VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

Cap2007

  • Goh
  • Brad
  • Wolf
  • Lion
  • Lau
  • Jean
  • Jacky
  • El Blaze
  • Kage
Career matches2,565
Career win rate50.4%
Round win rate49.1%
Peak rank28
Distinct opponents130
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1452 #2,323 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira281,29565564050.6%
Lion2757429627851.6%
Jacky2628314413950.9%
Goh23167808747.9%
Wolf2371333846.5%
Brad2364313348.4%
Jean2256272948.2%
El Blaze232315865.2%
Lau211951426.3%
Kage17137653.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,010 of 1,270 rounds counted

7.8 inputs a second (465 a minute) this season. Faster than 66% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira8.0482700
Goh7.544843
Brad6.941679
Wolf7.142870
Lion7.243447
Jean7.344138
Jacky6.941715
El Blaze6.941618

By opponent's character

Akira7.7464174
Aoi7.7463100
Jacky7.9473115
Jeffry7.444573
Wolf8.148873
Sarah8.048171
Goh8.048256
Lau7.544872
Lion7.846743
Jean7.847044
El Blaze7.645834
Brad8.048038
Kage7.846517
Pai7.544824
Dural7.645420
Eileen7.042016
Lei Fei7.847014
Shun7.746016
Taka7.64573
Vanessa7.04187

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira63323150.8%-0.7
Aoi34181652.9%+9.5
Jacky32161650.0%+5.6
Jeffry24111345.8%-4.9
Wolf23101343.5%-10.3
Sarah1981142.1%-8.6
Goh1712570.6%+23.9
Lau1771041.2%-8.8
Lion169756.2%+11.7
Jean135838.5%-5.7
El Blaze112918.2%-41.5
Brad106460.0%+16.5
Kage64266.7%+30.1
Pai660100.0%+46.0
Dural51420.0%-33.2
Eileen52340.0%-12.6
Lei Fei42250.0%+6.8
Shun42250.0%+1.5
Taka41325.0%-14.8
Vanessa4040.0%-50.0

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle59293049.1%+1.4
Breakable Full Fence38172144.7%-3.5
Single Wall34181652.9%-2.2
Breakable Half Fence32112134.4%-5.8
Octagon3022873.3%+25.8
Full Fence29141548.3%-0.3
Half Fence27121544.4%-9.9
Open2281436.4%-13.5
Low Fence2012860.0%+11.0
Full Fence and Open146842.9%-8.2

1 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls21548.8%47.8%+1.1
No walls7650.0%51.8%-1.8

Walls against open: +2.9 points (95% range -10.7 to +16.4), p 0.678 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

6132da (Rank 23)2026/06/1542250.0%
osAnKIRA (Rank 22)2026/06/1494544.4%
Vrollan (Rank 23)2026/06/1354180.0%
SouzaTheo (Rank 24)2026/06/0774357.1%
nekota (Rank 25)2026/06/0453260.0%
MTAR_GARU (Rank 24)2026/06/0343175.0%
BANANA (Rank 29)2026/06/0342250.0%
タイヨウ (Rank 29)2026/06/034040.0%
drnneb75 (Rank 27)2026/06/0341325.0%
ウタコ (Rank 27)2026/05/3073442.9%
xXsoul-childXx (Rank 26)2026/05/3083537.5%
yasai (Rank 24)2026/05/3086275.0%
脆弱性な子 (Rank 22)2026/05/3082625.0%
nasumiso (Rank 28)2026/05/2952340.0%
dalmax72 (Rank 21)2026/05/2875271.4%
kaiji256 (Rank 24)2026/05/2842250.0%
ねこ吉 (Rank 17)2026/05/2741325.0%
ガンジャッキー (Rank 24)2026/05/2753260.0%
potimaru1059 (Rank 21)2026/05/27105550.0%
委員ちょ (Rank 21)2026/05/2343175.0%
だんごの輪島 (Rank 21)2026/05/2353260.0%
ガルポ大統領vtuber (Rank 24)2026/05/2031233.3%
こう (Rank 24)2026/05/1942250.0%
eastrun (Rank 29)2026/05/194040.0%
弱者 (Rank 28)2026/05/1941325.0%

Round openings

Every character

Rimon Chouchu66P886.9%
backdash into evade down635.0%
Rimon Chouchu66P into Jouho Touken6P554.3%
Koboku214P393.1%
evade down322.5%
guardG into evade down322.5%
evade up302.4%
evade up into backdash231.8%
evade up into crouch dash forward231.8%
punchP into forward dash231.8%
Screw Hook63214P into Screw Lariat63214PP171.3%
evade down into Koboku214P161.3%
evade down into Jouho Senshou46P151.2%
evade down into guardG151.2%
Jouho Touken6P141.1%

324 further openings account for the other 786 rounds.

