VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

AlicerLandeel

Career matches937
Career win rate71.0%
Round win rate64.9%
Peak rank35
Distinct opponents164
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira3537524413165.1%
Sarah332341647070.1%
Lau30124903472.6%
Kage2982671581.7%
Jean304941883.7%
Jacky2847361176.6%
Shun271613381.2%
Goh2710100100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira66531380.3%+5.5
Jacky38241463.2%-9.6
Wolf37271073.0%-1.9
Shun3326778.8%+9.2
Pai3025583.3%+15.9
Lau2723485.2%+13.6
Sarah2316769.6%-4.7
Aoi22101245.5%-31.3
Jeffry2218481.8%+9.0
Goh2117481.0%+9.8
Brad2017385.0%+4.6
Lei Fei1713476.5%+2.9
El Blaze158753.3%-22.5
Jean148657.1%-8.7
Kage138561.5%-13.6
Eileen117463.6%+1.4
Taka87187.5%+7.3
Vanessa85362.5%-8.9
Dural440100.0%+22.7
Lion3030.0%-74.8

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon49391079.6%+4.3
Full Fence46351176.1%+3.4
Open46341273.9%+0.5
Half Fence45321371.1%-4.2
Breakable Half Fence42271564.3%-9.4
Low Fence42311173.8%-0.8
Single Wall42281466.7%-3.7
Rectangle41311075.6%+3.7
Breakable Full Fence38271171.0%-0.3
Full Fence and Open1713476.5%+7.5

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls26173.2%73.5%-0.3
No walls13071.5%72.7%-1.1

Walls against open: +0.9 points (95% range -9.2 to +11.0), p 0.865 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

gin-chaman (Rank 27)1612475.0%
けいすけ新宿 (Rank 24)139469.2%
shuri_nero (Rank 34)109190.0%
うをん (Rank 31)96366.7%
ターム (Rank 19)880100.0%
你知道我為什麼叫雷飛嗎? (Rank 23)880100.0%
AlicerLandeel (Rank 33)65183.3%
dalmax72 (Rank 22)660100.0%
smogh (Rank 21)660100.0%
しゅが~nsr (Rank 26)65183.3%
Hi:D (Rank 27)53260.0%
Zenpro-052 (Rank 36)52340.0%
cokeshi (Rank 29)54180.0%
nidone_55 (Rank 27)54180.0%
oyassangou (Rank 30)54180.0%
suconyanzu (Rank 27)54180.0%
あばぎ (Rank 30)54180.0%
ぽん (Rank 24)550100.0%
ゅろぽ (Rank 24)550100.0%
ケツバッターA (Rank 32)54180.0%
失礼!スマッシュ☆彡 (Rank 26)54180.0%
獣王(設定2) (Rank 32)53260.0%
Wonda15426 (Rank 27)42250.0%
azn3_ayapin (Rank 35)42250.0%
misoazy (Rank 29)440100.0%

Most played opponents, most recent first

獣王(設定2) (Rank 32)2026/09/2353260.0%
misoazy (Rank 29)2026/09/23440100.0%
shuri_nero (Rank 34)2026/09/18109190.0%
AlicerLandeel (Rank 33)2026/09/1765183.3%
Zenpro-052 (Rank 36)2026/09/1752340.0%
しゅが~nsr (Rank 26)2026/09/1665183.3%
Hi:D (Rank 27)2026/09/1453260.0%
あばぎ (Rank 30)2026/09/1454180.0%
ケツバッターA (Rank 32)2026/09/1454180.0%
gin-chaman (Rank 27)2026/09/121612475.0%
Wonda15426 (Rank 27)2026/09/1142250.0%
azn3_ayapin (Rank 35)2026/07/2242250.0%
cokeshi (Rank 29)2026/07/2254180.0%
nidone_55 (Rank 27)2026/07/2054180.0%
oyassangou (Rank 30)2026/07/2054180.0%
けいすけ新宿 (Rank 24)2026/07/17139469.2%
suconyanzu (Rank 27)2026/07/1654180.0%
うをん (Rank 31)2026/07/1596366.7%
smogh (Rank 21)2026/07/04660100.0%
ゅろぽ (Rank 24)2026/07/04550100.0%
dalmax72 (Rank 22)2026/06/30660100.0%
ぽん (Rank 24)2026/06/30550100.0%
失礼!スマッシュ☆彡 (Rank 26)2026/06/3054180.0%
你知道我為什麼叫雷飛嗎? (Rank 23)2026/06/30880100.0%
ターム (Rank 19)2026/06/29880100.0%

Round openings

Every character

forward movement into punchP1157.3%
punchP865.5%
evade down into crouch dash forward684.3%
crouch dash back into forward movement644.1%
crouch dash back into forward dash593.8%
crouch dash back into evade down553.5%
Rimon Chouchu66P into Jouho Touken6P493.1%
punchP into crouch dash forward442.8%
crouch dash back into guardG402.5%
punchP into forward dash382.4%
evade up into crouch dash forward281.8%
crouch dash back into throwP+G271.7%
Housui2P into throwP+G241.5%
crouch dash back into Jouho Touken6P221.4%
crouch dash back201.3%

305 further openings account for the other 828 rounds.

Counted from 413 of the 432 matches played. The rest were not pulled for openings.

