VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Shun

BoomerwithChatGPTPFP

Career matches8,604
Career win rate68.4%
Round win rate64.4%
Peak rank43
Distinct opponents192
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun433,9082,8121,09672.0%
Brad3799064035064.7%
Jeffry3996165430768.0%
Dural4282954628365.9%
Goh3677448828663.0%
Wolf4065844621267.8%
Lei Fei39423016458.4%
Taka3568521676.5%
Akira332216672.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

El Blaze2071238459.4%-6.6
Akira2061644279.6%+8.3
Goh144935164.6%-6.6
Sarah126972977.0%-0.5
Jean123942976.4%+3.1
Aoi100623862.0%-11.8
Lion93553859.1%-8.7
Jacky91702176.9%+6.7
Pai6664297.0%+4.8
Brad5349492.5%+2.4
Eileen53411277.4%+3.5
Lau52381473.1%-1.2
Jeffry4943687.8%+14.0
Lei Fei3729878.4%-4.0
Taka35231265.7%-2.0
Shun3432294.1%+12.1
Wolf3325875.8%+1.6
Dural3223971.9%-8.2
Kage2825389.3%+9.7
Vanessa1514193.3%+6.7

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open1791334674.3%+0.0
Octagon1781384077.5%+4.9
Full Fence1741284673.6%+0.5
Single Wall1661115566.9%-5.8
Half Fence1641115367.7%-7.0
Breakable Full Fence1521143875.0%-1.3
Low Fence1511203179.5%+4.2
Breakable Half Fence1411033873.0%-0.1
Rectangle110852577.3%+2.6
Full Fence and Open104743071.2%+2.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls91973.9%74.0%-0.1
No walls49673.4%73.9%-0.6

Walls against open: +0.5 points (95% range -5.0 to +5.9), p 0.870 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

RagingMARS (Rank 41)2026/09/1791494253.9%
jubbjubb767Europe (Rank 27)2026/09/1664451970.3%
b4i4radoslav|xliiv (Rank 42)2026/09/16140885262.9%
CoolerTails (Rank 37)2026/09/162317673.9%
Rodryu (Rank 37)2026/09/155952788.1%
Smashquatch (Rank 32)2026/09/152924582.8%
[MegaPint]AkiruDiCapriu (Rank 40)2026/09/1061382362.3%
Espiro (Rank 36)2026/09/0350361472.0%
RustyTachikoma[EU] (Rank 24)2026/09/021915479.0%
brogasaurusrex (Rank 34)2026/09/026256690.3%
kila_kam (Rank 40)2026/08/3055391670.9%
TheDarkDragon (Rank 39)2026/08/291815383.3%
outlawbeast (Rank 38)2026/08/2929191065.5%
KryeandtheFamilyStone (Rank 41)2026/08/2893484551.6%
{*D.S*}gizmo_kingo (Rank 45)2026/08/251621412.5%
NeoSlayer92 (Rank 42)2026/08/231871138.9%
Dadino67italy (Rank 37)2026/08/0566501675.8%
[EU]PetitGrosEtMoche (Rank 31)2026/08/041917289.5%
EVRA (Rank 37)2026/08/042117481.0%
Saago_65 (Rank 33)2026/07/22149564.3%
Rayne (Rank 42)2026/07/0334181652.9%
MisterVFCR[EU-ITA] (Rank 41)2026/06/152314960.9%
Monody (Rank 39)2026/05/2540231757.5%
natsoutw (Rank 40)2026/05/23189950.0%
HighwindC (Rank 30)2026/04/161714382.3%

Round openings

Every character

backdash into evade down1,06617.4%
backdash into evade up62410.2%
backdash into Koushinhi4P+K+G3656.0%
crouch into Haisenchu1P2694.4%
backdash into Gyou'in Haishu3P2614.2%
backdash into punchP1712.8%
crouch into Gyou'in Haishu3P1522.5%
backward movement into Kasen Chugeki6P1442.4%
backdash into offensive move1252.0%
Spine Whip into Lumpini Combination841.4%
Honshin Rensenkyaku4K+G831.4%
backward movement into Getsuga Gyou'in46PP+K831.4%
crouch dash forward into guardG701.1%
crouch into Haisenchu Kaikakyaku1PK671.1%
backward movement into evade up661.1%

558 further openings account for the other 2,505 rounds.

Counted from 1,576 of the 1,577 matches played. The rest were not pulled for openings.

Shun

backdash into Koushinhi4P+K+G36512.2%
crouch into Haisenchu1P2699.0%
backdash into evade down2689.0%
backdash into evade up2678.9%
backdash into Gyou'in Haishu3P2618.7%
crouch into Gyou'in Haishu3P1525.1%
backward movement into Kasen Chugeki6P1444.8%
backdash into offensive move1153.9%
Honshin Rensenkyaku4K+G832.8%
backward movement into Getsuga Gyou'in46PP+K832.8%
crouch into Haisenchu Kaikakyaku1PK672.2%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K612.0%
backdash into punchP581.9%
backdash into Kasen Gyou'in6P+K+G561.9%
Gyou'in Haishu3P into Tenshin Benshu4P+K451.5%

171 further openings account for the other 693 rounds.

