Virtua Fighter 5 REVO · v1.10
AlicerLandeel
Characters played — VF5's own record
| Akira | 35 | 375 | 244 | 131 | 65.1% |
|---|---|---|---|---|---|
| Sarah | 33 | 234 | 164 | 70 | 70.1% |
| Lau | 30 | 124 | 90 | 34 | 72.6% |
| Kage | 29 | 82 | 67 | 15 | 81.7% |
| Jean | 30 | 49 | 41 | 8 | 83.7% |
| Jacky | 28 | 47 | 36 | 11 | 76.6% |
| Shun | 27 | 16 | 13 | 3 | 81.2% |
| Goh | 27 | 10 | 10 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 66 | 53 | 13 | 80.3% | +5.5 |
|---|---|---|---|---|---|
| Jacky | 38 | 24 | 14 | 63.2% | -9.6 |
| Wolf | 37 | 27 | 10 | 73.0% | -1.9 |
| Shun | 33 | 26 | 7 | 78.8% | +9.2 |
| Pai | 30 | 25 | 5 | 83.3% | +15.9 |
| Lau | 27 | 23 | 4 | 85.2% | +13.6 |
| Sarah | 23 | 16 | 7 | 69.6% | -4.7 |
| Aoi | 22 | 10 | 12 | 45.5% | -31.3 |
| Jeffry | 22 | 18 | 4 | 81.8% | +9.0 |
| Goh | 21 | 17 | 4 | 81.0% | +9.8 |
| Brad | 20 | 17 | 3 | 85.0% | +4.6 |
| Lei Fei | 17 | 13 | 4 | 76.5% | +2.9 |
| El Blaze | 15 | 8 | 7 | 53.3% | -22.5 |
| Jean | 14 | 8 | 6 | 57.1% | -8.7 |
| Kage | 13 | 8 | 5 | 61.5% | -13.6 |
| Eileen | 11 | 7 | 4 | 63.6% | +1.4 |
| Taka | 8 | 7 | 1 | 87.5% | +7.3 |
| Vanessa | 8 | 5 | 3 | 62.5% | -8.9 |
| Dural | 4 | 4 | 0 | 100.0% | +22.7 |
| Lion | 3 | 0 | 3 | 0.0% | -74.8 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 49 | 39 | 10 | 79.6% | +4.3 |
|---|---|---|---|---|---|
| Full Fence | 46 | 35 | 11 | 76.1% | +3.4 |
| Open | 46 | 34 | 12 | 73.9% | +0.5 |
| Half Fence | 45 | 32 | 13 | 71.1% | -4.2 |
| Breakable Half Fence | 42 | 27 | 15 | 64.3% | -9.4 |
| Low Fence | 42 | 31 | 11 | 73.8% | -0.8 |
| Single Wall | 42 | 28 | 14 | 66.7% | -3.7 |
| Rectangle | 41 | 31 | 10 | 75.6% | +3.7 |
| Breakable Full Fence | 38 | 27 | 11 | 71.0% | -0.3 |
| Full Fence and Open | 17 | 13 | 4 | 76.5% | +7.5 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 261 | 73.2% | 73.5% | -0.3 |
| No walls | 130 | 71.5% | 72.7% | -1.1 |
Walls against open: +0.9 points (95% range -9.2 to +11.0), p 0.865 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| gin-chaman (Rank 27) | 16 | 12 | 4 | 75.0% |
|---|---|---|---|---|
| けいすけ新宿 (Rank 24) | 13 | 9 | 4 | 69.2% |
| shuri_nero (Rank 34) | 10 | 9 | 1 | 90.0% |
| うをん (Rank 31) | 9 | 6 | 3 | 66.7% |
| ターム (Rank 19) | 8 | 8 | 0 | 100.0% |
| 你知道我為什麼叫雷飛嗎? (Rank 23) | 8 | 8 | 0 | 100.0% |
| AlicerLandeel (Rank 33) | 6 | 5 | 1 | 83.3% |
| dalmax72 (Rank 22) | 6 | 6 | 0 | 100.0% |
| smogh (Rank 21) | 6 | 6 | 0 | 100.0% |
| しゅが~nsr (Rank 26) | 6 | 5 | 1 | 83.3% |
| Hi:D (Rank 27) | 5 | 3 | 2 | 60.0% |
| Zenpro-052 (Rank 36) | 5 | 2 | 3 | 40.0% |
| cokeshi (Rank 29) | 5 | 4 | 1 | 80.0% |
| nidone_55 (Rank 27) | 5 | 4 | 1 | 80.0% |
| oyassangou (Rank 30) | 5 | 4 | 1 | 80.0% |
