Virtua Fighter 5 REVO · v1.10 · Region: Europe
Elo rating
Overall, and on each character played 10+ times1932 #90 of 3,686 on the Elo list →
Shun2017721 matches
Wolf1906276 matches
Dural1912247 matches
Jeffry195277 matches
Brad192074 matches
Taka192438 matches
Akira191722 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Shun | 43 | 4,004 | 2,887 | 1,117 | 72.1% |
|---|---|---|---|---|---|
| Brad | 37 | 1,016 | 660 | 356 | 65.0% |
| Jeffry | 39 | 961 | 654 | 307 | 68.0% |
| Dural | 42 | 829 | 546 | 283 | 65.9% |
| Goh | 36 | 774 | 488 | 286 | 63.0% |
| Wolf | 40 | 658 | 446 | 212 | 67.8% |
| Lei Fei | — | 394 | 230 | 164 | 58.4% |
| Taka | 35 | 68 | 52 | 16 | 76.5% |
| Akira | 33 | 22 | 16 | 6 | 72.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
5,245 of 6,225 rounds counted7.9 inputs a second (472 a minute) this season. Faster than 69% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Shun | 8.2 | 489 | 2,396 |
|---|---|---|---|
| Wolf | 7.4 | 445 | 1,196 |
| Dural | 8.0 | 480 | 1,054 |
| Brad | 7.4 | 445 | 315 |
| Jeffry | 7.3 | 439 | 195 |
| Akira | 7.8 | 471 | 89 |
By opponent's character
| El Blaze | 8.0 | 477 | 768 |
|---|---|---|---|
| Akira | 7.7 | 462 | 648 |
| Goh | 7.5 | 449 | 469 |
| Sarah | 7.9 | 476 | 438 |
| Jean | 7.6 | 455 | 485 |
| Lion | 8.3 | 500 | 373 |
| Aoi | 8.3 | 496 | 348 |
| Jacky | 7.9 | 473 | 182 |
| Pai | 8.0 | 479 | 160 |
| Brad | 8.3 | 500 | 156 |
| Eileen | 8.1 | 484 | 198 |
| Lau | 8.2 | 492 | 163 |
| Jeffry | 7.6 | 458 | 164 |
| Lei Fei | 7.7 | 461 | 133 |
| Shun | 8.0 | 478 | 110 |
| Taka | 7.4 | 446 | 145 |
| Wolf | 7.3 | 440 | 75 |
| Dural | 8.0 | 477 | 97 |
| Kage | 8.0 | 478 | 78 |
| Vanessa | 8.1 | 487 | 55 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| El Blaze | 207 | 123 | 84 | 59.4% | -6.5 |
|---|---|---|---|---|---|
| Akira | 206 | 164 | 42 | 79.6% | +8.4 |
| Goh | 148 | 95 | 53 | 64.2% | -7.2 |
| Sarah | 128 | 99 | 29 | 77.3% | -0.7 |
| Jean | 123 | 94 | 29 | 76.4% | +3.1 |
| Lion | 111 | 66 | 45 | 59.5% | -7.5 |
| Aoi | 102 | 64 | 38 | 62.8% | -10.7 |
| Jacky | 91 | 70 | 21 | 76.9% | +6.8 |
| Pai | 66 | 64 | 2 | 97.0% | +4.7 |
| Brad | 53 | 49 | 4 | 92.5% | +2.3 |
| Eileen | 53 | 41 | 12 | 77.4% | +3.5 |
| Lau | 52 | 38 | 14 | 73.1% | -1.2 |
| Jeffry | 49 | 43 | 6 | 87.8% | +14.0 |
| Lei Fei | 37 | 29 | 8 | 78.4% | -3.8 |
| Shun | 35 | 33 | 2 | 94.3% | +12.0 |
| Taka | 35 | 23 | 12 | 65.7% | -1.7 |
| Wolf | 33 | 25 | 8 | 75.8% | +1.7 |
| Dural | 32 | 23 | 9 | 71.9% | -8.3 |
| Kage | 28 | 25 | 3 | 89.3% | +9.8 |
| Vanessa | 15 | 14 | 1 | 93.3% | +6.6 |
0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 185 | 136 | 49 | 73.5% | -0.4 |
|---|---|---|---|---|---|
| Full Fence | 179 | 131 | 48 | 73.2% | -0.0 |
