Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1439 #2,416 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Aoi | 27 | 5,431 | 2,447 | 2,984 | 45.1% |
|---|---|---|---|---|---|
| Goh | 27 | 3,513 | 1,664 | 1,849 | 47.4% |
| Lei Fei | 26 | 1,400 | 668 | 732 | 47.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,831 of 5,352 rounds counted5.9 inputs a second (355 a minute) this season. Faster than 16% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Aoi | 5.9 | 355 | 2,685 |
|---|---|---|---|
| Goh | 5.9 | 352 | 146 |
By opponent's character
| Akira | 6.0 | 359 | 558 |
|---|---|---|---|
| Jacky | 5.9 | 356 | 292 |
| Wolf | 6.2 | 369 | 190 |
| Aoi | 6.0 | 361 | 173 |
| Pai | 6.0 | 360 | 189 |
| Jeffry | 5.8 | 346 | 171 |
| Sarah | 5.7 | 340 | 109 |
| Shun | 6.0 | 362 | 161 |
| Kage | 5.7 | 339 | 112 |
| El Blaze | 5.9 | 354 | 148 |
| Goh | 6.0 | 357 | 104 |
| Lau | 6.1 | 368 | 132 |
| Vanessa | 5.6 | 337 | 100 |
| Lion | 5.8 | 348 | 106 |
| Jean | 5.9 | 352 | 144 |
| Eileen | 5.7 | 340 | 20 |
| Lei Fei | 5.7 | 344 | 67 |
| Brad | 5.7 | 343 | 36 |
| Taka | 5.1 | 308 | 19 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 228 | 98 | 130 | 43.0% | -2.3 |
|---|---|---|---|---|---|
| Jacky | 125 | 55 | 70 | 44.0% | +2.4 |
| Wolf | 114 | 47 | 67 | 41.2% | -2.2 |
| Aoi | 99 | 46 | 53 | 46.5% | -2.4 |
| Pai | 95 | 53 | 42 | 55.8% | +12.1 |
| Jeffry | 79 | 29 | 50 | 36.7% | -9.5 |
| Sarah | 64 | 33 | 31 | 51.6% | +10.4 |
| Shun | 61 | 26 | 35 | 42.6% | -3.4 |
| Kage | 58 | 29 | 29 | 50.0% | +7.0 |
| El Blaze | 57 | 21 | 36 | 36.8% | -7.3 |
| Goh | 55 | 16 | 39 | 29.1% | -17.7 |
| Lau | 54 | 27 | 27 | 50.0% | +8.0 |
| Vanessa | 52 | 25 | 27 | 48.1% | +9.3 |
| Lion | 51 | 28 | 23 | 54.9% | +9.7 |
| Jean | 45 | 15 | 30 | 33.3% | -8.0 |
| Eileen | 33 | 15 | 18 | 45.5% | -1.7 |
| Lei Fei | 27 | 14 | 13 | 51.9% | +7.7 |
| Brad | 18 | 5 | 13 | 27.8% | -13.1 |
| Taka | 7 | 2 | 5 | 28.6% | -18.9 |
| Dural | 1 | 0 | 1 | 0.0% | -37.0 |
0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 155 | 80 | 75 | 51.6% | +8.8 |
|---|---|---|---|---|---|
| Open | 146 | 60 | 86 | 41.1% | -3.6 |
| Octagon | 137 | 59 | 78 | 43.1% | -1.0 |
| Full Fence | 130 | 48 | 82 | 36.9% | -8.0 |
| Half Fence | 130 | 62 | 68 | 47.7% | +2.5 |
| Low Fence | 126 | 55 | 71 | 43.6% | -2.2 |
| Rectangle | 125 | 52 | 73 | 41.6% | -2.5 |
| Breakable Full Fence | 122 | 52 | 70 | 42.6% | -0.2 |
| Breakable Half Fence | 114 | 52 | 62 | 45.6% | +0.9 |
| Full Fence and Open | 79 | 36 | 43 | 45.6% | +2.9 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 758 | 42.9% | 44.2% | -1.3 |
| No walls | 427 | 45.7% | 44.5% | +1.1 |