| suconyanzu (Rank 27) | 5 | 4 | 1 | 80.0% |
| あばぎ (Rank 30) | 5 | 4 | 1 | 80.0% |
| ぽん (Rank 24) | 5 | 5 | 0 | 100.0% |
| ゅろぽ (Rank 24) | 5 | 5 | 0 | 100.0% |
| ケツバッターA (Rank 32) | 5 | 4 | 1 | 80.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 5 | 4 | 1 | 80.0% |
| 獣王(設定2) (Rank 32) | 5 | 3 | 2 | 60.0% |
| Wonda15426 (Rank 27) | 4 | 2 | 2 | 50.0% |
| azn3_ayapin (Rank 35) | 4 | 2 | 2 | 50.0% |
| misoazy (Rank 29) | 4 | 4 | 0 | 100.0% |
Most played opponents, most recent first
| 獣王(設定2) (Rank 32) | 2026/09/23 | 5 | 3 | 2 | 60.0% |
|---|---|---|---|---|---|
| misoazy (Rank 29) | 2026/09/23 | 4 | 4 | 0 | 100.0% |
| shuri_nero (Rank 34) | 2026/09/18 | 10 | 9 | 1 | 90.0% |
| AlicerLandeel (Rank 33) | 2026/09/17 | 6 | 5 | 1 | 83.3% |
| Zenpro-052 (Rank 36) | 2026/09/17 | 5 | 2 | 3 | 40.0% |
| しゅが~nsr (Rank 26) | 2026/09/16 | 6 | 5 | 1 | 83.3% |
| Hi:D (Rank 27) | 2026/09/14 | 5 | 3 | 2 | 60.0% |
| あばぎ (Rank 30) | 2026/09/14 | 5 | 4 | 1 | 80.0% |
| ケツバッターA (Rank 32) | 2026/09/14 | 5 | 4 | 1 | 80.0% |
| gin-chaman (Rank 27) | 2026/09/12 | 16 | 12 | 4 | 75.0% |
| Wonda15426 (Rank 27) | 2026/09/11 | 4 | 2 | 2 | 50.0% |
| azn3_ayapin (Rank 35) | 2026/07/22 | 4 | 2 | 2 | 50.0% |
| cokeshi (Rank 29) | 2026/07/22 | 5 | 4 | 1 | 80.0% |
| nidone_55 (Rank 27) | 2026/07/20 | 5 | 4 | 1 | 80.0% |
| oyassangou (Rank 30) | 2026/07/20 | 5 | 4 | 1 | 80.0% |
| けいすけ新宿 (Rank 24) | 2026/07/17 | 13 | 9 | 4 | 69.2% |
| suconyanzu (Rank 27) | 2026/07/16 | 5 | 4 | 1 | 80.0% |
| うをん (Rank 31) | 2026/07/15 | 9 | 6 | 3 | 66.7% |
| smogh (Rank 21) | 2026/07/04 | 6 | 6 | 0 | 100.0% |
| ゅろぽ (Rank 24) | 2026/07/04 | 5 | 5 | 0 | 100.0% |
| dalmax72 (Rank 22) | 2026/06/30 | 6 | 6 | 0 | 100.0% |
| ぽん (Rank 24) | 2026/06/30 | 5 | 5 | 0 | 100.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/06/30 | 5 | 4 | 1 | 80.0% |
| 你知道我為什麼叫雷飛嗎? (Rank 23) | 2026/06/30 | 8 | 8 | 0 | 100.0% |
| ターム (Rank 19) | 2026/06/29 | 8 | 8 | 0 | 100.0% |
Round openings
Every character
| forward movement into punchP | 115 | 7.3% |
|---|---|---|
| punchP | 86 | 5.5% |
| evade down into crouch dash forward | 68 | 4.3% |
| crouch dash back into forward movement | 64 | 4.1% |
| crouch dash back into forward dash | 59 | 3.8% |
| crouch dash back into evade down | 55 | 3.5% |
| Rimon Chouchu66P into Jouho Touken6P | 49 | 3.1% |
| punchP into crouch dash forward | 44 | 2.8% |
| crouch dash back into guardG | 40 | 2.5% |
| punchP into forward dash | 38 | 2.4% |
| evade up into crouch dash forward | 28 | 1.8% |
| crouch dash back into throwP+G | 27 | 1.7% |
| Housui2P into throwP+G | 24 | 1.5% |
| crouch dash back into Jouho Touken6P | 22 | 1.4% |
| crouch dash back | 20 | 1.3% |
305 further openings account for the other 828 rounds.
