VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Taka

sho354898

  • Wolf
  • Sarah
Career matches3,939
Career win rate52.4%
Round win rate50.4%
Peak rank33
Distinct opponents196
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1570 #1,542 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Taka331,49677672051.9%
Sarah291,30668761952.6%
Jeffry—85845540353.0%
Wolf2927914713252.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

642 of 1,293 rounds counted

5.2 inputs a second (311 a minute) this season. Faster than 4% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf5.2312604
Sarah5.130438

By opponent's character

Akira5.432276
Jeffry5.130357
Wolf4.929495
Jacky5.331655
Pai5.231143
Goh5.332037
Sarah5.130833
Vanessa5.130545
Shun5.532737
Jean4.828724
Lei Fei5.130534
Aoi5.432626
Kage5.93567
Lion5.432722
Eileen5.130420
El Blaze5.02993
Lau5.532820
Dural5.83458

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira36162044.4%-9.2
Jeffry31141745.2%-2.4
Wolf28111739.3%-9.4
Jacky26131350.0%+0.6
Pai2014670.0%+22.0
Goh1912763.2%+15.4
Sarah1981142.1%-8.2
Vanessa1911857.9%+13.7
Shun1751229.4%-20.4
Jean1641225.0%-23.3
Lei Fei168850.0%-4.5
Aoi147750.0%-4.5
Kage138561.5%+17.8
Lion118372.7%+22.0
Eileen85362.5%+8.2
El Blaze84450.0%-2.0
Lau84450.0%-2.9
Brad43175.0%+31.8
Dural31233.3%-14.7
Taka110100.0%+50.9

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon45252055.6%+3.2
Half Fence36122433.3%-18.1
Full Fence34142041.2%-8.3
Open31211067.7%+21.0
Rectangle31131841.9%-7.0
Low Fence30151550.0%+1.3
Single Wall30161453.3%+5.6
Breakable Half Fence24121250.0%+0.4
Breakable Full Fence22121054.5%+0.8
Full Fence and Open1410471.4%+27.7

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls19245.8%50.4%-4.6
No walls9157.1%48.6%+8.5

Walls against open: -13.1 points (95% range -25.8 to -0.4), p 0.043 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

K_DNK (Rank 27)2026/08/0532166.7%
handesu519 (Rank 29)2026/08/0551420.0%
E-BB1 (Rank 26)2026/08/0541325.0%
midori6127 (Rank 28)2026/08/054040.0%
土俵際 (Rank 29)2026/08/0531233.3%
rily-you (Rank 31)2026/08/0232166.7%
肉彦さん☆彡 (Rank 30)2026/08/0232166.7%
sby (Rank 30)2026/07/2941325.0%
warukumadorikuma (Rank 29)2026/07/2963350.0%
しゅが~nsr (Rank 26)2026/07/2831233.3%
striker0123 (Rank 30)2026/07/2831233.3%
nyu_necoginjo (Rank 25)2026/07/2832166.7%
ありがとナス (Rank 24)2026/07/26440100.0%
ぶる~す・ぴぃ~ (Rank 27)2026/05/1732166.7%
HIGE (Rank 30)2026/05/1732166.7%
hami077 (Rank 27)2026/05/1732166.7%
AS (Rank 32)2026/05/1731233.3%
うぬ (Rank 33)2026/04/22330100.0%
よーこー (Rank 32)2026/04/2032166.7%
無想花心剣 (Rank 34)2026/04/1341325.0%
gobigobipai221 (Rank 36)2026/04/0932166.7%
papermoon_7 (Rank 34)2026/04/024040.0%
MON-CHAN (Rank 33)2026/04/0253260.0%
Vax-R (Rank 34)2026/03/27330100.0%
炉識-KABOTV- (Rank 32)2026/03/2731233.3%

Round openings

Every character

forward movement into punchP30723.7%
backdash into evade up14611.3%
backdash into throw escape796.1%
Shita Harite2P614.7%
Low Hammer2P564.3%
Arrow Knuckle3P554.2%
backdash into kickK503.9%
kickK493.8%
backward movement into throw escape423.2%
backdash into throwP+G352.7%
backdash into evade down282.2%
Arrow Knuckle3P into guardG211.6%
Hiji'ate6P181.4%
Quick Shoulder66P+K181.4%
Shita Harite2P into Kumoyaburi4P+K131.0%

129 further openings account for the other 317 rounds.