Walls against open: -2.4 points (95% range -8.5 to +3.6), p 0.429 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| CELIS (Rank 26) | 20 | 6 | 14 | 30.0% |
|---|---|---|---|---|
| maniaki (Rank 24) | 20 | 5 | 15 | 25.0% |
| ありがとナス (Rank 28) | 19 | 12 | 7 | 63.2% |
| TOMORV (Rank 27) | 18 | 11 | 7 | 61.1% |
| Sinabro (Rank 29) | 15 | 7 | 8 | 46.7% |
| hayate (Rank 29) | 15 | 7 | 8 | 46.7% |
| zxyzguy (Rank 27) | 15 | 11 | 4 | 73.3% |
| BANANA (Rank 30) | 14 | 9 | 5 | 64.3% |
| え~る (Rank 27) | 14 | 7 | 7 | 50.0% |
| Multipla (Rank 25) | 12 | 8 | 4 | 66.7% |
| dalmax72 (Rank 21) | 12 | 7 | 5 | 58.3% |
| TAPIOKA (Rank 25) | 11 | 5 | 6 | 45.5% |
| HavocWingPLZG (Rank 25) | 10 | 1 | 9 | 10.0% |
| MaxMuncy (Rank 26) | 10 | 2 | 8 | 20.0% |
| manekinecogames (Rank 25) | 10 | 8 | 2 | 80.0% |
| ER_higante (Rank 29) | 9 | 1 | 8 | 11.1% |
| MATSUNAGAAKIRA.REBOOT (Rank 26) | 9 | 3 | 6 | 33.3% |
| orz (Rank 29) | 9 | 3 | 6 | 33.3% |
| がんぴーさん【S.R.G.M】 (Rank 24) | 9 | 5 | 4 | 55.6% |
| はげまん (Rank 29) | 9 | 6 | 3 | 66.7% |
| 失礼!スマッシュ☆彡 (Rank 26) | 9 | 6 | 3 | 66.7% |
| 小学生っぽいしらき晶 (Rank 28) | 9 | 5 | 4 | 55.6% |
| 紅ショウガ (Rank 26) | 9 | 2 | 7 | 22.2% |
| イチゲン (Rank 29) | 8 | 6 | 2 | 75.0% |
| 壱色淸淨 (Rank 26) | 8 | 2 | 6 | 25.0% |
Most played opponents, most recent first
| MaxMuncy (Rank 26) | 2026/10/16 | 10 | 2 | 8 | 20.0% |
|---|---|---|---|---|---|
| MATSUNAGAAKIRA.REBOOT (Rank 26) | 2026/10/15 | 9 | 3 | 6 | 33.3% |
| TAPIOKA (Rank 25) | 2026/10/12 | 11 | 5 | 6 | 45.5% |
| zxyzguy (Rank 27) | 2026/10/12 | 15 | 11 | 4 | 73.3% |
| maniaki (Rank 24) | 2026/10/12 | 20 | 5 | 15 | 25.0% |
| Sinabro (Rank 29) | 2026/10/12 | 15 | 7 | 8 | 46.7% |
| ER_higante (Rank 29) | 2026/10/12 | 9 | 1 | 8 | 11.1% |
| BANANA (Rank 30) | 2026/10/12 | 14 | 9 | 5 | 64.3% |
| はげまん (Rank 29) | 2026/10/12 | 9 | 6 | 3 | 66.7% |
| orz (Rank 29) | 2026/10/12 | 9 | 3 | 6 | 33.3% |
| manekinecogames (Rank 25) | 2026/10/12 | 10 | 8 | 2 | 80.0% |
| え~る (Rank 27) | 2026/09/27 | 14 | 7 | 7 | 50.0% |
| dalmax72 (Rank 21) | 2026/09/27 | 12 | 7 | 5 | 58.3% |
| ありがとナス (Rank 28) | 2026/09/16 | 19 | 12 | 7 | 63.2% |
| CELIS (Rank 26) | 2026/09/14 | 20 | 6 | 14 | 30.0% |
| 小学生っぽいしらき晶 (Rank 28) | 2026/08/24 | 9 | 5 | 4 | 55.6% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/07/27 | 9 | 6 | 3 | 66.7% |
| イチゲン (Rank 29) | 2026/07/21 | 8 | 6 | 2 | 75.0% |
| がんぴーさん【S.R.G.M】 (Rank 24) | 2026/06/28 | 9 | 5 | 4 | 55.6% |
| 壱色淸淨 (Rank 26) | 2026/06/09 | 8 | 2 | 6 | 25.0% |
| hayate (Rank 29) | 2026/05/28 | 15 | 7 | 8 | 46.7% |
| Multipla (Rank 25) | 2026/05/16 | 12 | 8 | 4 | 66.7% |
| TOMORV (Rank 27) | 2026/05/16 | 18 | 11 | 7 | 61.1% |
| HavocWingPLZG (Rank 25) | 2026/05/11 | 10 | 1 | 9 | 10.0% |
