence | 94 | 65 | 29 | 69.2% | -3.2 |
| Octagon | 84 | 62 | 22 | 73.8% | +1.2 |
| Rectangle | 75 | 48 | 27 | 64.0% | -8.1 |
| Low Fence | 72 | 51 | 21 | 70.8% | +0.6 |
| Breakable Half Fence | 61 | 50 | 11 | 82.0% | +9.8 |
| Full Fence and Open | 37 | 27 | 10 | 73.0% | -0.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 511 | 72.6% | 71.8% | +0.8 |
| No walls | 287 | 70.7% | 71.5% | -0.8 |
Walls against open: +1.6 points (95% range -5.5 to +8.6), p 0.663 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ごちももも (Rank 33) | 40 | 27 | 13 | 67.5% |
|---|---|---|---|---|
| yossystanp-ussa (Rank 35) | 23 | 18 | 5 | 78.3% |
| Real_Okira (Rank 30) | 17 | 14 | 3 | 82.3% |
| Hi-VisionZERO (Rank 32) | 15 | 12 | 3 | 80.0% |
| くろいぬ (Rank 37) | 15 | 10 | 5 | 66.7% |
| マクシミリアン15世 (Rank 33) | 15 | 12 | 3 | 80.0% |
| maruneru-_-khs (Rank 33) | 14 | 9 | 5 | 64.3% |
| umiyama_kai (Rank 31) | 14 | 10 | 4 | 71.4% |
| elpopo_3378 (Rank 38) | 13 | 8 | 5 | 61.5% |
| fwnd1396 (Rank 32) | 13 | 10 | 3 | 76.9% |
| もっこり (Rank 35) | 13 | 9 | 4 | 69.2% |
| budhio (Rank 39) | 12 | 10 | 2 | 83.3% |
| ★闘将拉麵男★ (Rank 38) | 12 | 8 | 4 | 66.7% |
| neary (Rank 37) | 11 | 5 | 6 | 45.5% |
| akira__9633 (Rank 35) | 10 | 5 | 5 | 50.0% |
| atototto1000 (Rank 37) | 10 | 6 | 4 | 60.0% |
| kzkm92678 (Rank 36) | 10 | 8 | 2 | 80.0% |
| にすと ☆能登VF部 (Rank 30) | 10 | 6 | 4 | 60.0% |
| GTA6 (Rank 29) | 9 | 8 | 1 | 88.9% |
| gin-chaman (Rank 30) | 9 | 8 | 1 | 88.9% |
| ozk700 (Rank 32) | 9 | 6 | 3 | 66.7% |
| チャベス (Rank 40) | 9 | 1 | 8 | 11.1% |
| Osamu_0303 (Rank 37) | 8 | 5 | 3 | 62.5% |
| rallydriftking (Rank 33) | 8 | 6 | 2 | 75.0% |
| 太鼓の別人@稲刈準備中 (Rank 31) | 8 | 5 | 3 | 62.5% |
Most played opponents, most recent first
| マクシミリアン15世 (Rank 33) | 2026/10/16 | 15 | 12 | 3 | 80.0% |
|---|---|---|---|---|---|
| atototto1000 (Rank 37) | 2026/10/16 | 10 | 6 | 4 | 60.0% |
| ★闘将拉麵男★ (Rank 38) | 2026/10/16 | 12 | 8 | 4 | 66.7% |
| ごちももも (Rank 33) | 2026/10/16 | 40 | 27 | 13 | 67.5% |
| budhio (Rank 39) | 2026/10/16 | 12 | 10 | 2 | 83.3% |
| yossystanp-ussa (Rank 35) | 2026/10/16 | 23 | 18 | 5 | 78.3% |
| elpopo_3378 (Rank 38) | 2026/10/16 | 13 | 8 | 5 | 61.5% |
| Real_Okira (Rank 30) | 2026/10/16 | 17 | 14 | 3 | 82.3% |
| akira__9633 (Rank 35) | 2026/10/15 | 10 | 5 | 5 | 50.0% |
| もっこり (Rank 35) | 2026/10/15 | 13 | 9 | 4 | 69.2% |
| 太鼓の別人@稲刈準備中 (Rank 31) | 2026/10/15 | 8 | 5 | 3 | 62.5% |
| fwnd1396 (Rank 32) | 2026/10/15 | 13 | 10 | 3 | 76.9% |
| Osamu_0303 (Rank 37) | 2026/10/15 | 8 | 5 | 3 | 62.5% |
| ozk700 (Rank 32) | 2026/10/14 | 9 | 6 | 3 | 66.7% |
| gin-chaman (Rank 30) | 2026/10/14 | 9 | 8 | 1 | 88.9% |
| GTA6 (Rank 29) | 2026/10/14 | 9 | 8 | 1 | 88.9% |
| rallydriftking (Rank 33) | 2026/10/14 | 8 | 6 | 2 | 75.0% |
| にすと ☆能登VF部 (Rank 30) | 2026/10/14 | 10 | 6 | 4 | 60.0% |
| umiyama_kai (Rank 31) | 2026/10/13 | 14 | 10 | 4 | 71.4% |
| maruneru-_-khs (Rank 33) | 2026/09/15 | 14 | 9 | 5 | 64.3% |
| neary (Rank 37) | 2026/08/25 | 11 | 5 | 6 | 45.5% |