Akira

Rimon Chouchu66P into Jouho Touken6P498.6%
crouch dash back into forward dash437.6%
evade down into crouch dash forward264.6%
Housui2P into throwP+G244.2%
punchP into crouch dash forward244.2%
crouch dash back into evade down234.1%
punchP into forward dash234.1%
crouch dash back into Jouho Touken6P223.9%
Jouho Touken6P173.0%
Rimon Chouchu66P173.0%
punchP162.8%
forward dash into Jouho Touken6P142.5%
backdash into Jouho Senshou46P122.1%
crouch dash forward into Youhou33P111.9%
crouch into Housui2P111.9%

112 further openings account for the other 235 rounds.

Counted from 157 of the 172 matches played. The rest were not pulled for openings.

Sarah

punchP5511.9%
forward movement into punchP4710.2%
evade down into crouch dash forward378.0%
crouch dash back into Crescent Heel4K+G204.3%
crouch dash back into forward movement204.3%
crouch dash back into guardG183.9%
Squat Straight2P into throwP+G163.5%
crouch dash back into Rising Elbow6P143.0%
crouch dash back132.8%
punchP into crouch dash forward132.8%
crouch dash back into evade down122.6%
crouch into Leg Slicer2K+G122.6%
evade up into crouch dash forward112.4%
crouch into Squat Straight2P102.2%
crouch dash back into forward dash91.9%

83 further openings account for the other 156 rounds.

Jacky

forward movement into punchP2113.0%
crouch into Slant Back Knuckle1P2012.4%
crouch dash back into forward movement1811.2%
crouch dash back into Spin Heel Sword4K+G85.0%
crouch dash back into evade down74.3%
crouch dash back into guardG74.3%
forward movement into Jab Double StraightPPP74.3%
crouch dash back into backdash53.1%
Dash Hammer Kick66K into High Angle Upper Kick6K42.5%
crouch dash back42.5%
crouch dash back into Middle Smash6P31.9%
crouch dash back into Rib CrushPP6PPP31.9%
crouch dash back into forward dash31.9%
Squat Straight2P into throwP+G21.2%
crouch dash back into Middle Smash Sword6PK21.2%

42 further openings account for the other 47 rounds.

Kage

crouch dash back into forward movement107.0%
crouch into Nirenkyaku3KK96.3%
Jizuridan2P into throwP+G74.9%
crouch into Shippuzan3PP74.9%
ResshouPP into SandangekiPPP64.2%
crouch into Jizuridan2P64.2%
crouch into down-back kick+guard1K+G64.2%
crouch into Surigeri2K53.5%
forward movement into punchP53.5%
punchP into throwP+G53.5%
Nakageri3K into Nirenkyaku3KK42.8%
crouch dash back into backdash42.8%
crouch dash back into guardG42.8%
crouch into Fusenjin3P42.8%
evade up into crouch dash forward42.8%

37 further openings account for the other 56 rounds.

Jean

Gyaku Seikenzuki66P into Yoko'enpi6P1516.5%
forward movement into punchP1213.2%
crouch dash back into throwP+G55.5%
punchP55.5%
Shitamaeken2P into crouch44.4%
punchP into forward dash44.4%
Shitanagi Shutou1P33.3%
crouch dash back into evade down33.3%
KounirenPP into Nishin KakegeriPPK22.2%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP22.2%
crouch dash back into Oishitazuki3PP22.2%
crouch dash back into Yoko'enpi~Uchishutou6PP22.2%
crouch dash back into backdash22.2%
crouch dash back into forward dash22.2%
crouch into Chudan~Joudan Mawashigeri3KK22.2%

22 further openings account for the other 26 rounds.

Lau

forward movement into punchP1830.5%
crouch dash back into evade down46.8%
crouch dash back into guardG46.8%
Fukko Kensou1P35.1%
crouch dash back into forward movement35.1%
punchP into Fukko Kensou1P35.1%
crouch dash back into Chugeki6P23.4%
crouch dash back into throwP+G23.4%
crouch into down-back kick1K23.4%
forward dash into throwP+G23.4%
Chisoutai2K+G11.7%
Fukko Kensou1P into guardG11.7%
Risensou46P+K into forward movement11.7%
Souchuken2P into Fukko Kensou1P11.7%
backdash into Kensou4P11.7%

11 further openings account for the other 11 rounds.

Counted from 16 of the 20 matches played. The rest were not pulled for openings.

Goh

crouch dash back into forward movement1023.8%
crouch into Maegeri3K511.9%
crouch dash back into evade down49.5%
punchP49.5%
Sune'uchi2P into throwP+G37.1%
evade up into crouch dash forward24.8%
Maegeri3K into Batousatsu3KP12.4%
Sune'uchi2P into punchP12.4%
backdash into guardG12.4%
crouch dash back into Hiji'ate6P12.4%
crouch dash back into backdash12.4%
crouch dash back into throwP+G12.4%
crouch dash forward into crouch12.4%
crouch into Sune'uchi2P12.4%
evade down into crouch dash back12.4%

5 further openings account for the other 5 rounds.

Shun

forward movement into punchP1023.8%
punchP511.9%
crouch into Haisenchu1P37.1%
Fukuchougeki2P24.8%
crouch dash back into crouch24.8%
crouch dash back into forward movement24.8%
punchP into forward dash24.8%
punchP into throwP+G24.8%
backdash into Getsuga Gakushu46P12.4%
backdash into crouch12.4%
backdash into crouch dash back12.4%
crouch dash back into Kasen Chugeki6P12.4%
crouch dash back into backdash12.4%
crouch dash back into evade down12.4%
crouch dash back into guardG12.4%

7 further openings account for the other 7 rounds.