Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1695 #826 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Brad | 36 | 769 | 463 | 306 | 60.2% |
|---|---|---|---|---|---|
| Goh | 34 | 701 | 371 | 330 | 52.9% |
| Vanessa | 34 | 330 | 205 | 125 | 62.1% |
| Jacky | 33 | 307 | 178 | 129 | 58.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,762 of 2,869 rounds counted5.9 inputs a second (356 a minute) this season. Faster than 16% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Goh | 6.0 | 360 | 1,166 |
|---|---|---|---|
| Brad | 5.8 | 347 | 932 |
| Vanessa | 5.9 | 354 | 486 |
| Jacky | 6.3 | 381 | 178 |
By opponent's character
| Jacky | 6.0 | 362 | 401 |
|---|---|---|---|
| Akira | 6.1 | 364 | 216 |
| Sarah | 5.9 | 353 | 232 |
| Wolf | 6.3 | 376 | 182 |
| Goh | 6.1 | 366 | 169 |
| Lion | 5.8 | 351 | 163 |
| Pai | 6.0 | 357 | 169 |
| Jeffry | 6.0 | 359 | 143 |
| Jean | 5.7 | 344 | 145 |
| Lau | 5.9 | 352 | 128 |
| Shun | 5.9 | 355 | 127 |
| Lei Fei | 5.9 | 352 | 132 |
| Kage | 5.5 | 329 | 108 |
| Aoi | 5.9 | 352 | 111 |
| Brad | 5.7 | 340 | 93 |
| El Blaze | 5.9 | 355 | 70 |
| Vanessa | 6.0 | 357 | 57 |
| Taka | 5.7 | 339 | 50 |
| Eileen | 5.5 | 330 | 44 |
| Dural | 6.0 | 363 | 22 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 99 | 60 | 39 | 60.6% | +2.8 |
|---|---|---|---|---|---|
| Akira | 60 | 39 | 21 | 65.0% | +8.3 |
| Sarah | 57 | 36 | 21 | 63.2% | +9.6 |
| Wolf | 49 | 33 | 16 | 67.3% | +13.2 |
| Goh | 44 | 22 | 22 | 50.0% | -6.7 |
| Lion | 42 | 23 | 19 | 54.8% | +1.8 |
| Pai | 40 | 26 | 14 | 65.0% | +12.3 |
| Jeffry | 36 | 18 | 18 | 50.0% | -7.0 |
| Jean | 35 | 18 | 17 | 51.4% | +0.5 |
| Lau | 34 | 16 | 18 | 47.1% | -10.5 |
| Shun | 34 | 21 | 13 | 61.8% | +6.8 |
| Lei Fei | 32 | 12 | 20 | 37.5% | -18.1 |
| Kage | 30 | 16 | 14 | 53.3% | +3.9 |
| Aoi | 28 | 14 | 14 | 50.0% | -7.7 |
| Brad | 23 | 12 | 11 | 52.2% | +0.4 |
| El Blaze | 20 | 6 | 14 | 30.0% | -23.8 |
| Vanessa | 13 | 5 | 8 | 38.5% | -15.2 |
| Taka | 12 | 7 | 5 | 58.3% | +3.8 |
| Eileen | 10 | 2 | 8 | 20.0% | -37.3 |
| Dural | 5 | 2 | 3 | 40.0% | -19.3 |
0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 85 | 42 | 43 | 49.4% | -4.4 |
|---|---|---|---|---|---|
| Open | 84 | 42 | 42 | 50.0% | -5.4 |
| Full Fence | 80 | 48 | 32 | 60.0% | +4.3 |
| Half Fence | 80 | 44 | 36 | 55.0% | +1.2 |
| Rectangle | 77 | 42 | 35 | 54.5% | -3.7 |
| Low Fence | 63 | 30 | 33 | 47.6% | -9.5 |
| Octagon | 63 | 36 | 27 | 57.1% | +4.5 |
| Single Wall | 60 | 31 | 29 | 51.7% | -2.3 |
| Breakable Full Fence | 56 | 40 | 16 | 71.4% | +14.9 |
| Full Fence and Open | 30 | 21 | 9 | 70.0% | +14.9 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 441 | 57.1% | 55.2% | +1.9 |
| No walls | 207 | 49.8% | 55.0% | -5.2 |
Walls against open: +7.1 points (95% range -1.0 to +15.2), p 0.084 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ねこむーと (Rank 38) | 11 | 6 | 5 | 54.5% |