Wolf

Career
147–132 · 52.7%
This season
148 matches · 48.0%
Peak rank
29

First hit in 56.1% of 604 rounds. Won 55.5% of the rounds they struck first, 44.5% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 46.6% of rounds, against 28.9% in their other rounds.
  • In round 3: opens with “backdash into evade up” in 17.6% of rounds, against 10.7% in their other rounds.
  • When ahead: opens with “backdash into evade up” in 21.3% of rounds, against 10.7% when level or behind.

How is this tested?

forward movement into punchP12120.0%
backdash into evade up7512.4%
Low Hammer2P569.3%
Arrow Knuckle3P559.1%
backdash into throw escape366.0%
backward movement into throw escape294.8%
Arrow Knuckle3P into guardG213.5%
Quick Shoulder66P+K183.0%
backdash into evade down152.5%
backdash into throwP+G142.3%
backdash into Savate4K122.0%
crouch into Low Hammer2P81.3%
Arrow Knuckle3P into evade down71.2%
Low Hammer2P into Knee Lift6K61.0%
backdash into Arrow Knuckle3P61.0%

64 further openings account for the other 125 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf5–9 · 36%2–7 · 22%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Taka

Career
776–720 · 51.9%
This season
145 matches · 48.3%
Peak rank
33

First hit in 53.2% of 585 rounds. Won 55.3% of the rounds they struck first, 41.2% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 48.6% of rounds, against 35.2% in their other rounds.
  • After opening the round before by moving in: backs off first in 60.2% of rounds, against 38.1% after anything else.
  • After winning a round: backs off first in 58.1% of rounds, against 31.6% after losing one.
  • When ahead: backs off first in 56.7% of rounds, against 36.9% when level or behind.
  • In round 2: opens with “backdash into evade up” in 15.3% of rounds, against 8.1% in their other rounds.
  • Against Kage: opens with “2P Shita Harite” in 32.6% of rounds, against 8.6% against everyone else.
  • After opening the round before with “backdash into evade up”: opens with “forward movement into P punch” in 42.6% of rounds, against 21.6% after anything else.
  • After losing a round: opens with “forward movement into P punch” in 30.2% of rounds, against 16.6% after winning one.

How is this tested?

forward movement into punchP15325.9%
Shita Harite2P6110.3%
backdash into evade up589.8%
kickK488.1%
backdash into kickK457.6%
backdash into throw escape294.9%
backdash into throwP+G193.2%
Hiji'ate6P183.0%
Shita Harite2P into Kumoyaburi4P+K132.2%
backward movement into throw escape111.9%
Kachi'age33P+K81.4%
backdash into Hiji'ate6P81.4%
backdash into Morotezuki66P71.2%
backdash into evade down71.2%
throw escape71.2%

52 further openings account for the other 98 rounds.

Sarah

Career
687–619 · 52.6%
This season
24 matches · 66.7%
Peak rank
29

First hit in 67.3% of 101 rounds. Won 69.1% of the rounds they struck first, 36.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3332.7%
backdash into throw escape1413.9%
backdash into evade up1312.9%
backdash into evade down65.9%
backdash into Jackknife Kick3K55.0%
backdash into Leg Slicer2K+G55.0%
backdash into Low Spin Kick3K+G33.0%
Jackknife Kick3K22.0%
backdash into Quick Knee6K22.0%
backdash into throwP+G22.0%
backward movement into throw escape22.0%
Hide Side Kick (Deflect)P+K11.0%
Leg Slicer2K+G11.0%
Snap Side Chop3P into Setup Combination3PK11.0%
Squat Straight2P11.0%

10 further openings account for the other 10 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Wolf: 3 of 15 tests hold up
  • Taka: 8 of 15 tests hold up
  • Sarah: not tested (too few rounds)