Virtua Fighter 5 REVO · v1.10 · Region: Asia
bejibura
Characters played — VF5's own record
| Brad | 34 | 562 | 359 | 203 | 63.9% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jean | 4 | 4 | 0 | 100.0% | +24.3 |
|---|---|---|---|---|---|
| Goh | 1 | 0 | 1 | 0.0% | -94.3 |
| Jacky | 1 | 1 | 0 | 100.0% | +12.8 |
| Lion | 1 | 1 | 0 | 100.0% | +16.8 |
| Wolf | 1 | 1 | 0 | 100.0% | +9.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 3 | 2 | 1 | 66.7% | -30.0 |
|---|---|---|---|---|---|
| Single Wall | 2 | 2 | 0 | 100.0% | +14.9 |
| Breakable Half Fence | 1 | 1 | 0 | 100.0% | +9.2 |
| Half Fence | 1 | 1 | 0 | 100.0% | +16.8 |
| Octagon | 1 | 1 | 0 | 100.0% | +12.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 6 | 83.3% | 87.1% | -3.7 |
| No walls | 2 | 100.0% | 88.8% | +11.2 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| B軍団 (Rank 33) | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|
| powdershadow72 (Rank 34) | 2 | 2 | 0 | 100.0% |
| kansimamoto (Rank 36) | 1 | 0 | 1 | 0.0% |
| えなお (Rank 33) | 1 | 1 | 0 | 100.0% |
| ちきんりおん (Rank 35) | 1 | 1 | 0 | 100.0% |
| オムレツハンター© (Rank 31) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| えなお (Rank 33) | 2026/03/30 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| powdershadow72 (Rank 34) | 2026/03/30 | 2 | 2 | 0 | 100.0% |
| kansimamoto (Rank 36) | 2026/03/30 | 1 | 0 | 1 | 0.0% |
| オムレツハンター© (Rank 31) | 2026/03/28 | 1 | 1 | 0 | 100.0% |
| ちきんりおん (Rank 35) | 2026/03/28 | 1 | 1 | 0 | 100.0% |
| B軍団 (Rank 33) | 2026/03/28 | 2 | 2 | 0 | 100.0% |
Round openings
Brad
| forward movement into punchP | 9 | 28.1% |
|---|---|---|
| Middle Spin Kick66K | 3 | 9.4% |
| Sit Jab2P | 3 | 9.4% |
| Dtee Sawk Dtrohng4P+K | 2 | 6.2% |
| Elbow Hook6P into kickK | 2 | 6.2% |
| evade down into throwP+G | 2 | 6.2% |
| forward movement into Jab StraightPP | 2 | 6.2% |
| Dtee Sawk Dtrohng4P+K into kickK | 1 | 3.1% |
| Elbow Hook6P | 1 | 3.1% |
| Sit Jab2P into crouch | 1 | 3.1% |
| Sit Jab2P into forward movement | 1 | 3.1% |
| backdash | 1 | 3.1% |
| backdash into evade up | 1 | 3.1% |
| crouch into Sit Jab2P | 1 | 3.1% |
| evade down into forward dash | 1 | 3.1% |
1 further openings account for the other 1 rounds.