|---|---|---|---|---|
| ∈挙動不審∋ (Rank 35) | 10 | 7 | 3 | 70.0% |
| ごちももも (Rank 34) | 10 | 7 | 3 | 70.0% |
| ER_higante (Rank 30) | 8 | 5 | 3 | 62.5% |
| kagemaru1 (Rank 32) | 8 | 6 | 2 | 75.0% |
| openpen (Rank 31) | 8 | 5 | 3 | 62.5% |
| みっくん (Rank 30) | 8 | 2 | 6 | 25.0% |
| anzenpai (Rank 35) | 7 | 4 | 3 | 57.1% |
| 大谷 小平 (Rank 37) | 7 | 3 | 4 | 42.9% |
| BigBoin (Rank 35) | 6 | 2 | 4 | 33.3% |
| marchan-87 (Rank 35) | 6 | 3 | 3 | 50.0% |
| ルビーロマン葵 (Rank 32) | 6 | 3 | 3 | 50.0% |
| 都筑まもる君 (Rank 31) | 6 | 4 | 2 | 66.7% |
| Laphroaig10 (Rank 38) | 5 | 1 | 4 | 20.0% |
| Teruo_1114 (Rank 32) | 5 | 4 | 1 | 80.0% |
| akira__9633 (Rank 35) | 5 | 4 | 1 | 80.0% |
| xu.simon29 (Rank 36) | 5 | 2 | 3 | 40.0% |
| zephyr_dural (Rank 32) | 5 | 3 | 2 | 60.0% |
| いちまる1972 (Rank 30) | 5 | 4 | 1 | 80.0% |
| ばねばば (Rank 31) | 5 | 3 | 2 | 60.0% |
| ぷこ (Rank 33) | 5 | 3 | 2 | 60.0% |
| テクノモデル (Rank 34) | 5 | 1 | 4 | 20.0% |
| ヤーマン (Rank 32) | 5 | 2 | 3 | 40.0% |
| 躑躅 (Rank 35) | 5 | 2 | 3 | 40.0% |
| 雷電 (Rank 31) | 5 | 3 | 2 | 60.0% |
Most played opponents, most recent first
| 都筑まもる君 (Rank 31) | 2026/10/15 | 6 | 4 | 2 | 66.7% |
|---|---|---|---|---|---|
| Laphroaig10 (Rank 38) | 2026/10/14 | 5 | 1 | 4 | 20.0% |
| ぷこ (Rank 33) | 2026/10/13 | 5 | 3 | 2 | 60.0% |
| ねこむーと (Rank 38) | 2026/10/13 | 11 | 6 | 5 | 54.5% |
| ごちももも (Rank 34) | 2026/10/13 | 10 | 7 | 3 | 70.0% |
| zephyr_dural (Rank 32) | 2026/10/12 | 5 | 3 | 2 | 60.0% |
| anzenpai (Rank 35) | 2026/10/12 | 7 | 4 | 3 | 57.1% |
| 大谷 小平 (Rank 37) | 2026/10/09 | 7 | 3 | 4 | 42.9% |
| xu.simon29 (Rank 36) | 2026/10/09 | 5 | 2 | 3 | 40.0% |
| akira__9633 (Rank 35) | 2026/10/09 | 5 | 4 | 1 | 80.0% |
| BigBoin (Rank 35) | 2026/09/27 | 6 | 2 | 4 | 33.3% |
| openpen (Rank 31) | 2026/09/18 | 8 | 5 | 3 | 62.5% |
| ∈挙動不審∋ (Rank 35) | 2026/09/18 | 10 | 7 | 3 | 70.0% |
| ルビーロマン葵 (Rank 32) | 2026/09/12 | 6 | 3 | 3 | 50.0% |
| marchan-87 (Rank 35) | 2026/08/30 | 6 | 3 | 3 | 50.0% |
| Teruo_1114 (Rank 32) | 2026/08/30 | 5 | 4 | 1 | 80.0% |
| 雷電 (Rank 31) | 2026/08/24 | 5 | 3 | 2 | 60.0% |
| ヤーマン (Rank 32) | 2026/08/24 | 5 | 2 | 3 | 40.0% |
| kagemaru1 (Rank 32) | 2026/08/03 | 8 | 6 | 2 | 75.0% |
| 躑躅 (Rank 35) | 2026/08/03 | 5 | 2 | 3 | 40.0% |
| ばねばば (Rank 31) | 2026/07/25 | 5 | 3 | 2 | 60.0% |
| みっくん (Rank 30) | 2026/07/13 | 8 | 2 | 6 | 25.0% |
| いちまる1972 (Rank 30) | 2026/07/08 | 5 | 4 | 1 | 80.0% |
| テクノモデル (Rank 34) | 2026/07/06 | 5 | 1 | 4 | 20.0% |
| ER_higante (Rank 30) | 2026/07/05 | 8 | 5 | 3 | 62.5% |
Round openings
Every character
| forward movement into punchP | 230 | 9.5% |
|---|---|---|
| backdash into evade up | 210 | 8.7% |
| evade down into guardG | 93 | 3.8% |
| backdash into punchP | 77 | 3.2% |
| guardG | 67 | 2.8% |
| backdash into guardG | 66 | 2.7% |
| forward movement into Shouda~KasumigoroshiPK | 65 | 2.7% |