| 紅ショウガ (Rank 26) | 2026/04/21 | 9 | 2 | 7 | 22.2% |
Round openings
Every character
| guardG into evade down | 365 | 7.4% |
|---|---|---|
| back punch+kick+guard4P+K+G | 211 | 4.3% |
| punchP into NirentotsuPP | 186 | 3.8% |
| evade down into guardG | 164 | 3.3% |
| guardG into Hou'oushu3P | 163 | 3.3% |
| guardG | 125 | 2.5% |
| guardG into punchP | 120 | 2.4% |
| forward dash into guardG | 97 | 2.0% |
| punchP | 96 | 1.9% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 83 | 1.7% |
| crouch into Kusanagi2K+G | 79 | 1.6% |
| crouch dash forward into Hou'oushu3P | 75 | 1.5% |
| backdash into guardG | 63 | 1.3% |
| guardG into evade up | 62 | 1.3% |
| guardG into crouch | 59 | 1.2% |
530 further openings account for the other 2,969 rounds.
Counted from 1,212 of the 1,323 matches played. The rest were not pulled for openings.
Aoi
- Career
- 2,447–2,984 · 45.1%
- This season
- 1,154 matches · 43.9%
- Peak rank
- 27
First hit in 48.0% of 4,309 rounds. Won 50.3% of the rounds they struck first, 42.1% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 13.2% of rounds, against 5.2% in their other rounds.
- Against Akira: attacks straight away in 30.7% of rounds, against 20.8% against everyone else.
- After opening the round before by moving in: moves in first in 22.6% of rounds, against 15.8% after anything else.
- After losing a round: moves in first in 22.4% of rounds, against 10.8% after winning one.
- When behind: moves in first in 22.2% of rounds, against 12.7% when ahead or level.
- In round 1: opens with “G guard into evade down” in 19.3% of rounds, against 3.9% in their other rounds.
- Against Lion: opens with “G guard into 3P Hou'oushu” in 10.8% of rounds, against 3.4% against everyone else.
- After losing a round: opens with “P punch into PP Nirentotsu” in 6.0% of rounds, against 3.5% after winning one.
- When the score is level: opens with “4P+K+G back punch+kick+guard” in 6.7% of rounds, against 5.4% when ahead or behind.
| guardG into evade down | 336 | 7.7% |
|---|---|---|
| back punch+kick+guard4P+K+G | 211 | 4.8% |
| punchP into NirentotsuPP | 186 | 4.3% |
| guardG into Hou'oushu3P | 163 | 3.7% |
| evade down into guardG | 149 | 3.4% |
| guardG | 103 | 2.4% |
| guardG into punchP | 103 | 2.4% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 83 | 1.9% |
| punchP | 82 | 1.9% |
| crouch into Kusanagi2K+G | 79 | 1.8% |
| crouch dash forward into Hou'oushu3P | 75 | 1.7% |
| forward dash into guardG | 75 | 1.7% |
| guardG into evade up | 59 | 1.4% |
| guardG into crouch | 57 | 1.3% |
| backdash into guardG | 54 | 1.2% |
398 further openings account for the other 2,551 rounds.
