Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1694 #829 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Goh | 25 | 168 | 119 | 49 | 70.8% |
|---|---|---|---|---|---|
| Akira | 26 | 136 | 108 | 28 | 79.4% |
| Kage | 26 | 125 | 101 | 24 | 80.8% |
| Wolf | 26 | 125 | 101 | 24 | 80.8% |
| Aoi | 24 | 123 | 85 | 38 | 69.1% |
| Sarah | 25 | 112 | 94 | 18 | 83.9% |
| Jean | 25 | 106 | 91 | 15 | 85.8% |
| Jeffry | 25 | 105 | 91 | 14 | 86.7% |
| Jacky | — | 103 | 75 | 28 | 72.8% |
| Lion | 24 | 97 | 75 | 22 | 77.3% |
| El Blaze | 24 | 67 | 51 | 16 | 76.1% |
| Taka | 24 | 52 | 45 | 7 | 86.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Aoi | 11 | 10 | 1 | 90.9% | +15.1 |
|---|---|---|---|---|---|
| Brad | 9 | 7 | 2 | 77.8% | -14.7 |
| Jacky | 8 | 8 | 0 | 100.0% | +17.7 |
| Jeffry | 5 | 4 | 1 | 80.0% | -7.2 |
| Lau | 4 | 3 | 1 | 75.0% | +1.8 |
| Pai | 3 | 1 | 2 | 33.3% | -45.5 |
| Sarah | 3 | 3 | 0 | 100.0% | +22.4 |
| Wolf | 3 | 2 | 1 | 66.7% | -11.4 |
| El Blaze | 2 | 2 | 0 | 100.0% | +27.2 |
| Lion | 2 | 2 | 0 | 100.0% | +15.9 |
| Akira | 1 | 1 | 0 | 100.0% | +17.4 |
| Goh | 1 | 0 | 1 | 0.0% | -88.1 |
| Kage | 1 | 0 | 1 | 0.0% | -80.2 |
| Shun | 1 | 1 | 0 | 100.0% | +25.4 |
| Vanessa | 1 | 1 | 0 | 100.0% | +21.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 14 | 12 | 2 | 85.7% | +3.9 |
|---|---|---|---|---|---|
| Full Fence | 7 | 7 | 0 | 100.0% | +21.6 |
| Open | 6 | 5 | 1 | 83.3% | +3.6 |
| Rectangle | 6 | 6 | 0 | 100.0% | +21.2 |
| Low Fence | 5 | 3 | 2 | 60.0% | -19.9 |
| Half Fence | 4 | 3 | 1 | 75.0% | -7.8 |
| Single Wall | 4 | 4 | 0 | 100.0% | +15.7 |
| Octagon | 3 | 0 | 3 | 0.0% | -85.2 |
| Breakable Half Fence | 2 | 1 | 1 | 50.0% | -27.9 |
| Full Fence and Open | 1 | 1 | 0 | 100.0% | +6.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 36 | 80.6% | 81.6% | -1.1 |
| No walls | 15 | 80.0% | 80.9% | -0.9 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 4。(yon) (Rank 21) | 7 | 5 | 2 | 71.4% |
|---|---|---|---|---|
| AcidNine-JPN (Rank 26) | 4 | 3 | 1 | 75.0% |
| 【揺るがぬ般若】Savann (Rank 27) | 4 | 3 | 1 | 75.0% |
| 壱色淸淨 (Rank 26) | 4 | 4 | 0 | 100.0% |
| AlicerLandeel (Rank 28) | 2 | 0 | 2 | 0.0% |
| Martin1833 (Rank 23) | 2 | 2 | 0 | 100.0% |
| MaxMuncy (Rank 24) | 2 | 2 | 0 | 100.0% |
| Vrollan (Rank 23) | 2 | 2 | 0 | 100.0% |
| r1s1d8 (Rank 26) | 2 | 2 | 0 | 100.0% |
| すずきあゆむ (Rank 25) | 2 | 2 | 0 | 100.0% |
| パニガーレ (Rank 23) | 2 | 2 | 0 | 100.0% |
| 龍仙人【鬼手仏心】 (Rank 26) | 2 | 1 | 1 | 50.0% |
| La@Stea☆ (Rank 23) | 2 | 2 | 0 | 100.0% |
| MATSUNAGAAKIRA.REBOOT (Rank 25) | 1 | 1 | 0 | 100.0% |
| MPCリクイド (Rank 26) | 1 | 1 | 0 | 100.0% |
