Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1452 #2,323 of 3,686 on the Elo list →
Akira1506205 matches
Goh143522 matches
Brad144819 matches
Wolf145119 matches
Lion144915 matches
Lau143813 matches
Jean144710 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 28 | 1,295 | 655 | 640 | 50.6% |
|---|---|---|---|---|---|
| Lion | 27 | 574 | 296 | 278 | 51.6% |
| Jacky | 26 | 283 | 144 | 139 | 50.9% |
| Goh | 23 | 167 | 80 | 87 | 47.9% |
| Wolf | 23 | 71 | 33 | 38 | 46.5% |
| Brad | 23 | 64 | 31 | 33 | 48.4% |
| Jean | 22 | 56 | 27 | 29 | 48.2% |
| El Blaze | 23 | 23 | 15 | 8 | 65.2% |
| Lau | 21 | 19 | 5 | 14 | 26.3% |
| Kage | 17 | 13 | 7 | 6 | 53.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,010 of 1,270 rounds counted7.8 inputs a second (465 a minute) this season. Faster than 66% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 8.0 | 482 | 700 |
|---|---|---|---|
| Goh | 7.5 | 448 | 43 |
| Brad | 6.9 | 416 | 79 |
| Wolf | 7.1 | 428 | 70 |
| Lion | 7.2 | 434 | 47 |
| Jean | 7.3 | 441 | 38 |
| Jacky | 6.9 | 417 | 15 |
| El Blaze | 6.9 | 416 | 18 |
By opponent's character
| Akira | 7.7 | 464 | 174 |
|---|---|---|---|
| Aoi | 7.7 | 463 | 100 |
| Jacky | 7.9 | 473 | 115 |
| Jeffry | 7.4 | 445 | 73 |
| Wolf | 8.1 | 488 | 73 |
| Sarah | 8.0 | 481 | 71 |
| Goh | 8.0 | 482 | 56 |
| Lau | 7.5 | 448 | 72 |
| Lion | 7.8 | 467 | 43 |
| Jean | 7.8 | 470 | 44 |
| El Blaze | 7.6 | 458 | 34 |
| Brad | 8.0 | 480 | 38 |
| Kage | 7.8 | 465 | 17 |
| Pai | 7.5 | 448 | 24 |
| Dural | 7.6 | 454 | 20 |
| Eileen | 7.0 | 420 | 16 |
| Lei Fei | 7.8 | 470 | 14 |
| Shun | 7.7 | 460 | 16 |
| Taka | 7.6 | 457 | 3 |
| Vanessa | 7.0 | 418 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 63 | 32 | 31 | 50.8% | -0.7 |
|---|---|---|---|---|---|
| Aoi | 34 | 18 | 16 | 52.9% | +9.5 |
| Jacky | 32 | 16 | 16 | 50.0% | +5.6 |
| Jeffry | 24 | 11 | 13 | 45.8% | -4.9 |
| Wolf | 23 | 10 | 13 | 43.5% | -10.3 |
| Sarah | 19 | 8 | 11 | 42.1% | -8.6 |
| Goh | 17 | 12 | 5 | 70.6% | +23.9 |
| Lau | 17 | 7 | 10 | 41.2% | -8.8 |
| Lion | 16 | 9 | 7 | 56.2% | +11.7 |
| Jean | 13 | 5 | 8 | 38.5% | -5.7 |
| El Blaze | 11 | 2 | 9 | 18.2% | -41.5 |
| Brad | 10 | 6 | 4 | 60.0% | +16.5 |
| Kage | 6 | 4 | 2 | 66.7% | +30.1 |
| Pai | 6 | 6 | 0 | 100.0% | +46.0 |
| Dural | 5 | 1 | 4 | 20.0% | -33.2 |
| Eileen | 5 | 2 | 3 | 40.0% | -12.6 |
| Lei Fei | 4 | 2 | 2 | 50.0% | +6.8 |
| Shun | 4 | 2 | 2 | 50.0% | +1.5 |
| Taka | 4 | 1 | 3 | 25.0% | -14.8 |