| Sune'uchi2P | 59 | 2.4% |
| Karura4P+K | 51 | 2.1% |
| backdash into Stop Kick4K | 50 | 2.1% |
| backdash into Karura4P+K | 46 | 1.9% |
| forward dash into Hiji'ate6P | 44 | 1.8% |
| evade down into forward dash | 41 | 1.7% |
| Defensive Style: Shadow Slicer | 37 | 1.5% |
| Defensive Style: backdash into evade up | 37 | 1.5% |
298 further openings account for the other 1,254 rounds.
Counted from 593 of the 703 matches played. The rest were not pulled for openings.
Goh
- Career
- 371–330 · 52.9%
- This season
- 285 matches · 49.8%
- Peak rank
- 34
First hit in 48.3% of 995 rounds. Won 53.0% of the rounds they struck first, 46.9% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 51.2% of rounds, against 26.1% in their other rounds.
- Against Wolf: evades first in 29.6% of rounds, against 11.5% against everyone else.
- After opening the round before by moving in: backs off first in 37.9% of rounds, against 21.6% after anything else.
- After the opponent opened the round before by moving in: attacks straight away in 36.4% of rounds, against 19.1% after anything else.
- After winning a round: attacks straight away in 29.1% of rounds, against 14.8% after losing one.
- When ahead: attacks straight away in 30.5% of rounds, against 14.6% when level or behind.
- In round 1: opens with “backdash into evade up” in 25.4% of rounds, against 8.8% in their other rounds.
| backdash into evade up | 129 | 12.9% |
|---|---|---|
| forward movement into punchP | 119 | 11.9% |
| forward movement into Shouda~KasumigoroshiPK | 65 | 6.5% |
| Sune'uchi2P | 59 | 5.9% |
| Karura4P+K | 51 | 5.1% |
| backdash into Karura4P+K | 46 | 4.6% |
| backdash into punchP | 45 | 4.5% |
| forward dash into Hiji'ate6P | 44 | 4.4% |
| guardG | 40 | 4.0% |
| evade down into guardG | 38 | 3.8% |
| backdash into guardG | 32 | 3.2% |
| evade up into Kurogane Kudaki66P | 28 | 2.8% |
| evade down into forward dash | 20 | 2.0% |
| forward dash into guardG | 19 | 1.9% |
| backdash into throwP+G | 15 | 1.5% |
82 further openings account for the other 253 rounds.
Counted from 244 of the 285 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 9–10 · 47% | 3–6 · 33% | too few to test |
| Jeffry | 8–8 · 50% | 3–4 · 43% | too few to test |
| Sarah | 10–5 · 67% | 2–3 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
41 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Brad
- Career
- 463–306 · 60.2%
- This season
- 254 matches · 57.5%
- Peak rank
- 36
First hit in 53.2% of 760 rounds. Won 55.5% of the rounds they struck first, 52.2% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 51.4% of rounds, against 25.4% in their other rounds.
- Against Kage: attacks straight away in 45.1% of rounds, against 22.3% against everyone else.
- After opening the round before by backing off: moves in first in 37.4% of rounds, against 18.7% after anything else.
