VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

Based_Ganja

  • Goh
  • Kage
  • Jacky
  • Wolf
  • El Blaze
  • Jeffry
  • Shun
  • Brad
Career matches7,645
Career win rate56.0%
Round win rate52.4%
Peak rank32
Distinct opponents193
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1623 #1,202 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira322,0321,08794553.5%
Goh321,47078568553.4%
Kage3089648441254.0%
Jacky3275043731358.3%
Shun3062936526458.0%
Jeffry3260236623660.8%
El Blaze3055132922259.7%
Wolf3239124514662.7%
Brad2932418713757.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,148 of 4,338 rounds counted

6.3 inputs a second (381 a minute) this season. Faster than 27% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh6.23691,969
Kage6.5393546
Jacky6.4382474
Akira7.1423376
Wolf6.0362291
El Blaze6.5390288
Jeffry6.035729
Shun6.8405110
Brad6.237465

By opponent's character

Sarah6.5389618
Jacky6.4382362
Shun6.4382350
Pai6.3381287
Lei Fei6.3379208
Aoi6.5390220
Akira6.4387222
Lion6.5389224
Brad5.7340215
Kage6.2374194
Jean6.1366170
Wolf6.7401190
Lau6.2371170
Vanessa6.3380174
Taka6.4384111
Goh5.9353136
El Blaze6.9414102
Jeffry6.338079
Eileen6.539165
Dural6.036351

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah160847652.5%-6.5
Jacky90513956.7%+7.6
Shun87503757.5%+3.0
Pai67432464.2%+8.1
Lei Fei57302752.6%-5.0
Aoi56381867.9%+14.2
Akira55302554.5%-7.3
Lion54243044.4%-5.8
Brad51232845.1%+0.6
Kage49242549.0%-5.8
Jean46232350.0%-1.0
Wolf45351077.8%+16.6
Lau44232152.3%-2.0
Vanessa41202148.8%-11.8
Taka39261366.7%+2.3
Goh33151845.5%-12.9
El Blaze29171258.6%-2.3
Jeffry189950.0%-7.3
Eileen1613381.2%+9.3
Dural126650.0%+16.8

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence132716153.8%-2.8
Breakable Full Fence124675754.0%-1.8
Low Fence105584755.2%+5.7
Octagon105624359.0%+6.4
Open105535250.5%-6.3
Breakable Half Fence96554157.3%-0.2
Rectangle95603563.2%+6.0
Single Wall95484750.5%-6.6
Half Fence88513758.0%-0.2
Full Fence and Open66402660.6%+4.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls64057.2%56.3%+0.9
No walls30552.1%54.2%-2.1

Walls against open: +3.0 points (95% range -3.7 to +9.7), p 0.381 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Da-Goat-Pawn (Rank 33)2026/10/18168850.0%
ShooterMcJacky (Rank 32)2026/10/1838211755.3%
Jiikae (Rank 33)2026/10/1635161945.7%
leefung._ (Rank 32)2026/10/131611568.8%
llMICll (Rank 34)2026/10/11145935.7%
evoyd (Rank 33)2026/10/111331023.1%
Mr_LoverMan85 (Rank 32)2026/10/1028121642.9%
BLACKSTAR (Rank 37)2026/10/07126650.0%
OmegaBankai (Rank 31)2026/10/06148657.1%
Sevensided253 (Rank 31)2026/10/02167943.8%
Crashing_Blow2003 (Rank 32)2026/09/2735142140.0%
DatDemo (Rank 29)2026/09/2432171553.1%
legendaryhero (Rank 30)2026/09/151551033.3%
suna19 (Rank 32)2026/09/12145935.7%
Nomas_Tomas (Rank 32)2026/09/06168850.0%
THEWEIAND (Rank 24)2026/09/06138561.5%
itrap (Rank 29)2026/08/30117463.6%
seedash (Rank 31)2026/08/3036251169.4%
B34TD0WN (Rank 27)2026/07/221510566.7%
JINXHAND (Rank 32)2026/07/202061430.0%
CarelessSax4450 (Rank 26)2026/06/19159660.0%
savantique (Rank 28)2026/06/19126650.0%
hgamery (Rank 31)2026/06/1826161061.5%
samtheseed (Rank 33)2026/06/10147750.0%
TomSavage (Rank 30)2026/05/101310376.9%

Round openings

Every character

backdash into evade up44111.6%
backdash into guardG1634.3%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G1032.7%
backdash into backward movement982.6%
Raikou3P into Denkou3PP952.5%
backdash into throwP+G942.5%
backward movement into Hiji'ate6P912.4%
guardG862.3%
evade up772.0%
Rimon Chouchu66P into Jouho Touken6P541.4%
throwP+G521.4%
Hiji'ate6P421.1%
Ni'oudaoshi3K+G371.0%
Soukyu46P into punchP360.9%
backdash360.9%

731 further openings account for the other 2,304 rounds.

Counted from 913 of the 1,049 matches played. The rest were not pulled for openings.