| チャベス (Rank 40) | 2026/08/22 | 9 | 1 | 8 | 11.1% |
| kzkm92678 (Rank 36) | 2026/07/29 | 10 | 8 | 2 | 80.0% |
| くろいぬ (Rank 37) | 2026/07/29 | 15 | 10 | 5 | 66.7% |
| Hi-VisionZERO (Rank 32) | 2026/07/23 | 15 | 12 | 3 | 80.0% |
Round openings
Every character
| backdash into evade up | 137 | 8.3% |
|---|---|---|
| backdash into evade down | 85 | 5.2% |
| evade down into backdash | 46 | 2.8% |
| crouch into Sit Jab2P | 42 | 2.5% |
| kickK into punchP | 42 | 2.5% |
| forward movement into punchP | 41 | 2.5% |
| punchP | 34 | 2.1% |
| Volcano Upper4P+K | 27 | 1.6% |
| crouch into Squat Straight2P | 22 | 1.3% |
| Hammer Slide1P into Grizzly Hammer1PP | 20 | 1.2% |
| crouch into backdash | 20 | 1.2% |
| High-Speed Jab46P into Shouda46PP | 18 | 1.1% |
| backdash into Crescent Heel4K+G | 18 | 1.1% |
| backdash into punchP | 17 | 1.0% |
| crouch into Low Knuckle2P | 16 | 1.0% |
452 further openings account for the other 1,062 rounds.
Counted from 422 of the 889 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 199–78 · 71.8%
- This season
- 397 matches · 68.3%
- Peak rank
- 39
First hit in 51.5% of 565 rounds. Won 61.5% of the rounds they struck first, 56.2% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade up | 57 | 10.0% |
|---|---|---|
| backdash into evade down | 42 | 7.3% |
| crouch into Sit Jab2P | 42 | 7.3% |
| Volcano Upper4P+K | 27 | 4.7% |
| forward movement into punchP | 23 | 4.0% |
| evade down into backdash | 20 | 3.5% |
| punchP | 20 | 3.5% |
| High-Speed Jab46P into Shouda46PP | 18 | 3.1% |
| backdash into Darkness Sword43K+G | 15 | 2.6% |
| backdash into Demon's Tail9P+KK | 15 | 2.6% |
| Demon Dance9P+K into Demon's Tail9P+KK | 13 | 2.3% |
| backdash into Volcano Upper4P+K | 12 | 2.1% |
| backdash into Hammer Smash46P+K | 9 | 1.6% |
| crouch into backdash | 9 | 1.6% |
| backdash into Straight6P+K | 8 | 1.4% |
116 further openings account for the other 242 rounds.
Counted from 141 of the 397 matches played. The rest were not pulled for openings.
Sarah
- Career
- 86–22 · 79.6%
- This season
- 222 matches · 69.4%
- Peak rank
- 35
First hit in 58.1% of 449 rounds. Won 60.9% of the rounds they struck first, 50.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade up | 49 | 10.8% |
|---|---|---|
| kickK into punchP | 38 | 8.4% |
| backdash into evade down | 29 | 6.4% |
| crouch into Squat Straight2P | 22 | 4.9% |
| evade down into backdash | 19 | 4.2% |
| backdash into Crescent Heel4K+G | 18 | 4.0% |
| Wind Knuckle6P+KP into Storm Combination6P+KPK | 14 | 3.1% |
| Hide Side Kick (Deflect)P+K | 12 | 2.6% |
| Long Snap Side Chop3P+K | 12 | 2.6% |
| Snap Side Chop3P into Setup Combination3PK | 11 | 2.4% |
| crouch into Leg Slicer2K+G | 9 | 2.0% |
| crouch into backdash | 8 | 1.8% |
| Snap Side Chop3P | 7 | 1.6% |
| forward movement into backdash | 7 | 1.6% |
| Squat Straight2P | 6 | 1.3% |
103 further openings account for the other 192 rounds.
