VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Vanessa

TexasJacky

Career matches470
Career win rate69.4%
Round win rate61.2%
Peak rank32
Distinct opponents6
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Vanessa322411667568.9%
Jacky312291606969.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Goh76185.7%+9.6
El Blaze31233.3%-40.1
Aoi220100.0%+33.0
Dural2020.0%-47.6
Eileen220100.0%+29.3
Jean110100.0%+35.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence84450.0%-21.5
Low Fence32166.7%-16.3
Full Fence220100.0%+22.6
Rectangle220100.0%+22.6
Single Wall220100.0%+29.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1266.7%67.6%-1.0
No walls580.0%77.7%+2.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

MoldMonkey93 (Rank 30)2026/08/29220100.0%
Blargh (Rank 28)2026/08/2676185.7%
ulilb1ckard (Rank 32)2026/08/2631233.3%
rich.tapestry (Rank 30)2026/08/21220100.0%
BLACKSTAR (Rank 37)2026/08/212020.0%
Crashing_Blow2003 (Rank 31)2026/06/05110100.0%

Round openings

Every character

Defensive Style: crouch dash forward into guardG2131.3%
Defensive Style: crouch dash forward into Stinger Low Blow1P+K69.0%
Defensive Style: backdash into evade down57.5%
Defensive Style: crouch dash forward into punchP34.5%
Defensive Style: crouch dash forward into throwP+G34.5%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP23.0%
Defensive Style: backdash into evade up23.0%
Defensive Style: crouch dash forward into Low Spin Slicer2K+G23.0%
Defensive Style: crouch dash forward into Spinning Savate66K+G23.0%
Defensive Style: guard into crouch dash forward23.0%
backdash into evade up23.0%
Defensive Style: Wind Elbow11.5%
Defensive Style: backdash into Shadow Slicer66K11.5%
Defensive Style: backdash into Spinning Savate66K+G11.5%
Defensive Style: crouch dash forward into Back Knuckle High6PK11.5%

13 further openings account for the other 13 rounds.

Vanessa

Defensive Style: crouch dash forward into guardG2133.3%
Defensive Style: crouch dash forward into Stinger Low Blow1P+K69.5%
Defensive Style: backdash into evade down57.9%
Defensive Style: crouch dash forward into punchP34.8%
Defensive Style: crouch dash forward into throwP+G34.8%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP23.2%
Defensive Style: backdash into evade up23.2%
Defensive Style: crouch dash forward into Low Spin Slicer2K+G23.2%
Defensive Style: crouch dash forward into Spinning Savate66K+G23.2%
Defensive Style: guard into crouch dash forward23.2%
Defensive Style: Wind Elbow11.6%
Defensive Style: backdash into Shadow Slicer66K11.6%
Defensive Style: backdash into Spinning Savate66K+G11.6%
Defensive Style: crouch dash forward into Back Knuckle High6PK11.6%
Defensive Style: crouch dash forward into Bone Crush Middle3K11.6%

10 further openings account for the other 10 rounds.

Jacky

backdash into evade up250.0%
crouch dash forward into guardG125.0%
punchP into forward dash125.0%