| Octagon | 178 | 138 | 40 | 77.5% | +4.9 |
| Single Wall | 167 | 112 | 55 | 67.1% | -5.7 |
| Half Fence | 166 | 113 | 53 | 68.1% | -6.1 |
| Breakable Full Fence | 154 | 116 | 38 | 75.3% | -1.0 |
| Low Fence | 153 | 122 | 31 | 79.7% | +4.6 |
| Breakable Half Fence | 143 | 105 | 38 | 73.4% | +0.4 |
| Rectangle | 111 | 86 | 25 | 77.5% | +2.9 |
| Full Fence and Open | 107 | 75 | 32 | 70.1% | +1.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 931 | 74.0% | 73.9% | +0.1 |
| No walls | 505 | 73.3% | 73.8% | -0.5 |
Walls against open: +0.6 points (95% range -4.7 to +6.0), p 0.821 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| b4i4radoslav|xliiv (Rank 42) | 140 | 88 | 52 | 62.9% |
|---|---|---|---|---|
| RagingMARS (Rank 41) | 94 | 50 | 44 | 53.2% |
| KryeandtheFamilyStone (Rank 41) | 93 | 48 | 45 | 51.6% |
| Dadino67italy (Rank 37) | 66 | 50 | 16 | 75.8% |
| jubbjubb767Europe (Rank 27) | 64 | 45 | 19 | 70.3% |
| brogasaurusrex (Rank 34) | 62 | 56 | 6 | 90.3% |
| [MegaPint]AkiruDiCapriu (Rank 40) | 61 | 38 | 23 | 62.3% |
| Rodryu (Rank 37) | 59 | 52 | 7 | 88.1% |
| kila_kam (Rank 40) | 55 | 39 | 16 | 70.9% |
| Espiro (Rank 36) | 50 | 36 | 14 | 72.0% |
| Monody (Rank 39) | 40 | 23 | 17 | 57.5% |
| NeoSlayer92 (Rank 42) | 36 | 18 | 18 | 50.0% |
| Rayne (Rank 42) | 34 | 18 | 16 | 52.9% |
| outlawbeast (Rank 37) | 31 | 21 | 10 | 67.7% |
| Smashquatch (Rank 32) | 29 | 24 | 5 | 82.8% |
| CoolerTails (Rank 37) | 23 | 17 | 6 | 73.9% |
| MisterVFCR[EU-ITA] (Rank 41) | 23 | 14 | 9 | 60.9% |
| EVRA (Rank 37) | 21 | 17 | 4 | 81.0% |
| RustyTachikoma[EU] (Rank 24) | 19 | 15 | 4 | 79.0% |
| [EU]PetitGrosEtMoche (Rank 31) | 19 | 17 | 2 | 89.5% |
| TheDarkDragon (Rank 39) | 18 | 15 | 3 | 83.3% |
| natsoutw (Rank 40) | 18 | 9 | 9 | 50.0% |
| HighwindC (Rank 30) | 17 | 14 | 3 | 82.3% |
| {*D.S*}gizmo_kingo (Rank 45) | 16 | 2 | 14 | 12.5% |
| Saago_65 (Rank 33) | 14 | 9 | 5 | 64.3% |
Most played opponents, most recent first
Round openings
Every character
| backdash into evade down | 926 | 15.0% |
|---|---|---|
| backdash into evade up | 530 | 8.6% |
| backdash into Koushinhi4P+K+G | 372 | 6.0% |
| backdash into Gyou'in Haishu3P | 309 | 5.0% |
| crouch into Haisenchu1P | 270 | 4.4% |
| backdash into punchP | 226 | 3.7% |
| crouch into Gyou'in Haishu3P | 152 | 2.5% |
| backward movement into Kasen Chugeki6P | 144 | 2.3% |
| backdash into offensive move | 121 | 2.0% |
| Honshin Rensenkyaku4K+G | 84 | 1.4% |
| Spine Whip into Lumpini Combination | 84 | 1.4% |
| backward movement into Getsuga Gyou'in46PP+K | 84 | 1.4% |
| backdash into throwP+G | 83 | 1.4% |
| crouch dash forward into guardG | 69 | 1.1% |
| crouch into Haisenchu Kaikakyaku1PK | 67 | 1.1% |
573 further openings account for the other 2,647 rounds.