| jackgnhang (Rank 25) | 1 | 1 | 0 | 100.0% |
| mitorakujo (Rank 27) | 1 | 1 | 0 | 100.0% |
| mori&pp (Rank 21) | 1 | 1 | 0 | 100.0% |
| ☆ぬ~ま☆ (Rank 24) | 1 | 1 | 0 | 100.0% |
| ガンジャッキー (Rank 24) | 1 | 1 | 0 | 100.0% |
| タウリン1000 (Rank 25) | 1 | 0 | 1 | 0.0% |
| 熟女♡ベネッサ (Rank 26) | 1 | 1 | 0 | 100.0% |
| 神無月夏美@Vtuber (Rank 26) | 1 | 1 | 0 | 100.0% |
| 要你命3000 (Rank 25) | 1 | 1 | 0 | 100.0% |
| 鳩男 (Rank 27) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| 鳩男 (Rank 27) | 2026/04/25 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| 壱色淸淨 (Rank 26) | 2026/04/22 | 4 | 4 | 0 | 100.0% |
| 要你命3000 (Rank 25) | 2026/04/22 | 1 | 1 | 0 | 100.0% |
| ガンジャッキー (Rank 24) | 2026/04/20 | 1 | 1 | 0 | 100.0% |
| AcidNine-JPN (Rank 26) | 2026/04/19 | 4 | 3 | 1 | 75.0% |
| AlicerLandeel (Rank 28) | 2026/04/15 | 2 | 0 | 2 | 0.0% |
| MPCリクイド (Rank 26) | 2026/04/15 | 1 | 1 | 0 | 100.0% |
| 【揺るがぬ般若】Savann (Rank 27) | 2026/04/03 | 4 | 3 | 1 | 75.0% |
| MaxMuncy (Rank 24) | 2026/04/03 | 2 | 2 | 0 | 100.0% |
| MATSUNAGAAKIRA.REBOOT (Rank 25) | 2026/04/02 | 1 | 1 | 0 | 100.0% |
| 熟女♡ベネッサ (Rank 26) | 2026/04/02 | 1 | 1 | 0 | 100.0% |
| パニガーレ (Rank 23) | 2026/04/02 | 2 | 2 | 0 | 100.0% |
| jackgnhang (Rank 25) | 2026/04/02 | 1 | 1 | 0 | 100.0% |
| mitorakujo (Rank 27) | 2026/04/02 | 1 | 1 | 0 | 100.0% |
| La@Stea☆ (Rank 23) | 2026/03/28 | 2 | 2 | 0 | 100.0% |
| r1s1d8 (Rank 26) | 2026/03/28 | 2 | 2 | 0 | 100.0% |
| mori&pp (Rank 21) | 2026/03/28 | 1 | 1 | 0 | 100.0% |
| 4。(yon) (Rank 21) | 2026/03/28 | 7 | 5 | 2 | 71.4% |
| Vrollan (Rank 23) | 2026/03/28 | 2 | 2 | 0 | 100.0% |
| すずきあゆむ (Rank 25) | 2026/03/28 | 2 | 2 | 0 | 100.0% |
| 龍仙人【鬼手仏心】 (Rank 26) | 2026/03/28 | 2 | 1 | 1 | 50.0% |
| Martin1833 (Rank 23) | 2026/03/28 | 2 | 2 | 0 | 100.0% |
| 神無月夏美@Vtuber (Rank 26) | 2026/03/28 | 1 | 1 | 0 | 100.0% |
| タウリン1000 (Rank 25) | 2026/03/28 | 1 | 0 | 1 | 0.0% |
| ☆ぬ~ま☆ (Rank 24) | 2026/03/27 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 37 | 17.1% |
|---|---|---|
| crouch dash forward into guardG | 10 | 4.6% |
| backdash into guardG | 8 | 3.7% |
| backward movement into evade up | 7 | 3.2% |
| crouch dash forward into throw escape | 6 | 2.8% |
| backdash into evade down | 5 | 2.3% |
| Hiji'ate6P | 4 | 1.9% |
| Yoko'enpi6P | 4 | 1.9% |
| throw escape | 4 | 1.9% |
| Hide Side Kick (Deflect)P+K | 3 | 1.4% |
| Sharpsword44K into Sharpsword Combo44KK | 3 | 1.4% |
| backdash into Furikakato OtoshiK+G | 3 | 1.4% |
| backdash into punchP | 3 | 1.4% |
| evade up into crouch dash forward | 3 | 1.4% |
| forward dash into Low Drop Kick62K | 3 | 1.4% |
90 further openings account for the other 113 rounds.
