VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

AlicerLandeel

  • Sarah
  • Lau
  • Jacky
  • Kage
  • Jean
  • Goh
  • Shun
  • Jeffry
Career matches1,138
Career win rate69.6%
Round win rate63.0%
Peak rank37
Distinct opponents205
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1724 #683 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira3749731118662.6%
Sarah332341647070.1%
Lau32125903572.0%
Kage2982671581.7%
Jeffry3062471575.8%
Jean304941883.7%
Jacky2847361176.6%
Goh282623388.5%
Shun271613381.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,140 of 2,140 rounds counted

8.4 inputs a second (503 a minute) this season. Faster than 78% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira9.1545789
Sarah8.0481463
Lau7.9472365
Jacky8.1485161
Kage8.1488140
Jean7.947391
Goh7.947584
Shun8.048142
Jeffry8.65165

By opponent's character

Akira8.4505307
Jacky8.7520230
Wolf8.3500168
Shun8.4503155
Pai8.7522144
Lau8.7522135
Goh8.5509137
Jeffry8.3496111
El Blaze8.4504111
Aoi7.7463108
Sarah8.0480104
Brad8.651382
Jean8.249287
Lei Fei8.148471
Kage9.254956
Eileen8.048247
Taka8.249231
Vanessa7.746329
Dural8.148512
Lion7.344015

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira83651878.3%+5.8
Jacky59382164.4%-7.4
Wolf43331076.7%+5.5
Shun41291270.7%+3.1
Pai3728975.7%+9.3
Lau3628877.8%+9.6
Goh3324972.7%+3.0
Jeffry2922775.9%+5.3
El Blaze28161257.1%-14.1
Aoi27121544.4%-29.0
Sarah2718966.7%-4.7
Brad2219386.4%+8.9
Jean2214863.6%+0.1
Lei Fei2014670.0%-1.2
Kage149564.3%-7.6
Eileen128466.7%+7.7
Taka87187.5%+9.7
Vanessa85362.5%-5.9
Dural440100.0%+25.3
Lion4040.0%-71.8

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon62461674.2%+2.3
Single Wall61402165.6%-3.1
Low Fence58421672.4%+0.2
Open57391868.4%-3.3
Full Fence55421376.4%+5.9
Rectangle55411474.5%+5.0
Breakable Half Fence54332161.1%-10.5
Half Fence53341964.2%-7.9
Breakable Full Fence48341470.8%+3.8
Full Fence and Open2822678.6%+9.5

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls32770.3%70.5%-0.2
No walls17668.8%70.6%-1.9

Walls against open: +1.7 points (95% range -7.4 to +10.8), p 0.718 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

AlicerLandeel (Rank 32)2026/10/1076185.7%
うをん (Rank 33)2026/09/30107370.0%
aona (Rank 36)2026/09/2453260.0%
肉彦さん☆彡 (Rank 32)2026/09/2473442.9%
LEO (Rank 35)2026/09/2483537.5%
Holmes-sensei (Rank 30)2026/09/2484450.0%
獣王(設定2) (Rank 31)2026/09/24115645.5%
Grimaster (Rank 29)2026/09/2476185.7%
Jet_Akira (Rank 29)2026/09/2454180.0%
shuri_nero (Rank 34)2026/09/18109190.0%
Zenpro-052 (Rank 36)2026/09/1752340.0%
しゅが~nsr (Rank 26)2026/09/1665183.3%
Hi:D (Rank 27)2026/09/1453260.0%
あばぎ (Rank 30)2026/09/1454180.0%
ケツバッターA (Rank 32)2026/09/1454180.0%
gin-chaman (Rank 27)2026/09/121612475.0%
nidone_55 (Rank 27)2026/07/2054180.0%
けいすけ新宿 (Rank 24)2026/07/17139469.2%
smogh (Rank 21)2026/07/04660100.0%
ゅろぽ (Rank 24)2026/07/04550100.0%
dalmax72 (Rank 22)2026/06/30660100.0%
ぽん (Rank 24)2026/06/30550100.0%
失礼!スマッシュ☆彡 (Rank 26)2026/06/3054180.0%
你知道我為什麼叫雷飛嗎? (Rank 23)2026/06/30880100.0%
ターム (Rank 19)2026/06/29880100.0%

Round openings

Every character

forward movement into punchP1437.0%
punchP1095.3%
evade down into crouch dash forward793.9%
crouch dash back into forward dash683.3%
crouch dash back into evade down663.2%
crouch dash back into forward movement663.2%
crouch dash back into guardG663.2%
Rimon Chouchu66P into Jouho Touken6P643.1%
punchP into crouch dash forward623.0%
punchP into forward dash462.2%
punchP into throwP+G361.8%
crouch dash back into Jouho Touken6P351.7%
crouch dash back into throw escape331.6%
evade up into crouch dash forward331.6%
Housui2P into throwP+G321.6%

361 further openings account for the other 1,107 rounds.