Counted from 1,586 of the 1,604 matches played. The rest were not pulled for openings.
Shun
- Career
- 2,887–1,117 · 72.1%
- This season
- 809 matches · 78.7%
- Peak rank
- 43
First hit in 52.9% of 3,006 rounds. Won 69.1% of the rounds they struck first, 67.8% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 10.9% of rounds, against 4.3% in their other rounds.
- Against Pai: attacks straight away in 23.3% of rounds, against 10.5% against everyone else.
- On Rectangle stages: moves in first in 10.5% of rounds, against 5.5% on the other stages.
- After opening the round before by moving in: moves in first in 13.5% of rounds, against 3.7% after anything else.
- After winning a round: attacks straight away in 17.5% of rounds, against 3.3% after losing one.
- When ahead: attacks straight away in 18.0% of rounds, against 5.8% when level or behind.
- On no drinks: waits first in 21.6% of rounds, against 15.8% on other drink counts.
- In round 1: opens with “backdash into 3P Gyou'in Haishu” in 21.1% of rounds, against 6.4% in their other rounds.
- Against Lion: opens with “backdash into 3P Gyou'in Haishu” in 22.9% of rounds, against 9.5% against everyone else.
- On Half Fence stages: opens with “backdash into 4P+K+G Koushinhi” in 20.3% of rounds, against 11.3% on the other stages.
- After opening the round before with “backdash into 4P+K+G Koushinhi”: opens with “backdash into 4P+K+G Koushinhi” in 45.8% of rounds, against 9.8% after anything else.
- After losing a round: opens with “backdash into 3P Gyou'in Haishu” in 11.0% of rounds, against 3.9% after winning one.
- When behind: opens with “backdash into 3P Gyou'in Haishu” in 12.7% of rounds, against 4.7% when ahead or level.
- On 10–14 drinks: opens with “backdash into evade up” in 13.1% of rounds, against 5.2% on other drink counts.
| backdash into Koushinhi4P+K+G | 372 | 12.3% |
|---|---|---|
| backdash into Gyou'in Haishu3P | 309 | 10.2% |
| crouch into Haisenchu1P | 270 | 8.9% |
| backdash into evade up | 227 | 7.5% |
| backdash into evade down | 210 | 7.0% |
| crouch into Gyou'in Haishu3P | 152 | 5.0% |
| backward movement into Kasen Chugeki6P | 144 | 4.8% |
| backdash into offensive move | 111 | 3.7% |
| Honshin Rensenkyaku4K+G | 84 | 2.8% |
| backward movement into Getsuga Gyou'in46PP+K | 84 | 2.8% |
| backdash into punchP | 83 | 2.8% |
| crouch into Haisenchu Kaikakyaku1PK | 67 | 2.2% |
| backdash into Kasen Gyou'in6P+K+G | 63 | 2.1% |
| Getsuga Gakushu46P into Getsuga Gyou'in46PP+K | 61 | 2.0% |
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 47 | 1.6% |
177 further openings account for the other 733 rounds.
