VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

akimaru7

Career matches8,222
Career win rate47.4%
Round win rate48.6%
Peak rank33
Distinct opponents258
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf338,2223,8974,32547.4%
Jeffry26000

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira147895860.5%+18.0
Jean91424946.1%+3.7
Jacky86365041.9%-5.8
Sarah76373948.7%+0.8
Lau73294439.7%-5.7
Lion64293545.3%+2.1
Pai63263741.3%-9.0
Brad4373616.3%-28.5
Goh41172441.5%-6.2
Wolf39192048.7%-0.5
Aoi38221657.9%+9.7
Vanessa38182047.4%-2.1
Kage36132336.1%-8.4
Jeffry32141843.8%-2.9
Shun31181358.1%+9.1
El Blaze30171356.7%+12.6
Lei Fei2442016.7%-23.1
Eileen64266.7%+25.2
Dural52340.0%-2.3
Taka52340.0%-12.4

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle108505846.3%-0.6
Breakable Half Fence107495845.8%-2.4
Octagon100425842.0%-5.7
Half Fence99415841.4%-5.6
Single Wall97514652.6%+9.3
Low Fence96445245.8%+1.2
Full Fence90434747.8%+3.6
Breakable Full Fence87414647.1%+2.8
Open82424051.2%+5.6
Full Fence and Open56243242.9%-3.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls59145.0%46.3%-1.3
No walls27549.8%45.0%+4.9

Walls against open: -6.2 points (95% range -14.4 to +2.1), p 0.142 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

∈挙動不審∋ (Rank 34)2026/09/1283537.5%
ちょいそる (Rank 28)2026/09/12113827.3%
ぷこ (Rank 34)2026/09/1291811.1%
銀 (Rank 30)2026/09/1283537.5%
No.28 (Rank 32)2026/09/10115645.5%
お~ちゃん (Rank 34)2026/09/10146842.9%
イイダ (Rank 30)2026/09/03136746.1%
Kwiitter_KR (Rank 30)2026/09/0393633.3%
ジークリオン (Rank 36)2026/08/311741323.5%
マンジャロ打ちたい (Rank 33)2026/08/2981712.5%
都筑まもる君 (Rank 32)2026/08/2885362.5%
くろね@のびしろF (Rank 35)2026/08/281813572.2%
ヘニオ (Rank 33)2026/08/2857332457.9%
elf4sale (Rank 31)2026/08/28104640.0%
BANANA (Rank 30)2026/08/232013765.0%
Bird-Tat (Rank 32)2026/08/231661037.5%
kampfarkz (Rank 33)2026/08/191871138.9%
影虎 (Rank 31)2026/08/0594544.4%
けいすけ新宿 (Rank 32)2026/08/05137653.9%
クレウル (Rank 33)2026/08/041621412.5%
くろなぎ (Rank 30)2026/08/041881044.4%
拳四郎 (Rank 34)2026/07/14135838.5%
てーらい (Rank 32)2026/07/0382625.0%
MikuMartineau (Rank 33)2026/06/2994544.4%
AnchorMan (Rank 28)2026/04/1687187.5%

Round openings

Every character

Rolling Savate6K+G into throwP+G47512.2%
forward dash into Low Drop Kick62K3388.7%
forward dash into throwP+G2666.8%
punchP1764.5%
crouch into Arrow Knuckle3P1564.0%
evade down into backdash1042.7%
Quick Shoulder66P+K into forward movement992.5%
backdash into Body Blow6P932.4%
evade down into Elbow Butt4P902.3%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K892.3%
backdash into Heavy Middle Kick3K+G822.1%
Comet Hook1P into Knuckle Part1PP731.9%
evade down into Low Drop Kick62K731.9%
Elbow Butt4P into punchP611.6%
Heavy Middle Kick3K+G into throwP+G611.6%

240 further openings account for the other 1,657 rounds.

Wolf

Rolling Savate6K+G into throwP+G47512.2%
forward dash into Low Drop Kick62K3388.7%
forward dash into throwP+G2666.8%
punchP1764.5%
crouch into Arrow Knuckle3P1564.0%
evade down into backdash1042.7%
Quick Shoulder66P+K into forward movement992.5%
backdash into Body Blow6P932.4%
evade down into Elbow Butt4P902.3%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K892.3%
backdash into Heavy Middle Kick3K+G822.1%
Comet Hook1P into Knuckle Part1PP731.9%
evade down into Low Drop Kick62K731.9%
Elbow Butt4P into punchP611.6%
Heavy Middle Kick3K+G into throwP+G611.6%

235 further openings account for the other 1,652 rounds.

Jeffry

Dash Elbow66P into forward movement120.0%
Elbow Butt6P into Elbow Hammer6PP120.0%
Middle Hell Stab6P+K120.0%
evade up into Rising Hammer43PP120.0%
punchP into Double KnucklePP120.0%