Counted from 533 of the 556 matches played. The rest were not pulled for openings.

Akira

Career
311–186 · 62.6%
This season
212 matches · 67.9%
Peak rank
37

First hit in 57.1% of 735 rounds. Won 63.1% of the rounds they struck first, 59.4% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 56.5% of rounds, against 39.3% in their other rounds.
  • Against Akira: evades first in 28.8% of rounds, against 5.8% against everyone else.
  • After opening the round before by backing off: backs off first in 49.7% of rounds, against 31.0% after anything else.
  • After losing a round: backs off first in 44.5% of rounds, against 29.5% after winning one.
  • When ahead: evades first in 15.1% of rounds, against 2.5% when level or behind.
  • In round 1: opens with “66P Rimon Chouchu into 6P Jouho Touken” in 14.5% of rounds, against 6.5% in their other rounds.
  • Against Lau: opens with “66P Rimon Chouchu into 6P Jouho Touken” in 28.6% of rounds, against 7.0% against everyone else.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P648.7%
crouch dash back into forward dash547.3%
crouch dash back into Jouho Touken6P354.7%
Housui2P into throwP+G324.3%
punchP into crouch dash forward324.3%
evade down into crouch dash forward293.9%
punchP into forward dash283.8%
crouch dash back into evade down243.2%
punchP223.0%
crouch into Housui2P202.7%
Jouho Touken6P182.4%
Rimon Chouchu66P172.3%
crouch into Sokutai3K172.3%
forward dash into Jouho Touken6P162.2%
crouch dash back into guardG152.0%

126 further openings account for the other 316 rounds.

Counted from 200 of the 212 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–5 · 71%5–0 · 100%too few to test
Jacky9–8 · 53%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

12 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Sarah

Career
164–70 · 70.1%
This season
117 matches · 69.2%
Peak rank
33

First hit in 56.5% of 462 rounds. Won 62.5% of the rounds they struck first, 61.7% of the rounds they were struck first.

Significant Tells

  • Against Akira: evades first in 46.5% of rounds, against 11.9% against everyone else.
  • After opening the round before by evading: evades first in 39.1% of rounds, against 15.8% after anything else.
  • After winning a round: attacks straight away in 36.2% of rounds, against 15.1% after losing one.
  • When ahead: attacks straight away in 34.9% of rounds, against 18.3% when level or behind.
  • Against Akira: opens with “evade down into crouch dash forward” in 24.8% of rounds, against 3.3% against everyone else.
  • When ahead: opens with “P punch” in 18.3% of rounds, against 3.8% when level or behind.

How is this tested?

punchP5511.9%
forward movement into punchP4710.2%
evade down into crouch dash forward378.0%
crouch dash back into Crescent Heel4K+G275.8%
crouch dash back into Rising Elbow6P173.7%
crouch dash back into forward movement173.7%
Squat Straight2P into throwP+G163.5%
crouch dash back into guardG163.5%
punchP into crouch dash forward132.8%
crouch dash back into evade down122.6%
crouch into Leg Slicer2K+G122.6%
evade up into crouch dash forward112.4%
crouch into Squat Straight2P102.2%
Squat Straight2P71.5%
crouch dash back into forward dash71.5%

88 further openings account for the other 159 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira13–5 · 72%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
90–35 · 72.0%
This season
93 matches · 65.6%
Peak rank
32

First hit in 59.1% of 362 rounds. Won 61.2% of the rounds they struck first, 56.8% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 19.4% of rounds, against 8.1% in their other rounds.

How is this tested?

forward movement into punchP3810.4%
crouch dash back into guardG246.6%
backdash into Kensou4P205.5%
Fukko Kensou1P195.2%
punchP174.7%
crouch dash back into evade down164.4%
crouch into Chisoutai2K+G143.8%
crouch into down-back kick1K133.6%
punchP into crouch dash forward113.0%
punchP into Fukko Kensou1P102.7%
punchP into throwP+G102.7%
Fukko Kensou1P into guardG92.5%
crouch dash back into Sako Soushou4P+K92.5%
backdash into evade up82.2%
crouch dash back into Chugeki6P82.2%

67 further openings account for the other 139 rounds.

