VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Taka

sho354898

Career matches3,939
Career win rate52.4%
Round win rate50.4%
Peak rank33
Distinct opponents196
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Taka331,49677672051.9%
Sarah291,30668761952.6%
Jeffry85845540353.0%
Wolf2927914713252.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira36162044.4%-9.3
Jeffry31141745.2%-2.3
Wolf28111739.3%-9.4
Jacky26131350.0%+0.5
Pai2014670.0%+22.1
Goh1912763.2%+15.3
Sarah1981142.1%-8.2
Vanessa1911857.9%+13.7
Shun1751229.4%-20.4
Jean1641225.0%-23.2
Lei Fei168850.0%-4.6
Aoi147750.0%-4.5
Kage138561.5%+17.9
Lion118372.7%+21.9
Eileen85362.5%+8.2
El Blaze84450.0%-2.1
Lau84450.0%-2.8
Brad43175.0%+32.0
Dural31233.3%-14.7
Taka110100.0%+50.9

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon45252055.6%+3.2
Half Fence36122433.3%-18.1
Full Fence34142041.2%-8.4
Open31211067.7%+20.9
Rectangle31131841.9%-7.0
Low Fence30151550.0%+1.4
Single Wall30161453.3%+5.7
Breakable Half Fence24121250.0%+0.4
Breakable Full Fence22121054.5%+0.7
Full Fence and Open1410471.4%+27.7

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls19245.8%50.4%-4.6
No walls9157.1%48.6%+8.5

Walls against open: -13.1 points (95% range -25.8 to -0.5), p 0.042 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

K_DNK (Rank 27)2026/08/0532166.7%
handesu519 (Rank 29)2026/08/0551420.0%
E-BB1 (Rank 26)2026/08/0541325.0%
midori6127 (Rank 28)2026/08/054040.0%
土俵際 (Rank 29)2026/08/0531233.3%
rily-you (Rank 31)2026/08/0232166.7%
肉彦さん☆彡 (Rank 30)2026/08/0232166.7%
sby (Rank 30)2026/07/2941325.0%
warukumadorikuma (Rank 29)2026/07/2963350.0%
しゅが~nsr (Rank 26)2026/07/2831233.3%
striker0123 (Rank 30)2026/07/2831233.3%
nyu_necoginjo (Rank 25)2026/07/2832166.7%
ありがとナス (Rank 24)2026/07/26440100.0%
ぶる~す・ぴぃ~ (Rank 27)2026/05/1732166.7%
HIGE (Rank 30)2026/05/1732166.7%
hami077 (Rank 27)2026/05/1732166.7%
AS (Rank 32)2026/05/1731233.3%
うぬ (Rank 33)2026/04/22330100.0%
よーこー (Rank 32)2026/04/2032166.7%
無想花心剣 (Rank 34)2026/04/1341325.0%
gobigobipai221 (Rank 36)2026/04/0932166.7%
papermoon_7 (Rank 34)2026/04/024040.0%
MON-CHAN (Rank 33)2026/04/0253260.0%
Vax-R (Rank 34)2026/03/27330100.0%
炉識-KABOTV- (Rank 32)2026/03/2731233.3%

Round openings

Every character

forward movement into punchP30723.7%
backdash into evade up18814.5%
backdash into throwP+G917.0%
Shita Harite2P614.7%
Low Hammer2P564.3%
Arrow Knuckle3P554.2%
kickK493.8%
backward movement into throwP+G423.2%
backdash into kickK403.1%
backdash into evade down382.9%
Arrow Knuckle3P into guardG211.6%
Hiji'ate6P181.4%
Quick Shoulder66P+K181.4%
throwP+G151.2%
Shita Harite2P into Kumoyaburi4P+K131.0%

120 further openings account for the other 283 rounds.

Wolf

forward movement into punchP12120.0%
backdash into evade up9615.9%
Low Hammer2P569.3%
Arrow Knuckle3P559.1%
backdash into throwP+G366.0%
backward movement into throwP+G305.0%
Arrow Knuckle3P into guardG213.5%
Quick Shoulder66P+K183.0%
backdash into evade down183.0%
backdash into Savate4K81.3%
crouch into Low Hammer2P81.3%
Arrow Knuckle3P into evade down71.2%
throwP+G71.2%
Low Hammer2P into Knee Lift6K61.0%
backdash into Face Lift Kick3K61.0%

59 further openings account for the other 111 rounds.

Taka

forward movement into punchP15325.9%
backdash into evade up7312.4%
Shita Harite2P6110.3%
kickK488.1%
backdash into throwP+G427.1%
backdash into kickK366.1%
Hiji'ate6P183.0%
backdash into evade down142.4%
Shita Harite2P into Kumoyaburi4P+K132.2%
backward movement into throwP+G101.7%
Kachi'age33P+K81.4%
throwP+G71.2%
Morotezuki66P61.0%
Shita Harite2P into backdash61.0%
backdash into Morotezuki66P61.0%

50 further openings account for the other 89 rounds.

Sarah

forward movement into punchP3332.7%
backdash into evade up1918.8%
backdash into throwP+G1312.9%
backdash into evade down65.9%
backdash into Jackknife Kick3K44.0%
backdash into Leg Slicer2K+G44.0%
backdash into Low Spin Kick3K+G33.0%
Jackknife Kick3K22.0%
backward movement into throwP+G22.0%
Hide Side Kick (Deflect)P+K11.0%
Leg Slicer2K+G11.0%
Snap Side Chop3P into Setup Combination3PK11.0%
Squat Straight2P11.0%
Stiletto66K11.0%
backdash11.0%

9 further openings account for the other 9 rounds.