Wolf

backdash into evade down36830.7%
backdash into evade up1119.2%
punchP into Jab StraightPP524.3%
backdash into Elbow Butt4P443.7%
backdash into Arrow Knuckle3P423.5%
backdash into punchP403.3%
crouch dash forward into guardG373.1%
Low Drop Kick62K332.8%
backdash into Kenka Kick1K+G302.5%
Rolling Savate6K+G into forward movement231.9%
backward movement into evade up221.8%
backdash into Face Lift Kick3K191.6%
backdash into Short Shoulder46P+K191.6%
backdash into crouch dash forward181.5%
crouch into Arrow Knuckle3P151.2%

108 further openings account for the other 327 rounds.

Dural

backdash into evade down23622.4%
backdash into evade up15815.0%
Spine Whip4P into Lumpini Combination4PK837.9%
crouch into Nagiharai3KP333.1%
backdash into punchP323.0%
backdash into Cut Upper3P302.9%
backdash into Nagiharai3KP272.6%
backdash into Dragon Smash Cannon1K252.4%
backward movement into evade up242.3%
backdash into throwP+G201.9%
backdash into back kick+guard4K+G181.7%
Stop Kick4K into forward movement161.5%
backdash into Stop Kick4K161.5%
backdash into backward movement161.5%
back punch+kick4P+K into backdash141.3%

131 further openings account for the other 304 rounds.

Counted from 266 of the 267 matches played. The rest were not pulled for openings.

Brad

backdash into evade up5116.2%
backdash into Sway Back4P+K+G4815.2%
backdash into evade down4815.2%
backdash into Jolt Upper3P319.8%
Elbow Hook6P into evade down196.0%
Dtee Sawk Dtrohng4P+K into backdash113.5%
backdash into offensive move82.5%
crouch dash forward into guardG61.9%
forward movement into kickK61.9%
Elbow Hook6P into forward dash51.6%
backdash into throwP+G51.6%
Elbow Hook6P into forward movement41.3%
backdash into Slipping28P+K+G41.3%
backdash into punchP41.3%
punchP into forward movement41.3%

47 further openings account for the other 61 rounds.

Jeffry

backdash into evade down7825.6%
punchP into Double KnucklePP299.5%
backdash into punchP268.5%
backdash into evade up185.9%
backdash into Megaton Knuckle43P+K134.3%
punchP103.3%
backdash into kickK82.6%
crouch dash forward into Middle Hell Stab6P+K82.6%
crouch dash forward into guardG82.6%
Elbow Butt6P into forward dash72.3%
crouch dash forward into Megaton Knuckle43P+K62.0%
Overblow Shoulder66P+K41.3%
backdash into Middle Hell Stab6P+K41.3%
backdash into Torpedo Head Butt4P+K41.3%
backdash into Side Kick3K31.0%

56 further openings account for the other 79 rounds.

Taka

backdash into evade down3319.3%
backdash into Dohyouwari43P105.8%
kickK105.8%
backdash into punchP74.1%
crouch dash forward into punchP74.1%
punchP into Tachi'aiP+K+G52.9%
Tachi'aiP+K+G into Tachi'ai BaraiP42.3%
backdash into Ao'oni Midaremage214P+K42.3%
backdash into Kirikabu Kudaki1P+K42.3%
backdash into Sokubi Otoshi41236P42.3%
backdash into evade up42.3%
backward movement into Hiji'ate6P42.3%
Agyou4P+K+G into backward movement31.8%
backdash into Agyou4P+K+G31.8%
backdash into Takatsumehashi3P+K31.8%

48 further openings account for the other 66 rounds.

Akira

backdash into evade down3134.8%
backdash into evade up1516.9%
Rimon Chouchu66P910.1%
backdash into Sokutai3K77.9%
Yakuho Chouchu666P33.4%
backward movement into evade up33.4%
Jouho Touken6P into backward movement22.2%
Rimon Chouchu66P into forward dash22.2%
Yakuho Chouchu666P into forward dash22.2%
backdash into Kenhou6KP22.2%
backdash into punchP22.2%
Rimon Chouchu66P into forward movement11.1%
backdash into Ekishou3P11.1%
backdash into Goko Shutsudou3K+GP11.1%
backdash into Satei3K+G11.1%

7 further openings account for the other 7 rounds.

Goh

backdash into evade down425.0%
backdash into punchP212.5%
Kyousengeri46K into forward dash16.2%
Kyousengeri46K into forward movement16.2%
backdash into Kyousengeri46K16.2%
backdash into Zenpou Kaiten Ukemi6P+K+G16.2%
backdash into guardG16.2%
crouch dash forward into Maegeri3K16.2%
crouch dash forward into Sune'uchi2P16.2%
crouch dash forward into evade down16.2%
crouch dash forward into guardG16.2%
evade down into Garyu66K16.2%