Virtua Fighter 5 REVO · v1.10 · Region: Europe
BoomerwithChatGPTPFP
Characters played — VF5's own record
| Shun | 43 | 3,908 | 2,812 | 1,096 | 72.0% |
|---|---|---|---|---|---|
| Brad | 37 | 990 | 640 | 350 | 64.7% |
| Jeffry | 39 | 961 | 654 | 307 | 68.0% |
| Dural | 42 | 829 | 546 | 283 | 65.9% |
| Goh | 36 | 774 | 488 | 286 | 63.0% |
| Wolf | 40 | 658 | 446 | 212 | 67.8% |
| Lei Fei | — | 394 | 230 | 164 | 58.4% |
| Taka | 35 | 68 | 52 | 16 | 76.5% |
| Akira | 33 | 22 | 16 | 6 | 72.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| El Blaze | 207 | 123 | 84 | 59.4% | -6.6 |
|---|---|---|---|---|---|
| Akira | 206 | 164 | 42 | 79.6% | +8.3 |
| Goh | 144 | 93 | 51 | 64.6% | -6.6 |
| Sarah | 126 | 97 | 29 | 77.0% | -0.5 |
| Jean | 123 | 94 | 29 | 76.4% | +3.1 |
| Aoi | 100 | 62 | 38 | 62.0% | -11.8 |
| Lion | 93 | 55 | 38 | 59.1% | -8.7 |
| Jacky | 91 | 70 | 21 | 76.9% | +6.7 |
| Pai | 66 | 64 | 2 | 97.0% | +4.8 |
| Brad | 53 | 49 | 4 | 92.5% | +2.4 |
| Eileen | 53 | 41 | 12 | 77.4% | +3.5 |
| Lau | 52 | 38 | 14 | 73.1% | -1.2 |
| Jeffry | 49 | 43 | 6 | 87.8% | +14.0 |
| Lei Fei | 37 | 29 | 8 | 78.4% | -4.0 |
| Taka | 35 | 23 | 12 | 65.7% | -2.0 |
| Shun | 34 | 32 | 2 | 94.1% | +12.1 |
| Wolf | 33 | 25 | 8 | 75.8% | +1.6 |
| Dural | 32 | 23 | 9 | 71.9% | -8.2 |
| Kage | 28 | 25 | 3 | 89.3% | +9.7 |
| Vanessa | 15 | 14 | 1 | 93.3% | +6.7 |
0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 179 | 133 | 46 | 74.3% | +0.0 |
|---|---|---|---|---|---|
| Octagon | 178 | 138 | 40 | 77.5% | +4.9 |
| Full Fence | 174 | 128 | 46 | 73.6% | +0.5 |
| Single Wall | 166 | 111 | 55 | 66.9% | -5.8 |
| Half Fence | 164 | 111 | 53 | 67.7% | -7.0 |
| Breakable Full Fence | 152 | 114 | 38 | 75.0% | -1.3 |
| Low Fence | 151 | 120 | 31 | 79.5% | +4.2 |
| Breakable Half Fence | 141 | 103 | 38 | 73.0% | -0.1 |
| Rectangle | 110 | 85 | 25 | 77.3% | +2.6 |
| Full Fence and Open | 104 | 74 | 30 | 71.2% | +2.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 919 | 73.9% | 74.0% | -0.1 |
| No walls | 496 | 73.4% | 73.9% | -0.6 |
Walls against open: +0.5 points (95% range -5.0 to +5.9), p 0.870 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| b4i4radoslav|xliiv (Rank 42) | 140 | 88 | 52 | 62.9% |
|---|---|---|---|---|
| KryeandtheFamilyStone (Rank 41) | 93 | 48 | 45 | 51.6% |
| RagingMARS (Rank 41) | 91 | 49 | 42 | 53.9% |
| Dadino67italy (Rank 37) | 66 | 50 | 16 | 75.8% |
| jubbjubb767Europe (Rank 27) | 64 | 45 | 19 | 70.3% |
| brogasaurusrex (Rank 34) | 62 | 56 | 6 | 90.3% |
| [MegaPint]AkiruDiCapriu (Rank 40) | 61 | 38 | 23 | 62.3% |
| Rodryu (Rank 37) | 59 | 52 | 7 | 88.1% |
| kila_kam (Rank 40) | 55 | 39 | 16 | 70.9% |
| Espiro (Rank 36) | 50 | 36 | 14 | 72.0% |
| Monody (Rank 39) | 40 | 23 | 17 | 57.5% |
| Rayne (Rank 42) | 34 | 18 | 16 | 52.9% |
| Smashquatch (Rank 32) | 29 | 24 | 5 | 82.8% |
| outlawbeast (Rank 38) | 29 | 19 | 10 | 65.5% |
| CoolerTails (Rank 37) | 23 | 17 | 6 | 73.9% |
