VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Brad

オロチ

Career matches1,798
Career win rate59.3%
Round win rate54.2%
Peak rank35
Distinct opponents246
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad3559837222662.2%
Goh3456331125255.2%
Vanessa3433020512562.1%
Jacky3330717812958.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky69462366.7%+8.8
Akira48291960.4%+3.3
Sarah47291861.7%+6.7
Goh44222250.0%-8.7
Wolf43281565.1%+10.1
Lion32181456.2%-0.3
Jeffry26161061.5%+1.0
Pai2517868.0%+12.4
Aoi24101441.7%-18.7
Kage24131154.2%+1.2
Lei Fei24111345.8%-12.8
Lau23121152.2%-3.6
Shun2315865.2%+9.2
Brad179852.9%+0.8
El Blaze1751229.4%-28.3
Vanessa125741.7%-13.7
Jean117463.6%+14.4
Eileen102820.0%-39.2
Taka87187.5%+25.8
Dural52340.0%-21.1

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open66353153.0%-4.9
Breakable Half Fence64333151.6%-5.8
Full Fence59362361.0%+4.7
Half Fence59342557.6%+2.1
Rectangle59352459.3%-1.4
Octagon49282157.1%+2.8
Low Fence48212743.8%-15.8
Breakable Full Fence47361176.6%+19.4
Single Wall41212051.2%-1.9
Full Fence and Open2114766.7%+10.7

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls33759.9%57.2%+2.7
No walls15549.7%56.5%-6.8

Walls against open: +9.5 points (95% range +0.0 to +18.9), p 0.050 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

openpen (Rank 31)2026/09/1885362.5%
∈挙動不審∋ (Rank 35)2026/09/18107370.0%
ルビーロマン葵 (Rank 32)2026/09/1263350.0%
tacchi_ZO-3 (Rank 36)2026/08/3052340.0%
marchan-87 (Rank 35)2026/08/3063350.0%
Teruo_1114 (Rank 32)2026/08/3054180.0%
shuri_nero (Rank 34)2026/08/2942250.0%
雷電 (Rank 31)2026/08/2453260.0%
MELTBUTTER (Rank 32)2026/08/2443175.0%
ヤーマン (Rank 32)2026/08/2452340.0%
kagemaru1 (Rank 32)2026/08/0386275.0%
躑躅 (Rank 35)2026/08/0352340.0%
BigBoin (Rank 35)2026/07/2542250.0%
ばねばば (Rank 31)2026/07/2553260.0%
yta_k (Rank 35)2026/07/2043175.0%
みっくん (Rank 30)2026/07/1382625.0%
いちまる1972 (Rank 30)2026/07/0854180.0%
テクノモデル (Rank 34)2026/07/0651420.0%
え~る (Rank 28)2026/07/05440100.0%
ER_higante (Rank 30)2026/07/0585362.5%
interceptor (Rank 35)2026/07/0541325.0%
TAPIOKA (Rank 30)2026/06/2343175.0%
toriya_759 (Rank 37)2026/06/2153260.0%
Caretta222 (Rank 32)2026/06/0341325.0%
asari0727 (Rank 28)2026/05/1443175.0%

Round openings

Every character

forward movement into punchP2089.6%
backdash into evade up2019.2%
evade down into guardG894.1%
backdash into punchP592.7%
backdash into guardG582.7%
forward movement into Shouda~KasumigoroshiPK552.5%
guardG492.2%
Sune'uchi2P482.2%
Defensive Style: backdash into evade up472.2%
backdash into Stop Kick4K462.1%
Karura4P+K452.1%
evade down into forward dash401.8%
forward dash into Hiji'ate6P381.7%
Defensive Style: Shadow Slicer371.7%
backdash into Karura4P+K371.7%

281 further openings account for the other 1,121 rounds.

Goh

backdash into evade up12414.7%
forward movement into punchP10712.7%
forward movement into Shouda~KasumigoroshiPK556.5%
Sune'uchi2P485.7%
Karura4P+K455.3%
forward dash into Hiji'ate6P384.5%
backdash into Karura4P+K374.4%
evade down into guardG354.2%
backdash into punchP344.0%
guardG273.2%
backdash into guardG263.1%
evade up into Kurogane Kudaki66P192.2%
evade down into forward dash182.1%
forward dash into guardG172.0%
forward dash into throwP+G141.7%

72 further openings account for the other 199 rounds.

Brad

forward movement into punchP8612.8%
backdash into Stop Kick4K466.9%
backdash into evade up466.9%
evade down into guardG466.9%
backdash into guardG294.3%
backdash into Sway Back4P+K+G284.2%
Dtee Sawk Dtrohng4P+K263.9%
backdash into punchP223.3%
Ducking6P+K+G into Sting BlowP+K192.8%
Sharp Shoot1P182.7%
guardG182.7%
Sit Jab2P into forward movement172.5%
evade down into forward dash172.5%
forward movement into Jab~High KickPK172.5%
Middle Spin Kick66K162.4%

84 further openings account for the other 220 rounds.

Vanessa

Defensive Style: backdash into evade up479.7%
Defensive Style: Shadow Slicer377.6%
Defensive Style: Stinger Low Blow285.8%
Defensive Style: forward movement into punchP275.6%
Defensive Style: Back Charge Kick224.5%
Defensive Style: Sit Jab224.5%
Defensive Style: evade down into guardG183.7%
Offensive Style: Back Charge Kick183.7%
Offensive Style: forward movement into punchP163.3%
Offensive Style: Leg Guard Crush into forward movement153.1%
Defensive Style: backdash into punchP142.9%
Defensive Style: backdash into Stinger Low Blow1P+K112.3%
Defensive Style: backdash into guardG102.1%
Offensive Style: guard91.9%
Offensive Style: backdash into evade up71.4%

91 further openings account for the other 185 rounds.

Jacky

backdash into evade up3117.4%
forward movement into punchP158.4%
Squat Straight2P into forward movement126.7%
evade down into guardG84.5%
Low Spin Kick1K+G52.8%
Squat Straight2P52.8%
backdash into Middle Spin Kick46K+G52.8%
evade down into forward dash52.8%
forward dash into guardG52.8%
Middle Smash6P42.2%
backdash into Dash Hammer Kick66K42.2%
backdash into Slant Back Knuckle1P42.2%
forward dash into throwP+G42.2%
guardG42.2%
Dash Hammer Kick66K31.7%

41 further openings account for the other 64 rounds.