VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Brad

かぶぞう@kabuzou

  • Pai
  • Akira
  • Jacky
  • Aoi
  • Lion
  • Taka
Career matches1,529
Career win rate56.7%
Round win rate49.0%
Peak rank32
Distinct opponents80
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1424 #2,504 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad2747126220955.6%
Jacky2736020315756.4%
Aoi3224613810856.1%
Akira26169878251.5%
Pai26104584655.8%
Taka27101673466.3%
Lion2678522666.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

317 of 416 rounds counted

8.2 inputs a second (491 a minute) this season. Faster than 75% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai8.148683
Akira8.852685
Brad7.544856
Jacky8.148422
Aoi8.048025
Lion8.249036
Taka8.853110

By opponent's character

Akira8.852733
Wolf8.048242
Pai8.148526
Jeffry8.349823
Jean7.444527
Aoi9.054021
Shun8.551026
Jacky8.148522
Lau8.04807
Sarah7.243410
Brad8.550816
Goh7.947614
Lion7.74639
Taka8.651417
Eileen7.44446
El Blaze6.53924
Vanessa8.04809
Kage10.36165

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira157846.7%+0.2
Wolf104640.0%-8.8
Pai93633.3%-17.3
Jeffry86275.0%+20.9
Jean72528.6%-18.0
Aoi65183.3%+30.4
Shun61516.7%-30.0
Jacky51420.0%-24.3
Lau51420.0%-24.9
Sarah550100.0%+39.1
Brad42250.0%+5.1
Goh41325.0%-24.0
Lion440100.0%+59.3
Taka41325.0%-24.2
Eileen32166.7%+13.7
El Blaze32166.7%+21.0
Vanessa21150.0%+11.2
Kage110100.0%+43.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence159660.0%+12.9
Full Fence105550.0%+1.9
Low Fence103730.0%-21.0
Breakable Half Fence93633.3%-11.0
Open95455.6%+8.5
Rectangle94544.4%+3.1
Single Wall93633.3%-15.8
Full Fence and Open85362.5%+5.4
Half Fence83537.5%-8.2
Octagon75271.4%+18.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5850.0%46.9%+3.1
No walls2839.3%48.2%-8.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Lucifer-1971 (Rank 25)2026/10/14110100.0%
ttmnkns (Rank 29)2026/10/122020.0%
maniaki (Rank 26)2026/10/12330100.0%
rr_swag01 (Rank 25)2026/10/0321150.0%
taj_god333 (Rank 26)2026/10/021010.0%
失礼!スマッシュ☆彡 (Rank 27)2026/09/061010.0%
w-Purple-sheep-w (Rank 27)2026/09/0321150.0%
☆瞳氷☆ (Rank 24)2026/09/0221150.0%
yagio130r (Rank 24)2026/09/0221150.0%
moga_moga24 (Rank 25)2026/09/02220100.0%
HongSam1 (Rank 24)2026/09/02110100.0%
midori6127 (Rank 28)2026/08/302020.0%
frog-23jd (Rank 23)2026/08/302020.0%
Shurkn-_-pap03 (Rank 26)2026/08/3031233.3%
JAGAMARU-MIKE (Rank 28)2026/08/182020.0%
siesuu (Rank 27)2026/08/031010.0%
shironeko-hi (Rank 26)2026/07/27220100.0%
hunny_honey (Rank 28)2026/07/272020.0%
(´・ω・`) (Rank 23)2026/05/18110100.0%
moto1982 (Rank 21)2026/05/1721150.0%
サーちゃん (Rank 21)2026/05/11330100.0%
Nox (Rank 23)2026/05/061010.0%
syounai (Rank 27)2026/04/192020.0%
pi-chan_lion (Rank 28)2026/04/02110100.0%
豆次郎 (Rank 22)2026/03/2832166.7%

Round openings

Every character

crouch dash back into Koboku214P184.7%
forward movement into RenshouPP174.5%
guardG164.2%
forward movement into Jab Straight133.4%
backdash into Stop Kick4K112.9%
forward movement into punchP112.9%
backdash into Spin Heel Sword4K+G82.1%
forward movement into Koushu RensuiPP82.1%
evade up into crouch dash forward71.8%
forward movement into RaigekishouPPP71.8%
evade up into Jouho Touken6P61.6%
evade up into Souanshou3P+K61.6%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK51.3%
Juchou Senshou8P+K51.3%
Souka Rensui3PP into Souka Raigekishou3PPP51.3%

157 further openings account for the other 239 rounds.

Counted from 92 of the 98 matches played. The rest were not pulled for openings.