Counted from 791 of the 809 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| El Blaze | 54–23 · 70% | 21–16 · 57% | too few to test |
| Akira | 53–4 · 93% | 19–0 · 100% | too few to test |
| Sarah | 45–6 · 88% | 15–8 · 65% | too few to test |
| Goh | 32–15 · 68% | 14–5 · 74% | too few to test |
| Aoi | 33–19 · 63% | 14–6 · 70% | too few to test |
| Brad | 20–3 · 87% | 16–1 · 94% | too few to test |
| Lau | 19–10 · 66% | 10–4 · 71% | too few to test |
| Lion | 12–8 · 60% | 8–3 · 73% | too few to test |
| Pai | 27–0 · 100% | 11–0 · 100% | too few to test |
| Jean | 20–3 · 87% | 7–0 · 100% | too few to test |
| Jacky | 14–1 · 93% | 10–2 · 83% | too few to test |
| Eileen | 14–1 · 93% | 4–5 · 44% | too few to test |
| Lei Fei | 14–1 · 93% | 4–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
18 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 446–212 · 67.8%
- This season
- 303 matches · 70.6%
- Peak rank
- 40
First hit in 54.5% of 1,192 rounds. Won 63.5% of the rounds they struck first, 58.9% of the rounds they were struck first.
Significant Tells
- In round 2: backs off first in 75.2% of rounds, against 67.2% in their other rounds.
- Against Akira: waits first in 8.3% of rounds, against 2.4% against everyone else.
- After opening the round before by moving in: moves in first in 16.7% of rounds, against 6.7% after anything else.
- After winning a round: attacks straight away in 22.7% of rounds, against 12.3% after losing one.
- In round 1: opens with “backdash into 3P Arrow Knuckle” in 8.6% of rounds, against 3.6% in their other rounds.
- Against Akira: opens with “P punch into PP Jab Straight” in 8.0% of rounds, against 3.2% against everyone else.
- After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 23.3% of rounds, against 6.6% after anything else.
| backdash into evade down | 317 | 26.4% |
|---|---|---|
| backdash into evade up | 95 | 7.9% |
| backdash into Arrow Knuckle3P | 58 | 4.8% |
| backdash into punchP | 57 | 4.8% |
| punchP into Jab StraightPP | 52 | 4.3% |
| backdash into Elbow Butt4P | 48 | 4.0% |
| backdash into Kenka Kick1K+G | 36 | 3.0% |
| crouch dash forward into guardG | 36 | 3.0% |
| Low Drop Kick62K | 33 | 2.8% |
| Rolling Savate6K+G into forward movement | 23 | 1.9% |
| backdash into Face Lift Kick3K | 23 | 1.9% |
| backward movement into evade up | 22 | 1.8% |
| backdash into Short Shoulder46P+K | 19 | 1.6% |
| backdash into Heavy Toe Kick4K+G | 16 | 1.3% |
| backdash into crouch dash forward | 16 | 1.3% |
114 further openings account for the other 349 rounds.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 31–9 · 78% | 17–7 · 71% | too few to test |
| Goh | 9–10 · 47% | 10–7 · 59% | too few to test |
| Jean | 10–4 · 71% | 8–3 · 73% | too few to test |
| Taka | 5–5 · 50% | 8–2 · 80% | too few to test |
| Jacky | 12–6 · 67% | 4–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Dural
- Career
- 546–283 · 65.9%
- This season
- 267 matches · 64.0%
- Peak rank
- 42
First hit in 46.0% of 1,046 rounds. Won 60.5% of the rounds they struck first, 56.8% of the rounds they were struck first.
Significant Tells
- In round 2: backs off first in 79.3% of rounds, against 68.8% in their other rounds.
- On Half Fence stages: attacks straight away in 26.5% of rounds, against 16.3% on the other stages.
- After winning a round: attacks straight away in 25.3% of rounds, against 11.2% after losing one.
- When ahead: attacks straight away in 24.9% of rounds, against 13.0% when level or behind.
- In round 1: opens with “backdash into 3P Cut Upper” in 8.2% of rounds, against 1.4% in their other rounds.
- Against Jean: opens with “backdash into evade down” in 35.5% of rounds, against 20.2% against everyone else.
- After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 41.3% of rounds, against 19.2% after anything else.
- After losing a round: opens with “backdash into evade down” in 27.7% of rounds, against 21.4% after winning one.
