VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

bejibura

Career matches562
Career win rate63.9%
Round win rate71.9%
Peak rank34
Distinct opponents6
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad3456235920363.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jean440100.0%+24.3
Goh1010.0%-94.3
Jacky110100.0%+12.8
Lion110100.0%+16.8
Wolf110100.0%+9.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence32166.7%-30.0
Single Wall220100.0%+14.9
Breakable Half Fence110100.0%+9.2
Half Fence110100.0%+16.8
Octagon110100.0%+12.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls683.3%87.1%-3.7
No walls2100.0%88.8%+11.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

えなお (Rank 33)2026/03/30110100.0%
powdershadow72 (Rank 34)2026/03/30220100.0%
kansimamoto (Rank 36)2026/03/301010.0%
オムレツハンター© (Rank 31)2026/03/28110100.0%
ちきんりおん (Rank 35)2026/03/28110100.0%
B軍団 (Rank 33)2026/03/28220100.0%

Round openings

Brad

forward movement into punchP928.1%
Middle Spin Kick66K39.4%
Sit Jab2P39.4%
Dtee Sawk Dtrohng4P+K26.2%
Elbow Hook6P into kickK26.2%
evade down into throwP+G26.2%
forward movement into Jab StraightPP26.2%
Dtee Sawk Dtrohng4P+K into kickK13.1%
Elbow Hook6P13.1%
Sit Jab2P into crouch13.1%
Sit Jab2P into forward movement13.1%
backdash13.1%
backdash into evade up13.1%
crouch into Sit Jab2P13.1%
evade down into forward dash13.1%

1 further openings account for the other 1 rounds.