VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

ちびあく

  • Lau
  • Vanessa
Career matches7,895
Career win rate49.7%
Round win rate48.1%
Peak rank39
Distinct opponents277
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1690 #848 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah397,8933,9223,97149.7%
Lau26110100.0%
Vanessa261010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,788 of 2,612 rounds counted

8.9 inputs a second (532 a minute) this season. Faster than 85% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah8.95321,774
Lau9.85917
Vanessa9.05427

By opponent's character

Jacky8.9532211
Jeffry8.7521124
Akira9.0542142
Sarah8.4507114
Lau9.1543115
Kage8.9533133
Wolf9.154490
Vanessa9.0541104
Lion8.4504109
Jean8.852583
Pai8.752389
Brad9.053897
Goh9.154698
Aoi9.356154
Shun8.953446
El Blaze9.154860
Lei Fei8.651652
Taka9.054247
Eileen8.651320

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky64263840.6%-8.8
Jeffry61332854.1%+4.7
Akira58243441.4%-2.7
Sarah48301862.5%+16.5
Lau45232251.1%+8.3
Kage44143031.8%-16.7
Wolf40202050.0%+1.4
Vanessa38191950.0%+9.8
Lion34122235.3%-8.4
Jean29171258.6%+12.7
Pai29141548.3%+0.1
Brad27131448.1%+2.6
Goh27101737.0%-9.4
Aoi23121152.2%+4.5
Shun2191242.9%-2.3
El Blaze1941521.1%-21.3
Lei Fei1661037.5%-1.0
Taka147750.0%+11.6
Eileen72528.6%-18.2
Dural21150.0%+3.6

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open87394844.8%-0.3
Rectangle70254535.7%-9.8
Breakable Full Fence68313745.6%-1.3
Half Fence65293644.6%-2.0
Full Fence63253839.7%-6.6
Single Wall62323051.6%+4.3
Breakable Half Fence58302851.7%+6.0
Low Fence58263244.8%-3.7
Octagon58283048.3%+5.0
Full Fence and Open28161257.1%+12.8

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls38244.0%45.6%-1.6
No walls20746.9%46.7%+0.1

Walls against open: -1.7 points (95% range -10.0 to +6.7), p 0.692 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

にゃんた (Rank 38)2026/10/125050.0%
ピーエス (Rank 39)2026/10/1262433.3%
おむすび山かずkaz_kcjj (Rank 40)2026/10/1053260.0%
漂泊の民回線ジプシー (Rank 36)2026/10/0485362.5%
expensive-sand (Rank 39)2026/10/045050.0%
yta_k (Rank 35)2026/10/0487187.5%
ドナドナ7 (Rank 39)2026/10/0482625.0%
Wallaby360 (Rank 39)2026/09/2772528.6%
Osamu_0303 (Rank 40)2026/09/2792722.2%
RUSH (Rank 38)2026/09/2763350.0%
カシン★T-ARASHI (Rank 41)2026/09/2252340.0%
a.k.aとりてん (Rank 39)2026/09/1871614.3%
SU (Rank 39)2026/08/2783537.5%
happy_shuri (Rank 33)2026/07/3174357.1%
hsat0310 (Rank 35)2026/07/2064266.7%
nanbara (Rank 35)2026/07/2083537.5%
rikubon-ps (Rank 35)2026/07/2063350.0%
再戦感謝です (Rank 38)2026/07/0471614.3%
anzenpai (Rank 33)2026/06/2763350.0%
ぷこ (Rank 36)2026/06/1953260.0%
super-lowdropman (Rank 39)2026/06/175050.0%
フルレバ (Rank 36)2026/05/3153260.0%
NaNa (Rank 38)2026/05/1763350.0%
becks_r3 (Rank 34)2026/05/0964266.7%
Roki_ryudoukan (Rank 34)2026/03/3153260.0%

Round openings

Every character

crouch dash forward into guardG55823.3%
backdash into evade up2219.2%
crouch dash forward into evade down1074.5%
crouch dash forward into punchP1004.2%
crouch dash forward into Rising Elbow6P642.7%
crouch dash forward into kickK612.5%
crouch into Squat Straight2P572.4%
evade down into guardG562.3%
backward movement into evade up492.0%
evade up into crouch dash back391.6%
forward dash into Leg Slicer2K+G361.5%
crouch dash forward into Quick Knee6K321.3%
crouch dash forward into Long Snap Side Chop3P+K311.3%
crouch dash back into Round Kick8K+G281.2%
crouch dash forward into Punch High KickPK271.1%

232 further openings account for the other 927 rounds.

