VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

tonytony

Career matches735
Career win rate61.2%
Round win rate51.5%
Peak rank33
Distinct opponents12
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi3373545028561.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira54180.0%+35.0
Wolf330100.0%+38.6
Jeffry21150.0%-13.9
Kage2020.0%-59.6
Taka2020.0%-55.0
El Blaze110100.0%+32.5
Jean110100.0%+45.6
Lei Fei1010.0%-69.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence52340.0%-15.7
Full Fence and Open32166.7%-1.9
Full Fence2020.0%-59.6
Single Wall21150.0%-13.9
Breakable Full Fence110100.0%+50.4
Half Fence110100.0%+32.5
Low Fence110100.0%+45.6
Octagon110100.0%+36.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1050.0%54.8%-4.8
No walls366.7%60.5%+6.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

jijitax4 (Rank 34)2026/04/17110100.0%
BokmyeonDaro (Rank 30)2026/04/17110100.0%
nana-ushi (Rank 33)2026/04/17110100.0%
Re:Biz (Rank 32)2026/04/1721150.0%
なつ (Rank 31)2026/04/17110100.0%
HAM (Rank 30)2026/04/17220100.0%
SJdream55 (Rank 36)2026/04/1621150.0%
rily-you (Rank 30)2026/04/16110100.0%
fex_807 (Rank 34)2026/04/162020.0%
てーらい (Rank 31)2026/04/161010.0%
ハンニャ (Rank 35)2026/04/162020.0%
ヘニオ (Rank 31)2026/04/16110100.0%

Round openings

Aoi

crouch dash back into guardG57.6%
forward movement into punchP57.6%
crouch dash back into evade down46.1%
crouch dash forward into Gedan Shouda2P34.5%
crouch dash forward into guardG34.5%
Gedan Shouda2P into forward dash23.0%
crouch dash back23.0%
crouch dash back into crouch23.0%
evade up into Sodeshinken33P+K23.0%
forward movement into NirentotsuPP23.0%
guardG into Tsumujisakura6PP23.0%
guardG into punchP23.0%
Chudan Hiji'ate6P11.5%
Kamageri4K11.5%
Ouda6P+K11.5%

29 further openings account for the other 29 rounds.