| MisterVFCR[EU-ITA] (Rank 41) | 23 | 14 | 9 | 60.9% |
| EVRA (Rank 37) | 21 | 17 | 4 | 81.0% |
| RustyTachikoma[EU] (Rank 24) | 19 | 15 | 4 | 79.0% |
| [EU]PetitGrosEtMoche (Rank 31) | 19 | 17 | 2 | 89.5% |
| NeoSlayer92 (Rank 42) | 18 | 7 | 11 | 38.9% |
| TheDarkDragon (Rank 39) | 18 | 15 | 3 | 83.3% |
| natsoutw (Rank 40) | 18 | 9 | 9 | 50.0% |
| HighwindC (Rank 30) | 17 | 14 | 3 | 82.3% |
| {*D.S*}gizmo_kingo (Rank 45) | 16 | 2 | 14 | 12.5% |
| Saago_65 (Rank 33) | 14 | 9 | 5 | 64.3% |
Most played opponents, most recent first
| RagingMARS (Rank 41) | 2026/09/17 | 91 | 49 | 42 | 53.9% |
|---|---|---|---|---|---|
| jubbjubb767Europe (Rank 27) | 2026/09/16 | 64 | 45 | 19 | 70.3% |
| b4i4radoslav|xliiv (Rank 42) | 2026/09/16 | 140 | 88 | 52 | 62.9% |
| CoolerTails (Rank 37) | 2026/09/16 | 23 | 17 | 6 | 73.9% |
| Rodryu (Rank 37) | 2026/09/15 | 59 | 52 | 7 | 88.1% |
| Smashquatch (Rank 32) | 2026/09/15 | 29 | 24 | 5 | 82.8% |
| [MegaPint]AkiruDiCapriu (Rank 40) | 2026/09/10 | 61 | 38 | 23 | 62.3% |
| Espiro (Rank 36) | 2026/09/03 | 50 | 36 | 14 | 72.0% |
| RustyTachikoma[EU] (Rank 24) | 2026/09/02 | 19 | 15 | 4 | 79.0% |
| brogasaurusrex (Rank 34) | 2026/09/02 | 62 | 56 | 6 | 90.3% |
| kila_kam (Rank 40) | 2026/08/30 | 55 | 39 | 16 | 70.9% |
| TheDarkDragon (Rank 39) | 2026/08/29 | 18 | 15 | 3 | 83.3% |
| outlawbeast (Rank 38) | 2026/08/29 | 29 | 19 | 10 | 65.5% |
| KryeandtheFamilyStone (Rank 41) | 2026/08/28 | 93 | 48 | 45 | 51.6% |
| {*D.S*}gizmo_kingo (Rank 45) | 2026/08/25 | 16 | 2 | 14 | 12.5% |
| NeoSlayer92 (Rank 42) | 2026/08/23 | 18 | 7 | 11 | 38.9% |
| Dadino67italy (Rank 37) | 2026/08/05 | 66 | 50 | 16 | 75.8% |
| [EU]PetitGrosEtMoche (Rank 31) | 2026/08/04 | 19 | 17 | 2 | 89.5% |
| EVRA (Rank 37) | 2026/08/04 | 21 | 17 | 4 | 81.0% |
| Saago_65 (Rank 33) | 2026/07/22 | 14 | 9 | 5 | 64.3% |
| Rayne (Rank 42) | 2026/07/03 | 34 | 18 | 16 | 52.9% |
| MisterVFCR[EU-ITA] (Rank 41) | 2026/06/15 | 23 | 14 | 9 | 60.9% |
| Monody (Rank 39) | 2026/05/25 | 40 | 23 | 17 | 57.5% |
| natsoutw (Rank 40) | 2026/05/23 | 18 | 9 | 9 | 50.0% |
| HighwindC (Rank 30) | 2026/04/16 | 17 | 14 | 3 | 82.3% |
Round openings
Every character
| backdash into evade down | 1,066 | 17.4% |
|---|---|---|
| backdash into evade up | 624 | 10.2% |
| backdash into Koushinhi4P+K+G | 365 | 6.0% |
| crouch into Haisenchu1P | 269 | 4.4% |
| backdash into Gyou'in Haishu3P | 261 | 4.2% |
| backdash into punchP | 171 | 2.8% |
| crouch into Gyou'in Haishu3P | 152 | 2.5% |
| backward movement into Kasen Chugeki6P | 144 | 2.4% |
| backdash into offensive move | 125 | 2.0% |
| Spine Whip into Lumpini Combination | 84 | 1.4% |
| Honshin Rensenkyaku4K+G | 83 | 1.4% |
| backward movement into Getsuga Gyou'in46PP+K | 83 | 1.4% |
| crouch dash forward into guardG | 70 | 1.1% |
| crouch into Haisenchu Kaikakyaku1PK | 67 | 1.1% |
| backward movement into evade up | 66 | 1.1% |
558 further openings account for the other 2,505 rounds.