Jean
- Career
- 91–15 · 85.8%
- This season
- 11 matches · 63.6%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 8 | 18.2% |
|---|---|---|
| crouch dash forward into guardG | 5 | 11.4% |
| crouch dash forward into throw escape | 5 | 11.4% |
| Yoko'enpi6P | 4 | 9.1% |
| evade up into crouch dash forward | 3 | 6.8% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 2 | 4.5% |
| evade down into Oihiji4P+K | 2 | 4.5% |
| Hizageri4K into Kousenshu4KP | 1 | 2.3% |
| backdash into Gyaku Seikenzuki66P | 1 | 2.3% |
| backdash into Tate'enpi33P | 1 | 2.3% |
| backdash into Yamakuzushi6K | 1 | 2.3% |
| backward movement into evade up | 1 | 2.3% |
| crouch dash back | 1 | 2.3% |
| crouch dash back into Getsuku Shouken46P+K | 1 | 2.3% |
| crouch dash back into Konohana Sakuya43P+K | 1 | 2.3% |
7 further openings account for the other 7 rounds.
Sarah
- Career
- 94–18 · 83.9%
- This season
- 9 matches · 88.9%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 8 | 25.0% |
|---|---|---|
| crouch dash forward into guardG | 5 | 15.6% |
| Hide Side Kick (Deflect)P+K | 3 | 9.4% |
| Sharpsword44K into Sharpsword Combo44KK | 3 | 9.4% |
| forward dash into Low Spin Kick3K+G | 3 | 9.4% |
| backdash into guardG | 2 | 6.2% |
| backward movement into evade up | 2 | 6.2% |
| Leg Slicer2K+G | 1 | 3.1% |
| backdash into Crescent Heel4K+G | 1 | 3.1% |
| crouch dash back into Crescent Heel4K+G | 1 | 3.1% |
| crouch dash forward into Quick Knee6K | 1 | 3.1% |
| forward dash into guardG | 1 | 3.1% |
| throw escape | 1 | 3.1% |
Lion
- Career
- 75–22 · 77.3%
- This season
- 7 matches · 85.7%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 5 | 17.2% |
|---|---|---|
| Honsui3P+K | 2 | 6.9% |
| backdash into Senshippo66P | 2 | 6.9% |
| backdash into Souji SenpuP+K | 2 | 6.9% |
| backdash into guardG | 2 | 6.9% |
| crouch into Zensoutai2KK | 2 | 6.9% |
| Dantai3K | 1 | 3.5% |
| Senputai8K | 1 | 3.5% |
| backdash | 1 | 3.5% |
| backdash into Sen'inshou3P | 1 | 3.5% |
| backdash into backward movement | 1 | 3.5% |
| backdash into evade down | 1 | 3.5% |
| backward movement into Senkyutai1K | 1 | 3.5% |
| backward movement into backdash | 1 | 3.5% |
| backward movement into evade up | 1 | 3.5% |
5 further openings account for the other 5 rounds.
Taka
- Career
- 45–7 · 86.5%
- This season
- 6 matches · 100.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Hiji'ate6P | 4 | 17.4% |
|---|---|---|
| backdash into evade up | 4 | 17.4% |
| Kirikabu Kudaki1P+K | 2 | 8.7% |
| Chu Tsuppari6P+K into Chu Tsuppari 26P+KP | 1 | 4.3% |
| Sokubi Otoshi41236P | 1 | 4.3% |
| backdash into Shimobarai1P | 1 | 4.3% |
| backdash into guardG | 1 | 4.3% |
| backdash into punchP | 1 | 4.3% |
| crouch dash forward into throw escape | 1 | 4.3% |
| evade down into guardG | 1 | 4.3% |
| evade up | 1 | 4.3% |
| forward dash into Chu Tsuppari 36P+KPP | 1 | 4.3% |
| guardG | 1 | 4.3% |
| punchP | 1 | 4.3% |
| punchP into Tsuppari 2PP | 1 | 4.3% |
1 further openings account for the other 1 rounds.