- After winning a round: attacks straight away in 34.2% of rounds, against 17.7% after losing one.
- When ahead: attacks straight away in 35.9% of rounds, against 19.2% when level or behind.
- In round 1: opens with “backdash into evade up” in 16.2% of rounds, against 4.2% in their other rounds.
- Against Jacky: opens with “backdash into G guard” in 13.0% of rounds, against 3.2% against everyone else.
| forward movement into punchP | 96 | 12.6% |
|---|---|---|
| backdash into evade up | 54 | 7.1% |
| backdash into Stop Kick4K | 50 | 6.6% |
| evade down into guardG | 47 | 6.2% |
| backdash into guardG | 31 | 4.1% |
| backdash into Sway Back4P+K+G | 30 | 4.0% |
| backdash into punchP | 28 | 3.7% |
| Dtee Sawk Dtrohng4P+K | 27 | 3.5% |
| Sharp Shoot1P | 25 | 3.3% |
| Ducking6P+K+G into Sting BlowP+K | 23 | 3.0% |
| guardG | 23 | 3.0% |
| Middle Spin Kick66K | 21 | 2.8% |
| Sit Jab2P into forward movement | 21 | 2.8% |
| forward movement into Jab~High KickPK | 19 | 2.5% |
| Sit Jab2P | 18 | 2.4% |
90 further openings account for the other 247 rounds.
Counted from 185 of the 254 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Goh | 6–8 · 43% | 5–3 · 62% | too few to test |
| Akira | 6–6 · 50% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
69 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Vanessa
- Career
- 205–125 · 62.1%
- This season
- 121 matches · 63.6%
- Peak rank
- 34
First hit in 24.1% of 486 rounds. Won 62.4% of the rounds they struck first, 56.9% of the rounds they were struck first.
Significant Tells
- Against Jacky: backs off first in 38.8% of rounds, against 27.0% against everyone else.
| Defensive Style: Shadow Slicer | 37 | 7.6% |
|---|---|---|
| Defensive Style: backdash into evade up | 37 | 7.6% |
| Defensive Style: Stinger Low Blow | 28 | 5.8% |
| Defensive Style: forward movement into punchP | 27 | 5.6% |
| Defensive Style: Back Charge Kick | 22 | 4.5% |
| Defensive Style: Sit Jab | 22 | 4.5% |
| Defensive Style: evade down into guardG | 18 | 3.7% |
| Offensive Style: Back Charge Kick | 18 | 3.7% |
| Defensive Style: backdash into punchP | 17 | 3.5% |
| Offensive Style: forward movement into punchP | 16 | 3.3% |
| Offensive Style: Leg Guard Crush into forward movement | 15 | 3.1% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 13 | 2.7% |
| Defensive Style: backdash into guardG | 10 | 2.1% |
| Offensive Style: guard | 9 | 1.9% |
| Offensive Style: backdash into evade up | 7 | 1.4% |
94 further openings account for the other 190 rounds.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 15–5 · 75% | 9–3 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 178–129 · 58.0%
- This season
- 43 matches · 53.5%
- Peak rank
- 33
First hit in 37.6% of 178 rounds. Won 59.7% of the rounds they struck first, 46.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 27 | 15.2% |
|---|---|---|
| forward movement into punchP | 15 | 8.4% |
| Squat Straight2P into forward movement | 12 | 6.7% |
| evade down into guardG | 8 | 4.5% |
| Low Spin Kick1K+G | 5 | 2.8% |
| Squat Straight2P | 5 | 2.8% |
| backdash into Middle Spin Kick46K+G | 5 | 2.8% |
| backdash into Slant Back Knuckle1P | 5 | 2.8% |
| evade down into forward dash | 5 | 2.8% |
| forward dash into guardG | 5 | 2.8% |
| Middle Smash6P | 4 | 2.2% |
| backdash into Dash Hammer Kick66K | 4 | 2.2% |
| backdash into punchP | 4 | 2.2% |
| backdash into throwP+G | 4 | 2.2% |
| forward dash into throwP+G | 4 | 2.2% |
42 further openings account for the other 66 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (44 here; about 2.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Goh: 7 of 15 tests hold up
- Brad: 7 of 15 tests hold up
- Vanessa: 1 of 14 tests hold up
- Jacky: not tested (too few rounds)