Counted from 593 of the 646 matches played. The rest were not pulled for openings.

Sarah

Career
3,922–3,971 · 49.7%
This season
642 matches · 45.8%
Peak rank
39

First hit in 51.9% of 2,372 rounds. Won 52.6% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: waits first in 7.9% of rounds, against 4.3% in their other rounds.
  • Against Jean: backs off first in 48.6% of rounds, against 25.1% against everyone else.
  • On Rectangle stages: waits first in 11.9% of rounds, against 4.3% on the other stages.
  • After opening the round before by backing off: backs off first in 45.6% of rounds, against 19.5% after anything else.
  • When ahead: attacks straight away in 4.5% of rounds, against 1.7% when level or behind.
  • Against Pai: opens with “crouch dash forward into G guard” in 43.9% of rounds, against 22.8% against everyone else.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 23.4% of rounds, against 8.5% after anything else.
  • After losing a round: opens with “crouch dash forward into G guard” in 28.1% of rounds, against 20.8% after winning one.

How is this tested?

crouch dash forward into guardG55823.5%
backdash into evade up2219.3%
crouch dash forward into evade down1074.5%
crouch dash forward into punchP1004.2%
crouch dash forward into Rising Elbow6P642.7%
crouch dash forward into kickK612.6%
crouch into Squat Straight2P572.4%
evade down into guardG562.4%
backward movement into evade up492.1%
evade up into crouch dash back391.6%
forward dash into Leg Slicer2K+G361.5%
crouch dash forward into Quick Knee6K321.4%
crouch dash forward into Long Snap Side Chop3P+K311.3%
crouch dash back into Round Kick8K+G281.2%
crouch dash forward into Punch High KickPK271.1%

220 further openings account for the other 913 rounds.

Counted from 589 of the 642 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry17–20 · 46%9–5 · 64%too few to test
Akira12–17 · 41%9–15 · 38%too few to test
Jacky14–17 · 45%5–6 · 45%too few to test
Sarah16–10 · 62%10–7 · 59%too few to test
Lau13–15 · 46%6–4 · 60%too few to test
Wolf7–13 · 35%12–6 · 67%too few to test
Kage4–8 · 33%5–13 · 28%too few to test
Vanessa13–8 · 62%3–6 · 33%too few to test
Jean12–5 · 71%4–5 · 44%too few to test
Lion5–12 · 29%5–6 · 45%too few to test
Pai7–9 · 44%5–1 · 83%too few to test
Brad9–10 · 47%3–3 · 50%too few to test
Goh7–12 · 37%0–4 · 0%too few to test
Aoi6–7 · 46%5–3 · 62%too few to test
Shun4–6 · 40%5–5 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

53 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
1–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rouko Tankai6P+K into Rouko Shukkai6P+KP114.3%
backdash into Junho Chushou33P114.3%
backdash into Junho Renshou33PP114.3%
backdash into Sako Soushou4P+K114.3%
backdash into Souko Sensou66P+K114.3%
backdash into Tenshin EngekishouP+K114.3%
backdash into throwP+G114.3%

Vanessa

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: crouch into Bone Crush Middle3K228.6%
Defensive Style: Bone Crush Middle114.3%
Defensive Style: crouch dash forward into guardG114.3%
Defensive Style: crouch into down-back kick1K114.3%
Defensive Style: forward dash into Cut-in Knee Kick6K114.3%
Defensive Style: forward movement into guardG114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 8 of 16 tests hold up
  • Lau: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)