- When ahead: opens with “4P Spine Whip into 4PK Lumpini Combination” in 10.9% of rounds, against 5.4% when level or behind.
| backdash into evade down | 230 | 21.8% |
|---|---|---|
| backdash into evade up | 138 | 13.1% |
| Spine Whip4P into Lumpini Combination4PK | 83 | 7.9% |
| backdash into punchP | 34 | 3.2% |
| backdash into Cut Upper3P | 33 | 3.1% |
| crouch into Nagiharai3KP | 33 | 3.1% |
| backdash into Nagiharai3KP | 31 | 2.9% |
| backdash into Dragon Smash Cannon1K | 28 | 2.6% |
| backdash into throwP+G | 26 | 2.5% |
| backward movement into evade up | 22 | 2.1% |
| backdash into back kick+guard4K+G | 19 | 1.8% |
| backdash into Stop Kick4K | 17 | 1.6% |
| Stop Kick4K into forward movement | 16 | 1.5% |
| backdash into backward movement | 16 | 1.5% |
| back punch+kick4P+K into backdash | 14 | 1.3% |
133 further openings account for the other 315 rounds.
By stage type
Record against each character on walled and open stages, as Dural
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| El Blaze | 10–10 · 50% | 9–14 · 39% | too few to test |
| Jean | 10–5 · 67% | 7–3 · 70% | too few to test |
| Sarah | 10–7 · 59% | 3–4 · 43% | too few to test |
| Aoi | 5–12 · 29% | 3–0 · 100% | too few to test |
| Eileen | 11–4 · 73% | 7–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Brad
- Career
- 660–356 · 65.0%
- This season
- 80 matches · 68.8%
- Peak rank
- 37
First hit in 53.2% of 314 rounds. Won 67.1% of the rounds they struck first, 55.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Sway Back4P+K+G | 48 | 15.2% |
|---|---|---|
| backdash into evade up | 43 | 13.7% |
| backdash into Jolt Upper3P | 39 | 12.4% |
| backdash into evade down | 38 | 12.1% |
| Elbow Hook6P into evade down | 19 | 6.0% |
| Dtee Sawk Dtrohng4P+K into backdash | 11 | 3.5% |
| backdash into throwP+G | 10 | 3.2% |
| backdash into offensive move | 8 | 2.5% |
| backdash into punchP | 6 | 1.9% |
| crouch dash forward into guardG | 6 | 1.9% |
| forward movement into kickK | 6 | 1.9% |
| Elbow Hook6P into forward dash | 5 | 1.6% |
| Elbow Hook6P into forward movement | 4 | 1.3% |
| backdash into Slipping28P+K+G | 4 | 1.3% |
| punchP into forward movement | 4 | 1.3% |
47 further openings account for the other 64 rounds.
Jeffry
- Career
- 654–307 · 68.0%
- This season
- 77 matches · 71.4%
- Peak rank
- 39
First hit in 62.2% of 304 rounds. Won 64.0% of the rounds they struck first, 60.0% of the rounds they were struck first.
Significant Tells
- On Octagon stages: moves in first in 38.3% of rounds, against 13.3% on the other stages.
- After winning a round: attacks straight away in 34.1% of rounds, against 10.8% after losing one.
- After winning a round: opens with “P punch into PP Double Knuckle” in 17.0% of rounds, against 1.1% after losing one.
- When ahead: opens with “backdash into evade down” in 32.8% of rounds, against 11.8% when behind.
These rounds were against only 7 different opponents, so a pattern here may be about them rather than about this player.
| backdash into evade down | 72 | 23.6% |
|---|---|---|
| backdash into punchP | 30 | 9.8% |
| punchP into Double KnucklePP | 29 | 9.5% |
| backdash into evade up | 17 | 5.6% |
| backdash into Megaton Knuckle43P+K | 13 | 4.3% |
| punchP | 10 | 3.3% |
| backdash into kickK | 8 | 2.6% |
| crouch dash forward into Middle Hell Stab6P+K | 8 | 2.6% |
| crouch dash forward into guardG | 8 | 2.6% |
| Elbow Butt6P into forward dash | 7 | 2.3% |
| backdash into Side Kick3K | 6 | 2.0% |
| crouch dash forward into Megaton Knuckle43P+K | 6 | 2.0% |
| Overblow Shoulder66P+K | 4 | 1.3% |
| backdash into Middle Hell Stab6P+K | 4 | 1.3% |
| backdash into Torpedo Head Butt4P+K | 4 | 1.3% |
57 further openings account for the other 79 rounds.