Goh

Career
785–685 · 53.4%
This season
475 matches · 52.6%
Peak rank
32

First hit in 47.9% of 1,778 rounds. Won 54.6% of the rounds they struck first, 47.8% of the rounds they were struck first.

Significant Tells

  • Against Vanessa: moves in first in 13.3% of rounds, against 5.2% against everyone else.
  • After losing a round: backs off first in 64.6% of rounds, against 50.1% after winning one.
  • When ahead: attacks straight away in 37.9% of rounds, against 25.0% when level or behind.
  • In round 1: opens with “4P+K+G Kumite Harai (Deflect) into 4P+K+GP+G Kumite Harai~Tsukami” in 13.7% of rounds, against 3.2% in their other rounds.
  • Against Sarah: opens with “backdash into P+G throw” in 9.7% of rounds, against 4.1% against everyone else.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 22.8% of rounds, against 9.8% after anything else.
  • After losing a round: opens with “backdash into evade up” in 14.9% of rounds, against 8.2% after winning one.
  • When ahead: opens with “4P+K+G Kumite Harai (Deflect) into 4P+K+GP+G Kumite Harai~Tsukami” in 5.7% of rounds, against 1.6% when level or behind.

How is this tested?

backdash into evade up22212.3%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G1035.7%
Raikou3P into Denkou3PP955.2%
backward movement into Hiji'ate6P915.0%
backdash into throwP+G894.9%
backdash into backward movement693.8%
backdash into guardG643.5%
throwP+G522.9%
Hiji'ate6P422.3%
evade up422.3%
Ni'oudaoshi3K+G372.0%
Soukyu46P into punchP362.0%
backdash into Ni'oudaoshi3K+G362.0%
backdash into Hiji'ate6P341.9%
backdash into Shouzuka Okuri1P+K301.7%

210 further openings account for the other 766 rounds.

Counted from 431 of the 475 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah20–15 · 57%6–8 · 43%too few to test
Jacky23–11 · 68%3–7 · 30%too few to test
Pai10–7 · 59%10–6 · 62%too few to test
Brad9–13 · 41%3–8 · 27%too few to test
Akira10–6 · 62%8–5 · 62%too few to test
Shun4–9 · 31%5–5 · 50%too few to test
Vanessa6–3 · 67%6–5 · 55%too few to test
Lion7–8 · 47%4–4 · 50%too few to test
Goh5–3 · 62%3–6 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

44 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
484–412 · 54.0%
This season
131 matches · 56.5%
Peak rank
30

First hit in 41.4% of 543 rounds. Won 56.9% of the rounds they struck first, 49.4% of the rounds they were struck first.

Significant Tells

  • After winning a round: attacks straight away in 53.3% of rounds, against 24.1% after losing one.
  • When behind: backs off first in 56.6% of rounds, against 36.1% when ahead or level.

How is this tested?

backdash into evade up417.5%
backdash into guardG397.1%
Fusenjin3P into Shippuzan3PP356.4%
Sokuten44P+K+G183.3%
forward movement into Rasen4P183.3%
Hagakure-ryu You Jumonji KamaeP+K+G142.6%
backdash into backward movement142.6%
Rasen4P into Rasen Urageri4PK132.4%
backward movement into Nagiharai6P+K132.4%
backdash into forward kick6K112.0%
Soumenwari1P+K101.8%
guardG101.8%
Hiji'uchi6P91.6%
backdash into Ryu'eikyaku66K91.6%
evade down into Rasen4P81.5%

140 further openings account for the other 284 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun4–2 · 67%7–6 · 54%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
437–313 · 58.3%
This season
129 matches · 55.0%
Peak rank
32

First hit in 45.4% of 388 rounds. Won 55.1% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

  • Against Sarah: opens with “backdash into evade up” in 20.7% of rounds, against 6.8% against everyone else.

How is this tested?

backdash into evade up399.9%
guardG256.3%
backdash into guardG215.3%
Slant Back Knuckle1P into Rage Kick1PK174.3%
backdash into Low Spin Kick1K+G102.5%
Low Spin Kick1K+G92.3%
Side Hook Turn44P92.3%
Slide Shuffle (Deflect)4P+K+G82.0%
Beat KnuckleP+K into Beat & Back KnuckleP+KP71.8%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward71.8%
backdash into Rage Kick1PK71.8%
Bil Jee6P+K61.5%
backdash61.5%
backdash into Chopping Blow2P+K61.5%
evade up61.5%

120 further openings account for the other 212 rounds.

Counted from 95 of the 129 matches played. The rest were not pulled for openings.