Jacky

Career
36–11 · 76.6%
This season
44 matches · 77.3%
Peak rank
28

First hit in 63.4% of 161 rounds. Won 69.6% of the rounds they struck first, 69.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2113.0%
crouch into Slant Back Knuckle1P2012.4%
crouch dash back into forward movement1811.2%
crouch dash back into Spin Heel Sword4K+G95.6%
crouch dash back into guardG74.3%
forward movement into Jab Double StraightPPP74.3%
crouch dash back into evade down63.7%
crouch dash back into backdash53.1%
Dash Hammer Kick66K into High Angle Upper Kick6K42.5%
crouch dash back42.5%
crouch dash back into Middle Smash6P31.9%
crouch dash back into Rib CrushPP6PPP31.9%
crouch dash back into forward dash31.9%
Squat Straight2P into throwP+G21.2%
crouch dash back into Middle Smash Sword6PK21.2%

42 further openings account for the other 47 rounds.

Kage

Career
67–15 · 81.7%
This season
35 matches · 80.0%
Peak rank
29

First hit in 59.4% of 138 rounds. Won 67.1% of the rounds they struck first, 66.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into forward movement107.0%
crouch into Nirenkyaku3KK96.3%
Jizuridan2P into throwP+G74.9%
crouch into Shippuzan3PP74.9%
ResshouPP into SandangekiPPP64.2%
crouch into Jizuridan2P64.2%
crouch into down-back kick+guard1K+G64.2%
crouch into Surigeri2K53.5%
forward movement into punchP53.5%
punchP into throwP+G53.5%
Nakageri3K into Nirenkyaku3KK42.8%
crouch dash back into backdash42.8%
crouch into Fusenjin3P42.8%
evade up into crouch dash forward42.8%
punchP into ResshouPP42.8%

38 further openings account for the other 56 rounds.

Jean

Career
41–8 · 83.7%
This season
23 matches · 78.3%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P into Yoko'enpi6P1516.5%
forward movement into punchP1213.2%
crouch dash back into throw escape66.6%
punchP55.5%
Shitamaeken2P into crouch44.4%
punchP into forward dash44.4%
Shitanagi Shutou1P33.3%
KounirenPP into Nishin KakegeriPPK22.2%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP22.2%
crouch dash back into Oishitazuki3PP22.2%
crouch dash back into Yoko'enpi~Uchishutou6PP22.2%
crouch dash back into backdash22.2%
crouch dash back into evade down22.2%
crouch dash back into forward dash22.2%
crouch into Chudan~Joudan Mawashigeri3KK22.2%

22 further openings account for the other 26 rounds.

Goh

Career
23–3 · 88.5%
This season
22 matches · 86.4%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into forward movement1023.8%
crouch into Maegeri3K511.9%
crouch dash back into evade down49.5%
punchP49.5%
Sune'uchi2P into throwP+G37.1%
evade up into crouch dash forward24.8%
Maegeri3K into Batousatsu3KP12.4%
Sune'uchi2P into punchP12.4%
backdash into guardG12.4%
crouch dash back into Hiji'ate6P12.4%
crouch dash back into backdash12.4%
crouch dash back into throw escape12.4%
crouch dash forward into crouch12.4%
crouch into Sune'uchi2P12.4%
evade down into crouch dash back12.4%

5 further openings account for the other 5 rounds.

Counted from 11 of the 22 matches played. The rest were not pulled for openings.

Shun

Career
13–3 · 81.2%
This season
10 matches · 70.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1023.8%
punchP511.9%
crouch into Haisenchu1P37.1%
Fukuchougeki2P24.8%
crouch dash back into crouch24.8%
crouch dash back into forward movement24.8%
punchP into forward dash24.8%
punchP into throwP+G24.8%
backdash into Getsuga Gakushu46P12.4%
backdash into crouch12.4%
backdash into crouch dash back12.4%
crouch dash back into Kasen Chugeki6P12.4%
crouch dash back into backdash12.4%
crouch dash back into evade down12.4%
crouch dash back into guardG12.4%

7 further openings account for the other 7 rounds.

Not counted here: Jeffry. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (43 here; about 2.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 7 of 15 tests hold up
  • Sarah: 6 of 14 tests hold up
  • Lau: 1 of 14 tests hold up
  • Jacky: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Shun: not tested (too few rounds)