| Vanessa | 4 | 0 | 4 | 0.0% | -50.0 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 59 | 29 | 30 | 49.1% | +1.4 |
|---|---|---|---|---|---|
| Breakable Full Fence | 38 | 17 | 21 | 44.7% | -3.5 |
| Single Wall | 34 | 18 | 16 | 52.9% | -2.2 |
| Breakable Half Fence | 32 | 11 | 21 | 34.4% | -5.8 |
| Octagon | 30 | 22 | 8 | 73.3% | +25.8 |
| Full Fence | 29 | 14 | 15 | 48.3% | -0.3 |
| Half Fence | 27 | 12 | 15 | 44.4% | -9.9 |
| Open | 22 | 8 | 14 | 36.4% | -13.5 |
| Low Fence | 20 | 12 | 8 | 60.0% | +11.0 |
| Full Fence and Open | 14 | 6 | 8 | 42.9% | -8.2 |
1 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 215 | 48.8% | 47.8% | +1.1 |
| No walls | 76 | 50.0% | 51.8% | -1.8 |
Walls against open: +2.9 points (95% range -10.7 to +16.4), p 0.678 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| potimaru1059 (Rank 21) | 10 | 5 | 5 | 50.0% |
|---|---|---|---|---|
| osAnKIRA (Rank 22) | 9 | 4 | 5 | 44.4% |
| xXsoul-childXx (Rank 26) | 8 | 3 | 5 | 37.5% |
| yasai (Rank 24) | 8 | 6 | 2 | 75.0% |
| 脆弱性な子 (Rank 22) | 8 | 2 | 6 | 25.0% |
| SouzaTheo (Rank 24) | 7 | 4 | 3 | 57.1% |
| dalmax72 (Rank 21) | 7 | 5 | 2 | 71.4% |
| ウタコ (Rank 27) | 7 | 3 | 4 | 42.9% |
| Vrollan (Rank 23) | 5 | 4 | 1 | 80.0% |
| nasumiso (Rank 28) | 5 | 2 | 3 | 40.0% |
| nekota (Rank 25) | 5 | 3 | 2 | 60.0% |
| だんごの輪島 (Rank 21) | 5 | 3 | 2 | 60.0% |
| ガンジャッキー (Rank 24) | 5 | 3 | 2 | 60.0% |
| 6132da (Rank 23) | 4 | 2 | 2 | 50.0% |
| BANANA (Rank 29) | 4 | 2 | 2 | 50.0% |
| MTAR_GARU (Rank 24) | 4 | 3 | 1 | 75.0% |
| drnneb75 (Rank 27) | 4 | 1 | 3 | 25.0% |
| eastrun (Rank 29) | 4 | 0 | 4 | 0.0% |
| kaiji256 (Rank 24) | 4 | 2 | 2 | 50.0% |
| こう (Rank 24) | 4 | 2 | 2 | 50.0% |
| ねこ吉 (Rank 17) | 4 | 1 | 3 | 25.0% |
| タイヨウ (Rank 29) | 4 | 0 | 4 | 0.0% |
| 委員ちょ (Rank 21) | 4 | 3 | 1 | 75.0% |
| 弱者 (Rank 28) | 4 | 1 | 3 | 25.0% |
| ガルポ大統領vtuber (Rank 24) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| 6132da (Rank 23) | 2026/06/15 | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|---|
| osAnKIRA (Rank 22) | 2026/06/14 | 9 | 4 | 5 | 44.4% |
| Vrollan (Rank 23) | 2026/06/13 | 5 | 4 | 1 | 80.0% |
| SouzaTheo (Rank 24) | 2026/06/07 | 7 | 4 | 3 | 57.1% |
| nekota (Rank 25) | 2026/06/04 | 5 | 3 | 2 | 60.0% |
| MTAR_GARU (Rank 24) | 2026/06/03 | 4 | 3 | 1 | 75.0% |
| BANANA (Rank 29) | 2026/06/03 | 4 | 2 | 2 | 50.0% |
| タイヨウ (Rank 29) | 2026/06/03 | 4 | 0 | 4 | 0.0% |
| drnneb75 (Rank 27) | 2026/06/03 | 4 | 1 | 3 | 25.0% |
| ウタコ (Rank 27) | 2026/05/30 | 7 | 3 | 4 | 42.9% |
