VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

AKIRAYUKI55

Career matches782
Career win rate59.2%
Round win rate54.8%
Peak rank30
Distinct opponents12
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira3059934625357.8%
Wolf281771116662.7%
Jacky22660100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira76185.7%+38.5
Jacky63350.0%+8.2
Goh51420.0%-42.5
Aoi31233.3%-28.0
Lau220100.0%+33.9
Pai1010.0%-50.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence117463.6%+17.0
Full Fence31233.3%-12.8
Open31233.3%-12.0
Breakable Half Fence220100.0%+31.6
Half Fence2020.0%-73.4
Rectangle220100.0%+60.5
Low Fence1010.0%-73.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2060.0%54.9%+5.1
No walls425.0%50.5%-25.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

ekd (Rank 33)31233.3%
nanami.madogiwa (Rank 32)31233.3%
saku2923 (Rank 30)31233.3%
入れ込むかもしれない (Rank 32)32166.7%
deep_x (Rank 33)220100.0%
ジョイソル (Rank 29)220100.0%
時宣院日要 (Rank 21)220100.0%
La@Stea☆ (Rank 26)2020.0%
syounai (Rank 26)1010.0%
unknown (Rank 27)110100.0%
リーウ (Rank 31)1010.0%
暴れん棒2nd (Rank 24)110100.0%

Most played opponents, most recent first

時宣院日要 (Rank 21)2026/09/17220100.0%
deep_x (Rank 33)2026/09/16220100.0%
入れ込むかもしれない (Rank 32)2026/09/0932166.7%
unknown (Rank 27)2026/09/09110100.0%
syounai (Rank 26)2026/05/241010.0%
リーウ (Rank 31)2026/05/181010.0%
nanami.madogiwa (Rank 32)2026/05/0931233.3%
La@Stea☆ (Rank 26)2026/05/092020.0%
ジョイソル (Rank 29)2026/05/09220100.0%
ekd (Rank 33)2026/03/2931233.3%
saku2923 (Rank 30)2026/03/2931233.3%
暴れん棒2nd (Rank 24)2026/03/27110100.0%

Round openings

Every character

Senzankou66P+K into throwP+G66.5%
Souka Housui3P+K66.5%
Jouho Senshou46P55.4%
backdash into Heavy Middle Kick3K+G44.3%
backward movement into Jouho Touken6P44.3%
crouch dash back into Jouho Senshou46P44.3%
crouch dash forward into Youhou33P44.3%
Rimon Chouchu66P into Jouho Touken6P33.2%
Utankyaku66K into Renkantai66KK33.2%
backdash into Chouzan Housui46P+K33.2%
backdash into Jouho Senshou46P33.2%
crouch dash back into Koboku214P33.2%
forward dash into Rimon Chouchu66P33.2%
Dragon Combination 11P+K into Beat KnuckleP+K22.1%
Heavy Middle Kick3K+G22.1%

37 further openings account for the other 38 rounds.

Akira

Senzankou66P+K into throwP+G69.1%
Souka Housui3P+K69.1%
Jouho Senshou46P57.6%
backward movement into Jouho Touken6P46.1%
crouch dash back into Jouho Senshou46P46.1%
crouch dash forward into Youhou33P46.1%
Rimon Chouchu66P into Jouho Touken6P34.5%
Utankyaku66K into Renkantai66KK34.5%
backdash into Chouzan Housui46P+K34.5%
backdash into Jouho Senshou46P34.5%
crouch dash back into Koboku214P34.5%
forward dash into Rimon Chouchu66P34.5%
Chouzan Housui46P+K11.5%
Satei3K+G into Fukko3K+GP+K11.5%
backdash into crouch dash forward11.5%

16 further openings account for the other 16 rounds.

Wolf

backdash into Heavy Middle Kick3K+G421.1%
Heavy Middle Kick3K+G210.5%
backdash into Elbow Butt4P210.5%
Arrow Knuckle3P15.3%
Quick Shoulder66P+K15.3%
Screw Hook63214P into Screw Lariat63214PP15.3%
backdash into Mow Down Chop1P+K15.3%
backdash into backward movement15.3%
backdash into crouch15.3%
backdash into throwP+G15.3%
forward dash into Gasp Kneel Palm Bomb6P+K15.3%
forward movement into Elbow Butt4P15.3%
punchP into Jab StraightPP15.3%
punchP into throwP+G15.3%

Jacky

Dragon Combination 11P+K into Beat KnuckleP+K225.0%
High Angle Upper Kick6K112.5%
Low Spin Kick1K+G112.5%
Middle Smash6P into Middle Smash Sword6PK112.5%
backdash112.5%
backdash into Spin Heel Sword4K+G112.5%
crouch into Spin Kick Combination3KPK112.5%