VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Aoi

Ganny

Career matches582
Career win rate59.1%
Round win rate52.0%
Peak rank30
Distinct opponents42
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi3058234423859.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira159660.0%+2.7
Jacky158753.3%+3.4
Jean113827.3%-21.0
Goh64266.7%+2.4
Sarah62433.3%-24.3
Jeffry53260.0%+6.9
Lion52340.0%-12.8
Vanessa52340.0%-9.1
Kage41325.0%-27.7
Wolf43175.0%+23.8
Brad220100.0%+64.4
El Blaze220100.0%+54.2
Lau110100.0%+58.8
Pai110100.0%+44.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon1610662.5%+19.1
Breakable Half Fence136746.1%-11.8
Breakable Full Fence106460.0%+5.3
Rectangle105550.0%+0.4
Single Wall106460.0%+8.1
Low Fence61516.7%-39.7
Open64266.7%+14.6
Full Fence and Open4040.0%-65.0
Half Fence42250.0%-6.0
Full Fence330100.0%+59.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5657.1%51.5%+5.6
No walls2250.0%53.1%-3.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

MikuMartineau (Rank 31)63350.0%
入れ込むかもしれない (Rank 27)42250.0%
躑躅 (Rank 30)41325.0%
BANANA (Rank 28)32166.7%
CELIS (Rank 28)32166.7%
E.J (Rank 28)31233.3%
MATSUNAGAAKIRA.REBOOT (Rank 27)32166.7%
gans.sk602 (Rank 29)31233.3%
kobaman (Rank 27)32166.7%
なかもか (Rank 31)31233.3%
ふぇに (Rank 33)31233.3%
방가방가햄토리 (Rank 29)32166.7%
Bird-Tat (Rank 32)220100.0%
Hasso (Rank 30)21150.0%
XXX (Rank 29)2020.0%
windowkhs (Rank 27)21150.0%
あゆず (Rank 24)220100.0%
え~る (Rank 25)2020.0%
のみ (Rank 33)2020.0%
ロデム (Rank 29)2020.0%
有明海 (Rank 26)220100.0%
翠嵐 (Rank 29)220100.0%
무파ZeroBlue (Rank 27)2020.0%
selmer25ii (Rank 14)110100.0%
暴れん棒2nd (Rank 24)110100.0%

Most played opponents, most recent first

ロデム (Rank 29)2026/07/202020.0%
CELIS (Rank 28)2026/07/1932166.7%
E.J (Rank 28)2026/07/0431233.3%
무파ZeroBlue (Rank 27)2026/07/032020.0%
なかもか (Rank 31)2026/07/0331233.3%
XXX (Rank 29)2026/06/202020.0%
kobaman (Rank 27)2026/06/1932166.7%
ふぇに (Rank 33)2026/06/1031233.3%
のみ (Rank 33)2026/06/102020.0%
Hasso (Rank 30)2026/06/1021150.0%
Bird-Tat (Rank 32)2026/06/07220100.0%
windowkhs (Rank 27)2026/05/2621150.0%
BANANA (Rank 28)2026/05/2532166.7%
入れ込むかもしれない (Rank 27)2026/05/2142250.0%
MATSUNAGAAKIRA.REBOOT (Rank 27)2026/05/1832166.7%
방가방가햄토리 (Rank 29)2026/05/1632166.7%
MikuMartineau (Rank 31)2026/05/1563350.0%
え~る (Rank 25)2026/05/052020.0%
翠嵐 (Rank 29)2026/05/05220100.0%
躑躅 (Rank 30)2026/05/0441325.0%
gans.sk602 (Rank 29)2026/05/0431233.3%
暴れん棒2nd (Rank 24)2026/04/23110100.0%
あゆず (Rank 24)2026/04/17220100.0%
有明海 (Rank 26)2026/04/15220100.0%
selmer25ii (Rank 14)2026/03/30110100.0%

Round openings

Aoi

Sou'unha66K into Kumogeri6KK329.7%
crouch into down-back kick1K257.6%
backdash into guardG216.4%
Jousei Ryusenshou214P+K195.8%
Tenchi In'youP+K+G103.0%
backdash into evade up103.0%
Tsukiashibarai1P92.7%
Ryoushi43P82.4%
crouch into down-back kick+guard1K+G82.4%
backdash into Sou'unha66K72.1%
Ryoushi43P into Kasane'ate46P61.8%
crouch into Gedan Shouda2P61.8%
evade down into Koromoguruma66P61.8%
evade up into Koromoguruma66P61.8%
guardG61.8%

73 further openings account for the other 150 rounds.