VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

송곳

Career matches7,387
Career win rate49.5%
Round win rate49.6%
Peak rank39
Distinct opponents253
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky397,3873,6553,73249.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira67373055.2%+7.1
Vanessa66244236.4%-7.1
Jacky62342854.8%+4.6
Jean51203139.2%-14.0
Brad47232448.9%-1.9
Shun46232350.0%+5.3
Kage42231954.8%+5.1
Sarah41132831.7%-15.7
Goh40221855.0%+5.3
Wolf39211853.9%+2.8
Aoi32191359.4%+6.1
Lau26111542.3%-7.1
Lei Fei25151060.0%+6.8
Pai2517868.0%+15.4
Jeffry24141058.3%+3.0
Lion24131154.2%+4.3
Taka1961331.6%-13.8
El Blaze158753.3%-1.5
Eileen61516.7%-25.4
Dural43175.0%+14.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open84523261.9%+13.3
Breakable Full Fence80364445.0%-3.6
Octagon72403255.6%+8.6
Breakable Half Fence70304042.9%-6.2
Rectangle69373253.6%+2.3
Single Wall69254436.2%-14.2
Half Fence67323547.8%-4.0
Low Fence64323250.0%+0.2
Full Fence63372658.7%+12.5
Full Fence and Open24111345.8%-2.9

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls42150.4%49.1%+1.3
No walls21750.2%49.7%+0.5

Walls against open: +0.7 points (95% range -7.4 to +8.8), p 0.862 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ドナドナ7 (Rank 39)2026/09/23106460.0%
漂泊の民回線ジプシー (Rank 38)2026/09/1875271.4%
Tokkovanessa_VF (Rank 41)2026/09/1732102231.2%
(˘д˘)ʃStranger (Rank 37)2026/09/17108280.0%
ankocat2 (Rank 39)2026/09/1672528.6%
cyomiko (Rank 40)2026/09/162451920.8%
슝슝배덕에옷이생겼습니다. (Rank 39)2026/09/1584450.0%
Choi_Akira (Rank 38)2026/09/151610662.5%
ワクワク (Rank 34)2026/09/1496366.7%
banbal/バンバル (Rank 38)2026/09/1083537.5%
ごうくんまん (Rank 40)2026/09/0982625.0%
寿司眼鉄 (Rank 37)2026/09/08105550.0%
ビルちゃん (Rank 40)2026/09/0762433.3%
danimura (Rank 34)2026/09/0665183.3%
klkun (Rank 41)2026/09/0673442.9%
壱次元らあじ (Rank 41)2026/09/04106460.0%
LEEGOSEGA (Rank 38)2026/08/2664266.7%
gear8570 (Rank 39)2026/08/1994544.4%
アルチャチャ (Rank 40)2026/08/1773442.9%
interceptor (Rank 40)2026/08/05105550.0%
Hi:D (Rank 35)2026/07/30106460.0%
CoCoSyrup (Rank 41)2026/07/291551033.3%
そうたいちょ★ (Rank 41)2026/07/2263350.0%
jinmenusagi (Rank 41)2026/07/2283537.5%
愛蒔らぶり (Rank 40)2026/06/3081712.5%

Round openings

Jacky

backdash into evade up56620.1%
Dash Hammer Kick66K33311.8%
Middle Smash6P32711.6%
backdash into Spin Heel Sword4K+G1023.6%
backdash into Middle Spin Kick46K+G1013.6%
evade up into crouch dash forward943.3%
punchP843.0%
backdash into guardG722.6%
forward movement into punchP682.4%
backdash into punchP672.4%
guardG into evade up662.4%
Middle Spin Kick46K+G642.3%
backdash into throwP+G521.9%
crouch dash back into guardG341.2%
guardG into punchP301.1%

169 further openings account for the other 753 rounds.

Counted from 685 of the 701 matches played. The rest were not pulled for openings.