VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

πダーマン

Career matches5,067
Career win rate56.6%
Round win rate41.7%
Peak rank42
Distinct opponents1
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky425,0672,8692,19856.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira31233.3%

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon31233.3%

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls333.3%33.3%+0.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

周大人 (Rank 41)31233.3%

Most played opponents, most recent first

周大人 (Rank 41)2026/03/2931233.3%

Round openings

Jacky

backdash into Middle Smash6P216.7%
backdash into evade down216.7%
Slant Back Knuckle1P18.3%
Squat Straight2P18.3%
backdash into Double Dragon9K18.3%
backdash into High Angle Upper Kick6K18.3%
backdash into Jab Double StraightPPP18.3%
backdash into Rib CrushPP6PPP18.3%
backdash into punchP18.3%
throwP+G18.3%