| xXsoul-childXx (Rank 26) | 2026/05/30 | 8 | 3 | 5 | 37.5% |
| yasai (Rank 24) | 2026/05/30 | 8 | 6 | 2 | 75.0% |
| 脆弱性な子 (Rank 22) | 2026/05/30 | 8 | 2 | 6 | 25.0% |
| nasumiso (Rank 28) | 2026/05/29 | 5 | 2 | 3 | 40.0% |
| dalmax72 (Rank 21) | 2026/05/28 | 7 | 5 | 2 | 71.4% |
| kaiji256 (Rank 24) | 2026/05/28 | 4 | 2 | 2 | 50.0% |
| ねこ吉 (Rank 17) | 2026/05/27 | 4 | 1 | 3 | 25.0% |
| ガンジャッキー (Rank 24) | 2026/05/27 | 5 | 3 | 2 | 60.0% |
| potimaru1059 (Rank 21) | 2026/05/27 | 10 | 5 | 5 | 50.0% |
| 委員ちょ (Rank 21) | 2026/05/23 | 4 | 3 | 1 | 75.0% |
| だんごの輪島 (Rank 21) | 2026/05/23 | 5 | 3 | 2 | 60.0% |
| ガルポ大統領vtuber (Rank 24) | 2026/05/20 | 3 | 1 | 2 | 33.3% |
| こう (Rank 24) | 2026/05/19 | 4 | 2 | 2 | 50.0% |
| eastrun (Rank 29) | 2026/05/19 | 4 | 0 | 4 | 0.0% |
| 弱者 (Rank 28) | 2026/05/19 | 4 | 1 | 3 | 25.0% |
Round openings
Every character
| Rimon Chouchu66P | 88 | 6.9% |
|---|---|---|
| backdash into evade down | 63 | 5.0% |
| Rimon Chouchu66P into Jouho Touken6P | 55 | 4.3% |
| Koboku214P | 39 | 3.1% |
| evade down | 32 | 2.5% |
| guardG into evade down | 32 | 2.5% |
| evade up | 30 | 2.4% |
| evade up into backdash | 23 | 1.8% |
| evade up into crouch dash forward | 23 | 1.8% |
| punchP into forward dash | 23 | 1.8% |
| Screw Hook63214P into Screw Lariat63214PP | 17 | 1.3% |
| evade down into Koboku214P | 16 | 1.3% |
| evade down into Jouho Senshou46P | 15 | 1.2% |
| evade down into guardG | 15 | 1.2% |
| Jouho Touken6P | 14 | 1.1% |
324 further openings account for the other 786 rounds.
Akira
- Career
- 655–640 · 50.6%
- This season
- 205 matches · 49.8%
- Peak rank
- 28
First hit in 53.4% of 817 rounds. Won 51.4% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 9.3% of rounds, against 3.4% in their other rounds.
- Against Aoi: evades first in 52.5% of rounds, against 30.4% against everyone else.
- After winning a round: attacks straight away in 44.4% of rounds, against 29.4% after losing one.
- In round 3: opens with “backdash into evade down” in 9.8% of rounds, against 4.2% in their other rounds.
- Against Jean: opens with “backdash into evade down” in 15.9% of rounds, against 5.0% against everyone else.
- On Full Fence and Open stages: opens with “66P Rimon Chouchu into 6P Jouho Touken” in 26.5% of rounds, against 5.4% on the other stages.
- After opening the round before with “66P Rimon Chouchu into 6P Jouho Touken”: opens with “66P Rimon Chouchu into 6P Jouho Touken” in 20.0% of rounds, against 6.2% after anything else.