Pai

Career
58–46 · 55.8%
This season
31 matches · 48.4%
Peak rank
26

First hit in 48.0% of 125 rounds. Won 63.3% of the rounds they struck first, 40.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into RenshouPP1713.6%
forward movement into RaigekishouPPP75.6%
evade up into Souanshou3P+K64.8%
forward movement into punchP64.8%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK54.0%
Souka Rensui3PP into Souka Raigekishou3PPP54.0%
guardG54.0%
backdash into Ensei Soushouheki4P43.2%
crouch into guardG43.2%
crouch into Honshin Soukyaku1K+G32.4%
crouch into Rikensui1P32.4%
crouch into Souanshou3P+K32.4%
evade up into crouch dash forward32.4%
guardG into Ensei Haijinkyaku7K+G32.4%
Hi'en Tankyaku9K21.6%

41 further openings account for the other 49 rounds.

Akira

Career
87–82 · 51.5%
This season
21 matches · 38.1%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Koboku214P1822.5%
evade up into Jouho Touken6P67.5%
backdash into Tetsuzankou466P+K45.0%
guardG45.0%
Chouzan Housui46P+K33.8%
evade up into crouch dash forward33.8%
forward dash into Jouho Touken6P33.8%
forward dash into Rimon Chouchu66P33.8%
forward dash into Youteitou6K33.8%
Senzankou66P+K22.5%
evade down into Jouho Touken6P22.5%
evade up into backdash22.5%
evade up into forward dash22.5%
guardG into Jouho Touken6P22.5%
up-forward kick9K into kickK22.5%

21 further openings account for the other 21 rounds.

Counted from 19 of the 21 matches played. The rest were not pulled for openings.

Brad

Career
262–209 · 55.6%
This season
16 matches · 56.2%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Stop Kick4K1117.5%
forward dash into Sharp Shoot1P57.9%
forward movement into punchP46.3%
guardG46.3%
Dtee Sawk Dtrohng4P+K34.8%
Jumping Dtee Sawk Bon9P+K34.8%
Spine Whip4P into evade up34.8%
Sway Back4P+K+G into BreakdownP+K34.8%
backdash into Sway Back4P+K+G34.8%
forward movement into Jab StraightPP34.8%
Middle Spin Kick66K23.2%
backdash into Turn Savate44K23.2%
forward dash into Ten Kao6K23.2%
Dtee Sawk Dtrohng4P+K into evade up11.6%
Rapid Double JabP+K11.6%

13 further openings account for the other 13 rounds.

Counted from 15 of the 16 matches played. The rest were not pulled for openings.

Jacky

Career
203–157 · 56.4%
This season
14 matches · 57.1%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Jab StraightPP1018.9%
backdash into Spin Heel Sword4K+G815.1%
forward dash into Low Spin Kick1K+G35.7%
Dash Hammer Kick66K23.8%
Jumping Savate8K+G into kickK23.8%
backdash into Spinning Back Knuckle4P23.8%
backdash into forward movement23.8%
evade up into forward dash23.8%
forward movement into Jab Double StraightPPP23.8%
Low Spin Kick1K+G into Lightning Kick 12K+G11.9%
Middle Smash Back Knuckle6PP into Rib CrushPP6PPP11.9%
Switch StepP+K+G11.9%
Switch StepP+K+G into throwP+G11.9%
backdash11.9%
backdash into Dragon Combination 11P+K11.9%

14 further openings account for the other 14 rounds.

Counted from 13 of the 14 matches played. The rest were not pulled for openings.

Lion

Career
52–26 · 66.7%
This season
8 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Koushu RensuiPP825.8%
Juchou Senshou8P+K516.1%
crouch dash forward into Sen'inshou3P39.7%
evade up into Shicchi Soutai3K+G26.5%
Sentai4K into Senkyutai1K13.2%
backdash into Touku Rigou Bantaitetsu46K+G13.2%
backward movement into Senkyutai1K13.2%
crouch dash back into Fujintai1K+G13.2%
crouch into Kishitsu Kasensou43P13.2%
crouch into Senkyutai1K13.2%
crouch into Shicchi Soutai3K+G13.2%
evade down into backward movement13.2%
evade up into crouch dash forward13.2%
forward dash into Fujintai1K+G13.2%
forward movement into Renkan SenshouPPP13.2%

2 further openings account for the other 2 rounds.

Counted from 7 of the 8 matches played. The rest were not pulled for openings.

Aoi

Career
138–108 · 56.1%
This season
8 matches · 37.5%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tenchi In'youP+K+G310.0%
backdash into Ougimai4P310.0%
forward movement into Nirentotsu OuchuPPP310.0%
Sou'unha66K26.7%
crouch dash forward into Sodeshinken33P+K26.7%
forward movement into NirentotsuPP26.7%
guardG26.7%
Kusanagi2K+G into crouch13.3%
Uzumaki Shutou44P13.3%
backdash into Uzumaki Shutou44P13.3%
crouch dash back13.3%
crouch dash back into crouch13.3%
crouch dash forward into Gedan Shouda2P13.3%
crouch into Kusanagi2K+G13.3%
crouch into guardG13.3%

5 further openings account for the other 5 rounds.

Counted from 7 of the 8 matches played. The rest were not pulled for openings.

Not counted here: Taka. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Pai: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Aoi: not tested (too few rounds)