Counted from 1,576 of the 1,577 matches played. The rest were not pulled for openings.
Shun
| backdash into Koushinhi4P+K+G | 365 | 12.2% |
|---|---|---|
| crouch into Haisenchu1P | 269 | 9.0% |
| backdash into evade down | 268 | 9.0% |
| backdash into evade up | 267 | 8.9% |
| backdash into Gyou'in Haishu3P | 261 | 8.7% |
| crouch into Gyou'in Haishu3P | 152 | 5.1% |
| backward movement into Kasen Chugeki6P | 144 | 4.8% |
| backdash into offensive move | 115 | 3.9% |
| Honshin Rensenkyaku4K+G | 83 | 2.8% |
| backward movement into Getsuga Gyou'in46PP+K | 83 | 2.8% |
| crouch into Haisenchu Kaikakyaku1PK | 67 | 2.2% |
| Getsuga Gakushu46P into Getsuga Gyou'in46PP+K | 61 | 2.0% |
| backdash into punchP | 58 | 1.9% |
| backdash into Kasen Gyou'in6P+K+G | 56 | 1.9% |
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 45 | 1.5% |
171 further openings account for the other 693 rounds.
Wolf
| backdash into evade down | 368 | 30.7% |
|---|---|---|
| backdash into evade up | 111 | 9.2% |
| punchP into Jab StraightPP | 52 | 4.3% |
| backdash into Elbow Butt4P | 44 | 3.7% |
| backdash into Arrow Knuckle3P | 42 | 3.5% |
| backdash into punchP | 40 | 3.3% |
| crouch dash forward into guardG | 37 | 3.1% |
| Low Drop Kick62K | 33 | 2.8% |
| backdash into Kenka Kick1K+G | 30 | 2.5% |
| Rolling Savate6K+G into forward movement | 23 | 1.9% |
| backward movement into evade up | 22 | 1.8% |
| backdash into Face Lift Kick3K | 19 | 1.6% |
| backdash into Short Shoulder46P+K | 19 | 1.6% |
| backdash into crouch dash forward | 18 | 1.5% |
| crouch into Arrow Knuckle3P | 15 | 1.2% |
108 further openings account for the other 327 rounds.
Dural
| backdash into evade down | 236 | 22.4% |
|---|---|---|
| backdash into evade up | 158 | 15.0% |
| Spine Whip4P into Lumpini Combination4PK | 83 | 7.9% |
| crouch into Nagiharai3KP | 33 | 3.1% |
| backdash into punchP | 32 | 3.0% |
| backdash into Cut Upper3P | 30 | 2.9% |
| backdash into Nagiharai3KP | 27 | 2.6% |
| backdash into Dragon Smash Cannon1K | 25 | 2.4% |
| backward movement into evade up | 24 | 2.3% |
| backdash into throwP+G | 20 | 1.9% |
| backdash into back kick+guard4K+G | 18 | 1.7% |
| Stop Kick4K into forward movement | 16 | 1.5% |
| backdash into Stop Kick4K | 16 | 1.5% |
| backdash into backward movement | 16 | 1.5% |
| back punch+kick4P+K into backdash | 14 | 1.3% |
131 further openings account for the other 304 rounds.
Counted from 266 of the 267 matches played. The rest were not pulled for openings.