| Rimon Chouchu66P | 88 | 10.7% |
|---|---|---|
| Rimon Chouchu66P into Jouho Touken6P | 55 | 6.7% |
| backdash into evade down | 46 | 5.6% |
| Koboku214P | 39 | 4.7% |
| punchP into forward dash | 23 | 2.8% |
| evade up into crouch dash forward | 21 | 2.5% |
| evade down | 18 | 2.2% |
| evade up into backdash | 18 | 2.2% |
| evade down into Koboku214P | 16 | 1.9% |
| evade down into Jouho Senshou46P | 15 | 1.8% |
| Jouho Touken6P | 14 | 1.7% |
| evade up into evade down | 14 | 1.7% |
| guardG into evade down | 14 | 1.7% |
| forward movement into punchP | 13 | 1.6% |
| evade down into crouch dash forward | 12 | 1.5% |
131 further openings account for the other 418 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–7 · 61% | 3–4 · 43% | too few to test |
| Jacky | 9–12 · 43% | 1–0 · 100% | too few to test |
| Wolf | 7–9 · 44% | 2–3 · 40% | too few to test |
| Aoi | 7–3 · 70% | 2–7 · 22% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Goh
- Career
- 80–87 · 47.9%
- This season
- 22 matches · 45.5%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Soukyu46P | 11 | 12.0% |
|---|---|---|
| backdash into evade down | 5 | 5.4% |
| crouch into Sune'uchi2P | 5 | 5.4% |
| backdash into Soukyu46P | 4 | 4.3% |
| evade up | 4 | 4.3% |
| evade up into Soukyu46P | 4 | 4.3% |
| evade up into backdash | 3 | 3.3% |
| guardG into evade down | 3 | 3.3% |
| Ni'oudaoshi3K+G | 2 | 2.2% |
| backdash into Batousatsu3KP | 2 | 2.2% |
| crouch dash forward into Jibishou3P+K | 2 | 2.2% |
| crouch into Batousatsu3KP | 2 | 2.2% |
| evade down | 2 | 2.2% |
| evade down into crouch | 2 | 2.2% |
| evade up into Kirin33P | 2 | 2.2% |
36 further openings account for the other 39 rounds.
Brad
- Career
- 31–33 · 48.4%
- This season
- 19 matches · 52.6%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| evade up | 9 | 11.4% |
|---|---|---|
| backdash into evade down | 7 | 8.9% |
| guardG into evade down | 5 | 6.3% |
| Sawk Klab6P+K into forward movement | 4 | 5.1% |
| Stop Kick4K | 4 | 5.1% |
| Jaguar Tail2K+G into crouch | 2 | 2.5% |
| crouch into Jaguar Tail2K+G | 2 | 2.5% |
| evade down | 2 | 2.5% |
| evade up into Dtee Sawk Combination3PP | 2 | 2.5% |
| evade up into crouch dash forward | 2 | 2.5% |
| evade up into guardG | 2 | 2.5% |
| evade up into throw escape | 2 | 2.5% |
| Elbow Hook6P | 1 | 1.3% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 1 | 1.3% |
| High Spin KickK+G | 1 | 1.3% |
33 further openings account for the other 33 rounds.
Wolf
- Career
- 33–38 · 46.5%
- This season
- 19 matches · 52.6%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Screw Hook63214P into Screw Lariat63214PP | 17 | 24.3% |
|---|---|---|
| Low Drop Kick62K | 5 | 7.1% |
| evade down into guardG | 4 | 5.7% |
| evade down | 3 | 4.3% |
| evade down into Elbow Butt4P | 3 | 4.3% |
| backdash into evade down | 2 | 2.9% |
| crouch into Low Hammer2P | 2 | 2.9% |
| evade down into Screw Lariat63214PP | 2 | 2.9% |
| evade down into Short Shoulder46P+K | 2 | 2.9% |
| forward movement into Elbow Butt4P | 2 | 2.9% |
| guardG into evade down | 2 | 2.9% |
| Body Blow6P into crouch dash forward | 1 | 1.4% |
| Comet Hook1P into Knuckle Part1PP | 1 | 1.4% |
| Death ScytheK+G into evade down | 1 | 1.4% |
| Elbow Butt4P into forward movement | 1 | 1.4% |
22 further openings account for the other 22 rounds.
Lion
- Career
- 296–278 · 51.6%
- This season
- 15 matches · 33.3%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Taizan Soukoushu4P+K | 4 | 6.1% |
|---|---|---|
| backdash into Sen'inshou3P | 3 | 4.5% |
| backdash into Sentai4K | 3 | 4.5% |
| crouch into Rakugekishou3PP | 3 | 4.5% |
| guardG into evade down | 3 | 4.5% |
| Attai2K into Tousentai2KK+G | 2 | 3.0% |
| Banchu6P | 2 | 3.0% |
| backdash into crouch dash forward | 2 | 3.0% |
| crouch into Katousui2P | 2 | 3.0% |
| crouch into Kousoutai2K+G | 2 | 3.0% |
| evade down into guardG | 2 | 3.0% |
| evade up | 2 | 3.0% |
| evade up into Senkyutai1K | 2 | 3.0% |
| guardG | 2 | 3.0% |
| punchP into Katousui2P | 2 | 3.0% |
29 further openings account for the other 30 rounds.
