VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

El Blaze

skywalkeR78081

  • Eileen
  • Vanessa
Career matches4,618
Career win rate44.0%
Round win rate43.0%
Peak rank28
Distinct opponents131
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1251 #3,293 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze284,5912,0292,56244.2%
Eileen212632311.5%
Vanessa211010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,910 of 3,909 rounds counted

6.0 inputs a second (360 a minute) this season. Faster than 19% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze6.03593,825
Eileen7.041878
Vanessa6.63947

By opponent's character

Pai6.1367540
Akira5.9353408
Aoi6.7402341
Jeffry5.9352313
Sarah5.9356289
Jean5.8347237
Lion6.1368256
Brad5.8350214
Lau6.2370174
Dural6.0360177
Goh6.5387171
Vanessa5.8348159
Jacky5.8347113
Shun5.4323111
Wolf5.8350110
Kage5.5332107
Lei Fei5.734063
Taka6.338164
Eileen5.935535
El Blaze6.539328

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai136498736.0%-3.0
Akira105485745.7%+11.1
Aoi83374644.6%+0.1
Jeffry82156718.3%-10.9
Sarah75373849.3%+11.3
Jean63184528.6%-5.3
Lion62313150.0%+8.5
Brad53242945.3%+2.8
Lau46133328.3%-7.1
Dural45123326.7%-7.8
Goh42172540.5%-0.2
Vanessa42162638.1%-7.8
Jacky29111837.9%+2.2
Shun29141548.3%+0.0
Wolf29151451.7%-5.8
Kage28141450.0%-0.7
Lei Fei1641225.0%+2.4
Taka167943.8%+11.6
Eileen83537.5%-13.8
El Blaze73442.9%+0.1

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence124418333.1%-5.2
Full Fence112496343.8%+8.5
Low Fence107485944.9%+3.9
Rectangle103416239.8%+0.5
Breakable Full Fence98336533.7%-1.5
Single Wall93336035.5%-4.6
Half Fence92355738.0%-0.8
Octagon90355538.9%-1.8
Open78354344.9%+4.9
Full Fence and Open48173135.4%-7.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls61937.8%37.8%-0.0
No walls27841.7%40.5%+1.2

Walls against open: -1.2 points (95% range -7.7 to +5.3), p 0.716 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

brogasaurusrex (Rank 29)2026/10/122962320.7%
Ame33 (Rank 26)2026/10/1223101343.5%
TommyVF (Rank 24)2026/10/12124833.3%
Lorcan (Rank 34)2026/10/112151623.8%
Apselon (Rank 25)2026/10/041810855.6%
WeirdGoose (Rank 25)2026/09/301612475.0%
SDrakeo (Rank 30)2026/09/303162519.4%
speedymat (Rank 29)2026/09/2849133626.5%
Smashquatch (Rank 31)2026/09/241631318.8%
Dogfingers (Rank 24)2026/09/1456272948.2%
MunchingToenails (Rank 26)2026/09/132141719.1%
joyKiller (Rank 30)2026/09/131421214.3%
PsiLo (Rank 21)2026/09/1031131841.9%
Kamille★修正パンチ (Rank 45)2026/09/07130130.0%
Lasdow (Rank 27)2026/09/071881044.4%
Momomia (Rank 27)2026/09/021221016.7%
juersh (Rank 16)2026/08/313022873.3%
Cooljerk (Rank 21)2026/08/301812666.7%
DoctorKarver™ (Rank 27)2026/08/19125741.7%
StarGuitar (Rank 29)2026/07/27124833.3%
KingofBamboo (Rank 24)2026/07/20127558.3%
vyacheslavooo (Rank 16)2026/07/14158753.3%
Drawn_ (Rank 26)2026/07/1441122929.3%
Charizawa (Rank 21)2026/07/03126650.0%
TokioMorishima (Rank 24)2026/06/291831516.7%

Round openings

Every character

guardG47412.7%
evade down2145.7%
punchP1844.9%
Shadow Strike6P into Shadow Fang6PK1754.7%
evade up1744.7%
Low Drop Kick1K+G1524.1%
Fade Roll Kick7K1223.3%
ElbowP+K1062.8%
punchP into Quick HookPP1052.8%
backdash into backward movement1032.8%
Volcano Upper4P+K942.5%
High Spin KickK+G872.3%
backdash832.2%
evade up into Fade Roll Kick7K541.4%
Demon Dance9P+K into Demon's Tail9P+KK511.4%

310 further openings account for the other 1,553 rounds.