Taka
- Career
- 52–16 · 76.5%
- This season
- 42 matches · 76.2%
- Peak rank
- 35
First hit in 60.8% of 166 rounds. Won 66.3% of the rounds they struck first, 63.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 31 | 18.1% |
|---|---|---|
| backdash into Dohyouwari43P | 10 | 5.8% |
| backdash into punchP | 10 | 5.8% |
| kickK | 10 | 5.8% |
| crouch dash forward into punchP | 7 | 4.1% |
| punchP into Tachi'aiP+K+G | 5 | 2.9% |
| Tachi'aiP+K+G into Tachi'ai BaraiP | 4 | 2.3% |
| backdash into Ao'oni Midaremage214P+K | 4 | 2.3% |
| backdash into Kirikabu Kudaki1P+K | 4 | 2.3% |
| backdash into Sokubi Otoshi41236P | 4 | 2.3% |
| backward movement into Hiji'ate6P | 4 | 2.3% |
| Agyou4P+K+G into backward movement | 3 | 1.8% |
| backdash into Agyou4P+K+G | 3 | 1.8% |
| backdash into Takatsumehashi3P+K | 3 | 1.8% |
| backdash into Ten'yaburi4P+KP | 3 | 1.8% |
49 further openings account for the other 66 rounds.
Akira
- Career
- 16–6 · 72.7%
- This season
- 22 matches · 72.7%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 24 | 27.0% |
|---|---|---|
| backdash into Sokutai3K | 10 | 11.2% |
| Rimon Chouchu66P | 9 | 10.1% |
| backdash into evade up | 8 | 9.0% |
| backdash into Souka Housui3P+K | 4 | 4.5% |
| backdash into punchP | 4 | 4.5% |
| Yakuho Chouchu666P | 3 | 3.4% |
| backdash into Kenhou6KP | 3 | 3.4% |
| backdash into throwP+G | 3 | 3.4% |
| Jouho Touken6P into backward movement | 2 | 2.2% |
| Rimon Chouchu66P into forward dash | 2 | 2.2% |
| Yakuho Chouchu666P into forward dash | 2 | 2.2% |
| backdash into Kaikyusei4P | 2 | 2.2% |
| backward movement into evade up | 2 | 2.2% |
| Rimon Chouchu66P into forward movement | 1 | 1.1% |
10 further openings account for the other 10 rounds.
Goh
- Career
- 488–286 · 63.0%
- This season
- 4 matches · 50.0%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 4 | 25.0% |
|---|---|---|
| backdash into punchP | 2 | 12.5% |
| Kyousengeri46K into forward dash | 1 | 6.2% |
| Kyousengeri46K into forward movement | 1 | 6.2% |
| backdash into Kyousengeri46K | 1 | 6.2% |
| backdash into Zenpou Kaiten Ukemi6P+K+G | 1 | 6.2% |
| backdash into guardG | 1 | 6.2% |
| crouch dash forward into Maegeri3K | 1 | 6.2% |
| crouch dash forward into Sune'uchi2P | 1 | 6.2% |
| crouch dash forward into evade down | 1 | 6.2% |
| crouch dash forward into guardG | 1 | 6.2% |
| evade down into Garyu66K | 1 | 6.2% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (73 here; about 3.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Shun: 14 of 18 tests hold up
- Wolf: 7 of 15 tests hold up
- Dural: 9 of 15 tests hold up
- Brad: 0 of 12 tests hold up
- Jeffry: 4 of 13 tests hold up
- Taka: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Goh: not tested (too few rounds)