Lau
- Career
- 5–14 · 26.3%
- This season
- 13 matches · 30.8%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| evade up into backward movement | 4 | 8.0% |
|---|---|---|
| Senpuga~KokeiK+G into forward movement | 3 | 6.0% |
| guardG into evade down | 3 | 6.0% |
| Souchuken2P | 2 | 4.0% |
| crouch into Chisoutai2K+G | 2 | 4.0% |
| crouch into Souchuken2P | 2 | 4.0% |
| evade down into Renkanshou3PPP | 2 | 4.0% |
| evade up into guardG | 2 | 4.0% |
| guardG into Chisoutai2K+G | 2 | 4.0% |
| guardG into Kosoushou46P | 2 | 4.0% |
| Kosoushou46P | 1 | 2.0% |
| Saishikkyaku4K into backward movement | 1 | 2.0% |
| Senpuga~KokeiK+G into evade down | 1 | 2.0% |
| backdash into Kosoushou46P | 1 | 2.0% |
| backdash into Renkanshou3PPP | 1 | 2.0% |
21 further openings account for the other 21 rounds.
Jean
- Career
- 27–29 · 48.2%
- This season
- 10 matches · 50.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| crouch into Shitamaeken2P | 4 | 10.5% |
|---|---|---|
| evade down | 3 | 7.9% |
| crouch into Oishitazuki3PP | 2 | 5.3% |
| evade down into guardG | 2 | 5.3% |
| evade down into throw escape | 2 | 5.3% |
| evade up | 2 | 5.3% |
| punchP | 2 | 5.3% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 1 | 2.6% |
| Hangetsu NirenzukiP+K | 1 | 2.6% |
| Harai'uke (Deflect)4P+K+G into Kake'uchi46P | 1 | 2.6% |
| Hizageri4K into Kousenshu4KP | 1 | 2.6% |
| Nozuchi1P+K | 1 | 2.6% |
| Shitamaeken2P | 1 | 2.6% |
| Yamakuzushi6K into forward movement | 1 | 2.6% |
| backdash into Kousenshu4KP | 1 | 2.6% |
13 further openings account for the other 13 rounds.
Jacky
- Career
- 144–139 · 50.9%
- This season
- 8 matches · 62.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 3 | 9.7% |
|---|---|---|
| Middle Spin Kick46K+G | 2 | 6.5% |
| crouch into Low Spin Kick1K+G | 2 | 6.5% |
| evade down | 2 | 6.5% |
| punchP into up punch8P | 2 | 6.5% |
| Dash Hammer Kick66K | 1 | 3.2% |
| Low Spin Kick1K+G into crouch | 1 | 3.2% |
| Slant Back Knuckle1P into Rage Kick1PK | 1 | 3.2% |
| backdash | 1 | 3.2% |
| backdash into Beat & Back KnuckleP+KP | 1 | 3.2% |
| backdash into Spin Heel Sword4K+G | 1 | 3.2% |
| backdash into evade down | 1 | 3.2% |
| backdash into forward dash | 1 | 3.2% |
| backward movement into Groin Kick6K+G | 1 | 3.2% |
| evade down into High Angle Upper Kick6K | 1 | 3.2% |
10 further openings account for the other 10 rounds.
El Blaze
- Career
- 15–8 · 65.2%
- This season
- 5 matches · 60.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Drop Kick1K+G | 4 | 22.2% |
|---|---|---|
| Backswing Rocket1P+K | 2 | 11.1% |
| Jumping Hammer Knuckle8P+K | 2 | 11.1% |
| evade up into Volcano Knee6K+G | 2 | 11.1% |
| Low Drop Kick1K+G | 1 | 5.6% |
| back kick+guard4K+G into backward movement | 1 | 5.6% |
| evade down into High Spin KickK+G | 1 | 5.6% |
| evade down into forward dash | 1 | 5.6% |
| evade up | 1 | 5.6% |
| evade up into Low Spin Kick2K+G | 1 | 5.6% |
| guardG into Low Spin Kick2K+G | 1 | 5.6% |
| guardG into evade down | 1 | 5.6% |
Kage
- Career
- 7–6 · 53.9%
- This season
- 1 matches · 0.0%
- Peak rank
- 17
Significant Tells
Too few rounds to test opener patterns.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 7 of 15 tests hold up
- Goh: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Kage: not tested (too few rounds)