Brad
| backdash into evade up | 51 | 16.2% |
|---|---|---|
| backdash into Sway Back4P+K+G | 48 | 15.2% |
| backdash into evade down | 48 | 15.2% |
| backdash into Jolt Upper3P | 31 | 9.8% |
| Elbow Hook6P into evade down | 19 | 6.0% |
| Dtee Sawk Dtrohng4P+K into backdash | 11 | 3.5% |
| backdash into offensive move | 8 | 2.5% |
| crouch dash forward into guardG | 6 | 1.9% |
| forward movement into kickK | 6 | 1.9% |
| Elbow Hook6P into forward dash | 5 | 1.6% |
| backdash into throwP+G | 5 | 1.6% |
| Elbow Hook6P into forward movement | 4 | 1.3% |
| backdash into Slipping28P+K+G | 4 | 1.3% |
| backdash into punchP | 4 | 1.3% |
| punchP into forward movement | 4 | 1.3% |
47 further openings account for the other 61 rounds.
Jeffry
| backdash into evade down | 78 | 25.6% |
|---|---|---|
| punchP into Double KnucklePP | 29 | 9.5% |
| backdash into punchP | 26 | 8.5% |
| backdash into evade up | 18 | 5.9% |
| backdash into Megaton Knuckle43P+K | 13 | 4.3% |
| punchP | 10 | 3.3% |
| backdash into kickK | 8 | 2.6% |
| crouch dash forward into Middle Hell Stab6P+K | 8 | 2.6% |
| crouch dash forward into guardG | 8 | 2.6% |
| Elbow Butt6P into forward dash | 7 | 2.3% |
| crouch dash forward into Megaton Knuckle43P+K | 6 | 2.0% |
| Overblow Shoulder66P+K | 4 | 1.3% |
| backdash into Middle Hell Stab6P+K | 4 | 1.3% |
| backdash into Torpedo Head Butt4P+K | 4 | 1.3% |
| backdash into Side Kick3K | 3 | 1.0% |
56 further openings account for the other 79 rounds.
Taka
| backdash into evade down | 33 | 19.3% |
|---|---|---|
| backdash into Dohyouwari43P | 10 | 5.8% |
| kickK | 10 | 5.8% |
| backdash into punchP | 7 | 4.1% |
| crouch dash forward into punchP | 7 | 4.1% |
| punchP into Tachi'aiP+K+G | 5 | 2.9% |
| Tachi'aiP+K+G into Tachi'ai BaraiP | 4 | 2.3% |
| backdash into Ao'oni Midaremage214P+K | 4 | 2.3% |
| backdash into Kirikabu Kudaki1P+K | 4 | 2.3% |
| backdash into Sokubi Otoshi41236P | 4 | 2.3% |
| backdash into evade up | 4 | 2.3% |
| backward movement into Hiji'ate6P | 4 | 2.3% |
| Agyou4P+K+G into backward movement | 3 | 1.8% |
| backdash into Agyou4P+K+G | 3 | 1.8% |
| backdash into Takatsumehashi3P+K | 3 | 1.8% |
48 further openings account for the other 66 rounds.
Akira
| backdash into evade down | 31 | 34.8% |
|---|---|---|
| backdash into evade up | 15 | 16.9% |
| Rimon Chouchu66P | 9 | 10.1% |
| backdash into Sokutai3K | 7 | 7.9% |
| Yakuho Chouchu666P | 3 | 3.4% |
| backward movement into evade up | 3 | 3.4% |
| Jouho Touken6P into backward movement | 2 | 2.2% |
| Rimon Chouchu66P into forward dash | 2 | 2.2% |
| Yakuho Chouchu666P into forward dash | 2 | 2.2% |
| backdash into Kenhou6KP | 2 | 2.2% |
| backdash into punchP | 2 | 2.2% |
| Rimon Chouchu66P into forward movement | 1 | 1.1% |
| backdash into Ekishou3P | 1 | 1.1% |
| backdash into Goko Shutsudou3K+GP | 1 | 1.1% |
| backdash into Satei3K+G | 1 | 1.1% |
7 further openings account for the other 7 rounds.
Goh
| backdash into evade down | 4 | 25.0% |
|---|---|---|
| backdash into punchP | 2 | 12.5% |
| Kyousengeri46K into forward dash | 1 | 6.2% |
| Kyousengeri46K into forward movement | 1 | 6.2% |
| backdash into Kyousengeri46K | 1 | 6.2% |
| backdash into Zenpou Kaiten Ukemi6P+K+G | 1 | 6.2% |
| backdash into guardG | 1 | 6.2% |
| crouch dash forward into Maegeri3K | 1 | 6.2% |
| crouch dash forward into Sune'uchi2P | 1 | 6.2% |
| crouch dash forward into evade down | 1 | 6.2% |
| crouch dash forward into guardG | 1 | 6.2% |
| evade down into Garyu66K | 1 | 6.2% |
