VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Sarah

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  • Kage
  • Aoi
Career matches909
Career win rate48.2%
Round win rate43.4%
Peak rank24
Distinct opponents34
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1284 #3,172 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah2464631633048.9%
Kage22165818449.1%
Aoi2198415741.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

482 of 482 rounds counted

6.3 inputs a second (379 a minute) this season. Faster than 26% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah6.4383278
Kage6.3376184
Aoi5.834720

By opponent's character

Goh6.438355
Lau6.538852
El Blaze6.739954
Pai6.438649
Vanessa6.539043
Akira6.237435
Lion6.840530
Jean6.438326
Kage6.036229
Aoi6.035824
Jacky6.035824
Wolf6.337716
Sarah4.627714
Dural6.438511
Eileen7.24348
Jeffry5.83494
Lei Fei6.03575
Shun5.13053

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Goh146842.9%-8.5
Lau146842.9%+2.3
El Blaze135838.5%-2.3
Pai128466.7%+29.0
Vanessa101910.0%-35.2
Akira93633.3%+5.8
Lion92722.2%-4.0
Jean73442.9%-2.7
Kage75271.4%+24.1
Aoi64266.7%+35.0
Jacky52340.0%-2.9
Wolf5050.0%-44.6
Sarah4040.0%-10.3
Dural31233.3%-1.9
Eileen220100.0%+60.6
Jeffry1010.0%-59.0
Lei Fei1010.0%-8.9
Shun1010.0%-23.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall25101540.0%-2.0
Breakable Full Fence2011955.0%+10.2
Breakable Half Fence1551033.3%+1.8
Rectangle1531220.0%-2.0
Octagon146842.9%-4.0
Full Fence83537.5%-12.9
Low Fence73442.9%+15.6
Open71614.3%-27.0
Half Fence62433.3%-14.0
Full Fence and Open110100.0%+47.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7838.5%39.2%-0.7
No walls3935.9%38.8%-2.9

Walls against open: +2.2 points (95% range -18.5 to +22.9), p 0.834 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Johnnybwai (Rank 23)2026/10/14440100.0%
Based_Ganja (Rank 31)2026/10/1241325.0%
unknown (Rank 26)2026/08/1752340.0%
Jaguar (Rank 34)2026/08/062020.0%
Dice (Rank 26)2026/08/0652340.0%
Enemyunit (Rank 25)2026/07/3031233.3%
Konjikinoame (Rank 26)2026/06/24115645.5%
twinsshine (Rank 27)2026/06/2451420.0%
yagi[JP] (Rank 10)2026/06/2221150.0%
BrodiMAN (Rank 41)2026/06/224040.0%
Scorcho (Rank 23)2026/06/2243175.0%
DesertMonkey (Rank 23)2026/06/225050.0%
optimusuk (Rank 39)2026/06/202020.0%
破軍恩 (Rank 24)2026/06/20135838.5%
chapeiro_do_skys (Rank 30)2026/06/192020.0%
Donden (Rank 28)2026/06/194040.0%
BANANG (Rank 16)2026/06/1665183.3%
Darkfaller555 (Rank 20)2026/06/1672528.6%
ばくちーラウ (Rank 21)2026/06/142020.0%
markfive (Rank 22)2026/06/142020.0%
Schizo (Rank 2)2026/06/14220100.0%
12yocontrollerplayer(NOSOUND (Rank 17)2026/06/13108280.0%
gwizofthestars (Rank 21)2026/06/13220100.0%
寝起きにビール (Rank 14)2026/06/134040.0%
Middleone (Rank 24)2026/06/1331233.3%

Round openings

Every character

backdash into backward movement11726.2%
backdash into guardG9421.0%
backdash214.7%
backdash into punchP214.7%
backdash into Yokoshutou4P+K153.4%
guardG112.5%
crouch dash back into evade down92.0%
Senpugeri7K81.8%
backdash into Senpujin2P+K81.8%
crouch dash back into guardG81.8%
no input81.8%
backdash into Hiji'uchi6P61.3%
backward movement into guardG61.3%
backdash into Jizuridan2P51.1%
backdash into Quick Knee and Toe Kick6KK40.9%

77 further openings account for the other 106 rounds.

Counted from 115 of the 123 matches played. The rest were not pulled for openings.

Sarah

Career
316–330 · 48.9%
This season
70 matches · 35.7%
Peak rank
24

First hit in 59.3% of 243 rounds. Won 42.4% of the rounds they struck first, 38.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement6727.6%
backdash into guardG6526.8%
backdash166.6%
crouch dash back into guardG72.9%
no input72.9%
backdash into punchP62.5%
guardG52.1%
backdash into Quick Knee and Toe Kick6KK41.6%
backdash into Valkyrie Flight9K+G41.6%
crouch dash back into evade down41.6%
Somersault Kick7K31.2%
backdash into Double Rise Kick4P+K31.2%
backdash into Quick Knee6K31.2%
backward movement into guardG31.2%
backdash into Squat Straight2P20.8%

38 further openings account for the other 44 rounds.

Counted from 62 of the 70 matches played. The rest were not pulled for openings.

Kage

Career
81–84 · 49.1%
This season
47 matches · 48.9%
Peak rank
22

First hit in 58.1% of 184 rounds. Won 45.8% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement4926.6%
backdash into guardG2714.7%
backdash into Yokoshutou4P+K158.2%
backdash into punchP158.2%
Senpugeri7K84.3%
backdash into Senpujin2P+K84.3%
backdash into Hiji'uchi6P63.3%
backdash52.7%
backdash into Jizuridan2P52.7%
backdash into Fujinkyaku46K+G31.6%
backward movement into guardG31.6%
evade up31.6%
Rakuyou Senpudan8P+K21.1%
backdash into Hagakure-ryu In Raijingeki46P+K21.1%
backdash into Nakageri3K21.1%

27 further openings account for the other 31 rounds.

Aoi

Career
41–57 · 41.8%
This season
6 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG525.0%
crouch dash back into evade down315.0%
backdash into guardG210.0%
guardG into Kusanagi2K+G210.0%
Nami'okoshi3K+G into Shizuriyuki6K+G15.0%
backdash into backward movement15.0%
crouch dash back into Chudan Hiji'ate6P15.0%
evade down into guardG15.0%
guardG into Gedan Shouda2P15.0%
guardG into Nami'okoshi3K+G15.0%
guardG into crouch15.0%
punchP into NirentotsuPP15.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Sarah: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Aoi: not tested (too few rounds)