Akira

Career
655–640 · 50.6%
This season
205 matches · 49.8%
Peak rank
28

First hit in 53.4% of 817 rounds. Won 51.4% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 9.3% of rounds, against 3.4% in their other rounds.
  • Against Aoi: evades first in 52.5% of rounds, against 30.4% against everyone else.
  • After winning a round: attacks straight away in 44.4% of rounds, against 29.4% after losing one.
  • In round 3: opens with “backdash into evade down” in 9.8% of rounds, against 4.2% in their other rounds.
  • Against Jean: opens with “backdash into evade down” in 15.9% of rounds, against 5.0% against everyone else.
  • On Full Fence and Open stages: opens with “66P Rimon Chouchu into 6P Jouho Touken” in 26.5% of rounds, against 5.4% on the other stages.
  • After opening the round before with “66P Rimon Chouchu into 6P Jouho Touken”: opens with “66P Rimon Chouchu into 6P Jouho Touken” in 20.0% of rounds, against 6.2% after anything else.

How is this tested?

Rimon Chouchu66P8810.7%
Rimon Chouchu66P into Jouho Touken6P556.7%
backdash into evade down465.6%
Koboku214P394.7%
punchP into forward dash232.8%
evade up into crouch dash forward212.5%
evade down182.2%
evade up into backdash182.2%
evade down into Koboku214P161.9%
evade down into Jouho Senshou46P151.8%
Jouho Touken6P141.7%
evade up into evade down141.7%
guardG into evade down141.7%
forward movement into punchP131.6%
evade down into crouch dash forward121.5%

131 further openings account for the other 418 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–7 · 61%3–4 · 43%too few to test
Jacky9–12 · 43%1–0 · 100%too few to test
Wolf7–9 · 44%2–3 · 40%too few to test
Aoi7–3 · 70%2–7 · 22%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
80–87 · 47.9%
This season
22 matches · 45.5%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Soukyu46P1112.0%
backdash into evade down55.4%
crouch into Sune'uchi2P55.4%
backdash into Soukyu46P44.3%
evade up44.3%
evade up into Soukyu46P44.3%
evade up into backdash33.3%
guardG into evade down33.3%
Ni'oudaoshi3K+G22.2%
backdash into Batousatsu3KP22.2%
crouch dash forward into Jibishou3P+K22.2%
crouch into Batousatsu3KP22.2%
evade down22.2%
evade down into crouch22.2%
evade up into Kirin33P22.2%

36 further openings account for the other 39 rounds.

Brad

Career
31–33 · 48.4%
This season
19 matches · 52.6%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up911.4%
backdash into evade down78.9%
guardG into evade down56.3%
Sawk Klab6P+K into forward movement45.1%
Stop Kick4K45.1%
Jaguar Tail2K+G into crouch22.5%
crouch into Jaguar Tail2K+G22.5%
evade down22.5%
evade up into Dtee Sawk Combination3PP22.5%
evade up into crouch dash forward22.5%
evade up into guardG22.5%
evade up into throw escape22.5%
Elbow Hook6P11.3%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK11.3%
High Spin KickK+G11.3%

33 further openings account for the other 33 rounds.

Wolf

Career
33–38 · 46.5%
This season
19 matches · 52.6%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Screw Hook63214P into Screw Lariat63214PP1724.3%
Low Drop Kick62K57.1%
evade down into guardG45.7%
evade down34.3%
evade down into Elbow Butt4P34.3%
backdash into evade down22.9%
crouch into Low Hammer2P22.9%
evade down into Screw Lariat63214PP22.9%
evade down into Short Shoulder46P+K22.9%
forward movement into Elbow Butt4P22.9%
guardG into evade down22.9%
Body Blow6P into crouch dash forward11.4%
Comet Hook1P into Knuckle Part1PP11.4%
Death ScytheK+G into evade down11.4%
Elbow Butt4P into forward movement11.4%

22 further openings account for the other 22 rounds.