Counted from 413 of the 432 matches played. The rest were not pulled for openings.
Akira
| Rimon Chouchu66P into Jouho Touken6P | 49 | 8.6% |
|---|---|---|
| crouch dash back into forward dash | 43 | 7.6% |
| evade down into crouch dash forward | 26 | 4.6% |
| Housui2P into throwP+G | 24 | 4.2% |
| punchP into crouch dash forward | 24 | 4.2% |
| crouch dash back into evade down | 23 | 4.1% |
| punchP into forward dash | 23 | 4.1% |
| crouch dash back into Jouho Touken6P | 22 | 3.9% |
| Jouho Touken6P | 17 | 3.0% |
| Rimon Chouchu66P | 17 | 3.0% |
| punchP | 16 | 2.8% |
| forward dash into Jouho Touken6P | 14 | 2.5% |
| backdash into Jouho Senshou46P | 12 | 2.1% |
| crouch dash forward into Youhou33P | 11 | 1.9% |
| crouch into Housui2P | 11 | 1.9% |
112 further openings account for the other 235 rounds.
Counted from 157 of the 172 matches played. The rest were not pulled for openings.
Sarah
| punchP | 55 | 11.9% |
|---|---|---|
| forward movement into punchP | 47 | 10.2% |
| evade down into crouch dash forward | 37 | 8.0% |
| crouch dash back into Crescent Heel4K+G | 20 | 4.3% |
| crouch dash back into forward movement | 20 | 4.3% |
| crouch dash back into guardG | 18 | 3.9% |
| Squat Straight2P into throwP+G | 16 | 3.5% |
| crouch dash back into Rising Elbow6P | 14 | 3.0% |
| crouch dash back | 13 | 2.8% |
| punchP into crouch dash forward | 13 | 2.8% |
| crouch dash back into evade down | 12 | 2.6% |
| crouch into Leg Slicer2K+G | 12 | 2.6% |
| evade up into crouch dash forward | 11 | 2.4% |
| crouch into Squat Straight2P | 10 | 2.2% |
| crouch dash back into forward dash | 9 | 1.9% |
83 further openings account for the other 156 rounds.
Jacky
| forward movement into punchP | 21 | 13.0% |
|---|---|---|
| crouch into Slant Back Knuckle1P | 20 | 12.4% |
| crouch dash back into forward movement | 18 | 11.2% |
| crouch dash back into Spin Heel Sword4K+G | 8 | 5.0% |
| crouch dash back into evade down | 7 | 4.3% |
| crouch dash back into guardG | 7 | 4.3% |
| forward movement into Jab Double StraightPPP | 7 | 4.3% |
| crouch dash back into backdash | 5 | 3.1% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 4 | 2.5% |
| crouch dash back | 4 | 2.5% |
| crouch dash back into Middle Smash6P | 3 | 1.9% |
| crouch dash back into Rib CrushPP6PPP | 3 | 1.9% |
| crouch dash back into forward dash | 3 | 1.9% |
| Squat Straight2P into throwP+G | 2 | 1.2% |
| crouch dash back into Middle Smash Sword6PK | 2 | 1.2% |
42 further openings account for the other 47 rounds.
Kage
| crouch dash back into forward movement | 10 | 7.0% |
|---|---|---|
| crouch into Nirenkyaku3KK | 9 | 6.3% |
| Jizuridan2P into throwP+G | 7 | 4.9% |
| crouch into Shippuzan3PP | 7 | 4.9% |
| ResshouPP into SandangekiPPP | 6 | 4.2% |
| crouch into Jizuridan2P | 6 | 4.2% |
| crouch into down-back kick+guard1K+G | 6 | 4.2% |
| crouch into Surigeri2K | 5 | 3.5% |
| forward movement into punchP | 5 | 3.5% |
| punchP into throwP+G | 5 | 3.5% |
| Nakageri3K into Nirenkyaku3KK | 4 | 2.8% |
| crouch dash back into backdash | 4 | 2.8% |
| crouch dash back into guardG | 4 | 2.8% |
| crouch into Fusenjin3P | 4 | 2.8% |
| evade up into crouch dash forward | 4 | 2.8% |
37 further openings account for the other 56 rounds.