Counted from 950 of the 996 matches played. The rest were not pulled for openings.

El Blaze

Career
2,029–2,562 · 44.2%
This season
973 matches · 39.6%
Peak rank
28

First hit in 45.9% of 3,631 rounds. Won 45.5% of the rounds they struck first, 42.2% of the rounds they were struck first.

Significant Tells

  • Against Jean: backs off first in 23.9% of rounds, against 11.6% against everyone else.
  • On Full Fence and Open stages: moves in first in 3.1% of rounds, against 0.5% on the other stages.
  • After opening the round before by backing off: backs off first in 35.3% of rounds, against 8.6% after anything else.
  • After the opponent opened the round before by moving in: backs off first in 20.9% of rounds, against 11.3% after anything else.
  • After winning a round: evades first in 28.9% of rounds, against 21.3% after losing one.
  • When ahead: evades first in 30.6% of rounds, against 21.5% when level or behind.
  • In round 1: opens with “P punch” in 8.6% of rounds, against 3.7% in their other rounds.
  • Against Sarah: opens with “evade down” in 11.7% of rounds, against 5.2% against everyone else.
  • After opening the round before with “G guard”: opens with “G guard” in 24.8% of rounds, against 11.2% after anything else.
  • After losing a round: opens with “6P Shadow Strike into 6PK Shadow Fang” in 6.0% of rounds, against 3.2% after winning one.

How is this tested?

guardG46012.6%
evade down2065.7%
punchP1804.9%
Shadow Strike6P into Shadow Fang6PK1754.8%
evade up1734.7%
Low Drop Kick1K+G1524.2%
Fade Roll Kick7K1223.4%
ElbowP+K1062.9%
punchP into Quick HookPP1052.9%
backdash into backward movement1032.8%
Volcano Upper4P+K942.6%
High Spin KickK+G872.4%
backdash832.3%
evade up into Fade Roll Kick7K541.5%
Demon Dance9P+K into Demon's Tail9P+KK511.4%

279 further openings account for the other 1,495 rounds.

Counted from 927 of the 973 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Pai25–56 · 31%19–24 · 44%-7.3
Akira31–36 · 46%16–16 · 50%+4.7
Aoi19–20 · 49%10–15 · 40%too few to test
Sarah19–18 · 51%13–10 · 57%too few to test
Lion20–21 · 49%5–6 · 45%too few to test
Jean7–28 · 20%9–11 · 45%too few to test
Brad13–13 · 50%6–8 · 43%too few to test
Jeffry6–26 · 19%5–12 · 29%too few to test
Lau7–24 · 23%4–8 · 33%too few to test
Dural8–15 · 35%2–9 · 18%too few to test
Goh12–18 · 40%3–7 · 30%too few to test
Vanessa8–19 · 30%7–5 · 58%too few to test
Wolf13–10 · 57%1–2 · 33%too few to test
Shun7–8 · 47%5–3 · 62%too few to test
Jacky7–12 · 37%2–4 · 33%too few to test
Kage6–6 · 50%5–7 · 42%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

46 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Eileen

Career
3–23 · 11.5%
This season
21 matches · 14.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1417.9%
evade down810.3%
punchP into Enkou RensouPP79.0%
Douchu6P into Jouho Chu'un6PP56.4%
Enkou RensouPP into Rensou HekizanPPP45.1%
punchP45.1%
Goku Shicchi (Interrupt Moves)6P+K+G into Enkou RensouPP33.9%
Rigou TenshintaiK+G33.9%
evade down into Geimen Senpu6PPK33.9%
Jouho Chu'un6PP into Geimen Senpu6PPK22.6%
crouch into down-back kick+guard1K+G22.6%
offensive move22.6%
punchP into Rensou HekizanPPP22.6%
Douchu6P into kickK11.3%
Enkou Nyudou214P+K into Enkou ShutsudouP11.3%

17 further openings account for the other 17 rounds.

Vanessa

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Set-up (Offensive Style)114.3%
Defensive Style: Wind Elbow into punchP114.3%
Defensive Style: guard into Heavy HookP+K114.3%
Defensive Style: guard into throw escape114.3%
Defensive Style: punch into Jab~BodyPP114.3%
Offensive Style: evade down114.3%
Offensive Style: guard114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 10 of 16 tests hold up
  • Eileen: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)