Counted from 1,075 of the 1,154 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 48–73 · 40% | 18–25 · 42% | +1.8 |
| Jacky | 20–32 · 38% | 14–19 · 42% | -8.6 |
| Wolf | 25–30 · 45% | 13–17 · 43% | +3.2 |
| Aoi | 15–25 · 38% | 14–13 · 52% | too few to test |
| Pai | 23–16 · 59% | 15–15 · 50% | +8.6 |
| Jeffry | 11–25 · 31% | 6–14 · 30% | too few to test |
| Shun | 13–21 · 38% | 4–8 · 33% | too few to test |
| El Blaze | 9–18 · 33% | 8–9 · 47% | too few to test |
| Lau | 11–15 · 42% | 10–5 · 67% | too few to test |
| Sarah | 15–14 · 52% | 8–6 · 57% | too few to test |
| Kage | 16–9 · 64% | 7–12 · 37% | too few to test |
| Lion | 12–11 · 52% | 8–7 · 53% | too few to test |
| Vanessa | 10–12 · 45% | 7–7 · 50% | too few to test |
| Goh | 3–13 · 19% | 7–14 · 33% | too few to test |
| Jean | 7–17 · 29% | 4–4 · 50% | too few to test |
| Eileen | 8–10 · 44% | 6–5 · 55% | too few to test |
| Lei Fei | 6–6 · 50% | 5–3 · 62% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
79 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Goh
- Career
- 1,664–1,849 · 47.4%
- This season
- 152 matches · 46.7%
- Peak rank
- 27
First hit in 48.5% of 474 rounds. Won 53.9% of the rounds they struck first, 43.4% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 10.8% of rounds, against 3.8% in their other rounds.
- In round 1: opens with “G guard into evade down” in 16.7% of rounds, against 2.5% in their other rounds.
- Against Akira: opens with “G guard” in 13.4% of rounds, against 2.9% against everyone else.
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 29 | 6.0% |
|---|---|---|
| guardG into evade down | 29 | 6.0% |
| Raikou3P into Denkou3PP | 23 | 4.7% |
| forward dash into guardG | 22 | 4.5% |
| guardG | 21 | 4.3% |
| guardG into punchP | 16 | 3.3% |
| evade down into guardG | 15 | 3.1% |
| punchP | 14 | 2.9% |
| backdash into Karura4P+K | 10 | 2.1% |
| forward dash into Tsukikage6K | 10 | 2.1% |
| backdash into Jibishou3P+K | 9 | 1.9% |
| backdash into guardG | 8 | 1.6% |
| backdash into Soukyu46P | 7 | 1.4% |
| backdash into Sune Kudaki43P | 7 | 1.4% |
| forward dash into forward movement | 7 | 1.4% |
135 further openings account for the other 258 rounds.
Counted from 120 of the 152 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 668–732 · 47.7%
- This season
- 17 matches · 41.2%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into offensive move | 4 | 6.1% |
|---|---|---|
| offensive move | 4 | 6.1% |
| backdash into Kaisei Tento1P+K | 3 | 4.5% |
| offensive move into SokutankyakuK+G | 3 | 4.5% |
| Chutenhou3P into Renkan Geimenshou3PP | 2 | 3.0% |
| Hai Shiki2P+K+G into SenshippoP+K | 2 | 3.0% |
| forward dash into Kaisei Tento1P+K | 2 | 3.0% |
| guardG into Renkan Geimenshou3PP | 2 | 3.0% |
| guardG into backdash | 2 | 3.0% |
| punchP into Sayu ShoukenPP | 2 | 3.0% |
| Chutenhou3P into punch+kick+guardP+K+G | 1 | 1.5% |
| Gaiken6P+K into forward punch+kick+guard6P+K+G | 1 | 1.5% |
| Gaiken6P+K into throwP+G | 1 | 1.5% |
| Kaisei Tento1P+K | 1 | 1.5% |
| Katoken3P+K into Haisetsukou39P+KP | 1 | 1.5% |
35 further openings account for the other 35 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Aoi: 9 of 17 tests hold up
- Goh: 3 of 14 tests hold up
- Lei Fei: not tested (too few rounds)