Akira

Career
1,087–945 · 53.5%
This season
95 matches · 56.8%
Peak rank
32

First hit in 56.5% of 370 rounds. Won 56.0% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P5414.2%
backdash into evade up3810.0%
backdash into Koboku214P184.7%
evade up153.9%
Souka Housui3P+K133.4%
backdash into Rimon Chouchu66P133.4%
forward dash into Jouho Touken6P112.9%
backdash into Jouho Touken6P102.6%
backdash into Souka Housui3P+K82.1%
Koboku214P71.8%
backdash into Jouho Senshou46P71.8%
backward movement into Kaiko6P+K+G71.8%
guardG71.8%
Jouho Touken6P into punchP61.6%
backdash into backward movement61.6%

83 further openings account for the other 161 rounds.

El Blaze

Career
329–222 · 59.7%
This season
68 matches · 63.2%
Peak rank
30

First hit in 39.9% of 288 rounds. Won 57.4% of the rounds they struck first, 53.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up5619.4%
backdash into Demon's Tail9P+KK248.3%
Demon Dance9P+K into Demon's Tail9P+KK103.5%
backdash into Low Drop Kick1K+G103.5%
offensive move93.1%
Zero G Flight7P+K+G82.8%
backdash into Darkness Sword43K+G72.4%
Low Drop Kick1K+G62.1%
backdash into Hammer Smash46P+K51.7%
backdash into Shadow Spear6K51.7%
backdash into backward movement51.7%
backdash into guardG51.7%
crouch dash back into evade down51.7%
Fade Roll Kick7K41.4%
Fade Roll Kick7K into forward movement41.4%

84 further openings account for the other 125 rounds.

Jeffry

Career
366–236 · 60.8%
This season
39 matches · 64.1%
Peak rank
32

First hit in 46.1% of 154 rounds. Won 70.4% of the rounds they struck first, 51.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1912.3%
Hammer Slide1P into Grizzly Hammer1PP149.1%
guardG95.8%
Elbow Butt6P into Elbow Hammer6PP74.5%
evade up63.9%
backdash into guardG53.2%
Elbow Butt6P42.6%
backdash into Tsunami Beat3K+G42.6%
Ducking Low2K+G31.9%
Knee Attack6K31.9%
guardG into Body CrushP+K31.9%
Heavy Back Knuckle4P21.3%
Hell Dunk Elbow2P+K21.3%
Smash Upper3P into Double Upper3PP21.3%
Tornado Punch44P21.3%

58 further openings account for the other 69 rounds.

Counted from 37 of the 39 matches played. The rest were not pulled for openings.

Shun

Career
365–264 · 58.0%
This season
27 matches · 59.3%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1112.5%
backdash into guardG1112.5%
Haisenchu1P into Haisenchu Kaikakyaku1PK89.1%
backward movement into Kasen Zenbokushou6PP66.8%
backward movement into Gekizan Senchu3P+K44.5%
backdash into Gyou'inshuP+K+G33.4%
guardG into punchP33.4%
backdash into Hiten Hougeki9P+K22.3%
backdash into Tenshin Souchushou6P+K22.3%
evade up into Tenshin Souchushou6P+K22.3%
guardG22.3%
punchP into kickK22.3%
Chougeki Haiten44P11.1%
Gekizan Senchu3P+K11.1%
Hiten Hougeki9P+K11.1%

29 further openings account for the other 29 rounds.

Counted from 21 of the 27 matches played. The rest were not pulled for openings.

Wolf

Career
245–146 · 62.7%
This season
69 matches · 59.4%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Elbow Butt4P1417.1%
Elbow Butt4P into punchP78.5%
backdash into guardG67.3%
Low Drop Kick62K into kickK56.1%
backdash into evade up56.1%
R.A.W. AvengerP+K+G33.7%
Screw Hook63214P into Screw Lariat63214PP33.7%
backdash into Low Drop Kick62K33.7%
backdash into Quick Shoulder66P+K33.7%
Knee Lift6K22.4%
Low Smash2K into kickK22.4%
evade down into Elbow Butt4P22.4%
evade up into guardG22.4%
evade up into punchP22.4%
forward movement into Knuckle Part1PP22.4%

19 further openings account for the other 21 rounds.

Counted from 19 of the 69 matches played. The rest were not pulled for openings.

Brad

Career
187–137 · 57.7%
This season
16 matches · 62.5%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1014.9%
backdash into guardG69.0%
Elbow Hook6P into forward movement46.0%
backdash into Sharp Shoot1P46.0%
offensive move46.0%
Sawk Klab6P+K34.5%
Ga MuayP+K+G23.0%
Sharp Shoot1P23.0%
backdash into offensive move23.0%
backward movement into Kao Loy6K+G23.0%
forward movement into guardG23.0%
guardG into Elbow Hook6P23.0%
Double Knee Solo9K into kickK11.5%
Dtee Sawk Dtrohng4P+K11.5%
Dtee Sawk Dtrohng4P+K into Rapid Double JabP+K11.5%

21 further openings account for the other 21 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (57 here; about 2.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 8 of 16 tests hold up
  • Kage: 2 of 14 tests hold up
  • Jacky: 1 of 14 tests hold up
  • Akira: 0 of 13 tests hold up
  • El Blaze: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Brad: not tested (too few rounds)