Lion

Career
296–278 · 51.6%
This season
15 matches · 33.3%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Taizan Soukoushu4P+K46.1%
backdash into Sen'inshou3P34.5%
backdash into Sentai4K34.5%
crouch into Rakugekishou3PP34.5%
guardG into evade down34.5%
Attai2K into Tousentai2KK+G23.0%
Banchu6P23.0%
backdash into crouch dash forward23.0%
crouch into Katousui2P23.0%
crouch into Kousoutai2K+G23.0%
evade down into guardG23.0%
evade up23.0%
evade up into Senkyutai1K23.0%
guardG23.0%
punchP into Katousui2P23.0%

29 further openings account for the other 30 rounds.

Lau

Career
5–14 · 26.3%
This season
13 matches · 30.8%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into backward movement48.0%
Senpuga~KokeiK+G into forward movement36.0%
guardG into evade down36.0%
Souchuken2P24.0%
crouch into Chisoutai2K+G24.0%
crouch into Souchuken2P24.0%
evade down into Renkanshou3PPP24.0%
evade up into guardG24.0%
guardG into Chisoutai2K+G24.0%
guardG into Kosoushou46P24.0%
Kosoushou46P12.0%
Saishikkyaku4K into backward movement12.0%
Senpuga~KokeiK+G into evade down12.0%
backdash into Kosoushou46P12.0%
backdash into Renkanshou3PPP12.0%

21 further openings account for the other 21 rounds.

Jean

Career
27–29 · 48.2%
This season
10 matches · 50.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Shitamaeken2P410.5%
evade down37.9%
crouch into Oishitazuki3PP25.3%
evade down into guardG25.3%
evade down into throw escape25.3%
evade up25.3%
punchP25.3%
Gyaku Seikenzuki66P into Yoko'enpi6P12.6%
Hangetsu NirenzukiP+K12.6%
Harai'uke (Deflect)4P+K+G into Kake'uchi46P12.6%
Hizageri4K into Kousenshu4KP12.6%
Nozuchi1P+K12.6%
Shitamaeken2P12.6%
Yamakuzushi6K into forward movement12.6%
backdash into Kousenshu4KP12.6%

13 further openings account for the other 13 rounds.

Jacky

Career
144–139 · 50.9%
This season
8 matches · 62.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape39.7%
Middle Spin Kick46K+G26.5%
crouch into Low Spin Kick1K+G26.5%
evade down26.5%
punchP into up punch8P26.5%
Dash Hammer Kick66K13.2%
Low Spin Kick1K+G into crouch13.2%
Slant Back Knuckle1P into Rage Kick1PK13.2%
backdash13.2%
backdash into Beat & Back KnuckleP+KP13.2%
backdash into Spin Heel Sword4K+G13.2%
backdash into evade down13.2%
backdash into forward dash13.2%
backward movement into Groin Kick6K+G13.2%
evade down into High Angle Upper Kick6K13.2%

10 further openings account for the other 10 rounds.

El Blaze

Career
15–8 · 65.2%
This season
5 matches · 60.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Drop Kick1K+G422.2%
Backswing Rocket1P+K211.1%
Jumping Hammer Knuckle8P+K211.1%
evade up into Volcano Knee6K+G211.1%
Low Drop Kick1K+G15.6%
back kick+guard4K+G into backward movement15.6%
evade down into High Spin KickK+G15.6%
evade down into forward dash15.6%
evade up15.6%
evade up into Low Spin Kick2K+G15.6%
guardG into Low Spin Kick2K+G15.6%
guardG into evade down15.6%

Kage

Career
7–6 · 53.9%
This season
1 matches · 0.0%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Nakageri3K133.3%
evade up into Fusenjin3P133.3%
up kick+guard8K+G into guardG133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 7 of 15 tests hold up
  • Goh: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Kage: not tested (too few rounds)