Counted from 114 of the 222 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 224–40 · 84.8%
- This season
- 180 matches · 82.2%
- Peak rank
- 41
First hit in 31.0% of 271 rounds. Won 81.0% of the rounds they struck first, 77.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: evade down into backdash | 15 | 5.5% |
|---|---|---|
| Offensive Style: backdash into evade up | 15 | 5.5% |
| Offensive Style: forward movement into One TwoPP | 13 | 4.8% |
| Defensive Style: backdash into evade down | 10 | 3.7% |
| Offensive Style: forward movement into punchP | 9 | 3.3% |
| Offensive Style: evade down into backdash | 8 | 2.9% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 7 | 2.6% |
| Offensive Style: crouch into Leg Guard Crush2P | 7 | 2.6% |
| Defensive Style: Stinger Low Blow into crouch | 6 | 2.2% |
| Defensive Style: Wind Elbow | 6 | 2.2% |
| Defensive Style: backdash into back kick+guard4K+G | 6 | 2.2% |
| Offensive Style: backdash into back kick+guard4K+G | 6 | 2.2% |
| Offensive Style: backdash into evade down | 6 | 2.2% |
| Offensive Style: forward movement into Combo UpperPPP | 6 | 2.2% |
| Defensive Style: backdash into evade up | 5 | 1.8% |
103 further openings account for the other 148 rounds.
Counted from 77 of the 180 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 65–20 · 76.5%
- This season
- 64 matches · 75.0%
- Peak rank
- 31
First hit in 56.6% of 251 rounds. Won 65.5% of the rounds they struck first, 60.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 22 | 8.8% |
|---|---|---|
| Hammer Slide1P into Grizzly Hammer1PP | 20 | 8.0% |
| crouch into Low Knuckle2P | 16 | 6.4% |
| backdash into Hell Claw236P | 11 | 4.4% |
| backdash into evade down | 10 | 4.0% |
| evade down into backdash | 7 | 2.8% |
| Middle Hell Stab6P+K | 6 | 2.4% |
| Sunlit Body Upper3P+K | 6 | 2.4% |
| punchP | 6 | 2.4% |
| crouch into Side Kick3K | 5 | 2.0% |
| forward movement into Double KnucklePP | 5 | 2.0% |
| forward movement into punchP | 5 | 2.0% |
| punchP into crouch | 5 | 2.0% |
| Elbow Butt6P into Elbow Hammer6PP | 4 | 1.6% |
| Hammer Slide1P | 4 | 1.6% |
80 further openings account for the other 119 rounds.
Eileen
- Career
- 157–70 · 69.2%
- This season
- 23 matches · 73.9%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 8 | 9.2% |
|---|---|---|
| forward movement into punchP | 6 | 6.9% |
| backdash into Enkou Nyurin66P | 5 | 5.8% |
| backdash into punchP | 5 | 5.8% |
| crouch into Fukushinshou2P | 5 | 5.8% |
| backdash into Enkou Kenka46P | 4 | 4.6% |
| backdash into evade down | 4 | 4.6% |
| Hikou Niki6K | 3 | 3.5% |
| backdash into Hikou Hagetsu33P | 3 | 3.5% |
| backdash into Sendantai236K+G | 3 | 3.5% |
| punchP | 3 | 3.5% |
| Fukushinshou2P | 2 | 2.3% |
| Hairenkyaku4K | 2 | 2.3% |
| backdash into Enkou Tekitou1P+K | 2 | 2.3% |
| backdash into Hikou Senshi66K | 2 | 2.3% |
28 further openings account for the other 30 rounds.
Taka
- Career
- 152–83 · 64.7%
- This season
- 2 matches · 0.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| crouch into Shita Harite2P | 2 | 28.6% |
|---|---|---|
| Aka'oni MidaremageP+K | 1 | 14.3% |
| Morotezuki66P into Morote Tsuppari66PP | 1 | 14.3% |
| backdash into evade up | 1 | 14.3% |
| forward movement into punchP | 1 | 14.3% |
| kickK | 1 | 14.3% |
Aoi
- Career
- 196–105 · 65.1%
- This season
- 1 matches · 0.0%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| Namigaeshi64P+K into Iwaodome64P+KP | 1 | 25.0% |
|---|---|---|
| backdash into Kumogeri6KK | 1 | 25.0% |
| crouch into Gedan Shouda2P | 1 | 25.0% |
| crouch into backdash | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (27 here; about 1.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- El Blaze: 0 of 14 tests hold up
- Sarah: 0 of 13 tests hold up
- Vanessa: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Aoi: not tested (too few rounds)