Jean
| Gyaku Seikenzuki66P into Yoko'enpi6P | 15 | 16.5% |
|---|---|---|
| forward movement into punchP | 12 | 13.2% |
| crouch dash back into throwP+G | 5 | 5.5% |
| punchP | 5 | 5.5% |
| Shitamaeken2P into crouch | 4 | 4.4% |
| punchP into forward dash | 4 | 4.4% |
| Shitanagi Shutou1P | 3 | 3.3% |
| crouch dash back into evade down | 3 | 3.3% |
| KounirenPP into Nishin KakegeriPPK | 2 | 2.2% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 2 | 2.2% |
| crouch dash back into Oishitazuki3PP | 2 | 2.2% |
| crouch dash back into Yoko'enpi~Uchishutou6PP | 2 | 2.2% |
| crouch dash back into backdash | 2 | 2.2% |
| crouch dash back into forward dash | 2 | 2.2% |
| crouch into Chudan~Joudan Mawashigeri3KK | 2 | 2.2% |
22 further openings account for the other 26 rounds.
Lau
| forward movement into punchP | 18 | 30.5% |
|---|---|---|
| crouch dash back into evade down | 4 | 6.8% |
| crouch dash back into guardG | 4 | 6.8% |
| Fukko Kensou1P | 3 | 5.1% |
| crouch dash back into forward movement | 3 | 5.1% |
| punchP into Fukko Kensou1P | 3 | 5.1% |
| crouch dash back into Chugeki6P | 2 | 3.4% |
| crouch dash back into throwP+G | 2 | 3.4% |
| crouch into down-back kick1K | 2 | 3.4% |
| forward dash into throwP+G | 2 | 3.4% |
| Chisoutai2K+G | 1 | 1.7% |
| Fukko Kensou1P into guardG | 1 | 1.7% |
| Risensou46P+K into forward movement | 1 | 1.7% |
| Souchuken2P into Fukko Kensou1P | 1 | 1.7% |
| backdash into Kensou4P | 1 | 1.7% |
11 further openings account for the other 11 rounds.
Counted from 16 of the 20 matches played. The rest were not pulled for openings.
Goh
| crouch dash back into forward movement | 10 | 23.8% |
|---|---|---|
| crouch into Maegeri3K | 5 | 11.9% |
| crouch dash back into evade down | 4 | 9.5% |
| punchP | 4 | 9.5% |
| Sune'uchi2P into throwP+G | 3 | 7.1% |
| evade up into crouch dash forward | 2 | 4.8% |
| Maegeri3K into Batousatsu3KP | 1 | 2.4% |
| Sune'uchi2P into punchP | 1 | 2.4% |
| backdash into guardG | 1 | 2.4% |
| crouch dash back into Hiji'ate6P | 1 | 2.4% |
| crouch dash back into backdash | 1 | 2.4% |
| crouch dash back into throwP+G | 1 | 2.4% |
| crouch dash forward into crouch | 1 | 2.4% |
| crouch into Sune'uchi2P | 1 | 2.4% |
| evade down into crouch dash back | 1 | 2.4% |
5 further openings account for the other 5 rounds.
Shun
| forward movement into punchP | 10 | 23.8% |
|---|---|---|
| punchP | 5 | 11.9% |
| crouch into Haisenchu1P | 3 | 7.1% |
| Fukuchougeki2P | 2 | 4.8% |
| crouch dash back into crouch | 2 | 4.8% |
| crouch dash back into forward movement | 2 | 4.8% |
| punchP into forward dash | 2 | 4.8% |
| punchP into throwP+G | 2 | 4.8% |
| backdash into Getsuga Gakushu46P | 1 | 2.4% |
| backdash into crouch | 1 | 2.4% |
| backdash into crouch dash back | 1 | 2.4% |
| crouch dash back into Kasen Chugeki6P | 1 | 2.4% |
| crouch dash back into backdash | 1 | 2.4% |
| crouch dash back into evade down | 1 | 2.4% |
| crouch dash back into guardG | 1 | 2.4% |
7 further openings account for the other 7 rounds.