Kage
- Career
- 101–24 · 80.8%
- This season
- 5 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Furikakato OtoshiK+G | 3 | 15.8% |
|---|---|---|
| Rasen4P | 2 | 10.5% |
| Ura Tsumujigeri44K | 2 | 10.5% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 2 | 10.5% |
| backdash into evade down | 2 | 10.5% |
| backdash into evade up | 2 | 10.5% |
| Ryubisen44K+G | 1 | 5.3% |
| backdash into Gen'you4K+G | 1 | 5.3% |
| backdash into punchP | 1 | 5.3% |
| backdash into throwP+G | 1 | 5.3% |
| backward movement into evade up | 1 | 5.3% |
| evade up into forward dash | 1 | 5.3% |
Wolf
- Career
- 101–24 · 80.8%
- This season
- 4 matches · 75.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| forward dash into Low Drop Kick62K | 3 | 17.6% |
|---|---|---|
| forward movement into Elbow Butt4P | 2 | 11.8% |
| throw escape | 2 | 11.8% |
| Arrow Knuckle3P into guardG | 1 | 5.9% |
| Low Drop Kick62K | 1 | 5.9% |
| backdash into Knee Lift6K | 1 | 5.9% |
| backdash into Short Shoulder46P+K | 1 | 5.9% |
| backdash into evade up | 1 | 5.9% |
| backdash into guardG | 1 | 5.9% |
| backward movement into Elbow Butt4P | 1 | 5.9% |
| backward movement into evade up | 1 | 5.9% |
| backward movement into guardG | 1 | 5.9% |
| forward movement into backdash | 1 | 5.9% |
Akira
- Career
- 108–28 · 79.4%
- This season
- 4 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 5 | 31.2% |
|---|---|---|
| Rimon Chouchu66P | 2 | 12.5% |
| Rimon Chouchu66P into forward dash | 2 | 12.5% |
| Chouyoushu1P into evade down | 1 | 6.2% |
| Kaikyusei4P into Sayu Kaikyu4PP | 1 | 6.2% |
| backdash into Geimon Tessen46P+K+G | 1 | 6.2% |
| backdash into guardG | 1 | 6.2% |
| backward movement into evade up | 1 | 6.2% |
| forward dash into Jouho Senshou46P | 1 | 6.2% |
| forward dash into Souka Housui3P+K | 1 | 6.2% |
Aoi
- Career
- 85–38 · 69.1%
- This season
- 3 matches · 66.7%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| back punch+kick+guard4P+K+G | 2 | 15.4% |
|---|---|---|
| forward dash into Kusanagi2K+G | 2 | 15.4% |
| Kasuminagi2KP into Kasumi Renshou2KPP | 1 | 7.7% |
| Maegeri3K into guardG | 1 | 7.7% |
| Shinchuzuki (Deflect)236P+K | 1 | 7.7% |
| backdash into Koromoguruma66P | 1 | 7.7% |
| backdash into evade down | 1 | 7.7% |
| forward dash into Iwaodome64P+KP | 1 | 7.7% |
| forward movement into Kasumigeri2K | 1 | 7.7% |
| punchP into Kusanagi2K+G | 1 | 7.7% |
| punchP into Nami'okoshi3K+G | 1 | 7.7% |
Goh
- Career
- 119–49 · 70.8%
- This season
- 3 matches · 100.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 3 | 30.0% |
|---|---|---|
| backdash into Batousatsu3KP | 2 | 20.0% |
| backdash into Garyu66K | 1 | 10.0% |
| backdash into Gohou Yuriori (Deflect)236P+K | 1 | 10.0% |
| backdash into evade down | 1 | 10.0% |
| evade down into kickK | 1 | 10.0% |
| punchP into Jibishou3P+K | 1 | 10.0% |
Jeffry
- Career
- 91–14 · 86.7%
- This season
- 2 matches · 100.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Double Hammer Down43P into Rising Hammer43PP | 1 | 11.1% |
|---|---|---|
| Elbow Butt6P into Elbow Hammer6PP | 1 | 11.1% |
| backdash into Tsunami Beat3K+G | 1 | 11.1% |
| backdash into evade up | 1 | 11.1% |
| backdash into guardG | 1 | 11.1% |
| backward movement into backdash | 1 | 11.1% |
| backward movement into punchP | 1 | 11.1% |
| crouch dash back into guardG | 1 | 11.1% |
| evade down into Head Attack46P+K | 1 | 11.1% |
El Blaze
- Career
- 51–16 · 76.1%
- This season
- 1 matches · 100.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Backswing Rocket1P+K | 1 | 25.0% |
|---|---|---|
| Rolling Low Knuckle1P | 1 | 25.0% |
| backdash into punchP | 1 | 25.0% |
| crouch dash back into Hammer Smash46P+K | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jean: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
